Search found 50 matches
- Fri Feb 23, 2024 8:58 am
- Forum: Arcade Cores
- Topic: Donkey Kong: Walking Sound Hack?
- Replies: 268
- Views: 132896
Re: Donkey Kong: Walking Sound Hack?
When I was a kid, in our local arcade somebody figured out you could skip the first level by climbing the first ladder, going right a little and sort of back jumping. Mario then would kind of fall through the edge instead of crashing. Has anybody ever heard of this trick? It was nearly 40 years ago and my recollection of it is pretty hazy but I'm ...
- Sun Sep 03, 2023 9:19 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: MiSTer Nuked-MD MegaDrive Core
- Replies: 123
- Views: 55518
Re: MiSTer Nuked-MD MegaDrive Core
What is even more confusing is that we now have three Master System cores with different features and compatibility, that all use different rom folders. ColecoVision core : best for older games; plays SMS games that use legacy video mode , SG-1000 games and SC-3000 cartridges; has SK-1100 keyboard support SMS core : best for newer games; plays SMS ...
- Mon Aug 07, 2023 5:37 am
- Forum: Arcade Cores
- Topic: Patches for Crazy Kong
- Replies: 2
- Views: 900
Re: Patches for Crazy Kong
Nice post thank you , is there anyway to fix rotation on a crt for crazy kong. Even with VGA scaler game is upside down. You could try this patch: Crazy Kong Flip Screen & High Score Save @ scoresaves.com However, when I last tested it, the Crazy Kong Sprite was flipped. It might be related to an issue in the MiSTer core. See github for a simi...
- Sun Aug 06, 2023 2:44 pm
- Forum: Arcade Cores
- Topic: Patches for Crazy Kong
- Replies: 2
- Views: 900
Patches for Crazy Kong
Discover a collection of patches for the game Crazy Kong and its variants that can enhance your gaming experience. To apply these patches, begin by making a copy of the respective game's 'mra' file. Next, open the file using a text editor and navigate to the '<rom index="0">' element. Insert one or more of the following patches just befor...
- Sat Jul 08, 2023 3:02 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Neo Geo CD Core
- Replies: 171
- Views: 59575
Re: Neo Geo CD Core
Samurai Shodown RPG is a copy protected game. For troubleshooting, you could try another image with the copy protection removed. Search for "Neo Geo CD Copy-Protection Removed Games" on archive.org.
- Mon Dec 05, 2022 3:37 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: NES MSU1 SRAM Not Found?
- Replies: 2
- Views: 5515
Re: NES MSU1 SRAM Not Found?
Trying to play the msu1 nes games, I was able to play Megaman 4 just fine. But Zelda 1,2 and megaman 1 all give me a blue screen as soon as it boots saying that sram isn't found. Has anyone else run into this? I had the same problem. The SNES core only supports SRAM up to a size of 128kb, while the default SRAM size in Project Nested is 256kb. Try...
- Fri Dec 02, 2022 1:01 pm
- Forum: Sega Master System / Game Gear
- Topic: Sega SG-1000 (& SC-3000 + SF-7000)
- Replies: 7
- Views: 8613
Re: Sega SG-1000 (& SC-3000 + SF-7000)
Not sure if it is of any use for MiSTer, but over at smspower.org a user called silvervest recreated the custom gate array IC inside the SC-3000, the MITEC-2, and published the Verilog source on GitHub:
https://www.smspower.org/forums/19292-S ... Engineered
https://github.com/silvervest/mitec2
- Wed Nov 16, 2022 3:21 pm
- Forum: Sega Master System / Game Gear
- Topic: Sega SG-1000 (& SC-3000 + SF-7000)
- Replies: 7
- Views: 8613
Re: Sega SG-1000 (& SC-3000 + SF-7000)
Just to add to your observations, the Colecovision core supports the SK-1100 keyboard and can run most SC-3000 cartridges. Tape support is missing, however. The Sega SC-3000 Survivors MEGACART is not working because the mapper is not supported (yet).
