Search found 2 matches

by Firebrandx
Sat Nov 28, 2020 2:20 pm
Forum: Arcade Cores
Topic: Arkanoid - Custom Aspect Ratio
Replies: 9
Views: 1384

Re: Arkanoid - Custom Aspect Ratio

No sweat. Although I'm embarrassed in that I forgot to reduce 900:770 to just simply 90:77. However, as Ace pointed out, there's a mid-scanline shift that forces the MiSTer to render 225 lines instead of 224, so here's the math breakdown for that: 45 * 256 = 11,520 44 * 225 = 9,900 9,900 / 11520 = 0...
by Firebrandx
Sun Nov 22, 2020 5:36 pm
Forum: Arcade Cores
Topic: Arkanoid - Custom Aspect Ratio
Replies: 9
Views: 1384

Re: Arkanoid - Custom Aspect Ratio

Guys, Just out of curiosity, could you please explain how this 200:171 has been calculated? As I am very keen to learn more I have been browsing a little bit and I stumbled across this web source: http://pineight.com/mw/index.php?title=Dot_clock_rates According to this web site Arkanoid has got a p...