Search found 35 matches

by lupin3rd
Mon May 23, 2022 9:52 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418460

Re: Sega Saturn Core in Development

Thanks, MadDog!
by lupin3rd
Mon May 23, 2022 9:43 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418460

Re: Sega Saturn Core in Development

I think there's a problem with the repo. During the build process, there are some relative paths to seem to leave the project folder. For example:

QyYGD9d.png
QyYGD9d.png (177.04 KiB) Viewed 15536 times
by lupin3rd
Thu Mar 11, 2021 9:39 pm
Forum: Guides & Videos
Topic: The Verge Published an Article on MiSTer
Replies: 62
Views: 26478

Re: The Verge Published an Article on MiSTer

With more demand, wouldn't it make more business sense to ramp up production and keep the price as is or lower it? Yes it would, if there wasn't an extreme shortage of components used to make them. If automakers in the US shut down production lines of cars due to component shortages, you can't just "ramp up production". The world right n...
by lupin3rd
Thu Mar 11, 2021 8:41 pm
Forum: Guides & Videos
Topic: The Verge Published an Article on MiSTer
Replies: 62
Views: 26478

Re: The Verge Published an Article on MiSTer

Slipard wrote: Thu Mar 11, 2021 6:04 pm Too much coverage might damage the availability of the DE10.
And with the silicon shortage we're already facing, expect the DE-10s to go up a lot more as a result due to the potential spike in demand combined with the shortage of components.
by lupin3rd
Wed Mar 10, 2021 9:57 pm
Forum: General Discussions
Topic: 3D LCD shutter glasses support?
Replies: 21
Views: 7611

Re: 3D LCD shutter glasses support?

Wait, what was this thread about again? :lol:
by lupin3rd
Fri Feb 12, 2021 2:12 pm
Forum: NES (Nintendo Entertainment System)
Topic: Super Mario Bros Demo Out of Sync
Replies: 7
Views: 4425

Re: Super Mario Bros Demo Out of Sync

I think we need clarity on what "out of sync" means. For example, does audio not line up with video (e.g. Mario jumps, but sound plays early/late)? Or does out of sync mean that the demo is not starting/stopping at the same place on each run? Please provide a technical explanation of what specifically is out of sync in this instance.
by lupin3rd
Tue Dec 15, 2020 7:07 pm
Forum: Arcade Cores
Topic: CPS 1.5
Replies: 136
Views: 49951

Re: CPS 1.5

Can you access the dip switch settings for the game? Either in the OSD, or via the .mra file? If so, you might be able to change the coin switch settings so that there is only one coin button as opposed to everyone having their own. Or for that matter, can you enable free play via the same methods?
by lupin3rd
Thu Dec 03, 2020 2:10 pm
Forum: Sega Master System / Game Gear
Topic: Game Gear aspect ratio
Replies: 6
Views: 15062

Re: Game Gear aspect ratio

Just spitballing here, but I suspect that the option found its way into the core because the Game Gear and Master System are identical, or at least in enough ways that somebody might not bother to do rework to implement the other one (at least that's how the emulator folks approach these systems). I do realize that FPGA development isn't necessaril...
by lupin3rd
Tue Dec 01, 2020 2:43 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Unable to overwrite file on .d64 disk?
Replies: 1
Views: 1803

Re: Unable to overwrite file on .d64 disk?

Yes, you're doing something wrong. On the C-64, you can't just overwrite a file by using the SAVE command again. See this page for more details. To overwrite, you can use this command (but it comes with caveats, so do your own research into the matter):

SAVE "@0:FILENAME",8

Hope that helps!
by lupin3rd
Fri Nov 20, 2020 2:37 pm
Forum: Other Console Cores
Topic: RDI Halcyon Laserdisc Game System Prototype
Replies: 13
Views: 9102

Re: RDI Halcyon Laserdisc Game System Prototype

For example, in Ben Heck's video, Thayer's Quest had disc rot. I'm curious, did he mention whether or not it was identical to the arcade laserdisc? Of course, there's not a thing FPGA can do to recreate a laserdisc, which is kind of the meat-and-potatoes part here. Well, while that's technically a true statement since the FPGA isn't an analog vide...
by lupin3rd
Tue Nov 10, 2020 2:19 pm
Forum: Input Devices
Topic: About azerty keyboard
Replies: 4
Views: 3103

Re: About azerty keyboard

I would try the suggestion on this page. The question here is referring to Ubuntu, but the distribution on MiSTer is a variant of Ubuntu, so I think this should work for you.
by lupin3rd
Tue Oct 27, 2020 8:22 pm
Forum: NES (Nintendo Entertainment System)
Topic: Homebrew NES port of the arcade version of Donkey Kong
Replies: 14
Views: 12286

