Search found 24 matches

by Harrumph
Fri Dec 03, 2021 10:41 pm
Forum: General Discussions
Topic: MiSTer all in 1 Shortcircuit video disaster / LTT
Replies: 33
Views: 13266

Re: MiSTer all in 1 Shortcircuit video disaster / LTT

Hetzen wrote: Fri Dec 03, 2021 5:59 pm Just posted that in the Multisystem thread. Agree, it's very good.
Yeah the LGR review is great. Can maybe be some consolation for the frustrated OP, LGR has more than 1.5 million subscribers after all.
by Harrumph
Mon Nov 22, 2021 9:28 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: X-zone cursor - how does it behave on original hardware
Replies: 4
Views: 5020

Re: X-zone cursor - how does it behave on original hardware

Update: paulb-nl confirmed this was not an issue on original hardware. He adjusted the superscope emulated lightgun signal timing, which greatly improved the cursor alignment. You can download the test build using the link in my OP above. Correction: He recently showed, in the github thread, the real superscope works perfectly on MiSTer via SNAC. S...
by Harrumph
Sun Nov 21, 2021 6:01 pm
Forum: Display Devices
Topic: What do I need to run single arcade games at 15khz resolutions?
Replies: 7
Views: 3929

Re: What do I need to run single arcade games at 15khz resolutions?

abispac wrote: Sun Nov 21, 2021 3:47 pm Wow, sounds awsome, if i can get away with just the nano board for each game, then it looks i can achieve this with lees money than i though.
Um you are aware that you can run all arcade cores from a single de-10 nano, right? Only reason to have several fpga boards is if you have more than one setup (e.g. several arcade cabinets).
by Harrumph
Sat Nov 20, 2021 1:17 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: X-zone cursor - how does it behave on original hardware
Replies: 4
Views: 5020

Re: X-zone cursor - how does it behave on original hardware

The O.G. hardware shows no cursor for these games. That is incorrect actually. Push the button on the front handle and an on-screen cursor appears. Remember, the superscope operates differently than e.g. the NES light gun. https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_SNES/Title/big/X-Zone_-_1992_-_Kemco.jpg I would have to check the video a...
by Harrumph
Wed Oct 20, 2021 3:23 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: X-zone cursor - how does it behave on original hardware
Replies: 4
Views: 5020

X-zone cursor - how does it behave on original hardware

Hello, I opened a ticket on the snes github regarding the cursor alignment in the Superscope game X-zone. I wanted to try out some games after seeing the recent MLiG video (where Try also reports the same Mister behavior as below). Contrary to other superscope games, working fine on my end using Wiimote, in X-zone the emulated crosshair does not ma...
by Harrumph
Fri May 28, 2021 9:12 pm
Forum: Display Devices
Topic: MiSTer Freesync and LG CX TVs - Not Possible?
Replies: 55
Views: 17244

Re: MiSTer Freesync and LG CX TVs - Not Possible?

This was curious. Foxbats test does show the CX does proper framelock with genesis core at least (sub-60Hz system). EDIT: or wait Foxbat wasn’t testing on a CX were you? The issue with SMW or nes/snes in general I would presume would have been picked up by some prominent people in the scene, like retrorgb. I know he has an older model (C9 maybe?). ...
by Harrumph
Sun May 16, 2021 9:44 pm
Forum: General Discussions
Topic: Just a thought on Downscaler/GBS Control and MiSTer
Replies: 14
Views: 5153

Re: Just a thought on Downscaler/GBS Control and MiSTer

It exists and afaik Marqs still updates it because he can get feedback on features such as deinterlacing. The board is not sold by anyone though, you have to get it made yourself.
Dedicated thread is here:
https://shmups.system11.org/viewtopic.php?f=6&t=67775
by Harrumph
Fri Mar 05, 2021 9:17 pm
Forum: Arcade Cores
Topic: x5 Integer Scaling with cropping + H/V Int. Scaling for arcade cores
Replies: 3
Views: 2058

Re: x5 Integer Scaling with cropping + H/V Int. Scaling for arcade cores

I’d say it’s pretty clear, just by the looks of various games such as Dodonpachi and the CPS1 games, screen real estate was utilized to the max and arcade operators were expected to adjust the cabinets to remove overscan. After all, most boards have a test pattern to make such adjustment easy. H+V integer scale could still be nice in some cases tho...
by Harrumph
Sun Feb 28, 2021 9:52 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14812

Re: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others

Thanks for documenting your progress and thought process, it’s super valuable for a programming novice!
by Harrumph
Fri Feb 26, 2021 8:07 am
Forum: Arcade Cores
Topic: CAVE 68000 Any News for MiSTer
Replies: 169
Views: 123971

Re: CAVE 68000 Any News for MiSTer

On my Mister, Dodonpachi always seems to run at 57.2 Hz instead of 57.4 Hz. Any clue as to why?
by Harrumph
Mon Feb 22, 2021 3:27 pm
Forum: Display Devices
Topic: Video lag display.
Replies: 4
Views: 2351

Re: Video lag display.

Maybe you can get some inspiration from the OSSC latency tester.
http://junkerhq.net/xrgb/index.php?titl ... ncy_tester
by Harrumph
Fri Feb 12, 2021 3:20 pm
Forum: Linux
Topic: Reboot (hold > cold reboot)
Replies: 5
Views: 3535

Re: Reboot (hold > cold reboot)

No you don't need keyboard connected, just map Menu to a gamepad/joystick button combination in the main settings.

