Search found 217 matches
- Mon Jun 13, 2022 9:51 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
My saved scores still had my name in multiple times, but when I loaded Pengo set 1 and then opened the OSD it saved over scores 2 to 5 like you say It must have worked before, or my save wouldn't have had those initials still in.. I will investigate further (aandd probably add the autosave capabilty to the alts, which I must have missed before).
- Mon Jun 13, 2022 10:27 am
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
I've been playing Pengo recently, trying to crack through the default high score barrier of 20,000 points. I noticed that after reloading the core it does indeed load your saved high scores, but only the top entry keeps your initials. Positions 2-5 display the default name values of KKK, III, RRR and AAA. Is it working as designed? Honestly I can'...
- Wed May 25, 2022 7:55 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
Galaga should work but Galaga 3 (and Gaplus) are a different core and don't have support yet. I do have a work in progress version languishing, but it is too buggy to release, and I had rather forgotten about it!
- Sun Apr 24, 2022 9:27 pm
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
Hi - afraid it's not released yet. JaguarLV has made a pull request, and I built it for the release but when I tested it I saw some graphical corruption, so I'm just waiting for them to respond on that.
Shouldn't be too much longer
Shouldn't be too much longer
- Wed Apr 06, 2022 2:32 pm
- Forum: Arcade Cores
- Topic: MiSTer Input Test Utility
- Replies: 8
- Views: 1719
Re: MiSTer Input Test Utility
Hi! I have already send you a message on github - the highscore feature is really cool and nice and its my impression that the trackball control is less responsive than before perhaps someone has more luck If you have got another question which can contribute to the solution please ask me Would be super happy if you can fix this - thanks for your ...
- Tue Apr 05, 2022 7:16 pm
- Forum: Arcade Cores
- Topic: MiSTer Input Test Utility
- Replies: 8
- Views: 1719
Re: MiSTer Input Test Utility
It looks like an issue has been introduced when I last updated this core (https://github.com/MiSTer-devel/Arcade- ... /issues/23). I'm not having much luck with Centipede recently, when you fix one thing something else breaks!!
I'm looking into it and hopefully I'll be able to find a resolution soon.
I'm looking into it and hopefully I'll be able to find a resolution soon.
- Thu Mar 24, 2022 7:14 am
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
Blackwine's Xevious changes have been merged, so you now have analog video flip on that core amongst other improvements
- Thu Mar 24, 2022 7:11 am
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
Yeah, if you have latest version of the cores by whatever update method you prefer, just turn Autosave Hiscores on in the OSD - then everytime you open the OSD after that it will auto save your scores if they have changed. Also I forgot to mention that Centipede hiscore save is done (had some unrelated issues with thr core along the way which made ...
- Mon Mar 21, 2022 5:13 pm
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
Now, Xevious I swear I remember Blackwine doing that months ago - have pinged him a message in case it just didn't get merged back into Mister-devel. Gyruss could be doable, as it's 90% verilog so I can sim it and do some trial and error hacking, might ask Ace and see what thinks about the viabilty of it first through as I don't know anything about...
- Fri Mar 18, 2022 10:26 pm
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
It was analog video flip, yes. Pretty much every game is a different challenge - I had a brief attempt at getting it working in Centipede last week and was not successful - and there is only so much time I can spend on one feature for a single core without getting disheartened! Doesn't mean it won't be sorted in future by me or another dev though s...
- Thu Mar 17, 2022 10:42 pm
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
Just released the vertical flip update, hopefully it does the job
- Tue Mar 15, 2022 9:12 pm
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
I use Verilator to generate c++ from the Verilog code, and that runs in a cobbled together framework application (a Visual Studio C++ solution) with a DearImgui front-end. Thanks go to ElectronAsh, Alanxswx and many more whose code it has evolved from over time! It will only work with Verilog, not VHDL, so I can only really use it effectively on a ...
- Tue Mar 15, 2022 8:34 pm
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
Progress is being made in simulation (thanks Mister-X for making a 100% verilog core and making that bit possible!)
Just need to sort out some minor glitches and it should be good to go
Just need to sort out some minor glitches and it should be good to go
- Tue Mar 15, 2022 4:44 pm
- Forum: Arcade Cores
- Topic: Please add vertical flip to Dig Dug
- Replies: 24
- Views: 4005
Re: Please add vertical flip to Dig Dug
I'll give it a go.. no promises though!
- Sat Mar 05, 2022 9:21 am
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
Every core is a different challenge - I did give Food Fight a go before but there was the added complexity of it being 16-bit, and I've only successfully done 8-bit machines so far! Having said that, it's a Mister-X core so is mostly Verilog which means I might be able to get a sim of that going as well, which gives me a fighting chance :D Thanks R...
- Fri Mar 04, 2022 4:02 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
How did we forget Centipede!?
I remember trying to do that right at the beginning but it uses NVRAM and the original author hadn't implemented it, and I was clueless
Given I have a working simulation of it now, and understand so much more than I did a year ago, it should be doable so I'll put it on the to-do list.