Re: Homebrew NES port of the arcade version of Donkey Kong

Thread necromancy! Was support for this ever added? If I'm not mistaken, there were no NROM games that supported battery-backed SRAM. So that means this game runs on a "custom" mapper, even though the concepts are well-known (NROM and Save Support). Emulators have to have mappers defined and emulated in the emulator itself, because ROMs a...
by lupin3rd
Tue Oct 27, 2020 8:03 pm
Forum: Arcade Cores
Topic: Donkey Kong and diagonal controls
Replies: 9
Views: 4553

Re: Donkey Kong and diagonal controls

Uhm, I am not experiencing any sound/music issues with this game. Unfortunately, I agree with mhartman. Donkey Kong has 2 separate audio sections on the PCB. Analog and Digital. The analog sound just doesn't come through correctly. I'm not even sure if it can be fixed. I'm sure it's probably the equivalent of trying to 100% emulate a Commodore SID...
by lupin3rd
Thu Oct 22, 2020 9:21 pm
Forum: Input Devices
Topic: DaemonBite Arcade stick with real coin mech!
Replies: 13
Views: 7217

Re: DaemonBite Arcade stick with real coin mech!

Tacoguy125 wrote: Thu Oct 22, 2020 8:47 pm Are you using the right COM port?
This is quite important, but you would have known if that was incorrect as an error of some kind should have cropped up. Also, did you select the correct Arduino device from the menu before building and transferring the code to the APM?
by lupin3rd
Wed Oct 21, 2020 4:13 pm
Forum: NES (Nintendo Entertainment System)
Topic: Colors just seem off for NES Ivan Stewarts Offroad
Replies: 1
Views: 2607

Re: Colors just seem off for NES Ivan Stewarts Offroad

Well, that depends. Several questions are in order. What video output are you using on MiSTer? RGB, HDMI? If analog video, which I/O board? What are you basing your color comparison on? When and where did you play the game first? On a real NES on an old CRT or an emulator? The answer to those questions ultimately dictates your own answer. The unfor...
by lupin3rd
Wed Sep 30, 2020 6:08 pm
Forum: Display Devices
Topic: Left Side of Core Image Gets Cut Off
Replies: 22
Views: 19049

Re: Left side of core image get cut off

...Is there a way to slide the image horizontally so it doesnt get cut off? So here's the rub with CRTs. The game developers and console manufacturers actually banked on part of your screen being cut off. If you think about the opposite problem (underscan), then you realize the alternative is battling black bars. So most game developers would inte...
by lupin3rd
Wed Sep 30, 2020 1:00 pm
Forum: Hardware Setups
Topic: MiSTer Doesn't Recognize SD Card I Want to Use
Replies: 5
Views: 5052

Re: MiSTer Doesn't Recognize SD Card I Want to Use

Did you follow the directions here when setting up the new card? From your description, it sounds like you're trying to manually choose the file system type, etc., which will not work without lots of file system hackery as there are important areas of the SD card that are not copied in a file copy from one card to another. The instructions at that ...
by lupin3rd
Tue Sep 29, 2020 6:17 pm
Forum: PC 486SX (ao486)
Topic: MiSTer ao486 developers
Replies: 18
Views: 8220

Re: MiSTer ao486 developers

I don't think Sorgelig was entertaining new requests for features, just that some room has been freed up for future endeavors. You've asked for things that have been asked for many, many times -- and some of them won't ever happen on MiSTer as it exists today, due to lack of resources available on the FPGA itself.
by lupin3rd
Thu Sep 24, 2020 2:36 pm
Forum: Input Devices
Topic: Special/Interesting controllers for MiSTer
Replies: 23
Views: 13773

Re: Special/Interesting controllers for MiSTer

A note i left to myself after reading on the old forum was to use an ItsyBitsy board by Adafruit, as it has the correct 3.3v on it. Can you elaborate on what you meant specifically by "it has the correct 3.3v on it" ? I have some spare Arduino nano boards lying about, and I was preparing to build the JogCon interface per Sorgelig's proje...
by lupin3rd
Tue Sep 01, 2020 3:38 pm
Forum: Display Devices
Topic: Screen Mirroring
Replies: 8
Views: 4667

Re: Screen Mirroring

Yeah, I have some Point Blank arcade boards lying around. Been trying to find a cabinet for them! If we lived close, I'd be willing to trade you another cabinet for it.
by lupin3rd
Tue Sep 01, 2020 3:27 pm
Forum: Input Devices
Topic: 8BitDo Arcade Stick
Replies: 15
Views: 9996

