Search found 19 matches

by netbeui
Wed Nov 18, 2020 5:41 am
Forum: Arcade Cores
Topic: Centipede Core
Replies: 6
Views: 1077

Re: Centipede Core

Chris23235 wrote: Tue Nov 17, 2020 1:34 pm It would be great to see the mouse support for spinner games also for trackball games. These cheap chinese trackballs that are connected as a PS/2 mouse work really well in trackball games on Mame.
Can you paste a link to one of those trackballs?
by netbeui
Sat Oct 31, 2020 3:52 am
Forum: Input Devices
Topic: Is fast polling "harmful" to MiSTer?
Replies: 2
Views: 529

Is fast polling "harmful" to MiSTer?

Just wondering if fast polling wears down MiSTer or causes any other harm since it's off by default.
by netbeui
Fri Oct 23, 2020 2:49 pm
Forum: Input Devices
Topic: Joystick mapping reversed
Replies: 2
Views: 265

Re: Joystick mapping reversed

While not addressing your overall question I would recommend reprogramming the arduino. I had a similar issue as your step #5 and had to change the debounce settings as described: CODE: SELECT ALL #define DEBOUNCE 1 // 1=Diddly-squat-Delay-Debouncing™ activated, 0=Debounce deactivated See the threa...
by netbeui
Tue Oct 20, 2020 3:40 pm
Forum: Input Devices
Topic: Joystick mapping reversed
Replies: 2
Views: 265

Joystick mapping reversed

I have an old HotRod arcade joystick that works great with my MiSTer but I was having trouble getting all buttons to work in any Street Fighter games. So I decided to rewire one set of the controls in the stick to a DaemonBite arcade encoder , I now have 2 USB cables coming out of it and it's now re...
by netbeui
Mon Oct 19, 2020 9:53 pm
Forum: Arcade Cores
Topic: Custom Arcade Lists
Replies: 9
Views: 977

Re: Custom Arcade Lists

Yup that’s what I figured too. And I don’t mind manually adding links in the future. Thanks for the confirmation!
by netbeui
Mon Oct 19, 2020 7:15 pm
Forum: Arcade Cores
Topic: Custom Arcade Lists
Replies: 9
Views: 977

Re: Custom Arcade Lists

ln -s source dest Thanks for all your help. I created symbolic links and I have my own vertical and horizontal folders populated and working now :D One last question; since my folders simply contain links to the actual MRAs, if/when one of the games gets updated there won't be any need to change an...
by netbeui
Sun Oct 18, 2020 8:45 pm
Forum: Arcade Cores
Topic: Custom Arcade Lists
Replies: 9
Views: 977

Re: Custom arcade lists

alanswx wrote: Sun Oct 18, 2020 7:40 pm Just copy the mra in or create a link.
Thanks alanswx. Sorry didn’t see your first reply til now. How do you create a link to an MRA? I prefer to go that route vs copying so I don’t have duplicate MRAs all over my SD card. Thanks again for your help, much appreciated!
by netbeui
Sun Oct 18, 2020 12:20 am
Forum: Arcade Cores
Topic: Custom Arcade Lists
Replies: 9
Views: 977

Re: Custom arcade lists

After I create the sub folders using an underscore how do I put the game names in those folders? Is it simply copying MRA files into the folders or some other method?
by netbeui
Sat Oct 17, 2020 10:36 pm
Forum: Arcade Cores
Topic: Custom Arcade Lists
Replies: 9
Views: 977

Custom Arcade Lists

I’d like to create 2 sub folders for the arcade games in MiSTer; 1 for vertical games and 1 for horizontal games. I don’t mind doing this manually, I’m just not sure how to do it. If someone can point me in the right direction I’d really appreciate it! :)
by netbeui
Tue Oct 13, 2020 12:39 am
Forum: Input Devices
Topic: Griffin Powermate USB "dial" not recognized
Replies: 2
Views: 335

