that could be a subnet problem looking from your description, can you ping the pc you're trying to connect to or can you ping the mister from your pc?
Search found 336 matches
- Fri Aug 23, 2024 1:30 pm
- Forum: Linux
- Topic: Can't SSH, FTP, ping MiSTer
- Replies: 3
- Views: 948
- Wed Aug 14, 2024 5:54 pm
- Forum: General Discussions
- Topic: NAS vs SD vs HDD Speed
- Replies: 21
- Views: 3675
Re: NAS vs SD vs HDD Speed
also using a single usb => s-ata adapter with a 1TB SSD, works fine for me.
- Sat Jul 27, 2024 2:39 pm
- Forum: Sony PlayStation (PSX)
- Topic: Ghost in the Shell
- Replies: 12
- Views: 4089
Re: Ghost in the Shell
i forgot to mention that i run games of an external ssd, only the cores are on my sd card.
hope you can get things sorted soon.
- Sat Jul 27, 2024 2:00 pm
- Forum: Sony PlayStation (PSX)
- Topic: Ghost in the Shell
- Replies: 12
- Views: 4089
Re: Ghost in the Shell
- Mon Jul 01, 2024 8:15 am
- Forum: Input Devices
- Topic: simple question about why my buffalo gamepad "drifts"
- Replies: 10
- Views: 2157
Re: simple question about why my buffalo gamepad "drifts"
Deadzone only works for analog input as far as i'm aware, and a d-pad is a digital input, as are the other buttons.
- Tue Jun 25, 2024 11:03 pm
- Forum: Hardware Setups
- Topic: Ironclad Plus - VGA output woes
- Replies: 4
- Views: 2257
Re: Ironclad Plus - VGA output woes
Good to see you got it resolved fairly quickly!
- Tue Jun 25, 2024 2:04 pm
- Forum: Hardware Setups
- Topic: Ironclad Plus - VGA output woes
- Replies: 4
- Views: 2257
Re: Ironclad Plus - VGA output woes
- Fri Jun 07, 2024 4:57 pm
- Forum: Input Devices
- Topic: 3 or 4 player issue
- Replies: 1
- Views: 947
Re: 3 or 4 player issue
i don't see multitap support for the SNES core, so i'm under the presumption it is (currently?) not supported.
- Sun Jun 02, 2024 3:34 pm
- Forum: Input Devices
- Topic: New PSX Controllers (Not USB)
- Replies: 10
- Views: 2318
Re: New PSX Controllers (Not USB)
The PSX was a special DVR edition of the PS2 that never seemed to have left Japan.
- Sat Apr 20, 2024 8:27 am
- Forum: Arcade Cores
- Topic: TMNT Core is Gone?
- Replies: 22
- Views: 10116
Re: TMNT Core is Gone?
Jotego made his TMNT core public since yesterday, thought people knew?
- Fri Apr 19, 2024 8:31 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 571
- Views: 2194986
Re: N64 Core
- Tue Apr 02, 2024 9:40 pm
- Forum: Display Devices
- Topic: Phillips Discoverer TV - Fuzzy Untuned Screen
- Replies: 7
- Views: 3540
Re: Phillips Discoverer TV - Fuzzy Untuned Screen
there should be a fine adjust on the back of the TV, refer to your manual, you might need to fine tune it.
- Tue Apr 02, 2024 8:37 am
- Forum: Arcade Cores
- Topic: Black Screen Blues
- Replies: 5
- Views: 2774
Re: Black Screen Blues
Could also be bad clusters or corruption on your SD card, you could try another SD if you have one lying around.
- Tue Mar 26, 2024 1:26 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core Development Ends
- Replies: 43
- Views: 22240
Re: N64 Core Development Ends
Yes i got that, but isn't that a waste of (your) time and energy is what i meant.
- Tue Mar 26, 2024 11:29 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core Development Ends
- Replies: 43
- Views: 22240
Re: N64 Core Development Ends
Why are you even going into an argument about that statement?
Just let it pass, there's nothing to gain from that, this isn't facebook or twitter.
- Sun Mar 24, 2024 2:16 pm
- Forum: General Discussions
- Topic: Core Sizes?
- Replies: 10
- Views: 5733
Re: Core Sizes?
you could potentially take the cores that are open source, compile them and then it should report the information you require?
