Search found 62 matches

by Sumolx
Thu May 02, 2024 2:39 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

I was deceived by my monitor.... you are correct that It is not displaying the native resolution. I will have to see if it's possible with vmode command. Are you familiar with setting custom vmodes for mister? It would be interesting to see if it is something that can be embedded into the engine's backend and automatically switch video mode based o...
by Sumolx
Thu May 02, 2024 10:58 am
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

The overlapping is a known issue with the engine. The menu was originally designed for the PSP which then became openbors menu. Once you assigned a gamepad to player 1 and specify save a default configuration I believe that's when player 1 buttons then get referenced in the menu instead of keyboard keys. Can be safely ignored as it does not cause a...
by Sumolx
Thu May 02, 2024 1:21 am
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Ok... You made me work for this one!!!! The version on my website was uTunnels original release which had a bug that I never caught because at the time I played mostly on my PSP which is 480x272. Found a version where uTunnels worked with Christuserloeser and got a Dreamcast port of his mod running and it came out fantastic! So I had to find tools ...
by Sumolx
Wed May 01, 2024 8:04 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

One note: HDMI script uses native 1920x1080p resolution with a viewport of e.g. 480x272 for the game within. This means you can't setup properly aligned CRT filter (scanlines and mask) via a hardware scaler like my Retrotink 4K. If you have this combination (or a different hardware scaler) you have to use the CRT script and 240p game versions. edi...
by Sumolx
Wed May 01, 2024 6:22 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Thank you for confirming the new binary is working for you.... I will fix the other issues.

by Sumolx
Wed May 01, 2024 3:42 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Pushed up some more refactoring but this should do it... I promise! Installation has been broken up into two separate scripts. Install_OpenBOR.sh has been deprecated. This will allow me to provide fixes without having to run the updater twice. Fixes and updates can now be applied after the archive has been extracted. We now have the following layou...
by Sumolx
Wed May 01, 2024 3:37 am
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

I'm just wondering if it would be better to have two folders... /media/fat/openbor/crt and /media/fat/openbor/hdmi. That way when you want to play mods that use higher resolutions or non 320x240 mods.... you can without the save files effecting the each other.

by Sumolx
Wed May 01, 2024 2:57 am
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Yeah I don't expect good performance when scaling because all the drawing is being to by the CPU directly to the framebuffer. But it allows you to play the mod at its native resolution. 320x240, 480x272, 640x480.... whatever the game maker choose. As for the CRT script that script is for those that use analog output but I do find it strange that it...
by Sumolx
Wed May 01, 2024 1:59 am
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Ok I've pushed up support for both OpenBOR_CRT.sh and OpenBOR_HDMI.sh. The later will allow for you to play more OpenBOR modules at different resolutions. Deprecated OpenBOR.sh and should be automatically removed when you next run the Install_OpenBOR.sh script. However, I did make changes to the repo and this will require you to manually replace In...
by Sumolx
Tue Apr 30, 2024 10:56 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Reverted these changes.... there is a bad bug in SDL1.2 where the joystick name is not always reported and is causing these issues. I apologize for the inconvenience. Just run Install_OpenBOR.sh to revert back. I think I am going to leave this alone for now.... just remember to assign the players to your favorite gamepads that you know will always ...
by Sumolx
Tue Apr 30, 2024 10:14 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

I will look into that

by Sumolx
Tue Apr 30, 2024 9:53 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

You will need to use your keyboard to navigate until you have at least one controller assigned. Once they are assigned everything should be fine. This is how it's normally done for OpenBOR due to how the engine maps key/button events and without rewriting the input handling portion within the engine it will require a keyboard for initial setup. I w...
by Sumolx
Tue Apr 30, 2024 8:42 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Would be great. I assume this issue could confuse a lot of people. I have pushed up a new version which should now be able to recall the order of joysticks as they were previously configured. However, if joysticks have the same name, there is no good solution for this but I'm hoping this will work better for you. Also once you setup all 4 players ...
by Sumolx
Mon Apr 29, 2024 11:46 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

