Search found 232 matches

by Waifu4Life
Wed Mar 20, 2024 5:29 am
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 5907

Re: N64 Core Development Ends

FPGAzumSpass wrote: Tue Mar 19, 2024 2:11 pm

Completly different story.
Mazamars has a dedicated DDR3 that is not shared with other components. With hardware like this, we would have zero issues.

Aren't you supposed to be resting? Off to bed mister!!

by Waifu4Life
Wed Mar 13, 2024 9:28 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 5907

Re: N64 Core Development Ends

The way I see it, this MiSTer core has better compatibility and hardware accuracy than most N64 software emulators, so it's still a win in my book. Most non-working games have PS1 or Dreamcast alternatives anyway. That being said, could the issues with the handful of games that crash be resolved with ROM patches?

by Waifu4Life
Mon Jan 29, 2024 5:55 pm
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Re: Anyone got the Transfer Pak to work with PKMN Stadium?

ok looks like a bug in the python its ignoring lines that begin with # but there are a lot of lines beginning with ; Looks like someone changed the comment character so replace line 33 in convert_n64_savedata.py with this if not line.startswith(";") and not line.isspace(): This changes the comment character looked for and in my extremely...
by Waifu4Life
Mon Jan 29, 2024 3:14 am
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Re: Anyone got the Transfer Pak to work with PKMN Stadium?

Crash is on this line romName = line.split('#')[1].strip() which is getting a romname by splitting the inout line on the # character and then trying to find the 2nd entry of the split. So that suggets the file its parsing is incorrectly formatted. Its parsing the N64Database.txt at this point So my guess is you have an incorrectly formatted N64Dat...
by Waifu4Life
Fri Jan 26, 2024 1:37 am
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Re: Anyone got the Transfer Pak to work with PKMN Stadium?

I guess the formatting of the ID just seemed weird to me. It looked like a placeholder rather than a valid code. I might try it without the underscores anyway. Well looking at the N64-database.txt file, each game has a unique ID made up by 3 characters or higher followed by a couple of underscores (removing them still gives me the error BTW). Wish...
by Waifu4Life
Thu Jan 25, 2024 12:49 am
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Re: Anyone got the Transfer Pak to work with PKMN Stadium?

PistolsAtDawn wrote: Wed Jan 24, 2024 10:36 pm

Is that the right CartID?

ID:NPO___ flash128k|tpak # Pokémon Stadium

by Waifu4Life
Wed Jan 24, 2024 5:52 pm
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Re: Anyone got the Transfer Pak to work with PKMN Stadium?

https://github.com/mysterypaint/MiSTer-N64-Save-Utility I have updated the tool to support CPaks/TPaks! Please read the instructions very carefully, because usage is significantly different (but hopefully equally as simple to use) since the last update. As a potentially-temporary solution, please convert any DexDrive saves to .mpk using this onlin...
by Waifu4Life
Fri Jan 05, 2024 10:01 pm
Forum: Other Console Cores
Topic: Neo Geo Pocket
Replies: 14
Views: 3564

Re: Neo Geo Pocket

Man, this system must be the hardest ever considering the time it's taking. I mean we got a PS1 and N64 core since it's announcement. If you give it to Robert Peip, he will do it in 2 months tops Both of you shouldn't act so entitled and toxic. Don't see what's entitled or toxic about our posts. How about you get-off your high horse instead?
by Waifu4Life
Tue Dec 19, 2023 8:32 pm
Forum: Other Console Cores
Topic: Neo Geo Pocket
Replies: 14
Views: 3564

Re: Neo Geo Pocket

FPGA64 wrote: Mon Dec 18, 2023 2:23 pm

Jotego abandoned his first attempt at the CPU and is now doing it another way

I see.

by Waifu4Life
Mon Dec 18, 2023 2:16 pm
Forum: Other Console Cores
Topic: Neo Geo Pocket
Replies: 14
Views: 3564

Neo Geo Pocket

Man, this system must be the hardest ever considering the time it's taking. I mean we got a PS1 and N64 core since it's announcement.

by Waifu4Life
Sat Nov 11, 2023 6:59 pm
Forum: Nintendo 64 (N64)
Topic: Would a retrofighters wireless controller work with the N64 Snac adatper?
Replies: 4
Views: 4236

Re: Would a retrofighters wireless controller work with the N64 Snac adatper?

insanityprawnboy wrote: Mon Oct 30, 2023 2:00 am
Waifu4Life wrote: Sun Oct 29, 2023 11:52 pm

Doesn't this come with a USB receiver?

