Search found 341 matches

by Neocaron
Thu Mar 21, 2024 2:07 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 5843

Re: N64 Core Development Ends

Great news indeed, I did more test with the NTSC version and with a 1050mhz OC no crash after 2 hours of play on RE2. And I'm sure the PAL game are less latency sensitive in the first place because each frame has a higher frametime budget to render by the fact it's running at 25fps/50fps. The memory OC is really really safe so maybe it could be nic...
by Neocaron
Sun Mar 17, 2024 5:43 pm
Forum: Development for MiSTer
Topic: PWM on 18-bit DAC to get 24-bit Color
Replies: 27
Views: 5806

Re: PWM on 18-bit DAC to get 24-bit Color

It works great on a per core basis and it's transformative on Groovy, N64 and PSX core so you would think the feature should be part of the Mister framework, but since it doesn't stop the devs from integrating the feature anyway like Groovy did, it's not a terrible problem. Right, though does this mean there has to be a new PWM release for every m...
by Neocaron
Sun Mar 17, 2024 1:42 am
Forum: Development for MiSTer
Topic: PWM on 18-bit DAC to get 24-bit Color
Replies: 27
Views: 5806

Re: PWM on 18-bit DAC to get 24-bit Color

It works great on a per core basis and it's transformative on Groovy, N64 and PSX core so you would think the feature should be part of the Mister framework, but since it doesn't stop the devs from integrating the feature anyway like Groovy did, it's not a terrible problem.

by Neocaron
Fri Mar 15, 2024 9:04 am
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 5843

Re: N64 Core Development Ends

I ust wanted to throw out here that after some testing last night, I would recommand for people who experience crashes on RE2 and Conker to use the overclock DDR3 RAM script, yesterday I was wondering if I got lucky since I never had any crashes on RE2 while using the script in the past month. So I decided to not use it last night and RE 2 crashed...
by Neocaron
Thu Mar 14, 2024 2:04 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 5843

Re: N64 Core Development Ends

I ust wanted to throw out here that after some testing last night, I would recommand for people who experience crashes on RE2 and Conker to use the overclock DDR3 RAM script, yesterday I was wondering if I got lucky since I never had any crashes on RE2 while using the script in the past month. So I decided to not use it last night and RE 2 crashed ...
by Neocaron
Wed Mar 13, 2024 11:06 am
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 5843

Re: N64 Core Development Ends

I'm very happy wth the core already and I think what have been done is quite spectacular! So it's a well deserved break for sure! I hope he'll release a turbo core along side, because it made a big difference in many games even back in december. Thank you Robert!

by Neocaron
Tue Feb 27, 2024 8:45 pm
Forum: General Discussions
Topic: MiSTerCast Released
Replies: 11
Views: 4922

Re: MiSTerCast Released

4 cells created timing issues that can mostly be worked around on most cores, but I know the Saturn pretty much didn't work until recently with a 4 cells memory chip module. Antonio stopped usin 4 cells memory a couple of year ago at least, so depending on when you got your Mister from him, you might have gotten a regular memory chip.

by Neocaron
Tue Feb 27, 2024 7:52 pm
Forum: General Discussions
Topic: MiSTerCast Released
Replies: 11
Views: 4922

Re: MiSTerCast Released

thorr wrote: Tue Feb 27, 2024 6:56 pm

This(!) is the reason I have Antonio Villena's product. I was not aware of the PWM version and it is very cool for those who need it.

Me too! I love Antonio's Mister, the only oversight was the 4 cells memory, but nothing 50$ couldn't fix. I'm definitely gonna try this.

by Neocaron
Tue Feb 27, 2024 3:09 pm
Forum: General Discussions
Topic: MiSTerCast Released
Replies: 11
Views: 4922

Re: MiSTerCast Released

KennyL wrote: Tue Feb 27, 2024 7:01 am

Make sure to try PWM version of groovy_mister if you're using analogue io board VGA. Makes big difference on games and videos with a lot of gradients.