- Wed Jan 31, 2024 10:20 am
- Forum: General Discussions
- Topic: Arcade Setup MiSTer Backend + Pi GUI Frontend
- Replies: 11
- Views: 4495
Re: Arcade Setup MiSTer Backend + Pi GUI Frontend
- Mon Nov 27, 2023 10:27 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 - analog down also sends d-pad down to Zelda OOT Redux
- Replies: 4
- Views: 6986
- Wed Nov 22, 2023 1:35 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Broken Graphics in the Neo Geo Core
- Replies: 6
- Views: 12749
Re: Broken Graphics in the Neo Geo Core
or another case of bad clusters on an SD card?
- Wed Nov 22, 2023 9:47 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 571
- Views: 2194986
Re: N64 Core
- Tue Nov 21, 2023 2:00 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 571
- Views: 2194986
Re: N64 Core
Antoine.WG wrote: ↑Tue Nov 21, 2023 5:08 amWere the drums in the Super Mario 64 intro always that fast?
maybe NTSC / PAL difference you're experiencing?
otherwise i couldn't tell.
- Thu Nov 02, 2023 5:11 pm
- Forum: Arcade Cores
- Topic: Anyone Else Having Issues With Street Fighter II? [Solved]
- Replies: 5
- Views: 3428
Re: Anyone Else Having Issues With Street Fighter II? [Solved]
if Alpha / Zero works for him i doubt it's a RAM issue, maybe bad sector(s) on the SD card?
- Fri Oct 06, 2023 11:31 am
- Forum: Nintendo 64 (N64)
- Topic: N64: To PAL or not to PAL?
- Replies: 11
- Views: 12772
Re: N64: To PAL or not to PAL?
FPGAzumSpass wrote: ↑Thu Oct 05, 2023 6:07 pmSome games unfortunatly use the the NTSC resolution and scale them in the VI for PAL
Examples are WaveRace and Mario Party. It makes these games much blurrier with PAL.I will play the PAL version regardless
Is that because of localization or personal preference?
- Fri Aug 18, 2023 9:55 pm
- Forum: General Discussions
- Topic: A 1.0 Verilog Version of Nuked MD Was Released
- Replies: 21
- Views: 6649
Re: A 1.0 Verilog Version of Nuked MD Was Released
alright, note taken.
i was more under the presumption like the previous cores had them added later on. (or am i sorely mistaken now?)
- Thu Aug 17, 2023 2:39 pm
- Forum: General Discussions
- Topic: A 1.0 Verilog Version of Nuked MD Was Released
- Replies: 21
- Views: 6649
Re: A 1.0 Verilog Version of Nuked MD Was Released
getting a stable core will be most likely a priority over save states in the first version(s), no doubt it'll be added in a later stage.
- Fri Aug 04, 2023 9:52 pm
- Forum: General Discussions
- Topic: A 1.0 Verilog Version of Nuked MD Was Released
- Replies: 21
- Views: 6649
Re: A 1.0 Verilog Version of Nuked MD Was Released
did you read the other topic?
then you should've noticed that Sorgelig was already on this?
- Mon Jul 31, 2023 12:21 pm
- Forum: Hardware Setups
- Topic: Arcade MiSTer Setup
- Replies: 6
- Views: 2717
- Wed Jul 12, 2023 12:18 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Wai wai worlds and wagyan games not working?
- Replies: 6
- Views: 7525
Re: Wai wai worlds and wagyan games not working?
i've no idea where i got this set from, all i know that it was a pretty old one.
they all had archaic and ines1 headers, i've converted the set to ines2 using the xml database from the nesdev forum.
i've not encountered a broken game as of yet, maybe aside from a homebrew i think.
good to hear you got it working Kathleen!
- Tue Jul 11, 2023 4:41 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Wai wai worlds and wagyan games not working?
- Replies: 6
- Views: 7525
Re: Wai wai worlds and wagyan games not working?
- Fri Jul 07, 2023 2:10 pm
- Forum: General Discussions
- Topic: MiSTerFPGA community on Twitter alternatives, share your Username here!
- Replies: 16
- Views: 2529
Re: MiSTerFPGA community on Twitter alternatives, share your Username here!
who would even voluntarily offer up all their data to roby mcrobot face?
seems like some people like to get spat in the face.