Search found 18 matches

by darfpga
Sun May 28, 2023 7:35 pm
Forum: Arcade Cores
Topic: Tapper Arcade Video Resolution
Replies: 12
Views: 4196

Re: Tapper Arcade Video Resolution

Hi, Most 1980s displays are 15Khz. It is around 263 lines per frame with around 240 visible lines. 1 picture is made of 2 frames with interlaced content. Early arcade games use the same content for both frames, this ease the 31Khz (480 visible lines) conversion with very simple line doubler. Such scan/line doubler cannot convert true interlaced vid...
by darfpga
Tue Nov 29, 2022 10:05 pm
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 780
Views: 3570529

Re: MiSTer updates and changelog

Phoenix:
Phoenix and mother's ship sounds slightly enhanced.
by darfpga
Sat Nov 26, 2022 4:06 pm
Forum: Arcade Cores
Topic: Phoenix Sound
Replies: 8
Views: 1207

Re: Phoenix Sound

However, I quickly realized that the audio is very inaccurate, being nothing like the original arcade game. Is this a work in progress or is likely to remain that way? Thanks. Thanks for noticing the issue. Phoenix is not work in progress, I wrote this core on 2016 for DE2-35 board. Phoenix sound requires a nice amount of work due to the fact that...
by darfpga
Sat Nov 19, 2022 7:21 am
Forum: Arcade Cores
Topic: Congo Bongo Released
Replies: 32
Views: 4427

Re: Congo Bongo Released

darfpga wrote: Fri Nov 18, 2022 5:34 am
BabaYaga326 wrote: Tue Nov 15, 2022 10:47 pm Please add 'diagonal joystick' option when possible. Congo Bongo was a 4-way diagonal just like Q-bert.
Ok. I got it. I will add this soon.

Dar.
I've done it the same way as for Qbert. I hope it ease game play with a 8 ways controller. It is not suitable for (my own) keyboard cause it prevent to jump East or West.

Dar.
by darfpga
Fri Nov 18, 2022 5:34 am
Forum: Arcade Cores
Topic: Congo Bongo Released
Replies: 32
Views: 4427

Re: Congo Bongo Released

BabaYaga326 wrote: Tue Nov 15, 2022 10:47 pm Please add 'diagonal joystick' option when possible. Congo Bongo was a 4-way diagonal just like Q-bert.
Ok. I got it. I will add this soon.

Dar.
by darfpga
Tue Nov 15, 2022 9:01 pm
Forum: Arcade Cores
Topic: Congo Bongo Released
Replies: 32
Views: 4427

Re: Congo Bongo Released

Toya wrote: Tue Nov 15, 2022 12:32 pm Hi darfpga,
Thank you for the core. I added a pull request where I fixed the setname for the MRA. Could you please verify?
Thank you for that update. Your pull request has been merged.

Dar.
by darfpga
Tue Nov 15, 2022 8:17 pm
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 780
Views: 3570529

Re: MiSTer updates and changelog

New arcade core Congo Bongo.
- PCB sufficiently different from Zaxxon to build separate code.
- Sound uses PSGs and samples. Wave files resampled for size optimization.
by darfpga
Mon Nov 14, 2022 9:29 pm
Forum: Arcade Cores
Topic: Congo Bongo Released
Replies: 32
Views: 4427

Re: Congo Bongo Released

Kitrinx wrote: Mon Nov 14, 2022 1:59 pm
darfpga wrote: Sun Nov 13, 2022 10:43 pm Arcade Congo Bongo for DE10_lite and MiSTer available on my GitHub depot (github/darfpga). Feel free to add to MiSTer-devel.

Dar.
You have access to create or fork repos in mister-devel if you'd like to put it there. It's better if you do it so you can manage changes to it.
Thanks. Congo Bongo is now on MiSTer-devel (I hope so).
by darfpga
Sun Nov 13, 2022 10:43 pm
Forum: Arcade Cores
Topic: Congo Bongo Released
Replies: 32
Views: 4427

Congo Bongo Released

Arcade Congo Bongo for DE10_lite and MiSTer available on my GitHub depot (github/darfpga). Feel free to add to MiSTer-devel.

