i think you can mimic what the sd2snes use for a frontend : a program on the snes itself. You can for example take an existing core and code a frontend on it. I think you will need the mister api to launch game exposed one way or another (i think it is the way sd2snes does it)
Search found 15 matches
- Fri Mar 17, 2023 10:07 pm
- Forum: General Discussions
- Topic: Is it possible to make a MiSTer frontend via a front end core?
- Replies: 25
- Views: 4534
- Sun Feb 27, 2022 10:44 am
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 6366
Re: Can't get MGL files to work
ok, i manage to get it working by moving the chd file and the cd bios in the TGFX16 folder, seems like a bug
- Sun Feb 27, 2022 9:42 am
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 6366
Re: Can't get MGL files to work
ok thanks, checking the code make more sense now : "FS0,PCEBIN,Load TurboGrafx;", When selecting "f" for loading a rom file, the index is 0. "S0,CUECHD,Insert CD;", When selecting "s" for mounting a cue/chd file, the index is also 0. I was confused the index for psx was 1 (although it is the first entry in th...
- Sun Feb 27, 2022 1:45 am
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 6366
Re: Can't get MGL files to work
How do you know the index is 0 for this core? My theory was that it was the osd menu index.
The chd is stored in my sd card.
The chd is stored in my sd card.
- Sat Feb 26, 2022 7:29 pm
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 6366
Re: Can't get MGL files to work
for now, i have successfully made mgl file for snes, psx, mega cd and pc engine/turbografx16, but not for pcengine-cd : <mistergamedescription> <rbf>_Console/TurboGrafx16</rbf> <file delay="1" type="s" index="3" path="Shmup/Gate of Thunder (Japan)/Gate of Thunder (J).chd"/> </mistergamedescription> I've tried...
- Sat Feb 26, 2022 12:17 am
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 6366
Re: Can't get MGL files to work
haaa, i did not think to put the zip extension, thank you so much
- Fri Feb 25, 2022 10:28 pm
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 6366
Re: Can't get MGL files to work
has someone find a way to use mgl files with zip files? (with just one file in a zip file or a complete zipped pack like htgdb)
- Fri Feb 25, 2022 9:35 am
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 6366
Re: Can't get MGL files to work
i think you have to put <rbf>_console/snes</rbf>
- Tue Jan 26, 2021 4:58 pm
- Forum: PC 486SX (ao486)
- Topic: Outboard MIDI
- Replies: 43
- Views: 17586
Re: Outboard MIDI
ok, after @blue1 answer some of my questions, it appears that : * usb pin1/vbus IS 5v and shall not be used for the pull up vcc * usb pin 6/tx+ can be used for the vcc (as in the 5.6 board version). So pull up resistors shall be added between usb pin 6 and 2, 3, 5, 7, 8 and 9. The next pb is that if i add the extra io pin, where should i take the v...
- Tue Jan 26, 2021 4:25 pm
- Forum: PC 486SX (ao486)
- Topic: Outboard MIDI
- Replies: 43
- Views: 17586
Re: Outboard MIDI
Hi, I'm making a custom USB to gpio pi cable. The pb is that i have a 5.5 XL IO board : i do not have the 10k pullup resistors added in the 5.6 revision (https://www.atari-forum.com/viewtopic.php?p=368980&sid=94d1cc2c085ec5b89b561270ce7c481b#p368980) and i think in the latter revision a supplementary i/o user connection was added (for genesis/m...
- Fri Aug 14, 2020 7:06 am
- Forum: Input Devices
- Topic: DS4 vs 8bitdo vs Blisster vs Other
- Replies: 5
- Views: 4262
Re: DS4 vs 8bitdo vs Blisster vs Other
Personally, i was planning to buy a low latency adapter (blisster, ...) but with the fast usb polling and a good usb controller (the m30 db9 is just perfect, i also have the 1st version of the 8bitdo snes controller) i think these solutions are obsolete, i can not notice any lag. Furthermore, the blisster will never be officially supported, which i...
- Fri May 29, 2020 3:16 pm
- Forum: General Discussions
- Topic: MiSTer Wallpapers
- Replies: 181
- Views: 340979
Re: MiSTer Wallpapers
Is there a way to make the wallpapers cycle from inside the core? Kind of like F1 but for what's inside /wallpapers/? Normally, you must have a menu.png or menu.jpg at the root of the sd card and put all the other images in a "backgrounds" directory (also in the root of the sd). But, this feature recently stop working for me and i focus ...
- Mon May 25, 2020 10:20 am
- Forum: Display Devices
- Topic: Add on board for Analog CRT centering and protection?
- Replies: 20
- Views: 12591
Re: Add on board for Analog CRT centering and protection?
yes you are right, everything/everyone will die. But this is life, trying to enjoy things while it lasts.
- Mon May 25, 2020 10:07 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Just wanted to say awesome work srg320 and Sorgelig!
- Replies: 50
- Views: 71450
Re: Just wanted to say awesome work srg320 and Sorgelig!
Thank you so much for your amazing work. The pc engine is one of my favorite console, but i never took the time to explore much the CD library (i have only played the classic ones). With the ease of use of mister, it is so simple to play the games and the feeling is great, lag and filter wise. Now i just need a pcengine case for my mister
- Mon May 25, 2020 9:59 am
- Forum: Display Devices
- Topic: Add on board for Analog CRT centering and protection?
- Replies: 20
- Views: 12591
Re: Add on board for Analog CRT centering and protection?
Personally, i'm interested in having a protection board where one can set the range of the sync signal. I have an arcade cabinet display which can only take 31khz signal. It will be damaged with other frequencies. I was planning in doing some tests, if i have some time, with arduino boards i ordered. But i never received them :( I'm more a software...