Search found 26 matches

by Beaps
Tue May 09, 2023 8:44 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 Support Real Tape Datasette
Replies: 6
Views: 3864

Re: C64 Support Real Tape Datasette

This is fantastic, I’ve looking to use a tape cassette with C64 for the longest on the Mister but it’s so hot/miss. To be able to use a real C64 cassette deck would be brilliant

by Beaps
Wed Apr 05, 2023 2:59 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 Tape loading using real Tapes
Replies: 5
Views: 3728

Re: C64 Tape loading using real Tapes

allyourbasekris wrote: Wed Apr 05, 2023 8:38 am

If the issue is that the tapes don't appear to load, don't forget to hit space once you press play on the tape. I've successfully loaded wav files from an audio player this way.

I don’t get that far lol, either the screen stays blue or the basic appears with gargled text

by Beaps
Tue Apr 04, 2023 11:18 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 Tape loading using real Tapes
Replies: 5
Views: 3728

C64 Tape loading using real Tapes

Hi All

Is anyone working on fixing the C64 core to enable loading real tapes via the Audio In Module. It works great with ZX and Amstrad but not with the C64.

by Beaps
Mon Feb 27, 2023 7:23 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19032

Re: SNK Ikari Warriors Arcade Core

Yeah would be awesome to see more support :-)

by Beaps
Sun Sep 18, 2022 4:26 pm
Forum: Hardware Setups
Topic: MiSTercade Audio Issue
Replies: 1
Views: 806

MiSTercade Audio Issue

Hi All,

I have setup a MiSTercade and I am getting no audio from the Jamma edge, is it a dip switch I need to enable or something else.

Ta
B
by Beaps
Mon Sep 05, 2022 9:53 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19032

Re: SNK Ikari Warriors Arcade Core

Yeah man I am the same dude from VAC, drop me a PM over there and we can chat please buddy
by Beaps
Sat Sep 03, 2022 1:29 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19032

Re: SNK Ikari Warriors Arcade Core

I anyone selling the adaptor for this so I can use my LS-30 with Ikari Warriors
by Beaps
Sat Sep 03, 2022 1:27 pm
Forum: Arcade Cores
Topic: Xmultiply loads to black screen
Replies: 0
Views: 500

Xmultiply loads to black screen

Hi All

Anyone help me out I think I have exausted all avenues. All the other cores for M72 load fine apart from Xmultiply. I have tried different roms, updates core etc.

When I select the game the rom bar builds up and then loads to a black screen. I exit the black screen to the core menu but then nothing. I am also using a CRT setup.
by Beaps
Sat Jul 23, 2022 7:56 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19032

Re: SNK Ikari Warriors Arcade Core

Rotary-Encoder-LS-30-Harness.jpg
Rotary-Encoder-LS-30-Harness.jpg (86.13 KiB) Viewed 3439 times
by Beaps
Fri Jul 22, 2022 4:12 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19032

Re: SNK Ikari Warriors Arcade Core

RndMnkIII wrote: Fri Jul 22, 2022 2:47 pm My idea is to use one DB15 connector for both normal inputs and rotary data, as some games are two player, I want limit the number of DB15 ports to 2. I don't known nothing about using ultimarc interfaces.
So no encoder, just wire the original stick loom to a DN15 connector?
by Beaps
Thu Jul 21, 2022 9:17 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19032

Re: SNK Ikari Warriors Arcade Core

I used a standard encoder for movements and button but I cannot get the ultimarc rotary encoder to work.

IMG-20220721-084140.jpg
IMG-20220721-084140.jpg (318.04 KiB) Viewed 4296 times
by Beaps
Mon Apr 04, 2022 1:51 pm
Forum: Input Devices
Topic: GunCon 2 Arcade Machine
Replies: 3
Views: 816

Re: GunCon 2 Arcade Machine

It is connected to USB of the Mister, I'm talking about the composite side of things connecting to the jamma edge
by Beaps
Sun Mar 27, 2022 8:40 pm
Forum: Input Devices
Topic: GunCon 2 Arcade Machine
Replies: 3
Views: 816

GunCon 2 Arcade Machine

Hi All I really wanna use my GunCon 2 with my Mister. I have tapped the Guncon to the Jamma edge (pin 13) and ground. I copied over the relevant files to the mister and the mister doesnt boot, just stays on static screen with no text. I did see there was an update as the today that now includes GunCon 3 support so I set everything back to normal an...
by Beaps
Fri Feb 18, 2022 11:29 am
Forum: Input Devices
Topic: Gun Con 2 - Jamma not working for me
Replies: 2
Views: 668

Re: Gun Con 2 - Jamma not working for me

Yeah I am using the experimental build
by Beaps
Fri Feb 18, 2022 10:33 am
Forum: Input Devices
Topic: Gun Con 2 - Jamma not working for me
Replies: 2
Views: 668

Gun Con 2 - Jamma not working for me

Hello All

I am having an issue connecting my Guncon to MiSTer.