viewtopic.php?t=7565

Death Stranding with groovypwm

Regular groovy

Holysh*t! :o

by Neocaron
Mon Feb 26, 2024 9:03 pm
Forum: General Discussions
Topic: MiSTerCast Released
Replies: 11
Views: 4922

Re: MiSTerCast Released

it is, but for proper scaling I don't recommand full screen resolution, imo the best is to start a game 640x480 in windowed mode and stream that at 640x480 it looks much better than downscaling or running full screen. It will end up full screen on the crt and looking beautiful. :D I tried PCEM, Portal, Half Life 2 and even Star Citizen for the gigg...
by Neocaron
Mon Feb 26, 2024 6:34 pm
Forum: General Discussions
Topic: MiSTerCast Released
Replies: 11
Views: 4922

Re: MiSTerCast Released

amazing project!

by Neocaron
Sat Feb 03, 2024 1:11 am
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 259
Views: 41294

Re: Groovy_MiSTer Core

I now have both a window 98 PC and windows xp retro PC, any possible way to send my entire windows screen to the groovy core to play my PC games on my CRTs?

I have 2 crts in my "work" room but no PC CRT sadly, so it would a cool thing to output everything at 480p on an actual CRT. I'm sure Max Payne 1 or Half Life would look amazing.

by Neocaron
Tue Jan 23, 2024 6:53 pm
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 259
Views: 41294

Re: Groovy_MiSTer Core

Would it be possible to use this with a retroPC setup to send the actuall windows XP signal to a CRT? I'm currently building a Windows XP PC and I would love to be able to send a 800/600 or 640/480 signal to my CRT. I'm building it off this video using a GTX 560 which seems to work very well for XP era gaming: https://www.youtube.com/watch?v=SlGsff...
by Neocaron
Sat Jan 20, 2024 3:30 pm
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 259
Views: 41294

Re: Groovy_MiSTer Core

See I don't agree, it's not about usability, it's about options, I have a CRT, I have an Oled screen for my PC, but I could find a use for this for retro evening on a bigger screen in the living room. None of these are essentiel in the first place you know, it's about fun and possibilities. You could certainly use a Retrotink, but I can’t think of...
by Neocaron
Sat Jan 20, 2024 3:08 am
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 259
Views: 41294

Re: Groovy_MiSTer Core

See I don't agree, it's not about usability, it's about options, I have a CRT, I have an Oled screen for my PC, but I could find a use for this for retro evening on a bigger screen in the living room. None of these are essentiel in the first place you know, it's about fun and possibilities.

by Neocaron
Sat Jan 20, 2024 1:30 am
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 259
Views: 41294

Re: Groovy_MiSTer Core

Bristles wrote: Fri Jan 19, 2024 6:40 pm

But it's not for ANY screen, it's for CRT owners.
Plus, the Mister is limited by its own HDMI output, as it can barely do 1440p without Pixel Repetition, so it's never going to do 4k.

Signal could be sent to the retrotink at lower resolution. It would be a convenience I think. Maybe it already works even, I haven't tried yet.

by Neocaron
Fri Jan 19, 2024 4:37 pm
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 259
Views: 41294

Re: Groovy_MiSTer Core

I actually have a case for a feature working on any screen. For exemple my PC (4090) is in my work room at the 3rd floor of my house and my TV is in the living room at the 1st floor. So if I want to play on my TV or even just watch content, I can use my router to send the video signal to my TV in less than 4ms using the Mister, it's awesome! I actu...
by Neocaron
Wed Jan 17, 2024 12:04 am
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 259
Views: 41294

Re: Groovy_MiSTer Core

I didn't get the chance to try it just yet, but I would actually love to see it compatible directly with a media player app on windows or windows directly, so I can watch downscaled video/movie/tv shows on my CRTs.

by Neocaron
Mon Nov 27, 2023 2:52 pm
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26083

Re: Forked cores with 4K horizontal resolution support

Ok thanks for bringing up the reason, it still works since I've been testing it on multiple cores without issues. I guess it will remain a cool feature on the side. Image quality difference is so massively better that I think it's worth trying for anyone with a 4K TV.

by Neocaron
Mon Nov 27, 2023 12:53 pm
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26083