I understand the issue now with how the controls are behaving on your setup. The way the engine maps the joysticks to players is based on individual button assignments and the problem here is that depending on when you plug in or where you plug in your gamepads it breaks the association due to the order of which the gamepad is detected and reported...
by Sumolx
Mon Apr 29, 2024 10:17 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Maybe.... I would need to look into it. Alternatively maybe a fix would be to save the address of the controller and its name with the assigned player. That would resolve your issues most likely.

by Sumolx
Mon Apr 29, 2024 10:12 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Yeah... that's an area that needs an overhaul. Problem is that the backend is based on SDL 1.2 and joystick support was lousy back then. There is no concept of dpad.... so everything is a button. I could remap the axis sticks easy enough.... but that still doesn't solve dpad issues which seem to have been solved with SDL 2.0 but SDL 2.0 seems to ha...
by Sumolx
Mon Apr 29, 2024 9:33 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Reviewing the log it's looking for newer functionality not implemented in this version. As for ssd/usb0 I would need to test it on mine to see why it doesn't work for you.

by Sumolx
Mon Apr 29, 2024 9:24 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Oh that is a different version of Crisis Evil 2. That one is newer and is not supported by this version. You can find a few mods on my old website..... http://lavalit.com:8080/index.php?actio ... oads;cat=6

by Sumolx
Mon Apr 29, 2024 9:12 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Please share the log file and I can investigate what's wrong because it runs on my setup.

by Sumolx
Mon Apr 29, 2024 9:05 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Game looks to be in widescreen mode. This means you may have to comment out vmode 320 240 from OpenBOR.sh or specify a higher resolution. But this will only work if your mister is connected via hdmi. If connected via RGB then no it's not compatible due to resolution limit.

--- UPDATE ---

Not compatible... it uses a newer version of the engine.

by Sumolx
Mon Apr 29, 2024 1:09 am
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Nice find! I had a path reference bug in OpenBOR.sh which passed on sdcard because it's FAT and thus case-insensitive. Your usb drive must be formatted to a case sensitive filesystem.

I pushed up a fix. Run the install script then update openbor.sh once you move it to your usb drive.

by Sumolx
Sun Apr 28, 2024 11:38 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

If you get a chance you should try out the Crisis Evil Series.... it's what got me into beats of rage/openbor.

by Sumolx
Sun Apr 28, 2024 11:07 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

I've pushed up a fix for the original crash. We can now scan up to 16 controllers and added a safe-guard to prevent the crash. All you need to do is run Install_OpenBOR.sh to get the latest from GitHub.

by Sumolx
Sun Apr 28, 2024 10:46 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Did you modify openbor.sh to set video mode to 640 480? Prior to making changes in video options? I believe you will need to increase first prior to making changes in video menu.

by Sumolx
Sun Apr 28, 2024 10:38 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Could you share the log file. I haven't tried messing with those options because 320x240 was perfect for my scenario.

by Sumolx
Sun Apr 28, 2024 10:25 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

You could try a few things.... OpenBOR.sh set the resolution to 640 480 or higher and in the engine's video option play with scaling options.

by Sumolx
Sun Apr 28, 2024 9:46 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

It looks great on a CRT because most games back then where using 320x240 resolution. Only when I created the Sony PSP port did I add higher resolution for game makers. My daughter loves it.... we were playing some games today on the Candy Cab. At least the engine saves the level you last played.... which I'm finally leveraging after all these years...
by Sumolx
Sun Apr 28, 2024 9:36 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

Ahhh remove all files in the save directory.... that should fix it if you were using my tarball.

The engine will remember which controllers are assigned to which players once set.

Which means you should use a dedicated controller for player 1.

by Sumolx
Sun Apr 28, 2024 9:28 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

I use the Antonio Jamma adapter... which is based on daemonbite arduino like yours. It should just work but you will need to reassign them

by Sumolx
Sun Apr 28, 2024 9:25 pm
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 76
Views: 4829

Re: OpenBOR for MiSTer

OMG.... that's an engine bug.....lol you have 5 controllers connected and the engine only supports 4. I will fix this in the next update.

Try unplugging all but two if possible.