I have a JAMMA setup and I have wired the yellow composite cable to the sync line on the Jamma edge. Ive swapped out the Mister file and the zImage_dtb. Once I power back on I just get the static screen with no text?

Any ideas
by Beaps
Mon Jan 31, 2022 7:43 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Builds Screen Adjust
Replies: 3
Views: 3577

Nightly Builds Screen Adjust

Hi All

I am using the nightly builds with a CRT, once the Core starts the pic looks great but when I start an iso it moves an inch to the right. Is there any way I can move it back to the centre?
by Beaps
Mon Jan 24, 2022 8:18 am
Forum: Sony PlayStation (PSX)
Topic: PlayStation Core SPU audio For Single SDRAM Released
Replies: 33
Views: 20283

Re: PlayStation Core SPU audio For Single SDRAM Released

Latest build, Direct video and composite sync is enabled in mister.ini, still black screen and still only working when tested via HDMI.
by Beaps
Sun Jan 23, 2022 3:55 pm
Forum: Sony PlayStation (PSX)
Topic: PlayStation Core SPU audio For Single SDRAM Released
Replies: 33
Views: 20283

Re: PlayStation Core SPU audio For Single SDRAM Released

C-R-T wrote: Sun Jan 23, 2022 11:20 am
Beaps wrote: Sun Jan 23, 2022 11:15 am No CRT support any more?, or at least it doesnt work with the latest build
CRT works fine. I use direct video and it has finally been fixed - no more lines across the screen.
How do you set the core to use direct video, is there soming in the mister.ini you adjusted?
by Beaps
Sun Jan 23, 2022 11:18 am
Forum: X68000, PC88, PC98
Topic: Fairly decent X68000 Video settings for CRT/RGB with demo
Replies: 24
Views: 19750

Re: Fairly decent X68000 Video settings for CRT/RGB with demo

Hummmmm I have tried this and the screen seems well shrunk verticaly (I'll upload some pics). Any ideas on how to make hight and width adjustments?
by Beaps
Sun Jan 23, 2022 11:15 am
Forum: Sony PlayStation (PSX)
Topic: PlayStation Core SPU audio For Single SDRAM Released
Replies: 33
Views: 20283

Re: PlayStation Core SPU audio For Single SDRAM Released

No CRT support any more?, or at least it doesnt work with the latest build
by Beaps
Wed Jul 28, 2021 7:42 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 Spinner
Replies: 0
Views: 2544

C64 Spinner

Hi all

I noiced that a Spinner has now been added to the C64 Core but I cannot get it to work. The Spinner works with Arkanoid arcade core but not the C64 version. Has anyone got this to work and if so do I need to do anything different in the core?
by Beaps
Sun Mar 28, 2021 12:22 am
Forum: PC 486SX (ao486)
Topic: MT32-PI vhd
Replies: 2
Views: 2360

MT32-PI vhd

You think it would be possible for someone to create a build that only has games that utilise the MT32?
by Beaps
Tue Mar 16, 2021 9:06 am
Forum: PC 486SX (ao486)
Topic: eXo/Flynn Top 300 DOS Pack Updates (Updated to 2.0.2 MyMenu) and Support
Replies: 745
Views: 293866

Re: eXoFlynn Top 300 DOS Pack Updates and Support

I run the update.sh for the top 300 pack but I am not using that image im using eXoFlynn pack and doesnt update, I get an error.

Any ideas
by Beaps
Wed Mar 10, 2021 4:03 pm
Forum: PC 486SX (ao486)
Topic: eXo/Flynn Top 300 DOS Pack Updates (Updated to 2.0.2 MyMenu) and Support
Replies: 745
Views: 293866

Re: eXoFlynn Top 300 DOS Pack Updates and Support

I know its a bit much, but do you think you can add Xenon 1 & 2 to the next build?
by Beaps
Sun Nov 08, 2020 10:58 pm
Forum: Atari ST / STe
Topic: Xenon Speech
Replies: 4
Views: 3556

Re: Xenon Speech

Wow it was that, its working great now. Out of interest was the ST not meant to use stereo then?
by Beaps
Sun Nov 08, 2020 3:50 pm
Forum: Atari ST / STe
Topic: Xenon Speech
Replies: 4
Views: 3556

Xenon Speech

Hi all

Has anyone managed to fix the 'Sector 1' speech in Xenon. Its my fav game on the ST and scratchy voice is killin me hahaha