Search found 17 matches

by kikusui
Thu Sep 28, 2023 1:50 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Saving Games in ZX Spectrum Core
Replies: 2
Views: 2950

Saving Games in ZX Spectrum Core

Hi folks, hoping someone can help me. This seems like a silly problem and I'm sure there is a way to so this, only I can't figure out how. Last night I was playing a game and wanted to save my progress to continue at a later timeas it's one of these old management / sim type of games. As most of these types of games do, the game asks me to insert a...
by kikusui
Wed Jan 05, 2022 10:44 pm
Forum: X68000, PC88, PC98
Topic: Mt32-Pi Akumajou Dracula issue - comparison with an older pre-release build
Replies: 3
Views: 6450

Re: Mt32-Pi Akumajou Dracula issue - comparison with an older pre-release build

Not sure what your problem is, but I can say that I dont have that repeating sound issue you get with the dec14 version Thanks Brettster, your response has actually helped ... "repeated sound issue"! Prior to the MT32-Pi test build there was another test build version that enabled midi through the Arm side of the DE10, only you had to tu...
by kikusui
Wed Jan 05, 2022 4:19 pm
Forum: X68000, PC88, PC98
Topic: Mt32-Pi Akumajou Dracula issue - comparison with an older pre-release build
Replies: 3
Views: 6450

Mt32-Pi Akumajou Dracula issue - comparison with an older pre-release build

Hi folks, I've been playing around with the various builds of the X68000 core for quite a long time, but have only just gotten around to trying the officially released version from around mid December. I've seen people mention in various places with regards to the midi aspect of the core that Akumajou Dracula is the "go to game" to test (...
by kikusui
Wed Sep 15, 2021 10:55 am
Forum: Arcade Cores
Topic: Hang On Jnr
Replies: 7
Views: 4888

Re: Hang On Jnr

Edit: - Seems redefining my controls in the MiSTer main menu has changed something.
by kikusui
Sun Mar 21, 2021 1:50 pm
Forum: PC 486SX (ao486)
Topic: Community sourced game list for AO486 Top 500
Replies: 70
Views: 30116

Re: Community sourced game list for AO486 Top 500

I've tried to edit the Wiki list with my addition, not sure if I've done it right but I've tried to add "Rusty". It's a Japanese game originally on the PC-88 that was ported to DOS and very much a Castlevania rip-off.
by kikusui
Tue Mar 16, 2021 9:06 pm
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 520
Views: 311915

Re: X68000 Beta - Updates and Releases

Quick question, is the latest midi update of this core compatible with the MT32-Pi yet? I've got the midi audio working with uart & the internal Arm processor (and although it does sound nice the music trips up over itself) so gave the MT32-Pi a try but not getting anything from that. If this core is compatible with the MT32-Pi, is there any ch...
by kikusui
Fri Mar 05, 2021 4:08 pm
Forum: Linux
Topic: Arcade MRAs not downloaded
Replies: 10
Views: 5763

Re: Arcade MRAs not downloaded

Thank you Locutus73, very much appreciated.
by kikusui
Fri Mar 05, 2021 2:39 pm
Forum: Linux
Topic: Arcade MRAs not downloaded
Replies: 10
Views: 5763

Re: Arcade MRAs not downloaded

This is happening on a completely fresh install, either using MrFusion or the old fashioned "manual method" of setting up an sd card. There are no previous logs / cache files from previous runnings of the script as it will be the first time the script has run on a new sd card, I've only discovered this after trying to help out a new user,...
by kikusui
Fri Mar 05, 2021 1:24 pm
Forum: Linux
Topic: Arcade MRAs not downloaded
Replies: 10
Views: 5763

Re: Arcade MRAs not downloaded

I've also been informed by a new user that the scripts folder isn't being populated with the additional scripts. Part of the same issue?
by kikusui
Fri Mar 05, 2021 12:14 am
Forum: Linux
Topic: Arcade MRAs not downloaded
Replies: 10
Views: 5763

Re: Arcade MRAs not downloaded

Same issue here as well while setting up a new new card. Inside the _arcade folder I have the _alternates folder along with it's mra files, and the cores folder. But none of the primary mra's are being pulled down that live in the root of the _arcade folder.
by kikusui
Thu Jan 14, 2021 5:17 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MD+/MSU Games Are Here!
Replies: 80
Views: 67851

Re: MD+/MSU Games Are Here!

Thanks for this build, aberu. Sadly, doesn't fix the issues I'm seeing with Ghouls 'n Ghosts. At this stage I'm going to have to assume it's something to do with the GnG MSU patch. I've just tested the author's Sonic 1 MSU patch & that's working perfectly.
by kikusui
Wed Jan 13, 2021 9:43 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MD+/MSU Games Are Here!
Replies: 80
Views: 67851

Re: MD+/MSU Games Are Here!

Same results I'm afraid :(
by kikusui
Wed Jan 13, 2021 9:13 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MD+/MSU Games Are Here!
Replies: 80
Views: 67851

Re: MD+/MSU Games Are Here!

I've tried both Relikk's "Arcade Soundtrack" and ArcadeTV's "X68000 Soundtrack" packs. Also, both cheat & non-cheat versions of the patch with the same results on every attempted playthrough. Rom patched with Flips, and my original rom CRC matches the readme. Would have been nice to play this with the X68k soundtrack, but .....
by kikusui
Wed Jan 13, 2021 8:11 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MD+/MSU Games Are Here!
Replies: 80
Views: 67851

Re: MD+/MSU Games Are Here!

Has anybody tried the relatively new MD+ MSU version of Ghouls & Ghosts on MiSTer yet? Before I go reporting issues to the author of the patch I guess I want to make sure I'm not alone in seeing issues. The coder of the patch admits that it wasn't tested on MiSTer. I'm seeing constant freezing and locking. It's happened in various different pla...
by kikusui
Wed Jun 24, 2020 11:31 pm
Forum: Other Console Cores
Topic: Acetronic MPU 1000 + Compatibles
Replies: 8
Views: 11997

Re: Acetronic MPU 1000 + Compatibles

Simple games work fairly well, more advanced ones which depend on exact timing of interrupts, or object collisions don't work as well. I'd like to connect the SGS2636 video controller to the FPGA with level shifters to properly characterise that chip. (Datasheet is 4 pages long and emulators don't work well and cannot really be used as references)...
by kikusui
Tue Jun 23, 2020 9:02 pm
Forum: Other Console Cores
Topic: Acetronic MPU 1000 + Compatibles
Replies: 8
Views: 11997

Acetronic MPU 1000 + Compatibles

I would love to see a core for this system. Sold in the UK as the "Acetronic" & known elsewhere in Europe under several different names. I remember this as the very first gaming system I ever played on.

14180__545x305_20171107_094847.jpg
14180__545x305_20171107_094847.jpg (88.42 KiB) Viewed 11213 times

https://en.wikipedia.org/wiki/1292_Adva ... deo_System

by kikusui
Fri Jun 05, 2020 10:57 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Super Hang-on responsiveness (control and speed)
Replies: 4
Views: 5096

Re: Super Hang-on responsiveness (control and speed)

This game was never that responsive on real hardware, it always seemed to take an eternity to register any direction changes if memory serves me correctly. It may have even been deliberate with the career mode as the bike started out rubbish and almost uncontrollable at the start and got better as you bought new parts ... eventually getting to a po...