I remember trying to do that right at the beginning but it uses NVRAM and the original author hadn't implemented it, and I was clueless
Given I have a working simulation of it now, and understand so much more than I did a year ago, it should be doable so I'll put it on the to-do list.
- Thu Mar 03, 2022 7:40 am
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
I'm good thanks Just got distracted and made a new arcade core instead!!
Still need to check in with blackwine and see if the Sega System 1 is ready to get autosave though, good reminder.
Still need to check in with blackwine and see if the Sega System 1 is ready to get autosave though, good reminder.
- Sat Feb 19, 2022 12:03 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 801
- Views: 4151223
Re: MiSTer updates and changelog
New core: Blockade
1970's Gremlin arcade board
Supported games:
- Blockade
- CoMotion
- Hustle
- Blasto
1970's Gremlin arcade board
Supported games:
- Blockade
- CoMotion
- Hustle
- Blasto
- Sat Feb 12, 2022 11:59 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 801
- Views: 4151223
Re: MiSTer updates and changelog
InputTest:
- Substantial hardware re-work behind the scenes!
- Hardware sprite mouse pointer in Advanced mode
- Menu now openable using USER button and OSD option
- SOCD detection in Digital mode
- Credits page
- Another 'secret' game
- Substantial hardware re-work behind the scenes!
- Hardware sprite mouse pointer in Advanced mode
- Menu now openable using USER button and OSD option
- SOCD detection in Digital mode
- Credits page
- Another 'secret' game
- Wed Jan 05, 2022 5:43 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
No worries, I'll probably get autosave sorted on that core this month finally!
- Wed Jan 05, 2022 4:25 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
Ah, so prior to the most recent updates where I added the 'Autosave Hiscores' option to the OSD menu, hiscore load/save support was handled invisibly, and you have to go to the second OSD page and hit 'Save Settings' to save the scores. If you get a score, try pressing Save Settings and then reloading the core, it should work (at least it did last ...
- Wed Jan 05, 2022 3:40 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
I assume you mean autosave isn't there, it should definitely still have the old manual 'Save Settings' based hiscore save/load support? Basically BlackWine was working on some updates to this core so I left it alone to avoid confusion and conflicts at the time. Then I might have forgotten about it :D I'll give him a shout and see if it's time to ge...
- Thu Dec 16, 2021 10:00 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
Phew, good to know. Wasn't making a lot of sense otherwise!
- Thu Dec 16, 2021 8:22 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
Ehhmm.. Well, it's worth deleting the MRA and getting update all to re-download it just to ensure it isn't weirdly corrupted I suppose. If you attach your current one here I'll see if anything looks amiss?
- Thu Dec 16, 2021 7:17 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
Update all should always get you the latest, so must be something else going on.
Do you not have the Autosave Hiscores option at all in the OSD when you load the Pacman core then?
Do you not have the Autosave Hiscores option at all in the OSD when you load the Pacman core then?
- Thu Dec 16, 2021 6:54 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 146062
Re: Preserving Arcade Core High Scores
I noticed today that Eyes has an option in the menu to autosave high scores and it creates a NVM file but the high scores aren't actually saved. jimmystones: do you know if this is supposed to be working or maybe it was accidentally added to the menu for that core? I'm loving that game lately and hoping it'll get high score save at some point :D I...
- Wed Dec 15, 2021 10:59 pm
- Forum: Arcade Cores
- Topic: Secret Game Being Worked on for the MiSTer Input Tester!
- Replies: 9
- Views: 6867
Re: Secret Game Being Worked on for the MiSTer Input Tester!
That would be superb! Meanwhile I need to figure how to make a few sound effects using the other YM2149
- Wed Dec 15, 2021 4:13 pm
- Forum: Arcade Cores
- Topic: Secret Game Being Worked on for the MiSTer Input Tester!
- Replies: 9
- Views: 6867
Re: Secret Game Being Worked on for the MiSTer Input Tester!
It uses a YM2149 (courtesy of Jotego's jt49 module) with a custom hardware player that supports tunes in YM5/6 format, and I have tested it with some classic Atari ST dumps so I know it works...but there is currently nothing (that I am aware of) in the core that is not open-source or created by me, and I'd rather keep it that way :D If anyone can m...
- Wed Dec 15, 2021 1:52 pm
- Forum: Arcade Cores
- Topic: Secret Game Being Worked on for the MiSTer Input Tester!
- Replies: 9
- Views: 6867
Re: Secret Game Being Worked on for the MiSTer Input Tester!
It's a single Z80 running the game code - the sprites, collision, starfields, and character map are all custom hardware logic (and sound/music are in there too, just not hooked up because I can't make music )
Never before has my pixel art been called pretty but I'll take it
Never before has my pixel art been called pretty but I'll take it
- Wed Dec 15, 2021 1:03 pm
- Forum: Arcade Cores
- Topic: Secret Game Being Worked on for the MiSTer Input Tester!
- Replies: 9
- Views: 6867
Re: Secret Game Being Worked on for the MiSTer Input Tester!
How did this happen, I'm so good at keeping secrets?!