Search found 96 matches

by mhartman
Thu Jul 16, 2020 3:35 am
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 146095

Re: Preserving Arcade Core High Scores

alanswx wrote: Wed Jul 15, 2020 11:25 pm We can add high scores using the mame hiscore database. Maybe I will take a pass at it soon.
That would be really great.
by mhartman
Wed Jul 15, 2020 8:22 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 146095

Re: Preserving Arcade Core High Scores

It would be nice to implement sone of the hardware based high score save kits out there (I.e., highscoresaves.com)
by mhartman
Sat Jul 11, 2020 3:33 pm
Forum: Arcade Cores
Topic: Default coin button?
Replies: 5
Views: 5029

Re: Default coin button?

BTW, this new setup really is not good for arcade use. We need to be able to bypass it somehow in the ini.
by mhartman
Sat Jul 04, 2020 10:54 pm
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26235

Re: Bezels for Arcade Cores

I agree with the post above, if you run HDMI you’d probably be ok. I run mine into an arcade cabinet at native resolutions, so bezels would require additional overhead and converted resolutions.
by mhartman
Sat Jul 04, 2020 4:13 pm
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26235

Re: Bezels for Arcade Cores

I don’t think you’ll see this for FPGA because the FPGA goal is to keep the lag down and to be true to the original hardware. Having bezels likely would be counter to both of these goals. That being said...who knows?
by mhartman
Fri Jul 03, 2020 5:33 pm
Forum: Input Devices
Topic: Question about input assign controller (Press A requirement).
Replies: 0
Views: 1578

Question about input assign controller (Press A requirement).

With the new setup for controllers: - input: Better way to keep controller assigned to specific player while connecting/disconnecting of input devices. - input: support skips in keyboard definition (for pseudo-keyboard devices) (User button on I/O board to skip). - input: assign controller to a player only by pressing button "A" (to reduc...