Search found 282 matches

by jordi
Thu Nov 21, 2024 8:32 am
Forum: Other Console Cores
Topic: Atari Jaguar Core
Replies: 227
Views: 204977

Re: Atari Jaguar Core

Just wondering. Some games require a huge lot of buttons (e.g., numeric keypad). Is it possible to use keyboard buttons in such case?

by jordi
Mon Nov 18, 2024 11:13 am
Forum: Input Devices
Topic: Which Racing Wheel Controllers Have You Got Going?
Replies: 13
Views: 4489

Re: Which Racing Wheel Controllers Have You Got Going?

The Thrustmaster force feedback racing wheel. It had some Ferarri logo, and it works perfectly thanks to a PR https://github.com/MiSTer-devel/Main_MiSTer/pull/801

by jordi
Fri Nov 15, 2024 7:07 pm
Forum: Other Console Cores
Topic: Atari Jaguar Core
Replies: 227
Views: 204977

Re: Atari Jaguar Core

Wow everything I tried works

by jordi
Tue Nov 12, 2024 9:50 am
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

My docker instance. Anyway I got it compiled at the end and now it works :mrgreen: See my previous post Both seem to work pretty well, but I do think the Chocolate one seem to be smoother as far as framerate. Maybe it is just my imagination... What do you think? I also tried them in rgb16 and idx8 mode, not sure if that helps performance or not. C...
by jordi
Mon Nov 11, 2024 6:35 pm
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

what was your secret sauce to compile it? eduke32 at least also supports sdl 1.2 and it is possible to remove initial window. https://wiki.eduke32.com/wiki/Building_EDuke32_on_Linux it runs ouf of memory compiling, though make SDL_TARGET=1 USE_OPENGL=0 POLYMER=0 HAVE_GTK2=0 STARTUP_WINDOW=0 USE_LIBVPX=0 Nothing I can recall? Which one runs out of ...
by jordi
Mon Nov 11, 2024 4:51 pm
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

Just to test: I compiled Chocolate Duke3D under the LXDE environment. https://github.com/fabiensanglard/chocolate_duke3D It shows promise... CTL-ALT-F1 out of LXDE and starting it makes it run full screen on framebuffer. Framerate is good, but sound is glitchy. Maybe sound will be better under HPS Linux. Here is the EXE: chocolate-duke3d.zip 20241...
by jordi
Mon Nov 11, 2024 9:12 am
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

Just to test: I compiled Chocolate Duke3D under the LXDE environment. https://github.com/fabiensanglard/chocolate_duke3D It shows promise... CTL-ALT-F1 out of LXDE and starting it makes it run full screen on framebuffer. Framerate is good, but sound is glitchy. Maybe sound will be better under HPS Linux. Here is the EXE: chocolate-duke3d.zip 20241...
by jordi
Sun Nov 10, 2024 10:27 pm
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

SDL seems to want a GL surface. If you disabled everything, not even software rendering may be available. Sdl should work with Linux framebuffer isn't it? I believe SDL2.0 deprecates framebuffer support and needs OpenGL or native RPi video. Can JFDuke3D be compiled using SDL 1.2? EDIT: https://www.jonof.id.au/jfduke3d/readme.html maybe Chocolate D...
by jordi
Sun Nov 10, 2024 12:55 pm
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

Very useful hint! I'm creating my static binaries for the MiSTer with a normal RPi most of the time. This toolchain should make many jobs easier! one little suggestion, the linux distribution is outdated and thus you need to use archived debian sources to make apt-get to work: https://www.howtoforge.com/using-old-debian-versions-in-your-sources.li...
by jordi
Sun Nov 10, 2024 10:04 am
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

Bas wrote: Fri Nov 08, 2024 4:54 pm

SDL seems to want a GL surface. If you disabled everything, not even software rendering may be available.

