Search found 856 matches

by Chris23235
Tue Apr 16, 2024 12:13 pm
Forum: Sega Saturn
Topic: 8BitDo M30 2.4g button mapping is off after March 23rd update
Replies: 3
Views: 590

Re: 8BitDo M30 2.4g button mapping is off after March 23rd update

Indeed I should have been more clear. I'm using the (white) Mega Drive Mini with a USB Dongle on the most recent stable core. Interestingly, both deleting the config files and using the provided (thanks for that) unstable core did not change anything. I was also wrong about the 'down' button not being mapped, it actually maps to the 'up' button. T...
by Chris23235
Mon Apr 08, 2024 2:14 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

Audio stutter in emulation is in almost all cases a problem with to weak hardware running the emulator. If you want to tell me you don't think that a software emulator can reach the accuracy of an FPGA implementation we can stop the discussion here, because this is simply false. "Weak hardware" is a poor excuse for not understanding how ...
by Chris23235
Mon Apr 08, 2024 1:35 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

Let's say software emulation is more affected by bugs, while with FPGA: when you add support for more hardware features in the core, it's very unusual a game which used to work in a previous version won't work in the new one. This is neither the way software emulation works nor it is the way FPGA simulation works. Both approaches are interpretatio...
by Chris23235
Mon Apr 08, 2024 5:28 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

Strange, I didn't tweak any settings. I am using Winn11 but this shouldn't make the difference: I said Tetris JP doesn't work on Ares, you are showing me "The New Tetris (USA)", which is a completely different game made by a different developer (Blue Planet), the JP version is made by Seta and it's really a different (way worse...) game....
by Chris23235
Sun Apr 07, 2024 10:12 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

Strange, I didn't tweak any settings. I am using Win11 but this shouldn't make the difference: https://i.ibb.co/NSBYK59/1712527534320blob.png https://i.ibb.co/nfc0K23/1712527630961blob.png https://i.ibb.co/zF22dhG/1712527655297blob.png https://i.ibb.co/GnWyP5Q/1712527482925blob.png I just tried Tarzan PAL and this crashes on startup for me also.
by Chris23235
Sun Apr 07, 2024 9:59 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

From the games on your list only Daikatana (JP) and Rugrats in Paris don't work in the latest nightly build of Ares, the other bugs are already fixed. Tested Ares nightly build right now: Tetris N64 still crashes on start, works on Mister Hybrid Heaven KP still crashes on start, works on Mister Gauntlet Legends still crashes when entering a level,...
by Chris23235
Sun Apr 07, 2024 9:47 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

The compability list on the Ares website is outdated. I tried some of the games you listed on the latest nightly build. I didn't try WCW and Knife Edge as I don't know if I can tell the correct speed, I never played these 2 games. From the games on your list only Daikatana (JP) and Rugrats in Paris don't work in the latest nightly build of Ares, t...
by Chris23235
Sun Apr 07, 2024 8:22 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

I don't know what point you are trying to make, but you are so full of it. The N64 core is completely open source so why wouldn't it be finished? It's build for FPGA, it doesn't have an expiration date. The whole point of the FPGA community is that all the cores will be passed down generations and preserved forever with ease on the Mister or any o...
by Chris23235
Sun Apr 07, 2024 7:43 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

Note that Donkey Kong grabs 3 vines swinging through the stage. It also looks like this on the Ares emulator. Now compare this to how the attract mode looks on the MiSTer core. On the other hand, using the lates Ares 1.37: Tetris N64, crashes at start on Ares, works on Mister N64 core Hybrid Heaven (JP), crashes at start on Ares, works on Mister N...
by Chris23235
Sun Apr 07, 2024 10:34 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

As far as I know, the issues with some games are because of Mister's hardware limitations, so I doubt a patch can fix them. One of the key titles and best games on the system, Conker’s Bad Fur Day, isn’t working properly. That alone is a deal-breaker for me when comparing FPGA to software emulation. I don’t see the point in using FPGA if it’s not ...
by Chris23235
Fri Apr 05, 2024 2:49 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

The N64 Core is not working on my Mister (DB9 @Antonio Villena). I tried Everdrive .z64 roms and NoIntro .z64 roms, located on an external USB SSD in ...USB0/Games/N64. Boot.rom, Boot1.rom and NB64-database.txt is in the N64 folder of the SSD and in the N64 folder of the SD-Card. When I start the core and select an .Z64 file, It loads the file and...
by Chris23235
Wed Apr 03, 2024 2:31 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 559
Views: 1143685

Re: N64 Core

Waifu4Life wrote: Wed Apr 03, 2024 2:15 pm

Robert has brought 3 powerful cores to the MiSTer with the GBA, PSX and N64, that's more than anyone could ask for.

