Search found 19 matches

by the_muteKi
Tue Sep 19, 2023 5:05 am
Forum: Sony PlayStation (PSX)
Topic: Games Only Saving Once PSX Core
Replies: 4
Views: 3466

Re: Games Only Saving Once PSX Core

My best guess is that the memory card isn't getting mounted on reboot

by the_muteKi
Sun Sep 10, 2023 7:00 pm
Forum: PC 486SX (ao486)
Topic: Redbook CD Audio Support?
Replies: 15
Views: 7919

Re: Redbook CD Audio Support?

Really glad to see this feature, but a little disappointed to find that Pitfall: The Mayan Adventure has issues with it. While I can effortlessly get the intro cutscene to play cd audio properly, at the end of it something seems to have happened that not only crashed Windows 95 but also the entire core, so I couldn't open the menu to reset. Skippin...
by the_muteKi
Tue Aug 09, 2022 2:12 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 44147

Re: Sega 32X Core

Chaotix works since the timing update, but (as noted on github) there's no SRAM support yet.
by the_muteKi
Wed May 11, 2022 3:15 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 44147

Re: Sega 32X Core

Yeah I'm referring to the black screen hang. I was just surprised as it's one or the few games to have such obvious issues.
by the_muteKi
Mon May 09, 2022 5:22 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 44147

Re: Sega 32X Core

Are there any known releases of Chaotix that work with the core?
by the_muteKi
Thu Apr 07, 2022 4:35 pm
Forum: PC 486SX (ao486)
Topic: [DOS/4GW] Help needed. We are almost there, the perfect DOS machine
Replies: 48
Views: 22500

Re: [DOS/4GW] Help needed. We are almost there, the perfect DOS machine

Thanks, I'll give that a shot! How does one go about patching an EXE to embed a different DOS4GW.EXE or DOS32A.EXE? I have a large library of "No-CD" modified game EXEs that will need the same process applied. Does DOS32A MYGAME.EXE not work on MiSTer ? Not when the extensions are embedded in the file. You'd have to un-embed them first. ...
by the_muteKi
Thu Feb 24, 2022 3:15 am
Forum: Game Boy Advance
Topic: How to use official GBA Bios?
Replies: 3
Views: 5063

Re: How to use official GBA Bios?

Turns out that just flipping the setting and hitting "reset" in the main menu for the core isn't enough. I have to save settings and reboot the core. It works now!
by the_muteKi
Mon Feb 21, 2022 8:42 pm
Forum: Game Boy Advance
Topic: How to use official GBA Bios?
Replies: 3
Views: 5063

How to use official GBA Bios?

I have placed the GBA bios in the default GBA games folder (i.e., /games/GBA/) and renamed it boot.rom. However, when I actually try to run a program it appears that the homebrew BIOS (normatt) is used instead as it appears instead of the standard GBA splash screen. Do I need to have boot.rom under /BIOS/GBA/? Am I missing some other step?
by the_muteKi
Mon Jan 10, 2022 12:06 am
Forum: PC 486SX (ao486)
Topic: RetroWave OPL3 Sound Card (USB/SPI) with ao486? (Similar to External MT32-PI?)
Replies: 11
Views: 11235

Re: RetroWave OPL3 Sound Card (USB/SPI) with ao486? (Similar to External MT32-PI?)

I feel like if you're going this route you'd need to set up nukedopl3 on the pi side, because it's pretty cpu-intensive, but I can't say I've looked into this at all. Frankly the core has a better opl3 implementation than, frankly, most sound cards post since the Soundblaster-16, so I've never been too put off by it. That said I haven't used adlib ...
by the_muteKi
Sat Aug 14, 2021 8:37 am
Forum: PC 486SX (ao486)
Topic: Not able to install Windows 95...[Solved]
Replies: 22
Views: 11217

Re: Not able to install Windows 95...[Solved]

Having had more time to go over this I missed that the previous post's archive file was the fu instructions. The step I missed was to set up cd-rom drivers in c:\config.sys and c:\autoexec.bat. Having done that and then doing the pdr file rename, registry rebuild, removal of bad drivers and restoration of the pdr file seems to have fixed it.
by the_muteKi
Tue Jul 27, 2021 1:22 am
Forum: PC 486SX (ao486)
Topic: Not able to install Windows 95...[Solved]
Replies: 22
Views: 11217

Re: Not able to install Windows 95...

