Search found 71 matches

by J3RK
Mon Jan 29, 2024 5:24 pm
Forum: Arcade Cores
Topic: GRS Trackball
Replies: 14
Views: 2593

Re: GRS Trackball

I am using the GRS Trackball (non-pro) with MiSTer, as well, in a new combo Tron stick/spinner & trackball panel I built. Centipede 800%? The trackball works fine for Centipede, though as I think was mentioned in another thread or forum, I really think an 800% setting would be useful. Even at 400%, it feels a bit slow for me. Missile Command I...
by J3RK
Mon Jan 29, 2024 5:17 pm
Forum: Arcade Cores
Topic: Any way to control Forgotten Worlds better?
Replies: 17
Views: 2470

Re: Any way to control Forgotten Worlds better?

I use the ThunderStick spinners in my Arcade Control setup. They work perfectly for Forgotten Worlds, Tempest, Bally Astrocade games, etc. I haven't figured out a good calibration for Irritating Maze yet, so that would be one game that's a bit off on them. Everything else I've thrown at them works great though! I'd recommend any products from them....
by J3RK
Sun Nov 12, 2023 3:03 am
Forum: Arcade Cores
Topic: Splatterhouse and a Few Others
Replies: 13
Views: 8014

Re: Splatterhouse and a Few Others

I think there was updated beta file. It works great on my Analogue Pocket and MiSTer. Might just check the version of that beta zip file.

by J3RK
Tue Oct 03, 2023 3:43 pm
Forum: Input Devices
Topic: Just Can’t Get I-PAC2 to Work Any Alternatives?
Replies: 9
Views: 2734

Re: Just Can’t Get I-PAC2 to Work Any Alternatives?

I got mine working perfectly on the MiSTer as well. XInput, and a couple of minor INI changes. I did run the config utility on Windows first to set the buttons up. Then plugged it into the MiSTer, and then made INI changes.

by J3RK
Mon Sep 18, 2023 6:07 pm
Forum: Other Console Cores
Topic: FPGA Sega Dreamcast?
Replies: 27
Views: 13806

Re: FPGA Sega Dreamcast?

So, no one talking about this here? FPGA Sega Dreamcast | Work has begun! :o Why is this here if it's not MiSTer related? I don't see a problem with it. It's FPGA / Console discussion. It probably won't apply to the current iteration of the DE10 based MiSTer, but it's still ok to talk about similar technologies I would think. It's just one thread,...
by J3RK
Sat Sep 09, 2023 7:01 pm
Forum: Arcade Cores
Topic: Cadash (1989)
Replies: 4
Views: 2657

Re: Cadash (1989)

I would love to see this game on the MiSTer. That said, you can grab it on the Switch if you have one. It's the arcade version, the emulation is excellent for software, there are tons of additional options, etc. Definitely a good option while waiting for it anyway.

by J3RK
Fri Sep 01, 2023 5:46 pm
Forum: Hardware Setups
Topic: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?
Replies: 86
Views: 43420

Re: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?

I have some RAM modules laying around anyway, so definitely going to pop another in my main MiSTer. No reason not to. I'm not the biggest fan of MK exactly, but may as well. I remember when the first TMS CPU based systems were getting developed for MAME. It took quite a while, required higher spec PC hardware, and IIRC, the development was a bit tr...
by J3RK
Wed Aug 30, 2023 9:17 pm
Forum: Official Addon Boards
Topic: Dual SDRAM 128MB Issues
Replies: 6
Views: 4022

Re: Dual SDRAM 128MB Issues

Silly question, but it comes up occasionally, (and also happened to me once on one of my builds). Are the pins all aligned correctly? I design PCBs, work with all manner of board interconnects, and I still managed to misalign my SDRAM module on one build I did. Easy to rule this out anyway. :)

by J3RK
Wed Aug 30, 2023 2:23 am
Forum: Other Console Cores
Topic: FPGA Sega Dreamcast?
Replies: 27
Views: 13806

Re: FPGA Sega Dreamcast?

Dreamcast is well beyond DE10 Nano capabilities..it's a 128 BIT system more close to the 128BIT PS2 specs than 32 BIT PS1/Saturn. I'm not even 100% sure we'll get a fully functional N64 core. But I hope I'm wrong. The SH4 IIRC is 32 bit RISC. The PowerVR IC is broken down internally. I can’t remember exact tile rendering details as it’s been a lon...
by J3RK
Thu Aug 24, 2023 3:51 pm
Forum: Arcade Cores
Topic: Atari System 1 & 2
Replies: 102
Views: 40431

Re: Atari System 1 & 2

FPGA64 wrote: Wed Aug 23, 2023 5:32 pm

The Amiga has a pretty good Port. So you could play it on the core.