No, it doesn't. The BladeGC and the Battler GC does, but not the Brawler64.

Brawler 64 is not that great anyway:

Get the Tribute 64 or wait for 8BitDo's wireless controller.

by Waifu4Life
Tue Nov 07, 2023 7:09 am
Forum: Sega Saturn
Topic: Why do I need to manually boot the BIOS file every time before stating a game?
Replies: 4
Views: 7902

Re: Why do I need to manually boot the BIOS file every time before stating a game?

zakk4223 wrote: Tue Nov 07, 2023 6:23 am

Name it 'boot.rom' in your /media/fat/games/saturn directory

Oh I see, mine was named boot.bin, I think this was the required name before.
Well, it's working fine now, cheers!

by Waifu4Life
Tue Nov 07, 2023 6:11 am
Forum: Sega Saturn
Topic: Why do I need to manually boot the BIOS file every time before stating a game?
Replies: 4
Views: 7902

Re: Why do I need to manually boot the BIOS file every time before stating a game?

Retro-Nerd wrote: Mon Nov 06, 2023 9:51 pm

You don't. I was only necessary in older test versions.

I'm using the latest version 😥

by Waifu4Life
Mon Nov 06, 2023 9:04 pm
Forum: Sega Saturn
Topic: Why do I need to manually boot the BIOS file every time before stating a game?
Replies: 4
Views: 7902

Why do I need to manually boot the BIOS file every time before stating a game?

Why do I need to manually boot the BIOS file every time before stating a game?

by Waifu4Life
Sun Nov 05, 2023 12:11 am
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Re: Anyone got the Transfer Pak to work with PKMN Stadium?

@Phoenix
😵 yeah, I think I'll wait for someone to make a program for this.

by Waifu4Life
Sun Oct 29, 2023 3:02 pm
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Re: Anyone got the Transfer Pak to work with PKMN Stadium?

It cannot use the gb core save file, it uses it's own format currently. This may change in the future. Format of the n64 save(assuming Pokemon Stadium): first 128kbyte are flash save of pokemon stadium, next 32kbyte are big-endian swapped gb save, next 96kbyte are unused And yes, i completed the GB game(german Red) inside Pokemon Stadium and also ...
by Waifu4Life
Sun Oct 29, 2023 6:52 am
Forum: Nintendo 64 (N64)
Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
Replies: 21
Views: 10060

Anyone got the Transfer Pak to work with PKMN Stadium?

It sees the game, but it says it doesn't see the save data. I copied the save file into the N64 save folder, but same results.

by Waifu4Life
Fri Oct 13, 2023 3:43 pm
Forum: Other Console Cores
Topic: Virtual Boy
Replies: 30
Views: 23619

Re: Virtual Boy

thread-necromancy.png
thread-necromancy.png (244.78 KiB) Viewed 2800 times

Once the N64 is out of BETA, the Virtual Boy will be the final Nintendo system left for us to say we have all of them from Game&Watch to GBA.

by Waifu4Life
Tue Oct 10, 2023 2:30 pm
Forum: Sega Saturn
Topic: Well I was going to post that the Saturn has its own section on the MiSTer Github...
Replies: 1
Views: 3025

Well I was going to post that the Saturn has its own section on the MiSTer Github...