It looks to be stalling on ESDI_506.PDR. What worked for me: Do a safemode boot (F8 while starting) and choose 'Step by step confirmation.' Choose to NOT process the system registry. This will get you through the remainder of setup and you can remove the device. Note: you MAY have to rename C:\Windows\System\IOSubSys\ESDI_506.pdr to .bak before do...
by the_muteKi
Thu Feb 25, 2021 9:14 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: CRAM color palette dots option
Replies: 19
Views: 9359

Re: CRAM color palette dots option

Cram dots are artifact of Genesis VDP (short answer: interrupts). Sega cd graphics hardware blits to Genesis VDP, not overlaid. Cram dots should be visible in same cases where they show up on Genesis.
by the_muteKi
Fri Dec 11, 2020 3:02 am
Forum: PC 486SX (ao486)
Topic: Cannot get ao486 to boot VHD with MS-DOS 6.22
Replies: 11
Views: 6298

Re: Cannot get ao486 to boot VHD with MS-DOS 6.22

Managed to fix this by running 'fdisk /mbr'. Turns out the drive didn't boot because the boot data was wrong!
by the_muteKi
Wed Dec 09, 2020 6:11 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Composite Blend on Genesis core on all console cores?
Replies: 51
Views: 50919

Re: Composite Blend on Genesis core on all console cores?

Newsdee wrote: Fri Dec 04, 2020 7:55 am It was really needed on Megadrive since some games rely heavily on composite artifacts... but other cores? Which ones do you think would benefit from that?
Don't know if the core has room for it but ao486 would be nice to have a CGA composite blend
by the_muteKi
Tue Dec 08, 2020 3:22 am
Forum: PC 486SX (ao486)
Topic: Cannot get ao486 to boot VHD with MS-DOS 6.22
Replies: 11
Views: 6298

Re: Cannot get ao486 to boot VHD with MS-DOS 6.22

I'm having this same issue in trying to get DOS 6.22 working on my setup. Booting hangs exactly the same way. I have mounted two 50MB HDD images that came from the same download in the linked thread. Trying to install onto the first one.
by the_muteKi
Fri Oct 30, 2020 11:36 pm
Forum: Game Boy, Game Boy Color
Topic: Would a Super Game Boy core/function be possible?
Replies: 27
Views: 34084

Re: Would a Super Game Boy core/function be possible?

I think the big problem with the SNES core is that it's close to full with all the other various mappers and hardware extensions. I would be interested in a core that forked off the SNES core with the sole purpose of implementing super game boy stuff with proper accuracy, though. I think it's fine if it's separate from this which I think of as more...
by the_muteKi
Mon Sep 07, 2020 6:28 pm
Forum: Game Boy, Game Boy Color
Topic: Would a Super Game Boy core/function be possible?
Replies: 27
Views: 34084

Re: Would a Super Game Boy core/function be possible?

Things that the SGB effects in the core don't replicate: - Specific SGB interface -- including user-customizable coloration, borders, and animations (and a credits sequence), and these are different between the two SGB models. - Fade-out from Super GB border into game-specific one (not a particularly noteworthy feature on its own) - Use of SPC-700,...
by the_muteKi
Sun Aug 30, 2020 6:04 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Mega Man X3 Zero Project 4.1 save issue.
Replies: 13
Views: 8731

Re: Mega Man X3 Zero Project 4.1 save issue.

None of the old Megaman cartridge games used SRAM or similar onboard saves. They were all passwords only.
by the_muteKi
Sat Aug 22, 2020 3:54 am
Forum: Game Boy Advance
Topic: Rumble for GBA Games That Support It?
Replies: 11
Views: 18726

Rumble for GBA Games That Support It?

While GBA games had to have rumble built into the cart for it to register during play in handheld circumstances, a small number of games supported rumble when played through the GB Player (i.e., a use case matching how most people use the MiSTer), detectable on the gamecube controller. The following games had rumble: Drill Dozer Mario & Luigi: ...