Search found 217 matches
- Tue Aug 31, 2021 8:17 am
- Forum: Input Devices
- Topic: Newly created Mr. Spinner does nothing in MiSTer
- Replies: 16
- Views: 3565
Re: Newly created Mr. Spinner does nothing in MiSTer
Have you tried the Input Test core (in Utilities)? The advanced mode should at least tell you what the controller is showing up as in MiSTer, if anything.
- Fri Aug 27, 2021 7:45 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 145741
Re: Preserving Arcade Core High Scores
Unfortunately Vulgus is a Jotego core, so it's out of my scope really - I believe he does intend to tackle it eventually, but in a more unified all-at-once way, which is possible due to the way all his code is structured and linked, as opposed to the one by one approach that is necessary on the offical MiSTer repo. If there is anything else in the ...
- Sat Aug 21, 2021 4:55 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 145741
Re: Preserving Arcade Core High Scores
The hiscore module is already built in to the cores that support, so you don't need to download anything else. https://github.com/JimmyStones/Hiscores_MiSTer/wiki/Supported-games In any of the games listed in the above URL you just need to select 'Save Settings' in the OSD (menu) to save your scores. I'm working on a new version at the moment which...
- Wed Aug 18, 2021 1:45 pm
- Forum: Newcomers Forum
- Topic: Autosave
- Replies: 10
- Views: 3103
Re: Autosave
Yep, as I said it's not an impossible problem, just that someone would need to spend their time developing it. It would mean changes to the main framework on the Linux side plus changes, rebuilds and testing on every single core that supports autosave... Certainly not an insignificant amount of effort!
- Tue Aug 17, 2021 8:10 pm
- Forum: Newcomers Forum
- Topic: Autosave
- Replies: 10
- Views: 3103
Re: Autosave
Don't get me wrong, I would love it to just autosave and work perfectly :P One issue with the backup concept is you only find out that a save is corrupted when it reloads, and by the time you find that out it'll probably have autosaved over the good backup!! As with all engineering problems I'm sure there is a way to get a robust system but that wo...
- Tue Aug 17, 2021 6:37 pm
- Forum: Newcomers Forum
- Topic: Autosave
- Replies: 10
- Views: 3103
Re: Autosave
Wear on the SD is not the only concern - because a user could reset/power off the MiSTer at any time there is always the risk of corruption if writes are happening behind the scenes. With the OSD triggered method that is far less likely to occur (although obviously not impossible)
- Mon Aug 09, 2021 8:43 am
- Forum: Arcade Cores
- Topic: Hi-Score Auto Save for MiSTer Arcade Cores
- Replies: 4
- Views: 2110
Re: Hi-Score Auto Save for MiSTer Arcade Cores
Yep, manual save by hitting 'Save Settings' in the OSD is already available for the cores listed here:
https://github.com/JimmyStones/Hiscores ... rted-games
Once I've updated all the existing supported cores to auto I'll see if I can add a few more
https://github.com/JimmyStones/Hiscores ... rted-games
Once I've updated all the existing supported cores to auto I'll see if I can add a few more
- Sun Aug 08, 2021 7:35 pm
- Forum: Arcade Cores
- Topic: Hi-Score Auto Save for MiSTer Arcade Cores
- Replies: 4
- Views: 2110
Re: Hi-Score Auto Save for MiSTer Arcade Cores
I'll warn you, I have 33 cores to update so it's gonna take a little while!
Also, to be clear, this is specifically autosave when you open the OSD - just like those upstart console cores have had for ages
Also, to be clear, this is specifically autosave when you open the OSD - just like those upstart console cores have had for ages
- Fri Aug 06, 2021 11:01 am
- Forum: Arcade Cores
- Topic: Add Spinner Control to Tron.. Please.. :-)
- Replies: 10
- Views: 5988
Re: Add Spinner Control to Tron.. Please.. :-)
Have you tried the Input Tester core to see what inputs your spinner shows up against?
From the code Tron looks like it supports what the MiSTer framework thinks is a spinner whereas centipede is just using the mouse inputs.