Thanks! I actually have other ways to play the arcade version, but was more just curious about the hardware itself. I keep meaning to search around more, but so far whenever I think about it, I'm at work, and most game-related sites are blocked here by category.

by J3RK
Wed Aug 23, 2023 3:39 pm
Forum: Arcade Cores
Topic: Atari System 1 & 2
Replies: 102
Views: 40431

Re: Atari System 1 & 2

Thanks!

Yeah, I saw that page. Other than CPU config, there seemed to be a lot of similarities. Just curious though. I'll do more searching, just thought I'd ask. I always found the game to be pretty fun (if a bit repetitive).

by J3RK
Tue Aug 22, 2023 7:51 pm
Forum: Arcade Cores
Topic: Atari System 1 & 2
Replies: 102
Views: 40431

Re: Atari System 1 & 2

Out of curiosity, does Escape from the Planet of the Robot Monsters run on this hardware more or less? I know it uses two 68000s, but the rest of the ICs look fairly similar. I haven't found much information other than some brief overviews.

by J3RK
Tue Aug 15, 2023 5:50 pm
Forum: Other Console Cores
Topic: Astrocade Core
Replies: 23
Views: 19474

Re: Astrocade Core

Got two spinners working. I just replaced my TurboTwists with GRS Spinners. Works on both sides now. However, the axes are reversed. Just for Astrocade. Other spinner/pot cores see them correctly. I'm still trying to figure this out, and it's possible that I can flip them using the configuration program for the spinners (maybe). However, if anyone ...
by J3RK
Mon Aug 14, 2023 8:01 pm
Forum: Neo Geo MVS / AES / CD
Topic: NG.DEV ROM Ripping for MiSTer? (Gunlord & Kraut Buster)
Replies: 14
Views: 28992

Re: NG.DEV ROM Ripping for MiSTer? (Gunlord & Kraut Buster)

Just thought I'd chime in. I've heard other people say that they've had a bad taste after correspondence with NG.DEV. In my case, I got a pretty friendly response when I made an inquiry a couple of years ago. I was looking to get a copy of Gunlord somehow. (didn't really want a Dreamcast version) At the time, they had no plans to make any further c...
by J3RK
Fri Aug 11, 2023 11:08 pm
Forum: Input Devices
Topic: Two USB Spinners
Replies: 12
Views: 1728

Re: Two USB Spinners

Popped in the GRS spinners (Button Hole 2 type), connected them to a PC, set one to PID 1 and the second to PID2. Both set for X Axis. Saved. Plugged them into the MiSTer. I had to set the VID/PID to 0xFFFF Both work perfectly in Forgotten Worlds, Bally Astrocade (though the axis is backwards in Astrocade) and will try more ASAP. These spinners are...
by J3RK
Sat Aug 05, 2023 3:31 am
Forum: Input Devices
Topic: Two USB Spinners
Replies: 12
Views: 1728

Re: Two USB Spinners

Interesting! Seems like I have more experiments to do. I still have those GRS ones on the way, but if I can get these ones working, I can build more controllers :) I did try specifying what I though was the VID/PID in the INI, but nothing yet. However, I’m going to try redecting those and making sure I have them correct. I’ve had so many device cha...
by J3RK
Wed Aug 02, 2023 7:13 pm
Forum: Input Devices
Topic: What Is the Minimum Number of Buttons Needed for Most Arcade Cores?
Replies: 19
Views: 3062

Re: What Is the Minimum Number of Buttons Needed for Most Arcade Cores?

I typically build with six main control buttons. That covers the most ground IMO. Then I have a Start / Coin button for each player, and a menu button when possible. (sometimes more, but never less) I would say the ABSOLUTE bare minimum would be to have four action buttons, but then you're ruling out quite a few games, and not all of them are fight...
by J3RK
Wed Aug 02, 2023 7:08 pm
Forum: Input Devices
Topic: Two USB Spinners
Replies: 12
Views: 1728

Re: Two USB Spinners

Yeah, I tried setting their IDs. However, that was on the original setup using the OptiWiz controller. I'm not sure if I tried again after I swapped to the Ipac2. I'll give it a try while I'm waiting for the GRS ones to arrive. If they all work, I feel another controller build coming on. :)

by J3RK
Wed Aug 02, 2023 5:21 pm
Forum: Input Devices
Topic: Two USB Spinners
Replies: 12
Views: 1728

Re: Two USB Spinners

I ordered two GRS spinners. I'll report back on how they work.

