Search found 217 matches

by jimmystones
Wed Nov 17, 2021 7:54 pm
Forum: Arcade Cores
Topic: Donkey Kong graphic bug and save wont work
Replies: 2
Views: 2044

Re: Donkey Kong graphic bug and save wont work

Hallo - sounds like the Donkey Kong issue could be a corrupted hiscore save. If you have a "/media/fat/config/nvram/Donkey Kong (US, Set 1).nvm" try deleting it and that might resolve the issue. With regards to DK Jr, are you saying that Autosave Hiscores is turned on in the menu, but if you open the menu after registering a hiscore it do...
by jimmystones
Sat Nov 06, 2021 12:45 pm
Forum: Input Devices
Topic: inputtest - values for comparison?
Replies: 2
Views: 1542

Re: inputtest - values for comparison?

The Button Tester mode in the input test core is largely just an experiment at the moment - to have an accurate test you need to take the human out of the equation, and any display lag, as FoxbatStargazer mentioned above.
by jimmystones
Tue Oct 26, 2021 4:08 pm
Forum: Arcade Cores
Topic: Porter
Replies: 2
Views: 1478

Re: Porter

There is some documentation on the MRA format here: https://github.com/MiSTer-devel/Main_MiSTer/wiki/Arcade-Roms-and-MRA-files I'll be the first to admit it is not straightforward to understand though! Moon Cresta runs on the Galaxian core, and that would probably need some minor modifications at the very least for Portman to work properly. Usually...
by jimmystones
Tue Oct 26, 2021 1:52 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

I hadn't realised (or rather considered) that only the repo owner gets notified of issues by default - so Sorg will have got it but he probably gets a LOT!

I've set most of the repos I've touched to notify me now, but the safest way would be to @JimmyStones me in the issue if it's highscore related anyway, then I'll definitely hear about it
by jimmystones
Tue Oct 26, 2021 9:42 am
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

Cheers!
by jimmystones
Tue Oct 26, 2021 7:57 am
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

I have a Kofi link on my Github page, but good point, it's in my sig now :D

The pull request for the Donkey Kong fix is in and waiting for approval, hopefully Sorg will catch it today...
by jimmystones
Mon Oct 25, 2021 1:35 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

Hey jimmystones, Donkey Kong (US Set 1) auto save works but in the menu when setting autosave to ON,the 'anaolog Video V-Pos' gets set to 4. if autosave is turned back off the 'anaolog Video V-Pos' is set back to 0. attempting to set the 'anaolog Video V-Pos' to 0 turns OFF autosave. some other random weirdness inbetween those two settings. auto s...
by jimmystones
Wed Oct 20, 2021 4:09 pm
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 788
Views: 4089361

Re: MiSTer updates and changelog

Input Tester
- Fix analog display issues for devices 2-6
- Add keyboard navigation support
- Add keyboard + mouse output in advanced mode
by jimmystones
Mon Oct 18, 2021 2:14 pm
Forum: Input Devices
Topic: MiSTer Input Tester core
Replies: 9
Views: 2441

Re: MiSTer Input Tester core

This is making (a bit) more sense... the 8bitdo controllers must be re-using HID/VID from the Xbox 360 for some reason - it follows my experience of some weird issues I've had before as well.
by jimmystones
Mon Oct 18, 2021 1:09 pm
Forum: Input Devices
Topic: MiSTer Input Tester core
Replies: 9
Views: 2441

Re: MiSTer Input Tester core

I only had an 8bitdo M30 and a wired Xbox 360 controller to test on, and they seem to use the same hardware IDs so not actually surprising they have the same behaviour. However they both work fine for me, so I'm a bit confused now!
by jimmystones
Mon Oct 18, 2021 12:51 pm
Forum: Input Devices
Topic: MiSTer Input Tester core
Replies: 9
Views: 2441

Re: MiSTer Input Tester core

Sorry, I meant /media/fat/config/inputs - how about in there?
by jimmystones
Mon Oct 18, 2021 12:35 pm
Forum: Input Devices
Topic: MiSTer Input Tester core
Replies: 9
Views: 2441

MiSTer Input Tester core

esmith has reported the following with the latest input tester: The new input tester seems to have X & Y swapped for analog1 & analog2 I'm using an 8bitdo SN30Pro with an 8bitdo USB dongle. My controls work as expected in any game I program them for but not in the Input Tester Analog Mode. In the new tester, when I move analog1 on my contro...
by jimmystones
Sun Oct 17, 2021 8:44 pm
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 788
Views: 4089361

Re: MiSTer updates and changelog

Input Tester
- Support for 2nd analog stick
- Button test mode
- New UI
by jimmystones
Thu Oct 14, 2021 1:36 pm
Forum: General Discussions
Topic: Why are CPS1, CPS1.5, JOTEGO & CPS2 missing from the Wiki?
Replies: 17
Views: 6400

Re: Why are CPS1, CPS1.5, JOTEGO & CPS2 missing from the Wiki?

Jotego's cores are separate for many valid reasons, including the fact that he maintains support for other devices than MiSTer (including the original MiST board).