From the code Tron looks like it supports what the MiSTer framework thinks is a spinner whereas centipede is just using the mouse inputs.
- Mon Aug 02, 2021 3:20 pm
- Forum: Arcade Cores
- Topic: Please add Flip Option - Centipede, Lady Bug & Gorf
- Replies: 14
- Views: 6285
Re: Please add Flip Option - Centipede, Lady Bug & Gorf
Not me, but BlackWine has done a few now I think. I have a vague memory of hearing that JaguarLV was working on the millpede/centipede stuff though.
It's not always easy or possible to do (without adding a framebuffer and the dreaded lag that is ), depends a lot on the architecture of the board.
It's not always easy or possible to do (without adding a framebuffer and the dreaded lag that is ), depends a lot on the architecture of the board.
- Wed Jul 14, 2021 11:18 am
- Forum: Input Devices
- Topic: 4 way/8 way selection on inputs?
- Replies: 4
- Views: 1682
Re: 4 way/8 way selection on inputs?
There are some cores with 'one way' stick code - but it's not consistent I'm afraid, as it's a per core implementation. Atari Tetris has quite an in-depth method with a lot of options on how it emulates a 4 way stick that you can change with the 'Diagonal' option in the OSD. Lady Bug just has a basic one that just has a preferred direction - e.g. a...
- Sat Jul 10, 2021 1:02 pm
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Dang.. I'll try and build a version with a different clock speed that brings it closer to 60, see if that helps
- Fri Jul 09, 2021 9:29 pm
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Well, here's the title screen with all graphics filled in. The raster bars are supposed to change offscreen, in a vertical column, but here they are going diagonally down and to the right (with a line added for help). This shows that the CPU is running too slowly compared to the video timing. Perhaps that's some inaccuracy in the Z80 core? That di...
- Fri Jul 09, 2021 9:12 pm
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Well, here's the title screen with all graphics filled in. The raster bars are supposed to change offscreen, in a vertical column, but here they are going diagonally down and to the right (with a line added for help). This shows that the CPU is running too slowly compared to the video timing. Perhaps that's some inaccuracy in the Z80 core? NODATE-...
- Thu Jul 08, 2021 3:24 pm
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Any idea what would make it say RAM BAD? That seems like a poor start
I'm a bit confused what the problem might be so far because Dottori-Man Jr. looks fine (the colour scrolling on the title page and the CRT test page) and I presumed that would use the same technique and therefore have the same issue!
I'm a bit confused what the problem might be so far because Dottori-Man Jr. looks fine (the colour scrolling on the title page and the CRT test page) and I presumed that would use the same technique and therefore have the same issue!
- Thu Jul 08, 2021 9:29 am
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Ooh, can you send me those test ROMs please? I can run those in the simulation and see if I can work out the issue.. (I had wondered how you generated that test image)
- Wed Jul 07, 2021 5:47 pm
- Forum: Input Devices
- Topic: Two arcade joysticks on one control panel
- Replies: 17
- Views: 9657
Re: Two arcade joysticks on one control panel
I was referencing invzims suggestion regarding far reaching changes :) There are a lot of unknowns for me still around the handling of multiple different devices, as you say - and I don't have a lot of them at the moment to even test it! I agree that some kind of mode where devices can all be detected and mix and match assigned to the common types ...
- Tue Jul 06, 2021 7:33 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 801
- Views: 4147989
Re: MiSTer updates and changelog
Input Tester
- New utility core
- Digital, analog and advanced test modes
- New utility core
- Digital, analog and advanced test modes
- Tue Jul 06, 2021 5:54 pm
- Forum: Input Devices
- Topic: Two arcade joysticks on one control panel
- Replies: 17
- Views: 9657
Re: Two arcade joysticks on one control panel
I agree there is a lot of scope for improvement in general, but managing expectations is important :D The current system I think probably works well for a good majority of the MiSTer audience, and frankly far reaching changes like separating the input system from the Main mister framework are unlikely to be accepted, especially if is only of intere...
