Search found 163 matches
- Wed Jul 15, 2020 9:34 pm
- Forum: Input Devices
- Topic: ds4/sn30pro+ sticky buttons/strange behavior
- Replies: 9
- Views: 5097
Re: ds4/sn30pro+ sticky buttons/strange behavior
I couldn’t figure how to get into the Neo Geo core’s pad test but I did the same test with the SNES core and the SNES burn-in test ROM and I couldn’t reproduce it with a DS4.
- Wed Jul 15, 2020 9:17 pm
- Forum: Input Devices
- Topic: ds4/sn30pro+ sticky buttons/strange behavior
- Replies: 9
- Views: 5097
Re: ds4/sn30pro+ sticky buttons/strange behavior
Do you have an OTG cable that you could use to plug the DualShock4 directly to the OTG port? The idea is to rule out the USB hub as the potential culprit.
I will try to reproduce your steps and report here.
Edit: I’ve just read your post about the hub.
I will try to reproduce your steps and report here.
Edit: I’ve just read your post about the hub.
- Wed Jul 15, 2020 9:03 pm
- Forum: General Discussions
- Topic: MiSTer is the best! Thank you!
- Replies: 5
- Views: 3910
Re: MiSTer is the best! Thank you!
Great post! And I definitely second that!
- Wed Jul 15, 2020 6:39 pm
- Forum: Input Devices
- Topic: ds4/sn30pro+ sticky buttons/strange behavior
- Replies: 9
- Views: 5097
Re: ds4/sn30pro+ sticky buttons/strange behavior
Are you using a powered USB hub?
- Wed Jul 15, 2020 2:11 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Megaman X
- Replies: 14
- Views: 10368
Re: Megaman X
It looks like this game has issues even on real hardware: https://www.youtube.com/watch?v=6gWaFwSZ08Q
(there's a comment in there)
(there's a comment in there)
- Tue Jul 14, 2020 10:04 am
- Forum: Display Devices
- Topic: VGA only working on memtest
- Replies: 2
- Views: 2098
Re: VGA only working on memtest
You should probably need to set forced_scandoubler or vga_scaler as 1 inside MiSTer.ini file
- Tue Jul 14, 2020 1:06 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Megaman X
- Replies: 14
- Views: 10368
Re: Megaman X
Maybe SNES core needs to check the ROM type information in the header and disable SRAM writes if the game doesn’t have it?
- Sat Jul 11, 2020 2:44 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: MD+/MSU Games Are Here!
- Replies: 80
- Views: 70016
Re: MD+/MSU Games Are Here!
I actually think you should open an issue on github for this!Lisko wrote: ↑Sat Jul 11, 2020 2:10 pm Krikzz also released a mega cd test bios/cart to see how actually accurate the hardware is based on his findings. Mister has some errors about registers and then hangs on cdc init. Who knows if sorge is aware of this and if can help the work of the core's developers
- Fri Jul 10, 2020 11:26 am
- Forum: Game Boy Advance
- Topic: How accurate is GBA core sound? (re: settings to improve quality?)
- Replies: 25
- Views: 39880
Re: How accurate is GBA core sound? (re: settings to improve quality?)
Given how GBA core replicates the horrid sound of world 7 map in Super Mario Advance 4, I would say it's 100% accurate!
https://github.com/MiSTer-devel/GBA_MiSTer/issues/60
https://github.com/MiSTer-devel/GBA_MiSTer/issues/60
- Tue Jun 23, 2020 5:08 pm
- Forum: Other Console Cores
- Topic: Intellivision Core (INTV)
- Replies: 171
- Views: 155402
Re: Intellivision Core (INTV)
Grabulosaure is also the creator of the HDMI scaler that powers MiSTer's HDMI output: ASCAL.
- Mon Jun 22, 2020 5:35 pm
- Forum: Display Devices
- Topic: Pixel Perfect without interpolation: possible?