I'm going to continue to work with the TurboTwist ones though, and see what I can do with them.

by J3RK
Tue Aug 01, 2023 2:03 am
Forum: Arcade Cores
Topic: Splatterhouse and a Few Others
Replies: 13
Views: 8014

Re: Splatterhouse and a Few Others

I don’t have an answer for you, but would love to see that era’s Namco games!!

Splatterhouse
Rolling Thunder
Berabo
Ordyne etc.

(I know these are not all on the same system…

by J3RK
Mon Jul 31, 2023 6:52 pm
Forum: Input Devices
Topic: Two USB Spinners
Replies: 12
Views: 1728

Re: Two USB Spinners

I think I'm just going to switch to the GRS v2 spinners. They're configurable, I can try them on their own USB connections, you can modify the PID (which could potentially help) etc. They just seem like they may suit the MiSTer better than the TurboTwists. I'll use the TurboTwists for other controllers. Maybe I'll make a dual steering wheel setup w...
by J3RK
Sun Jul 30, 2023 9:02 am
Forum: Input Devices
Topic: Two USB Spinners
Replies: 12
Views: 1728

Re: Two USB Spinners

I just took the time to figure out all the pinouts for the spinners, boards, etc. Funny how tricky it is to get straight tech docs for any of this. Guessing it’s to avoid headaches for the vendors to support. IMO good information is much more valuable. Anyway, I moved the TurboTwist2 spinners over to the Ipac2. I tried: Two Spinners on OptiWiz (def...
by J3RK
Sun Jul 30, 2023 5:29 am
Forum: Input Devices
Topic: Weird Menu Navigation Issue Using IPAC2 - Keyboard
Replies: 3
Views: 604

Re: Weird Menu Navigation Issue Using IPAC2 - Keyboard

Ah, gotcha. Mine did find a new firmware today. Might be worth checking out.

by J3RK
Sat Jul 29, 2023 10:51 pm
Forum: Input Devices
Topic: Two USB Spinners
Replies: 12
Views: 1728

Re: Two USB Spinners

I’m runny two Turbotwist spinners. Having some similar issues. One of them works with Arkanoid. Neither work in Forgotten Worlds. They show up as X and Y axes in the input test program, but most things that should take mouse/spinner input don’t see either one at all. I did have one working in Bally Astrocade, but now neither do. Should be simpler t...
by J3RK
Sat Jul 29, 2023 10:14 pm
Forum: Input Devices
Topic: Weird Menu Navigation Issue Using IPAC2 - Keyboard
Replies: 3
Views: 604

Re: Weird Menu Navigation Issue Using IPAC2 - Keyboard

Is there a reason that you aren’t using Ipac in Dinput/Xinput controller mode? Ipac2 works flawlessly for me in those modes.

by J3RK
Sat Jul 29, 2023 10:12 pm
Forum: Input Devices
Topic: Setting up twin sticks for Ipac2
Replies: 7
Views: 1577

Re: Setting up twin sticks for Ipac2

Robotron works perfectly in two stick mode.

I also got the additional buttons working. Had to turn them on using the Windows Ipac config app they 7 and 8 buttons were simply disabled.

Now I just have to figure out my spinner issues, but those aren’t Ipac related.

by J3RK
Sat Jul 29, 2023 7:24 am
Forum: Input Devices
Topic: Setting up twin sticks for Ipac2
Replies: 7
Views: 1577

Re: Setting up twin sticks for Ipac2

It’s been a while. Thought I’d update this though. I had to switch back from the GPWiz 40 Max to the Ipac 2. The GP works great in Windows, but was a bit flaky on the MiSTer. I rewired it from scratch, plugged it in, and it worked flawlessly for two players on first mapping. I did add the ID to the INI file in the duplicate control section. The onl...
by J3RK
Sat Jul 29, 2023 7:10 am
Forum: Other Console Cores
Topic: Astrocade Core
Replies: 23
Views: 19474

Re: Astrocade Core

Rewired my arcade setup today, and fixed some small issues I was having with it and the MiSTer in general.

For some reason I’m still having trouble getting my second spinner to map, but it’s possible it’s a hardware issue. I’ll be checking on that tomorrow, and will report back if I have useful information for others.

by J3RK
Thu Jul 20, 2023 6:32 am
Forum: Arcade Cores
Topic: Which way are scanlines supposed to go when in Tate mode?
Replies: 4
Views: 1104

Re: Which way are scanlines supposed to go when in Tate mode?

Arcade monitors weren't (at least typically) custom made to function 90 degrees from normal. They were simply turned 90 degrees as mentioned above. So the direct answer is that when simulating them, they should go vertically.