Search found 15 matches

by H3ML5XLAXBKU
Mon Oct 30, 2023 10:44 am
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29743

Re: Nintendo 64 Input Situation

I figured out N64 SNAC support and got it working. The data pin (middle pin on N64 controller) goes to D- (white wire if you cut a USB cable and use USB-A) of the User IO (USB 3 looking port) on the Mister IO board. I used an LD33V (voltage regulator) that I had to get 3.3V power (from 5V on the user IO). Works perfectly with my original N64 contr...
by H3ML5XLAXBKU
Sun Jun 05, 2022 12:01 am
Forum: Display Devices
Topic: The Result of My Search for a Great MiSTer Display
Replies: 186
Views: 97553

Re: The Result of My Search for a Great MiSTer Display

Hey all, recently picked up the ProArt and it's great. But it seems to have issues with the PSX core. Do any of you find it losing sync alot? Any suggestions to reduce that? The PSX can change resolutions to suit the needs of the programmer. A popular example is Dino Crisis where it uses a higher resolution for a sharper menu but then drops down t...
by H3ML5XLAXBKU
Sat Jun 04, 2022 11:59 pm
Forum: Display Devices
Topic: The Result of My Search for a Great MiSTer Display
Replies: 186
Views: 97553

Re: The Result of My Search for a Great MiSTer Display

@aperfectcirclefan I'm particularly interested in knowing how it handles scaling of non-native resolutions like 720p and 1080p upscaled to 1200 (even more specifically with fake scanlines a la Retroarch scalers, the SNES mini and the like, where I expect distortion to be at its worst). From all accounts unscaled native resolutions look fantastic -...
by H3ML5XLAXBKU
Sun May 15, 2022 8:09 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Make Mega CD BIOS "Name Based" Rather Than "Location Based"?
Replies: 10
Views: 5608

Re: Make Mega CD BIOS "Name Based" Rather Than "Location Based"?

I'd long been wondering if we could maybe see a change in the naming of regional BIOS files for this core? All BIOS files currently have to share the same name ( cd_bios.rom ) so when the Update All script does its job it automatically creates Europe, Japan and USA folders with the relevant regional cd_bios.rom inside each of those folders. As som...
by H3ML5XLAXBKU
Mon May 02, 2022 6:30 am
Forum: Sellers
Topic: UltimateMiSTer.com
Replies: 421
Views: 353878

Re: UltimateMiSTer.com

Just wanted to say thanks.
I ordered a case with usb hub and a digital IO board. It all arrived safely today and everything works great.
by H3ML5XLAXBKU
Mon Feb 14, 2022 2:15 am
Forum: General Discussions
Topic: Analog Board Design Decisions
Replies: 18
Views: 3079

Re: Analog Board Design Decisions

retro gamers are conformists and don't like HD solutions and they really want 100% hardware preservation, that's the whole point. That seems like bold assumption. Personally, as a "retro gamer", I prefer HD solutions and am thankful that MiSTer project has HDMI out of the box and that the team are doing so much to make the experience HD ...
by H3ML5XLAXBKU
Tue Jan 25, 2022 12:06 am
Forum: Sony PlayStation (PSX)
Topic: PSX Error Message E2
Replies: 13
Views: 22501

Re: PSX Error Message E2

OK, I figured out what was wrong, it was the file name. I understood that /media/fat/ was implicit, and was just using it to be consistent with other posts. I decided I would run tree in the command line to display the files in the directory and noticed something unexpected with the output. . ├── BIOS │   ├── PSX │   │   └── boot.rom.BIN As I menti...
by H3ML5XLAXBKU
Mon Jan 24, 2022 12:13 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Error Message E2
Replies: 13
Views: 22501

Re: PSX Error Message E2

pgimeno wrote: Mon Jan 24, 2022 10:40 am
H3ML5XLAXBKU wrote: Mon Jan 24, 2022 7:16 am I have a boom.rom from a scph1001.bin bios file
Is that really the name you've used? It should be boot.rom
Good catch. I actually used boot.rom as the file name and just mistyped it in my post. I should have read my post a little better before posting it.
by H3ML5XLAXBKU
Mon Jan 24, 2022 7:16 am
Forum: Sony PlayStation (PSX)
Topic: PSX Error Message E2
Replies: 13
Views: 22501

Re: PSX Error Message E2

Adding in that I too have the E2 error, and I haven't been able to resolve it after spending the afternoon looking into it. I downloaded the PSX_unstable_20220123_adb1.rdf and I am using the latest version of MiSTer main(v220108, OS v211112), as I believe that the PSX fixes from the unstable branch have been merged in after looking at the commit hi...
by H3ML5XLAXBKU
Fri Jan 07, 2022 7:00 am
Forum: Display Devices
Topic: Scanline filters not working after latest update
Replies: 36
Views: 22516

Re: Scanline filters not working after latest update

I get things moving forward, but it just really sucks to update and then find things that used to work fine suddenly no longer work. There's, like, zero consideration for the user experience of using the MiSTer. This shouldn't have rolled out until all the other parts were ready. Can I ask you an honest question? Is there a need for you to update ...
by H3ML5XLAXBKU
Fri Jan 07, 2022 12:53 am
Forum: Display Devices
Topic: Scanline filters not working after latest update
Replies: 36
Views: 22516

Re: Scanline filters not working after latest update

They are not compatible. ghogan42 or someone else will have to create new composite blend filters from scratch. https://github.com/MiSTer-devel/Filters_MiSTer/pull/32 They're not called "composite blend" filters. But they're there, inside the interpolation folders. Try them. I get that people don't have much time, will, or inclination to...
by H3ML5XLAXBKU
Tue Jul 21, 2020 10:01 am
Forum: General Discussions
Topic: Cheat engine code format
Replies: 3
Views: 3886

Re: Cheat engine code format

Thanks for explanation and link.

Still looking into this, but have been pretty distracted with work.
by H3ML5XLAXBKU
Sun Jul 12, 2020 4:22 am
Forum: General Discussions
Topic: Cheat engine code format
Replies: 3
Views: 3886

Re: Cheat engine code format

So when I made the above post I didn't realise how easy it was to download cheat packs from gamehacking.org However, until I found that out I had started going down a rabbit hole thinking about how to make my own cheat packs using a ruby script. I know I don't need to do this anymore, but I'm kind of interested in following through. Currently, my s...
by H3ML5XLAXBKU
Sun Jul 12, 2020 2:29 am
Forum: General Discussions
Topic: List of Core Requiring BIOS Files
Replies: 18
Views: 13361

Re: List of Core Requiring BIOS Files

I had a crack at refactoring your code. Now it is pretty straight forward to add another bios check # To run this script first plug the MiSTer_Data SD card into your Mac. # Copy this file to the root folder on the MiSTer_Data SD card # Type in Terminal: # "cd /Volumes/MiSTer_Data" # Then type: # "python3 mister-missing-bios-check-3.p...
by H3ML5XLAXBKU
Sun Jul 05, 2020 11:42 am
Forum: General Discussions
Topic: Cheat engine code format
Replies: 3
Views: 3886

Cheat engine code format

I have a question about converting cheats codes from raw format to the format used by Cheat Engine . I followed the link to Gamehacking.org, but couldn't find codes for the games I'm interested in provided in the MiSTer format. I'm keen to convert some codes myself, but found the explanation provided on the Github page pretty brief. Could anyone kn...