- Sat Jun 04, 2022 1:54 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 117357
Re: Game & Watch Core
The folder has to be named "Game & Watch".NightShadowPT wrote: ↑Sat Jun 04, 2022 1:35 pm Dumb question... I cannot seem to get the right directory name to put the Roms in... I've tried "GnW", "Game&Watch" and "GameWatch"...
- Sat Jun 04, 2022 1:25 pm
- Forum: General Discussions
- Topic: MiSTer is 6 Years Old!! Happy Birthday !!!
- Replies: 17
- Views: 3702
Re: MiSTer is 6 Years Old!! Happy Birthday !!!
Happy birthday, MiSTer! And thanks to sorgelig and the countless other devs. The DE10-Nano would be nothing without your work and commitment.
- Sun Jan 23, 2022 8:53 am
- Forum: Sony PlayStation (PSX)
- Topic: PlayStation Core SPU audio For Single SDRAM Released
- Replies: 33
- Views: 21081
- Sat Dec 18, 2021 2:55 pm
- Forum: Arcade Cores
- Topic: Spanish Crazy Kong weirdness
- Replies: 4
- Views: 3597
Re: Spanish Crazy Kong weirdness
I didn't test it, but the example from the MiSTer wiki should do the job:
Code: Select all
<!-- begin kill screen fix -->
<patch offset="0xf7d">
FE 04 38 02 3E 04 47 A7 17 A7 17 A7 17 80 80 C6
28
</patch>
<!-- end kill screen fix -->
- Sat Dec 18, 2021 11:57 am
- Forum: Arcade Cores
- Topic: Spanish Crazy Kong weirdness
- Replies: 4
- Views: 3597
Re: Spanish Crazy Kong weirdness
I guess this is normal behaviour. You can edit the mra to include the kill screen fix if you want to continue further.
- Fri Dec 10, 2021 6:23 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 520
- Views: 331489
Re: X68000 Beta - Updates and Releases
I have the same problem with the garbled type screen. Is it because I use VGA output instead of HDMI? Older builds from puu work fine.
- Fri Oct 15, 2021 4:30 pm
- Forum: Sega Master System / Game Gear
- Topic: SMS core only shows SEGA logo
- Replies: 17
- Views: 29233
Re: SMS core only shows SEGA logo
Every Master System from around the world has its own Bios, so having the option to choose the Bios in which we had our Master System at the time is the most correct and beautiful, as it is possible in Retroarch ^_^ If you just want a BIOS to be loaded at the start of the core, then this is already possible. Get the desired BIOS, use a hex editor ...
- Fri Oct 15, 2021 3:55 pm
- Forum: Other Console Cores
- Topic: Dismember SG-1000 from the Coleco
- Replies: 16
- Views: 10728
Re: Dismember SG-1000 from the Coleco
The Colecovision core has a real hardware equivalent: The Dina 2 in one console , which runs both Colecovision and SG-1000 games. Regarding keyboard support, the Colecovision core supports the SK-1100 keyboard and can run most SC-3000 cartridges. Tape support is missing, however. In my opinion what is missing the most with this core is disk and tap...
- Wed Aug 18, 2021 1:01 pm
- Forum: Game Boy, Game Boy Color
- Topic: Unlicensed Gameboy Game Support
- Replies: 23
- Views: 22924
Re: Unlicensed Gameboy Game Support
You can get these games to play by fixing the header. More details can be found over at Krikzz' forum.
- Tue Aug 17, 2021 5:13 pm
- Forum: Newcomers Forum
- Topic: Autosave
- Replies: 10
- Views: 3076
Re: Autosave
The problem is that the core has no way to tell if there is new data to be saved. Continuous or periodic autosave would increase the wear on the storage medium. That is why autosave was implemented the way it is, that it only writes the data from RAM to the storage medium when the user opens the OSD.
- Thu Jul 29, 2021 3:24 pm
- Forum: Other Computer / System Cores
- Topic: Coleco Adam Core?
- Replies: 26
- Views: 13719
Re: Coleco Adam Core?
You can play Adam games on the Colecovision core as long as they are in cartridge format. Floppy and tape loading is not supported and would be very difficult to implement (at least that is what gyurco told me in 2018).