Re: Forked cores with 4K horizontal resolution support

Why rejecting a cool feature like this if it doesn't break anything? Thanks for your hardwork on this nonetheless, I'll definitely be using those, I love my CRT, but when I have people over my 4K tv is much more convenient, so thank you since this make the games look much much better!

by Neocaron
Fri Nov 17, 2023 4:21 am
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26083

Re: Forked cores with 4K horizontal resolution support

Interesting. So this allows geting 4K by letting the TV do the vertical scandoubling (technically quadrupling) This should work great for horizontal scrolling games, they often suffer from shimmering if they are not stretched properly. Small suggestion, could you change the name of the core in config string (e.g. NES4k) so that settings can be sav...
by Neocaron
Thu Nov 16, 2023 6:39 pm
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26083

Re: Forked cores with 4K horizontal resolution support

Pretty cool addition I'll give it a try with my Panasonic TV! Really curious to see how it looks. I remember doing something similar before we had 1536p support and it worked decently well on my 4/3 screen at the time. If it turns out well, shadow mask could look great with this!

by Neocaron
Tue Sep 19, 2023 12:56 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418309

Re: Sega Saturn Core in Development

I was curious so I tested the core with Antonio 4 cells SDram module and many games are now booting if you insist quite a bit, I already bought another SDram a while back but for people who didn't it's a good news! (Game tested are Daytonna, Biohazard, Alien Trilogy, Rayman). It's still far from perfect but last time I tested basically no game were...
by Neocaron
Sun Sep 17, 2023 1:02 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418309

Re: Sega Saturn Core in Development

Maybe your SDRAM is damaged, did you try to test it with the SDRAM test software in utilities?

by Neocaron
Sun Sep 17, 2023 12:34 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418309

Re: Sega Saturn Core in Development

I'm using BIN/CUE yes, and my games are stored on a NAS, using CIFS on the MiSTer to access them. My RAM has 2 cells (I think?) here's a photo: Any idea? Weird, I haven't hear that people with regular ram module were having issues. Maybe it's just a problem with your bios name like FPGA64 recommended be sure to do this: FPGA64: "Firstly make ...
by Neocaron
Sun Sep 17, 2023 1:19 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418309

Re: Sega Saturn Core in Development

I still can't launch any games on this core so far... I know it's still a nightly build, but I don't understand why I am not able to launch games that people can already play... I tested with serveral BIOS, followed many guides, the only game I can launch is Parodius with no music, and Burning Ranger but I'm stuck at file selection. I even tried t...
by Neocaron
Thu Sep 14, 2023 11:06 pm
Forum: Arcade Cores
Topic: TMNT core is gone?
Replies: 15
Views: 5088

Re: TMNT core is gone?

This should not leave the update all before the new one has been fully released for at least a couple of months. If it's a name issue just call it something different like TMNT alternate or whatever, but otherwise this should just not be happening. It's not taking gigabytes of space either.
People worked hard an this core too.

by Neocaron
Sun Sep 10, 2023 1:20 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 506
Views: 668665

Re: N64 Core

breiztiger wrote: Sun Sep 10, 2023 7:20 am

test with

[N64]
vsync_adjust=0

in MiSTer.ini

That was it! Thanks!

by Neocaron
Sat Sep 09, 2023 5:22 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 506
Views: 668665

Re: N64 Core

this one actually broke the rendering of everything at startup on my CRT. I'll see if it's a problem with my current bios with this core version.

Edit: Can confirm on my CRT setup this version is MIA, the entire boot is scribbled, you can't even go into the OSD or do anything. Yesterday's version is working fine though.

by Neocaron
Wed Sep 06, 2023 3:05 am
Forum: Arcade Cores
Topic: Display Arcade Artwork?
Replies: 4
Views: 2134

Re: Display Arcade Artwork?

Wizzo is working on something like this I believe, you can go ask in the "remote" thread.
Similarly, you can buy an nfc reader, buy nfc tags, and do your list of favs games that way in a physical form thanks to wizzo you can do that now :mrgreen:
You can also use QR code for the cheaper/less cool way :twisted: