Search found 328 matches

by AngelicLiver
Thu Apr 11, 2024 3:40 pm
Forum: Input Devices
Topic: Problems Trying to Connect Dualshock Controller & Bluetooth Keyboard
Replies: 9
Views: 973

Re: Problems Trying to Connect Dualshock Controller & Bluetooth Keyboard

According to Logitech's docs this keyboard requires onscreen passkey authentication in order to pair which would explain why you're getting that pair error. There's a thread here that goes through all the steps necessary to get it to work.

by AngelicLiver
Thu Apr 11, 2024 1:53 pm
Forum: Newcomers Forum
Topic: "Update_All script" failed think it has to do with my setup
Replies: 3
Views: 595

Re: "Update_All script" failed think it has to do with my setup

[mrext/remote] db_url=https://github.com/ Delete these lines; they won't do anything as the url is wrong. If you want to use the latest Remote along with Wizzo's other tools, use: [mrext/all] db_url = https://github.com/wizzomafizzo/mrext/raw/main/releases/all.json The other errors you are seeing are from [arcade_roms_db] db_url = https://raw.gith...
by AngelicLiver
Thu Apr 11, 2024 1:49 pm
Forum: Input Devices
Topic: Problems Trying to Connect Dualshock Controller & Bluetooth Keyboard
Replies: 9
Views: 973

Re: Problems Trying to Connect Dualshock Controller & Bluetooth Keyboard

OK, thanks. Are you using a splitter with that power supply to power the DE10-Nano and the USB hub? The power supply should be more than capable. Are you remembering to map the controller in Main before using it in cores? Bluetooth adapter looks like it is not being found, hence you can't sync devices to it. It could be an unsupported chipset or an...
by AngelicLiver
Thu Apr 11, 2024 1:43 pm
Forum: NES (Nintendo Entertainment System)
Topic: Nintendo and Famicom Problem After Recent Update
Replies: 2
Views: 907

Re: Nintendo and Famicom Problem After Recent Update

I haven't noticed any issues recently but it is probably worth updating your MiSTer.ini to the latest version as there have been some breaking changes if you have not looked at your setup in many months. Failing that, remap your controllers in the Main menu and check they are in x-input mode if you are using 8bitdo controllers or devices that also ...
by AngelicLiver
Thu Apr 11, 2024 8:24 am
Forum: Input Devices
Topic: Problems Trying to Connect Dualshock Controller & Bluetooth Keyboard
Replies: 9
Views: 973

Re: Problems Trying to Connect Dualshock Controller & Bluetooth Keyboard

The issue with the first adapter could either be a dodgy adapter and/or your USB hub. Are you using an official USB hub or another solution (OTG hub/cable)? Perhaps more importantly; how are you powering this? Which power supply are you using? The bluetooth could also be related to potential USB issues so I would report back about that first. Are y...
by AngelicLiver
Wed Apr 10, 2024 8:31 pm
Forum: Newcomers Forum
Topic: "Update_All script" failed think it has to do with my setup
Replies: 3
Views: 595

Re: "Update_All script" failed think it has to do with my setup

You probably just need to remove the line for the N64 core DB in downloader.ini, this has been deprecated since the N64 is now fetched via downloader/update_all.sh by default.

by AngelicLiver
Wed Apr 10, 2024 3:19 pm
Forum: Newcomers Forum
Topic: Update All and Saturn/N64 Issues
Replies: 5
Views: 906

Re: Update All and Saturn/N64 Issues

I was always under the impression disk based games won't work properly in a zip/7z I'm not positive of size difference in bin/cue and CHD, I just went CHD because it was easier IMO and the C stands for compressed. I am not an expert. You are correct, do not use compressed archives for disks as the weedy ARM CPU and disk IO on the DE10-Nano will no...
by AngelicLiver
Tue Apr 02, 2024 10:10 am
Forum: Input Devices
Topic: DB15 SNAC Adapter possible?
Replies: 8
Views: 793

Re: DB15 SNAC Adapter possible?

I don't believe so, sorry!

by AngelicLiver
Tue Apr 02, 2024 9:59 am
Forum: Input Devices
Topic: DB15 SNAC Adapter possible?
Replies: 8
Views: 793

Re: DB15 SNAC Adapter possible?

Ah I see, you need to use unofficial DB9 versions of the cores in order to use this DB15 adapter. The details and instructions are on the listing you provided.

by AngelicLiver
Tue Apr 02, 2024 9:50 am
Forum: Input Devices
Topic: DB15 SNAC Adapter possible?
Replies: 8
Views: 793

Re: DB15 SNAC Adapter possible?

I don't believe SNAC is supported in the Neo Geo or any of the arcade cores as far as I am aware, so an adapter would effectively be useless. There are plenty of extremely low-latency USB solutions out there though.

by AngelicLiver
Tue Apr 02, 2024 8:13 am
Forum: Arcade Cores
Topic: Black Screen Blues
Replies: 5
Views: 542

Re: Black Screen Blues

It might be worth setting vsync_adjust=0 in your MiSTer.ini in case it's a refresh incompatibility with your display. Failing that please post your .ini file and check your ROMs are valid.

by AngelicLiver
Thu Mar 28, 2024 10:18 am
Forum: Nintendo 64 (N64)
Topic: Speedruns on Regular Core and Gameplay Accuracy
Replies: 6
Views: 887

Re: Speedruns on Regular Core and Gameplay Accuracy

I forget where Robert posted the comment; likely in the Patreon discussion. In his latest Patreon post he details that development is ending and that tightening up the core timings is a fool's errand with the DDR3 latency issues. And I really hope you are not sad about the end being reached without prior notice, but I would understand it. I for mys...
by AngelicLiver
Wed Mar 27, 2024 12:54 pm
Forum: Nintendo 64 (N64)
Topic: Speedruns on Regular Core and Gameplay Accuracy
Replies: 6
Views: 887

Re: Speedruns on Regular Core and Gameplay Accuracy

This was answered in your previous thread. The core on MiSTer is not 100% accurate to the N64 hardware and runs a little faster, I do not profess to being a speedrunner or a body that invigilates speedrunners but it is probably safe to assume that speedruns produced on the N64 core are inadmissible. It may also depend on a per-game basis as many ga...
by AngelicLiver
Tue Mar 26, 2024 1:01 pm
Forum: Nintendo 64 (N64)
Topic: How Does the N64 Turbo Core Work?
Replies: 3
Views: 1218

Re: How Does the N64 Turbo Core Work?

I'm sorry to say it is a resounding; it depends. It will widely increase the framerate across the board. In some games where game logic/physics is tied to framerate (it was pretty common in the 90s) you will find that some things, including player movement, may behave relative to the how much faster the game engine is running. https://youtu.be/MSYn...
by AngelicLiver
Wed Mar 20, 2024 7:22 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: No Direct Video/scart RGB signal for Turbografx
Replies: 4
Views: 1109

Re: No Direct Video/scart RGB signal for Turbografx

Whilst PC-Engine/TG16 core doesn't explicitly need an SDRAM module you may experience weirdness. From the core's readme : This core may work without SDRAM (using on-board DDR3), but it may have different kinds of issues/glitches due to high latency of DDR3 memory. Thus SDRAM module is highly recommended for maximum accuracy. Direct video should wor...
by AngelicLiver
Fri Mar 15, 2024 3:00 pm
Forum: Input Devices
Topic: 8bitdo Modkit for Original N64 Controller
Replies: 7
Views: 3910

Re: 8bitdo Modkit for Original N64 Controller

I am experiencing the exact same thing as everyone above. No C-up or C-left when mapping to the N64 core, but they work in Windows, albeit the same as above, they show up as the second half of 2 different sliders and not buttons. I could also never pair it with a Magic-NS controller, but the Asus 500 worked first try. I also did experience it maki...
by AngelicLiver
Fri Mar 15, 2024 2:55 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 560
Views: 1200034

Re: N64 Core

Do Star Fox and Sin and Punishment run well on the latest build? Like, perfect? I know there's a few games that hit a wall. Both work great and have been played through to completion. No game can currently be considered cycle-accurate to the original hardware but most are perceptually indistinguishable outside of some edge-cases. Tightening of tim...
by AngelicLiver
Thu Mar 14, 2024 9:14 am
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 7025

Re: N64 Core Development Ends

heinzgruber wrote: Thu Mar 14, 2024 8:55 am

is there a compatibility list for games with the latest core?

Yes, here. For how frenetic the development pace was, it might not be completely up-to-date.

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by AngelicLiver
Wed Mar 13, 2024 10:45 am
Forum: Hardware Setups
Topic: Tapto PN532 module tutorial?
Replies: 9
Views: 1386

Re: Tapto PN532 module tutorial?

mong00se wrote: Wed Mar 13, 2024 10:04 am

Do you have links where to buy plz?