- Replies: 2
- Views: 3252
Re: Pixel Perfect without interpolation: possible?
Thanks, Lancelot!
Yes, there's no way out of it. We'll need at least horizontal interpolation.
My only hope now for Pixel Perfect without interpolation is getting horizontal integer scaling + vertical cropping added to the scaler.
Yes, there's no way out of it. We'll need at least horizontal interpolation.
My only hope now for Pixel Perfect without interpolation is getting horizontal integer scaling + vertical cropping added to the scaler.
- Thu Jun 18, 2020 5:01 pm
- Forum: Game Boy, Game Boy Color
- Topic: Would be great if this core got the Srg320 treatment.
- Replies: 40
- Views: 61258
Re: Would be great if this core got the Srg320 treatment.
It's great to see you back, brNX!!
- Sat Jun 13, 2020 11:52 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Distorted sound in game drop.off
- Replies: 2
- Views: 3298
Re: Distorted sound in game drop.off
I've went ahead and posted the issue on Github
- Fri Jun 12, 2020 8:21 pm
- Forum: Display Devices
- Topic: forced_scandoubler affecting HDMI scaling
- Replies: 2
- Views: 2160
Re: forced_scandoubler affecting HDMI scaling
Workaround: Set up your mister.ini file to match whatever display you use most of the time. Then copy it as mister_alt_1.ini and change the settings to match your second display. MiSTer will now always boot in the mode specified by mister.ini, and you can press Back+Left in the menu to toggle to the other ini. Yeah, this was what I've ended up doi...
- Fri Jun 12, 2020 6:05 pm
- Forum: Display Devices
- Topic: forced_scandoubler affecting HDMI scaling
- Replies: 2
- Views: 2160
forced_scandoubler affecting HDMI scaling
Is that possible to make the forced_scandoubler=1 setting to affect only the VGA output (I'm using the IO board)? If I turn this on, which is necessary when I connect my MiSTer to my VGA monitor, this seems to affect the scaling of the HDMI output when I'm using it on the HDMI TV. This can be verified by turning the scanlines on (in the scaler filt...
- Thu Jun 11, 2020 7:33 am
- Forum: Display Devices
- Topic: Custom Video Modes Test Thread
- Replies: 89
- Views: 53652
Re: Custom Video Modes Test Thread
Looking forward to this feature, as I believe this will solve lots of scaling issues on some TVs.Grabulosaure wrote: ↑Mon Jun 01, 2020 8:18 am I would like to add to the scaler outputs the detected input image size. It would then be possible to select any number of lines to crop from top/bottom of images
(and from sides, but it's likely far less useful.)
- Wed Jun 10, 2020 12:00 am
- Forum: Display Devices
- Topic: Shaking image on SNES core only on VGA output
- Replies: 0
- Views: 1844
Shaking image on SNES core only on VGA output
I've just got a brand new 17" CRT monitor. I'm using scaler only for HDMI and it's set for 1080p, so I'm using forced_scandoubler=1 for the VGA output. Everything looks awesome on NES, Genesis and TG16 cores, but I get a shaking image (top part only, the bottom looks great) in the SNES core. SNES core looks great on 480p on this monitor if I e...
- Tue Jun 09, 2020 12:25 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Snow Bros first boss graphical corruption
- Replies: 4
- Views: 3843
- Mon Jun 08, 2020 3:34 pm
- Forum: Display Devices
- Topic: Pixel Perfect without interpolation: possible?
- Replies: 2
- Views: 3252
Pixel Perfect without interpolation: possible?
Hi there!
Is there a way to get full screen 720p HDMI no-shimmering pixel perfect output on MiSTer, on the NES core for example, without having to use interpolation at all? In case that's possible, what settings should I look into?
Any help is appreciated!
Cheers.
Is there a way to get full screen 720p HDMI no-shimmering pixel perfect output on MiSTer, on the NES core for example, without having to use interpolation at all? In case that's possible, what settings should I look into?