Dar.

congo-bongo-flyer.jpg
congo-bongo-flyer.jpg (601.72 KiB) Viewed 2471 times
by darfpga
Sat Apr 30, 2022 3:39 am
Forum: Arcade Cores
Topic: Turkey Shoot Arcade Core Released
Replies: 2
Views: 1597

Re: Turkey Shoot Arcade Core Released

Turkey Shoot - The Day They Took Over has been ported by birdybro to MiSTer, this core was originally written by darfpga Hi, Good job. Thank you to birdybro for porting that core. This core was the first I started to work on at mid January after watching the film ' Richard Jewell '. There is a sequence at the very beginning (around 3 or 4min) wher...
by darfpga
Fri Apr 01, 2022 9:41 am
Forum: Arcade Cores
Topic: Mystic Marathon Arcade Core Released
Replies: 11
Views: 2781

Re: Mystic Marathon Arcade Core Released

Color weighting as from Mame available on github.com/darfpga.

No proof how it should actualy be.

Dar.
by darfpga
Wed Mar 30, 2022 7:37 pm
Forum: Arcade Cores
Topic: Joust 2: Survival of the Fittest Arcade Core Released
Replies: 19
Views: 4802

Re: Joust 2: Survival of the Fittest Arcade Core Released

aberu wrote: Mon Mar 28, 2022 10:32 pm Thanks for the post Xbytez!

It was a lot of fun learning how to port a core with darfpga's newest cores. Big thanks to Alanswx and Jimmystones for so much help in guiding me along (but not giving me the answers either, they made me work for it).
Good job guys. Thank you for porting the core.
by darfpga
Tue Mar 29, 2022 4:10 am
Forum: Arcade Cores
Topic: Turkey Shoot and Inferno
Replies: 25
Views: 4352

Re: Turkey Shoot and Inferno

Joust2 for DE10_lite now updated with background sound and speech at github.com/darfpga.

Dar.
by darfpga
Fri Mar 25, 2022 10:01 am
Forum: Arcade Cores
Topic: Turkey Shoot and Inferno
Replies: 25
Views: 4352

Re: Turkey Shoot and Inferno

To atrac17 your PM receipt is disabled. I'm sorry, I thought you could respond if I DM'ed. Let me figure it out. Were you interested in it? Edit: I am able to receive DM's now. Short reply is that my very old PC is far too much slow to make any compilation/debug directly for MiSTer. Dev for MAX10 is way faster than for Cyclone V. Thank you anyway....
by darfpga
Fri Mar 25, 2022 9:51 am
Forum: Arcade Cores
Topic: Turkey Shoot and Inferno
Replies: 25
Views: 4352

Re: Turkey Shoot and Inferno

Hi,
Background sound and speech board for Joust2 is now available at github.com\darfpga. It is currently a standalone for DE10_lite but strait forward usable for MiSTer. Raw outputs to be mixed and controlled as desire.

Dar.
by darfpga
Wed Mar 23, 2022 10:12 pm
Forum: Arcade Cores
Topic: Turkey Shoot and Inferno
Replies: 25
Views: 4352

Re: Turkey Shoot and Inferno

To atrac17 your PM receipt is disabled.
by darfpga
Tue Mar 15, 2022 11:12 pm
Forum: Arcade Cores
Topic: Turkey Shoot and Inferno
Replies: 25
Views: 4352

Re: Joust2

Joust2 for DE10 lite also available on https://github.com/darfpga. (No speech ATM).
Dar.
by darfpga
Sun Mar 13, 2022 8:30 pm
Forum: Arcade Cores
Topic: Turkey Shoot and Inferno
Replies: 25
Views: 4352

Turkey Shoot and Inferno

Hi,

VHDL code for Turkey shoot and Inferno arcade games for DE10_Lite board are available on github.com/darfpga. Feel free to port to MiSTer.

Dar.