Sdl should work with Linux framebuffer isn't it?

by jordi
Fri Nov 08, 2024 3:11 pm
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

I compiled by using Mister toolbox docker

docker run -it --rm -v $(pwd):/mister misterkun/toolchain /bin/bash

by jordi
Fri Nov 08, 2024 2:39 pm
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

Re: JFDuke3D in MiSTer FPGA

RealLarry wrote: Fri Nov 08, 2024 1:34 pm

Nice try and thanks for your effort! But by "disabling all graphics cards stuff", is it still using and compiling the SDL part?

yes! I had to manually compile SDL2 and static link it to jfduke3d

by jordi
Fri Nov 08, 2024 11:45 am
Forum: Other Computer / System Cores
Topic: JFDuke3D in MiSTer FPGA
Replies: 20
Views: 2621

JFDuke3D in MiSTer FPGA

Hi! I've successfully compiled jfduke3d in the past for as Raspberry pi 3 and it worked flawlessly. Yesterday night I wondered if I could achieve the same on our misters :lol: So I compiled disabling OPENGL and all the graphics cards stuff. make USE_POLYMOST=0 USE_OPENGL=0 RELEASE=1 I've been inspired by the great work of bbond007 and I added this ...
by jordi
Sun Oct 27, 2024 2:51 pm
Forum: IBM PC, PCXT, Tandy 1000
Topic: Mouse Driver That Does't Make EDIT.COM Crash [Solved]
Replies: 8
Views: 2155

Re: Mouse Driver That Does't Make EDIT.COM Crash [Solved]

Hi there, For the PCXT core, I usually load CTMOUSE.COM (AKA "CuteMouse") which is the most known free mouse driver. I don't care about it being free in the sense that it's all ancient software. However, when I have it loaded via "LH CTMOUSE.COM" on AUTOEXEC.BAT, EDIT.COM (the classic editor that comes with DOS) hangs immediate...
by jordi
Sat Sep 21, 2024 1:51 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: USBZX Keyboard
Replies: 12
Views: 3405

Re: USBZX Keyboard

Love this idea

by jordi
Wed Sep 18, 2024 12:33 pm
Forum: Other Computer / System Cores
Topic: SCUMMVM
Replies: 293
Views: 196604

Re: SCUMMVM

Dreamm should also run as long as there is an arm64 version, right?

by jordi
Sun Sep 15, 2024 10:09 am
Forum: Nintendo 64 (N64)
Topic: N64 game patches to increase N64 Core compatibility
Replies: 50
Views: 21827

Re: N64 game patches to increase N64 Core compatibility

Primeira_Fase wrote: Sun Sep 15, 2024 9:52 am
Retro-Nerd wrote: Sat Sep 14, 2024 4:37 pm

Patches are applied automatically. Update to the latest offical Mister Main, make sure N64-database.txt get's updated too.

Will it apply patches to fan-translated games as well?

As it goes by hash, I doubt it

by jordi
Thu Sep 12, 2024 9:11 am
Forum: Other Computer / System Cores
Topic: Macintosh Plus Setup
Replies: 262
Views: 376985

Re: Macintosh Plus Setup

I had in my original Mac 1984 (128KB) a Disk of a kind of floorplan software (long story).

MacPac does not have any of them right?
It looked like this one
https://www.macintoshrepository.org/108 ... ome-design

I also had Multiplan, but that's a primigeneus EXCEL.

MICROSOFT BASIC also was very popular, and I had the books.

by jordi
Wed Sep 11, 2024 6:18 pm
Forum: Other Console Cores
Topic: Neo Geo Pocket
Replies: 55
Views: 19756

Re: Neo Geo Pocket

Tulius wrote: Sat Sep 07, 2024 5:46 pm

Is NeoGeo pocket color working on Mister fpga? It seems only working on pocket fpga.

Not for me

by jordi
Sun Sep 08, 2024 3:12 pm
Forum: Other Computer / System Cores
Topic: MacPlus core and legacy audio FX
Replies: 16
Views: 5929

Re: MacPlus core and legacy audio FX

Lode runner confirmed to have FX!! It improves a lot with it, and it is, for me, the best version of this game. The end level tone musics are a bit saturated isn't it? They sound more low on the real computer. I want to try doing the audio in the exact digital PWM method as in the original hardware. I believe the way it's done now as analog makes ...
by jordi
Sun Sep 08, 2024 9:27 am
Forum: Other Computer / System Cores
Topic: MacPlus core and legacy audio FX
Replies: 16
Views: 5929

Re: MacPlus core and legacy audio FX

Lode runner confirmed to have FX!! It improves a lot with it, and it is, for me, the best version of this game.