Re: 8BitDo Arcade Stick

According to an answer provided by 8bitdo on the Amazon Product Page , it is compatible with Raspberry Pi, despite their compatibility claims of only working with the Nintendo Switch and Windows PCs. So I would think it should be showing up as an HID device. Also claims 2.4G, bluetooth, and USB-C connectivity as options out of the box. I like that ...
by lupin3rd
Mon Aug 31, 2020 3:10 pm
Forum: Display Devices
Topic: Screen Mirroring
Replies: 8
Views: 4667

Re: Screen Mirroring

It can be done super easily with a 3-4 minute hack of the yoke wires on the CRT tube. You just need to identify which axes need to be mirrored, and then snip and flip the wires for those yokes on the monitor itself. If you didn't want the permanent change, you could always try to wire up a switch to control flipping. Some monitors from that era hav...
by lupin3rd
Mon Aug 31, 2020 2:57 pm
Forum: Input Devices
Topic: Original XBOX Arcade Joystick - Not detected?
Replies: 9
Views: 4985

Re: Original XBOX Arcade Joystick - Not detected?

I think the kernel has to be compiled with a special option to enable native support for that controller. The Microsoft controllers for consoles have been notoriously proprietary, although there have always been convenient drivers available to enable them to work in Windows. Can anyone confirm that the kernel currently compiled for MiSTer definitel...
by lupin3rd
Sun Aug 30, 2020 2:11 pm
Forum: Arcade Cores
Topic: Time Pilot '84 for MiSTer
Replies: 33
Views: 15843

Re: Time Pilot '84 for MiSTer

I'll look into it and report back what I can find. I may take my EPROM burner to the arcade and dump the ROMs to see if mame identifies them. Are you using the ROM set names that mame uses? If so, that will help me determine if I have access to what you need.
by lupin3rd
Fri Aug 28, 2020 8:22 pm
Forum: Arcade Cores
Topic: Time Pilot '84 for MiSTer
Replies: 33
Views: 15843

Re: Time Pilot '84 for MiSTer

...That said, I do still need to get my hands on a Time Pilot '84 PCB running Set 3 as this version has a completely different memory map to Set 1 and Set 2 on the primary CPU and I want to make a 1:1 model of this. Is there a simple visual way to identify a Time Pilot '84 Revision 3 board? I know where a working TP84 board is, but since it's in a...
by lupin3rd
Tue Aug 25, 2020 3:57 pm
Forum: General Discussions
Topic: Can Smaller Cyclone V 5CSEBA2/4 fit the MiSTer Design?
Replies: 5
Views: 3463

Re: Can Smaller Cyclone V 5CSEBA2/4 fit the MiSTer Design?

Please tell me where I can obtain one for $99? I need a 2nd one, so if they're $99 somewhere, I need to jump on that!
by lupin3rd
Mon Aug 17, 2020 7:32 pm
Forum: Hardware Setups
Topic: How can I use an arcade cabinet button to turn on MiSTer? (momentary to latching switch relay?)
Replies: 3
Views: 2544

Re: How can I use an arcade cabinet button to turn on MiSTer? (momentary to latching switch relay?)

I'm probably saying what others may already be thinking -- but why would you just not purchase a switch that stays ON when pressed, and OFF when pressed again? It feels really overly-engineered to go after the approach you've outlined above, unless you're doing some really specific aesthetic thing, or requiring the button to be usable for more than...
by lupin3rd
Fri Jul 31, 2020 7:33 pm
Forum: Sega Master System / Game Gear
Topic: Phaser Light Gun
Replies: 13
Views: 16582

Re: Phaser Light Gun

I think the horizontal refresh rate may be the issue. If you're using a 31KHz VGA/SVGA monitor, that may be the issue entirely. I wouldn't expect the lightgun to work with anything that isn't 15KHz direct video, without additional ROM hackery/electronics to compensate for it.
by lupin3rd
Fri Jul 31, 2020 6:58 pm
Forum: Linux
Topic: Faster USB keyboard and mouse polling
Replies: 4
Views: 4169

Re: Faster USB keyboard and mouse polling

Well, this is another case where trying to improve on the original design of the hardware could potentially be counterproductive. For example, without additional code, increasing the polling interval on the keyboard would likely result in additional keystrokes being pressed -- i.e. Trying to type: cd C:\DOS Could inadvertently turn into: cccddd CCC...
by lupin3rd
Thu Jul 23, 2020 1:22 pm
Forum: Display Devices
Topic: Vga to component Issue.
Replies: 7
Views: 4984

Re: Vga to component Issue.

Have you tried the sync on green switch in the other position? I'm not sure if component uses SoG as a part of the spec or not, but since component doesn't have its own sync line, that sounds right that it is ON. When working with direct video through HDMI into an HDMI->VGA converter, I ran into green issues, but in my case, I think the issues were...