Re: Griffin Powermate USB "dial" not recognized

Lightwave wrote: Tue Oct 13, 2020 12:36 am These devices need drivers unfortunately.
Darn.. ok thanks for letting me know. It's too bad cause the rotary dial on it is quite smooth and feels really good.
by netbeui
Mon Oct 12, 2020 11:52 pm
Forum: Input Devices
Topic: Griffin Powermate USB "dial" not recognized
Replies: 2
Views: 335

Griffin Powermate USB "dial" not recognized

When I use my MiSTer with my Griffin Powermate plugged into one of the USB ports it's not recognized. Usually the lower ring lights up blue but it doesn't light up when connected to the MiSTer. Any idea what I need to do to get this working? I'd like to use it with spinner games if possible. https:/...
by netbeui
Sun Oct 11, 2020 3:40 am
Forum: Input Devices
Topic: DIY DaemonBite Sega adapter issue
Replies: 2
Views: 416

Re: DIY DaemonBite Sega adapter issue

Turned out to be a wiring issue. Thanks for the tip!
by netbeui
Sat Oct 10, 2020 2:51 am
Forum: Input Devices
Topic: DIY DaemonBite Sega adapter issue
Replies: 2
Views: 416

DIY DaemonBite Sega adapter issue

Hi there, I’m trying to build a DaemonBite USB Sega adapter using the diagram and instructions at https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB/tree/master/SegaControllerUSB and for some reason it’s not fully working. After soldering and then updating the Arduino using the IDE and co...
by netbeui
Sun Sep 27, 2020 4:18 pm
Forum: Input Devices
Topic: Anyone using an X-Arcade?
Replies: 9
Views: 1164

Re: Anyone using an X-Arcade?

I have an older HotRod Joystick that is over 20 years old... I modded it a while back with a IPAC2 (it shows up as USB keyboard), there are probably better options to rewire it by now. Still, it works great with my MiSTer. For 1 player, my favorite is the Hori Real Arcade Pro VLX. The encoder board...
by netbeui
Wed Sep 16, 2020 4:41 pm
Forum: Linux
Topic: Organize MiSTer's _Arcade directory based on MRA Metadata with symlinks
Replies: 10
Views: 2160

Re: Organize MiSTer's _Arcade directory based on MRA Metadata with symlinks

It would be great if we had 2 additional folders under Organized; one for Vertical orientation games and one for Horizontal orientation games. If that can't be added to this script can I manually do this myself by creating a Vertical and Horizontal folder myself and manually copying mra files into t...
by netbeui
Tue Sep 15, 2020 4:36 pm
Forum: Official Addon Boards
Topic: IO Board VGA 5v Jumper
Replies: 2
Views: 518

IO Board VGA 5v Jumper

Hi just wondering if there's any harm in leaving the 5v jumper on the IO board for the VGA port, it's required for Antonio's SVIDEO/Composite device but I want to make sure it won't be a problem to leave that jumper in place even when I use the VGA port for Component video (YPbPr).
by netbeui
Mon Aug 31, 2020 7:06 pm
Forum: General Discussions
Topic: Default scanlines on for all cores
Replies: 8
Views: 1128

Re: Default scanlines on for all cores

Looks like MiSTer isn't saving my settings. For example I launch Donkey Kong, press the menu button, switch scanlines to CRT 50% then launch the Dig Dug core, press the menu button, switch scanlines to 50%, when I go back to Donkey Kong the scanlines are gone and it's back to the default no scanlin...
by netbeui
Mon Aug 31, 2020 2:44 pm
Forum: General Discussions
Topic: Default scanlines on for all cores
Replies: 8
Views: 1128

Re: Default scanlines on for all cores

They should save your selection after the first time, so you shouldn't have to turn them on each time. Also, different cores look better with different scanline types, so you'll always get the best result if you adjust them individually the first time. Cheers, Looks like MiSTer isn't saving my sett...
by netbeui
Sun Aug 30, 2020 6:20 pm
Forum: General Discussions
Topic: Default scanlines on for all cores
Replies: 8
Views: 1128

Default scanlines on for all cores

Hi I searched the wiki and forums but can’t find a solution for this. Is there a way to enable scanlines for all cores that support them? Every time I boot an arcade core or console core, etc I’m going into the menu and turning them on, just wondering if there’s a way to have them enabled by default...