That would be really great.
Search found 96 matches
- Thu Jul 16, 2020 3:35 am
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146095
- Wed Jul 15, 2020 8:22 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146095
Re: Preserving Arcade Core High Scores
It would be nice to implement sone of the hardware based high score save kits out there (I.e., highscoresaves.com)
- Sat Jul 11, 2020 3:33 pm
- Forum: Arcade Cores
- Topic: Default coin button?
- Replies: 5
- Views: 5029
Re: Default coin button?
BTW, this new setup really is not good for arcade use. We need to be able to bypass it somehow in the ini.
- Sat Jul 04, 2020 10:54 pm
- Forum: Arcade Cores
- Topic: Bezels for Arcade Cores
- Replies: 50
- Views: 26235
Re: Bezels for Arcade Cores
I agree with the post above, if you run HDMI you’d probably be ok. I run mine into an arcade cabinet at native resolutions, so bezels would require additional overhead and converted resolutions.
- Sat Jul 04, 2020 4:13 pm
- Forum: Arcade Cores
- Topic: Bezels for Arcade Cores
- Replies: 50
- Views: 26235
Re: Bezels for Arcade Cores
I don’t think you’ll see this for FPGA because the FPGA goal is to keep the lag down and to be true to the original hardware. Having bezels likely would be counter to both of these goals. That being said...who knows?
- Fri Jul 03, 2020 5:33 pm
- Forum: Input Devices
- Topic: Question about input assign controller (Press A requirement).
- Replies: 0
- Views: 1578
Question about input assign controller (Press A requirement).
With the new setup for controllers: - input: Better way to keep controller assigned to specific player while connecting/disconnecting of input devices. - input: support skips in keyboard definition (for pseudo-keyboard devices) (User button on I/O board to skip). - input: assign controller to a player only by pressing button "A" (to reduc...