There is however nothing stopping an interested party adding a page to the wiki and maintaining a list of 'unofficial' cores that are available :)
by jimmystones
Wed Oct 13, 2021 7:25 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

Aspie wrote: Wed Oct 13, 2021 7:21 pm When you say I should clear out my arcade MRAs, do you mean delete whole lot of them?
Unfortunately yes, the updater doesn't know to remove out of date files so the only way to make sure you have a good set is to delete them all and then get the updater to do a full re-sync.
by jimmystones
Wed Oct 13, 2021 7:13 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

Scramble isn't saving high scores now. I now have two versions on my list, the original Scramble and Scramble Stern version 1. Both have automatic saving switched on, but neither save their scores. Hmm, ok. 2 questions then: - Have you got the latest Main update (or at least 20210825)? - If you save manually using the old Save Settings method do t...
by jimmystones
Fri Oct 08, 2021 6:30 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

dazzer69 wrote: Wed Oct 06, 2021 6:07 pm Any chance you could look at resolution of the Robotron core? Last release was changed for some reason and won’t scale to 720p.
Latest Robotron release should in theory fix your resolution issue - please give it a test and let me know :)
by jimmystones
Thu Oct 07, 2021 8:54 am
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

dazzer69 wrote: Wed Oct 06, 2021 6:07 pm Any chance you could look at resolution of the Robotron core? Last release was changed for some reason and won’t scale to 720p.
I'm doing autosave on Robotron next, so will take a look. I did the last update to fix the vertical centering on the core, so I probably screwed it up in the process!!
by jimmystones
Wed Oct 06, 2021 2:33 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

Frenzy, Beserk and other Williams games, as well as the various MCR cores are next up on my list - I had to write a new version of the autosave code as they operate differently (the original hardware had NVRAM based saves) and I'm just testing it on Defender at the moment. Won't be long!
by jimmystones
Wed Oct 06, 2021 2:26 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

Galaga alternatives should now be up to date with highscore autosave support (in the https://github.com/MiSTer-devel/MRA-Alternatives_MiSTer repository)
by jimmystones
Tue Oct 05, 2021 8:12 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

That does make sense, and hopefully you are right and the new downloader means things can be merged back in to their original homes, would make life a bit easier for the devs if nothing else!
by jimmystones
Tue Oct 05, 2021 7:39 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

I agree.. I don't personally know why there is an alternatives repo, but it is what it is! So I've submitted PRs to move the alts into the alts repo, along with updating and fixing the hiscore config. Once those are approved I'll drop another message here so interested parties can update :)
by jimmystones
Tue Oct 05, 2021 4:00 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

:? ... I was looking in the alternatives repo, not in the Galaga one specifically, as I thought they had all moved out to there!!

Interestingly, I don't have those ones on my MiSTer, I only have the set from the alternatives repo.. Did you grab them manually or via scripts?
by jimmystones
Tue Oct 05, 2021 7:49 am
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

I don't understand why it is saving .nvms for those alts, the <nvram> tag in the MRA is supposed to be blank, so it shouldn't even try!?

Can you attach your MRA for the set 1 fast shoot one?
by jimmystones
Mon Oct 04, 2021 12:49 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

In the Galaga core, if I run one of the (two) fast shoot alternative cores and I turn AutoSave ON, the next time the core loads the sound is scrambled/distorted. I can delete the NVRAM for the cores, but obviously then the high score is wiped out too. I havent tried this on other cores, but can someone confirm this issue on their setup please Than...
by jimmystones
Sat Oct 02, 2021 1:09 pm
Forum: Arcade Cores
Topic: Preserving Arcade Core High Scores
Replies: 361
Views: 143936

Re: Preserving Arcade Core High Scores

Yep, when the 'Autosave Hiscores' option is On, opening the OSD will save your scores, but it'll only do it if they have changed - you'll see a saving message if so.
by jimmystones
Sat Sep 18, 2021 12:01 pm
Forum: Arcade Cores
Topic: Joust
Replies: 6
Views: 2740

Re: Joust

Try deleting the joust .map file from /media/fat/config/input/ and remapping, has worked for me in the past when inputs are being odd
by jimmystones
Fri Sep 03, 2021 8:37 pm
Forum: General Discussions
Topic: Why is rom loading so slow on MiSTer?
Replies: 21
Views: 5242

Re: Why is rom loading so slow on MiSTer?

There are some cores which have a faster loading system which uses the shared DDRAM to speed up the process, but as it needs extra logic it's only really in the cores that have big ROMs that would take a really long time to load. GBA and CPS2 I think both use the technique - some CPS2 ROMs were getting on for 30 seconds to load before the fast load...
by jimmystones
Thu Sep 02, 2021 9:33 pm
Forum: Linux
Topic: Cannot update to latest release (20210831)
Replies: 5
Views: 1936

Re: Cannot update to latest release (20210831)

The highscores should be in /media/fat/config/nvram/ - it's possible for them to get detached if the name of the .mra file for the game changes (which did happen to a bunch of cores recently), but if you rename the .nvm to the same name as the .mra they should come back.
by jimmystones
Tue Aug 31, 2021 7:43 pm
Forum: Input Devices
Topic: Newly created Mr. Spinner does nothing in MiSTer
Replies: 16
Views: 3452

Re: Newly created Mr. Spinner does nothing in MiSTer

Hmm, I'll be honest I dont have a spinner myself - anyone around who does that can confirm whether any manual mapping is usually needed?