Vendors can be found in the GitHub repo. Images of hardware and case designs also (download an STL to preview the footprint).

by AngelicLiver
Wed Mar 13, 2024 10:37 am
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 7025

Re: N64 Core Development Ends

DDR3 latency deficiency means that resolving some issues with games like Conker and Jet Force Gemini is impossible on the DE10-Nano. Robert will be taking a break (about two weeks) buttoning things up and releasing the core to the official repository. It's not grave news, it just means we've hit the ceiling on the DE10-Nano. The core still works gr...
by AngelicLiver
Wed Mar 13, 2024 9:09 am
Forum: Official Addon Boards
Topic: New I/O Board, AV Board
Replies: 6
Views: 1229

Re: New I/O Board, AV Board

Effectively it's a consolidated digital and analog IO board, it has a small AV board that attaches to the other GPIO headers that enables analog output with a 24-bit DAC (better colour reproduction, less banding). It isn't available to order off-the-shelf right now and work is ongoing to update cores to fully support it. https://www.youtube.com/wat...
by AngelicLiver
Sat Mar 09, 2024 11:46 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue
Replies: 7
Views: 1292

Re: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue

Alien 3 (f9e32be60028206b3716f64f2ba0ab00) and Xeno Crisis (50cca5273cdb6d6df36cbd29dbd3ff7f) work absolutely fine for me.

by AngelicLiver
Sat Mar 09, 2024 12:15 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue
Replies: 7
Views: 1292

Re: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue

Just checked and I'm seeing the same behaviour, black screen. Sonic & Knuckles + Sonic The Hedgehog 2 (World).md MD5: 3e5e4b18d035775b916a06f2b3dc5031 No issues with Sonic & Knuckles + Sonic The Hedgehog 3. Sonic 2 also fine. I could have sworn it worked previously. [Edit] After a bit of a Google I found a Portuguese streamer playing "...
by AngelicLiver
Fri Mar 08, 2024 5:05 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue
Replies: 7
Views: 1292

Re: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue

If you could provide the hash of your ROM that would be super helpful, we could try to replicate the problem then.

Try changing the region setting too in case it is a timing issue and your region detection is doing something wonky.

by AngelicLiver
Fri Mar 08, 2024 5:01 pm
Forum: Linux
Topic: MPV on MiSTer?
Replies: 15
Views: 6923

Re: MPV on MiSTer?

You can display whatever you want from the desktop via MiSTerCast.

by AngelicLiver
Fri Mar 08, 2024 9:42 am
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29388

Re: Nintendo 64 Input Situation

Make sure you didn't map the analog stick in the core menu

You don't map the analog stick in the core menu; make sure you map it from the main menu.

by AngelicLiver
Fri Mar 08, 2024 9:25 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue
Replies: 7
Views: 1292

Re: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue

If regular Sonic 2 is working it is likely to be the ROM.

  • Could you provide the hash of your ROM?

  • Which core are you using, the old "Genesis" core or the new "Megadrive" core?

  • Do you have SDRAM? If so; have you tested it?

by AngelicLiver
Thu Mar 07, 2024 9:19 am
Forum: Input Devices
Topic: Level Shifter DIY - BSS138
Replies: 3
Views: 873

Re: Level Shifter DIY - BSS138

You should be fine.

by AngelicLiver
Wed Mar 06, 2024 11:57 am
Forum: Other Console Cores
Topic: Is it me or is there serious input lag in the Lynx core?
Replies: 3
Views: 934

Re: Is it me or is there serious input lag in the Lynx core?

For some added context : Refresh Rate Lynx uses custom refresh rates from ~ 50Hz up to ~ 79Hz. Some games switch between different modes. To compensate you can either: live with tearing Buffer video: triple buffering for clean image, but increases lag Sync core to 60Hz: Run core at exact 60Hz output rate, no matter what internal speed is used
by AngelicLiver
Fri Feb 23, 2024 9:40 am
Forum: Official Addon Boards
Topic: Analog IO Board V6.0 Fan Voltage
Replies: 10
Views: 1535

Re: Analog IO Board V6.0 Fan Voltage

That is a very gnarly solder job, I'd have been livid receiving it. If you're within the refund window I'd kick it back to the vendor, disgraceful!