The end level tone musics are a bit saturated isn't it? They sound more low on the real computer.

by jordi
Thu Sep 05, 2024 9:20 pm
Forum: Newcomers Forum
Topic: Jotego Core ROMs Not Dowloading
Replies: 8
Views: 2644

Re: Jotego Core ROMs Not Dowloading

TigerX2711 wrote: Thu Sep 05, 2024 8:39 pm

Yes, I double checked this. It doesn't load jotego roms or the irem ones (eg: M52) like Undercover Cops. Everything is on for roms and internet connecion is fine, still doesn't download.

I delete the update logs when that happens.

That way you force a full download check

by jordi
Wed Aug 28, 2024 1:51 pm
Forum: Other Computer / System Cores
Topic: MacPlus core and legacy audio FX
Replies: 16
Views: 5929

Re: MacPlus core and legacy audio FX

MrMartian wrote: Fri Aug 23, 2024 1:19 pm

So, this was possibly easier to fix than I thought.. The fact that the signal was originally PWM gave me the clue though...

Please test and let me know!

Wow! Can't test right now, but lot of thanks!!

by jordi
Wed Aug 14, 2024 2:34 pm
Forum: Other Computer / System Cores
Topic: MacPlus core and legacy audio FX
Replies: 16
Views: 5929

Re: MacPlus core and legacy audio FX

https://archive.org/details/Guide_to_the_Macintosh_Family_Hardware_Second_Edition/page/71/mode/2up Thank you! I've been looking for a while for a nice easy description of how the sound works in the old Macs. I believe the current core tries to output that byte as a D-A type value, not driving a PWM.... Off to load Quartus! no news are good news? h...
by jordi
Wed Jul 31, 2024 8:32 am
Forum: Other Computer / System Cores
Topic: Amstrad CPC core ATA/IDE interface?
Replies: 2
Views: 2669

Re: Amstrad CPC core ATA/IDE interface?

pepito wrote: Tue Apr 12, 2022 6:39 am

looks like no extension file is available to simulate this X-mass card at the moment.
and found nothing like that. :(

at least a dandanator could work well, and then we could play 'Sword of Ianna' :D
http://www.dandare.es/Proyectos_Dandare ... RMini.html

by jordi
Wed Jul 24, 2024 8:13 pm
Forum: Other Console Cores
Topic: Game & Watch Core
Replies: 213
Views: 142363

Re: Game & Watch Core

I've developed this crazy JavaScript port from a not very known handheld

https://jsmolina.github.io/hero_and_princess/

It has touch controls.
On PC it's the arrows plus space. Shift for reset (lives lost)

It's beta. I might adjust a bit the difficulty, specially for touch controls

by jordi
Sun Jul 21, 2024 6:42 pm
Forum: Other Console Cores
Topic: Neo Geo Pocket
Replies: 55
Views: 19756

Re: Neo Geo Pocket

If you look in the Arcade alternatives folder you will find a Neo Geo Pocket Color mra. There is also a list of compatible games for NGP and NGPC found here, https://github.com/jotego/jtcores/tree/master/cores/ngp. Though upon testing the color games many of them were not working so I'm not understanding the compatibility there. Unless Jotego test...
by jordi
Sun Jul 21, 2024 9:28 am
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Defragment VHD image?
Replies: 4
Views: 3323

Re: Defragment VHD image?

I feel you should first defrag the hardware sd, then the virtual

by jordi
Sat Jul 20, 2024 11:08 am
Forum: Other Console Cores
Topic: Neo Geo Pocket
Replies: 55
Views: 19756

Re: Neo Geo Pocket

Thanks mike I was able to get it working. After testing some games the Neo Geo Pocket monochrome works well for most games. The Neo Geo Pocket Color had some issues with displaying video. I could hear the audio but video didn't display properly. Any reason why this might be? I picked games from the compatible game list including SNK Gals' Fighters...