- Tue Jul 06, 2021 8:57 am
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Looking back at the code I ended up not using the composite sync (the MiSTer arcade video module just takes the individual h/v sync signals) so I guess it must just be the slightly out of range frequencies. I'll have to look through some of the other cores that do it, as I'm still an FPGA noob and my simplistic view tells me I'd have to either chan...
- Mon Jul 05, 2021 7:33 pm
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Ping! If you run an update you should get a new version with the scandoubler should be fixed at least. I improved the blanking, but if it doesn't fix your 15Khz issue let me know and I'll look into the sync business.
- Mon Jul 05, 2021 6:57 pm
- Forum: Arcade Cores
- Topic: Dottori-Kun core
- Replies: 15
- Views: 4986
Re: Dottori-Kun core
Hi, and thanks JimmyStones and Furrtek for bringing the Dottori-Kun core to MiSTer. Can I make some requests / bug reports? I run my MiSTer in 15khz RGB, and the core doesn't make my CRT display happy: it shuts off / degausses itself! Is there any way to lock the core to 60Hz or change the sync pulses to something more standard? (I hear the VSync ...
- Mon Jul 05, 2021 10:19 am
- Forum: Input Devices
- Topic: Two arcade joysticks on one control panel
- Replies: 17
- Views: 9657
Re: Two arcade joysticks on one control panel
I've been working on a soon to be released input tester core, which I only created because I have a plan to work on a new more unified input system for arcade cores and need something that'll be quicker to iterate on. The test core is here is any of you fancy giving it a review - critiques/suggestions always welcome! https://github.com/JimmyStones/...
- Sun Jul 04, 2021 9:03 pm
- Forum: Arcade Cores
- Topic: Rampage - Player Select Question
- Replies: 3
- Views: 1402
Re: Rampage - Player Select Question
I think you simply have to play as player 2 or 3 to be the others, outside of cheats/hacks?
- Fri Jun 18, 2021 8:18 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 801
- Views: 4147989
Re: MiSTer updates and changelog
Dottori-Kun
- New arcade core
- New arcade core
- Fri Jun 11, 2021 6:31 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 145741
Re: Preserving Arcade Core High Scores
PSA to those who care deeply about their high-scores! The recent MRA updates have resulted in name changes for a few titles - for example "Crush Roller" is now "Crush Roller (Set 2)". Because high score dumps are based on the MRA name, this will result in your high score file in /media/fat/config/nvram/ becoming orphaned - you ...
- Thu Jun 10, 2021 8:16 pm
- Forum: Arcade Cores
- Topic: New distribution system for Jotego cores
- Replies: 108
- Views: 36613
Re: New distribution system for Jotego cores
As I understand it Jotego is working with theypsilon to integrate this as an optional feature into the update_all script - defaulting to off. As such it is not going to affect a non-Patreon, unless they specifically turn it on themselves. It's just there to make the whole beta process simpler for his patrons (me included to be clear). @taz07rx I do...
- Mon Jun 07, 2021 1:14 pm
- Forum: Arcade Cores
- Topic: Preserving Arcade Core High Scores
- Replies: 361
- Views: 145741
Re: Preserving Arcade Core High Scores
Ninjakun now has highscore save/load and pause (plus reorganised DIPs)
Definitely in the realm of games I've never heard of now!
Definitely in the realm of games I've never heard of now!
- Mon Jun 07, 2021 11:41 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 801
- Views: 4147989
Re: MiSTer updates and changelog
Ninjakun
- Add highscore save/load
- Add pause
- Move DIPs to MRA
- Update sys
- Add highscore save/load
- Add pause
- Move DIPs to MRA
- Update sys
- Mon May 24, 2021 7:01 pm
- Forum: Arcade Cores
- Topic: Why do some cores play a very loud BEEP when booting?
- Replies: 22
- Views: 7680
Re: Why do some cores play a very loud BEEP when booting?
Alanswx, me and possibly others will work through the cores and update them - probably just those listed in the issue first.
No need to raise individual issues I dont think, frankly it won't speed up the process any
Also I'm on holiday
No need to raise individual issues I dont think, frankly it won't speed up the process any
Also I'm on holiday