- Mon Jul 12, 2021 5:22 pm
- Forum: Arcade Cores
- Topic: CPS2 - SF Alpha 3 (EURO) - Codes / Dramatic Battle Not Working
- Replies: 10
- Views: 3924
Re: CPS2 - SF Alpha 3 (EURO) - Codes / Dramatic Battle Not Working
You could try the mra file for Street Fighter Alpha 3 Challengers Edition (USA 210408) where everything is already unlocked.
- Wed Jun 16, 2021 7:32 am
- Forum: Input Devices
- Topic: What would be a better choice?
- Replies: 7
- Views: 2976
Re: What would be a better choice?
If I were you I would buy a hitbox controller. A hitbox is more precise, because it doesn't have a joystick. It can be used both for 80s games that require a 4-way stick and for newer games that requre an 8-way stick. It is also perfect for playing console games intended to be played with a dpad. It takes some time to get used to the hitbox, but it...
- Mon Jun 14, 2021 9:10 am
- Forum: PC 486SX (ao486)
- Topic: VESA 2.0 Under DOS
- Replies: 34
- Views: 17509
VESA 2.0 Under DOS
Some games like Duke Nukem 3D and FastDoom have VESA 2.0 support. With VESA 2.0 the graphics card can be better utilized thus increasing the overall performance in the games. To use VESA 2.0 a software driver is necassary. I tried several builds of UniVBE but with no success. Builds prior to 5.1 do not support VESA 2.0. Newer builds had severe grap...
- Thu May 27, 2021 5:09 pm
- Forum: General Discussions
- Topic: Remove/Hide input buttons on game startup?
- Replies: 8
- Views: 2456
Re: Remove/Hide input buttons on game startup?
Edit the MiSTer.ini on the root of your SD card and set controller_info to 0.
- Sun May 23, 2021 5:16 pm
- Forum: Arcade Cores
- Topic: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
- Replies: 29
- Views: 8366
Re: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
Ok thank you for trying. I have no idea what could be the issue. I always used the COM port and never tried to connect via network. Maybe other users can help you. Without the debugging information from MiSTer's console, it is difficult to find out what is wrong with the alternate mra files for Crazy Kong. One last guess is that you have incompatib...
- Sun May 23, 2021 5:02 pm
- Forum: Arcade Cores
- Topic: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
- Replies: 29
- Views: 8366
Re: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
Do you get the message "Welcome to MiSTer (www.MiSTerFPGA.org)" before being asked for username and password?
After the login, does it list the contents of your SD card when you type "cd /media/fat; ls" at the command prompt?
After the login, does it list the contents of your SD card when you type "cd /media/fat; ls" at the command prompt?
- Sun May 23, 2021 4:31 pm
- Forum: Arcade Cores
- Topic: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
- Replies: 29
- Views: 8366
- Sun May 23, 2021 3:55 pm
- Forum: Arcade Cores
- Topic: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
- Replies: 29
- Views: 8366
Re: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
I turned off the MiSTer. Connected my laptop to it. Turned on MiSTer. Opened Putty. Selected logging. Chose a name and location for the file. I started the Crazy Kong core that is giving a black screen. Clicked open on Putty. There was no file created. First you need to start your MiSTer. Then you connect with PuTTY. You will see a black console w...
- Sun May 23, 2021 1:39 pm
- Forum: Arcade Cores
- Topic: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
- Replies: 29
- Views: 8366
- Sun May 23, 2021 9:42 am
- Forum: Arcade Cores
- Topic: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
- Replies: 29
- Views: 8366
- Sat May 22, 2021 5:10 pm
- Forum: Arcade Cores
- Topic: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
- Replies: 29
- Views: 8366
Re: Attempting a kill screen in Crazy Kong cos Donkey Kong is too hard
Sorry I don't have a clue on how to use PuTTY. Where are the log files stored? The log files are created by PuTTY from the console output of your MiSTer. They are stored on the hard disk of the computer that was used to connect to MiSTer. You can get instructions on how to use PuTTY on the MiSTer Wiki: https://github.com/MiSTer-devel/Main_MiSTer/w...