So then you can access menu with this button combination, and do reset from there.
by Harrumph
Sun Jan 24, 2021 2:57 pm
Forum: Discussion About The Forum
Topic: Your Search Query Was Ignored Because They Are Too Common Words
Replies: 3
Views: 8445

Re: Your Search Query Was Ignored Because They Are Too Common Words

Great, it works now!

My search yesterday was for ”arcade list” because i knew there was a thread called exactly this. But it didnt give results because of the issue. I added sdram as search term, but same problem.

After your changes, I get proper results from searches with those terms! So big thumbs up!
by Harrumph
Sat Jan 23, 2021 11:10 pm
Forum: Discussion About The Forum
Topic: Your Search Query Was Ignored Because They Are Too Common Words
Replies: 3
Views: 8445

Your Search Query Was Ignored Because They Are Too Common Words

Hi, the search function is sometimes ineffective because of this ”too common” limitation.

This occurs even if I combine several words. I’ve tried forcing combinations with +, or searching exact phrase with quotation marks, but neither seems to work.

Any tips to get around this issue?

by Harrumph
Fri Jan 22, 2021 10:57 am
Forum: Arcade Cores
Topic: SDRAM Usage
Replies: 14
Views: 4881

Re: sdram usage

I tested all arcade cores available at the time a while back and posted it here:
viewtopic.php?p=2193#p2193

On another note, clearly the search function should be improved on this site. The topic of the thread is "Arcade List", but those terms are not searchable either because they are too common...
by Harrumph
Fri Jan 22, 2021 10:53 am
Forum: General Discussions
Topic: Non CEC HDMI lead / adapter
Replies: 7
Views: 2932

Re: Non CEC HDMI lead / adapter

I think you are referring to this thread. viewtopic.php?f=33&t=303
The OP has a solution to the 5V problem using an HDMI repeater.
They also discuss the CEC problem later in the thread.
by Harrumph
Tue Aug 18, 2020 10:25 am
Forum: General Discussions
Topic: Savegames randomly stop working.
Replies: 37
Views: 18311

Re: Savegames randomly stop working.

In the SNES thread on autosaving, there was a suggestion of Mister creating a backup of save game files automatically. I think that would be a good idea in general, but certainly as a stop-gap measure until this issue is tracked down and fixed. E.g. every time SRAM is comitted to SD card for saving, the previous save file (if existing) gets renamed...
by Harrumph
Sun Aug 16, 2020 5:13 pm
Forum: Display Devices
Topic: Scaler issue, expected behavior?
Replies: 4
Views: 2817

Re: Scaler issue, expected behavior?

It's a Philips 43" 1080p TV, 43PFT5301. It has been very tolerant with OSSC, so I was a bit surprised I ran into this problem actually.
by Harrumph
Thu Aug 13, 2020 8:47 pm
Forum: Display Devices
Topic: Scaler issue, expected behavior?
Replies: 4
Views: 2817

Re: Scaler issue, expected behavior?

Thanks Paul, that was it, it now works perfectly!
:D
by Harrumph
Wed Aug 12, 2020 9:54 am
Forum: Display Devices
Topic: Scaler issue, expected behavior?
Replies: 4
Views: 2817

Scaler issue, expected behavior?

Hi I have an issue where v-sync =2 only works consistently in 720p mode, whereas it will "bug out" for some cores in 1080p. It seems related to the refresh rate of the specific core. E.g. SNES works with v-sync=2 in both 720p and 1080p (60.1Hz). While NeoGeo works with v-sync =2 in 720p only (59.1 Hz ? I forget exactly) . In 1080p it look...
by Harrumph
Tue Jun 23, 2020 8:07 pm
Forum: Input Devices
Topic: Arcade Controller
Replies: 43
Views: 29465

Re: Arcade Controller

I want to get an arcade stick but looking at posts here it seems like a bit of a rabbit hole... Scary lol :P
by Harrumph
Wed Jun 03, 2020 10:00 pm
Forum: Arcade Cores
Topic: Arcade List
Replies: 18
Views: 22901

Re: Arcade List

What I can add is which cores DO NOT work without SDRAM board (I tried them all out while my SDRAM board was stuck in transit). 😀 As a rule of thumb, all ”simpler” arcade games work (ca pre-1986) EXCEPT: Bally MCR-3 (Discs of tron, Journey, Tapper, Timber). Bally MCR-Monoboard (Demolition derby, Discs of Tron, Rampage, Sarge, Star guards). Bally MC...
by Harrumph
Sat May 30, 2020 11:54 am
Forum: Guides & Videos
Topic: 1CC Finally Achieved on Ghouls 'n Ghosts CPS1 Core
Replies: 9
Views: 5802

Re: 1CC Finally Achieved on Ghouls 'n Ghosts CPS1 Core

2ALL - I think in this case it refers to playing two loops for the true ending.
by Harrumph
Tue May 26, 2020 8:56 pm
Forum: Arcade Cores
Topic: Moon Patrol - Sound Problem
Replies: 1
Views: 2267

Re: Moon Patrol - Sound Problem

I’ve also had issues with sound not loading at all, or being stuck (repeating) some certain sound effect. Edit: was gonna report on github but saw that issue was opened +1 year ago, and confirmed by many others already. I guess we just need to wait until Dar has time to fix it (according to the readme he did the soundboard). It wasn’t updated for 3...