Any help is appreciated!
Cheers.
- Sun Jun 07, 2020 2:30 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: MegaCD Problem: BIOS per game and multi-disk games.
- Replies: 13
- Views: 8497
Re: MegaCD Problem: BIOS per game and multi-disk games.
For multi-games, that makes all sense to me. I would keep loading single games from same directory capability though, if possible.
Thanks for making MegaCD core even better, Sorg.
Thanks for making MegaCD core even better, Sorg.
- Thu Jun 04, 2020 6:55 pm
- Forum: Linux
- Topic: notification on core change?
- Replies: 5
- Views: 3556
Re: notification on core change?
You could write a little "daemon" on MiSTer side that checks for changes inside /tmp/CORENAME (this file holds the name of the current loaded core).
- Thu Jun 04, 2020 4:48 pm
- Forum: General Discussions
- Topic: Savegames randomly stop working.
- Replies: 37
- Views: 18585
Re: Savegames randomly stop working.
Yes I can set up the original 8 gig card and use it for a while. I haven't had a repeat for a day or so since I started cold booting out of gaming sessions. Should I keep up the cold boot procedure or.go back to just turning it off to see if the issue pops back up? So cold booting is always a success in your tests? Yeah, I would suggest the origin...
- Thu Jun 04, 2020 11:20 am
- Forum: General Discussions
- Topic: Savegames randomly stop working.
- Replies: 37
- Views: 18585
- Wed Jun 03, 2020 1:28 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: None of my mega CD game files are detected
- Replies: 3
- Views: 3574
Re: None of my mega CD game files are detected
You just have to make sure your bios is renamed to boot.rom and it's inside the /media/fat/games/MegaCD directory. It sould work.
- Tue Jun 02, 2020 5:39 pm
- Forum: General Discussions
- Topic: Savegames randomly stop working.
- Replies: 37
- Views: 18585
Re: Savegames randomly stop working.
You're probably powering off before HPS Linux had a chance to flush save file buffer to disk/SD.
As a general rule, and this is what I always do aside of setting autosave on, is performing a cold reboot from core's menu. This ensures buffers are flushed before you turn your MiSTer off.
As a general rule, and this is what I always do aside of setting autosave on, is performing a cold reboot from core's menu. This ensures buffers are flushed before you turn your MiSTer off.
- Mon Jun 01, 2020 3:30 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Have we reached perfection?
- Replies: 38
- Views: 28092
Re: Have we reached perfection?
Currently supernt + sd2snes cart leads In SNES perfection however that combo is like $1000 when you add everything up (Australia dollerydoos). You also just get a SNES, MiSTer exceeds In excellence across many systems. I’m probably going to eBay my supernt combo due to MiSTer. Might get a second MiSTer to put in a candy cab but that’s a project. D...
- Mon Jun 01, 2020 12:57 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Have we reached perfection?
- Replies: 38
- Views: 28092
Re: Have we reached perfection?
Well, it's pretty much perfect for me at the current state.
It might not be for more purists though (maybe because of two shogi games not supported)?
Long live MiSTer!
It might not be for more purists though (maybe because of two shogi games not supported)?
Long live MiSTer!
- Mon Jun 01, 2020 11:59 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30979
- Mon Jun 01, 2020 11:57 am
- Forum: Discussion About The Forum
- Topic: RSS Feed for the Updates
- Replies: 5
- Views: 10425
Re: RSS Feed for the Updates
Maybe you should consider becoming a Patreon?
https://www.patreon.com/FPGAMiSTer
Patreon notifications work great!
https://www.patreon.com/FPGAMiSTer
Patreon notifications work great!
- Sat May 30, 2020 9:10 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Arcade Card BIOS
- Replies: 21
- Views: 15156
Re: Arcade Card BIOS
Maybe the core should disable the arcade card feature when using card based (non-CD) games?