Well I was going to post that the Saturn has its own section on the MiSTer Github, but I guess having its own sub-forum it telling enough :lol:

https://github.com/MiSTer-devel/Saturn_MiSTer

by Waifu4Life
Wed Sep 13, 2023 8:43 pm
Forum: Nintendo 64 (N64)
Topic: Do I Need the N64-database.txt File and if So, Where Do I Put It?
Replies: 4
Views: 4983

Do I Need the N64-database.txt File and if So, Where Do I Put It?

Do I need the N64-database.txt file and if so, where do I put it?

by Waifu4Life
Mon Aug 28, 2023 2:27 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 508
Views: 682676

Re: N64 Core

capitaineflam25 wrote: Mon Aug 28, 2023 2:07 pm

Waifu4Life and i weren't complaining, it was just an observation. (So other CRT owners know there is nothing wrong with their setup, it's just a temporary regression)

Exactly, not really sure why these people are jumping the gun to white knight, but they should learn the difference between someone asking a question and making a demand.

by Waifu4Life
Mon Aug 28, 2023 4:47 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 508
Views: 682676

Re: N64 Core

Anybody else is getting a squashed-down MiSTer menu in the N64 core when using a consumer based CRT (YPbPr)?

by Waifu4Life
Mon Aug 28, 2023 4:46 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 419667

Re: Sega Saturn Core in Development

Anybody else is getting the screen pushed to the left in the Saturn core when using a consumer based CRT (YPbPr)?

by Waifu4Life
Mon Aug 28, 2023 4:44 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 508
Views: 682676

Re: N64 Core

Djiem wrote: Sun Aug 27, 2023 9:15 pm

Out of curiosity, does it work wired too?

USB is for charging only. Mind you, you can charge during gameplay.

by Waifu4Life
Mon Aug 28, 2023 12:56 am
Forum: Input Devices
Topic: Problem with NFC
Replies: 4
Views: 2025

Problem with NFC

I am unable to get an NFC tag to work on the MiSTer, I see the script running on my LDC TV, but on my CRT, it says it can't find the RBF file. I can understand that last part because when looking at what I wrote on the tag: /media/fat/games/SNES/Super Mario All-Stars + Super Mario World Redux.sfc How would the script know where my Super Famicom cor...
by Waifu4Life
Sun Aug 27, 2023 1:45 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 508
Views: 682676

Re: N64 Core

I use these, they're called Tribute 64 Wireless controllers: 20230826-213705.jpg They have: -2.4GHz wireless -Built-in rumble -Rechargeable battery with USB Type-C charge -USB Dongle (PC, MiSTer, Switch, etc..) -N64 Dongle with Controller Pak (memory card) slot and a switch to choose rumble on the controller or Controller Pak in the dongle Here's a...
by Waifu4Life
Mon Aug 14, 2023 7:07 pm
Forum: Nintendo 64 (N64)
Topic: Well Nobody Saw This Coming! Nintendo 64 Core Announced
Replies: 79
Views: 26676

Re: Well Nobody Saw This Coming! Nintendo 64 Core Announced

I just hope that all those who wrote nasty condescending posts about how "it can never be done, stop asking" maybe take a step back and use a bit of measured optimism going forwards. So excited about the progress, hope he can take it all the way! Looks promising. I remember when people use to say that SNES SA-1, GBA or optical consoles w...
by Waifu4Life
Fri Aug 11, 2023 1:09 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 419667

Re: Sega Saturn Core in Development

Enter the Saturn Menu go to Settings. Clear your memory there (No entry, but also no free space available) and after deleting it shows 400 something blocks free. Savegames worked for me afterwards. (Tested with Bulkslash (eng. patched) which complained while booting until I cleared the Saturn Memory.) Yeah, this sort of works, but when I turn off ...
by Waifu4Life
Fri Aug 11, 2023 2:17 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 419667

Re: Sega Saturn Core in Development

Enter the Saturn Menu go to Settings. Clear your memory there (No entry, but also no free space available) and after deleting it shows 400 something blocks free. Savegames worked for me afterwards. (Tested with Bulkslash (eng. patched) which complained while booting until I cleared the Saturn Memory.) Yeah, this sort of works, but when I turn off ...