It's even more, he also made the Lynx and the Wonderswan core, so he has 5 cores under his belt and I would say at least 50% of the 486 core should also be contributed to him :)

by Chris23235
Tue Apr 02, 2024 11:57 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 455341

Re: Sega Saturn Core in Development

The Saturn core stopped working for me all of a sudden and I don't have any clue why. When I start the core (DUAL SDRAM or SINGLE RAM) the core only stays on a black screen for a few seconds and then goes back to the MiSTer menu. I first thought my SD Card was corrupted but it is the same with a fresh installation. I even tried removing the second ...
by Chris23235
Tue Apr 02, 2024 11:16 am
Forum: Arcade Cores
Topic: Black Screen Blues
Replies: 5
Views: 537

Re: Black Screen Blues

Hello. I've been having a problem with arcade cores and black screens. I'll boot up a core, the ROM will load, I may or may not see graphics, the sound starts playing, but the screen is black and my LCD monitor shuts off due to lack of input. Also the OSD menu won't come up. This almost always happens with Double Dragon 2, Gaia Crusaders, and rece...
by Chris23235
Fri Mar 29, 2024 11:54 am
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: The Neverending Story Keyboard Issue
Replies: 2
Views: 518

Re: The Neverending Story Keyboard Issue

I wanted to look at some games I used to play on my Spectrum 128k. I remember the one I got came bundled with 128k versions of Daley Thompson's Decathlon and The Neverending Story so I thought I would start with them. I've just tried The Neverending Story 128k on the Spectrum core and the keyboard input is really slow. In order for all key presses...
by Chris23235
Mon Mar 25, 2024 6:53 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 455341

Re: Sega Saturn Core in Development

I tested some games with issues and the small audio cracking when a track starts is still present but it seems better then before. This was fixed with a MiSTer unstable release some days/weeks ago. Most recent sound issue is distortion in some games (mostly sfx). Introduced since the volume increase fix some core releases ago. Nice to know, didn't...
by Chris23235
Mon Mar 25, 2024 6:30 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 455341

Re: Sega Saturn Core in Development

Just tested the latest unstable release (20240324) and it was the first for me where the DualSDRAM version was working again. I tested some games with issues and the small audio cracking when a track starts is still present but it seems better then before. To my surprise I saw that the Z-buffer issue in Panzer Dragoon Saga is fixed! I didn't expect...
by Chris23235
Wed Mar 20, 2024 5:28 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 455341

Re: Sega Saturn Core in Development

I am having problems with the DualSDRAM versions from 20240315 and 20240318. Whenever I launch them I just get thrown back to the MiSTer main menu. Older DualSDRAM versions look fine and the singleRAM version von 20240315 also works.
Anybody else having trouble with these nightlies?

by Chris23235
Tue Mar 12, 2024 7:12 pm
Forum: Other Console Cores
Topic: FPGA Sega Dreamcast?
Replies: 27
Views: 13609

Re: FPGA Sega Dreamcast?

Repo was made public a few hours ago: https://github.com/ElectronAsh/DC_MiSTer And anyone should be made aware of 2 points: This is NOT, I repeat NOT anywhere close to a full "core" right now. This is just some tests for the low-level part of the PowerVR2 renderer, but also done as a learning experience. At the start of this process, I d...
by Chris23235
Sun Mar 10, 2024 1:33 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 507
Views: 461271

Re: Atari 7800 / 2600

At the point you are running a diferent CPU on the Cart its not really a game for that system anymore. Depends on your definition. The Super FX chip in Super NES cartridges was a 16- Bit RISC processor running at 21 MHz that made the SNES render 3D polygons. This chip was running cycles around the 65C816 8 Bit CPU that was clocked at 3.58MHz max (...
by Chris23235
Sun Mar 10, 2024 12:56 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 507
Views: 461271

Re: Atari 7800 / 2600

At the point you are running a diferent CPU on the Cart its not really a game for that system anymore. Depends on your definition. The Super FX chip in Super NES cartridges was a 16- Bit RISC processor running at 21 MHz that made the SNES render 3D polygons. This chip was running cycles around the 65C816 8 Bit CPU that was clocked at 3.58MHz max (...
by Chris23235
Sat Mar 09, 2024 11:30 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 507
Views: 461271

Re: Atari 7800 / 2600

Thank you for the info Chris. I had no idea their were games you can play on the 2600 today that cant be played on MiSTer. Will the core ever be abe to play these games? Or is it just that the MiSTer is not compatible with the hardware in these games? cheers The board Galagon uses has an extra ARM CPU on board. I doubt this will be implemented. As...
by Chris23235
Sat Mar 09, 2024 8:14 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 507
Views: 461271

Re: Atari 7800 / 2600

Hi guys, just getting into this great core for this 1st time, has anybody managed to get the homebrew game Galagon to work for the 2600 in the core? Any reason why this wont work on the core but works on the actual hardware? Thanx :) Galagon uses the Melody Board, the cartridge has extra hardware on board that enhance the possibilities of the 2600...
by Chris23235
Fri Mar 08, 2024 12:38 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 455341

Re: Sega Saturn Core in Development

Not fully fixed for me, but much improved. I still get some cracking whenever the sound is inititalised (e.g. after loading). It's very short, but audible (only tried DualSDRAM now). I was referring to the menu sounds...never heard it on load, but wasn't listening for it, either. Yes in the menu it is fixed for me too. Not sure if the small audibl...
by Chris23235
Fri Mar 08, 2024 12:11 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 455341

Re: Sega Saturn Core in Development

rhester72 wrote: Fri Mar 08, 2024 4:15 am

Crackle in Exhumed is fixed!

Not fully fixed for me, but much improved. I still get some cracking whenever the sound is inititalised (e.g. after loading). It's very short, but audible (only tried DualSDRAM now).

by Chris23235
Wed Mar 06, 2024 9:38 am
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Spectrum Next Games?
Replies: 35
Views: 3637

Re: Spectrum Next Games?

clarkkent wrote: Wed Mar 06, 2024 6:22 am

Great!

Does somebody have Q*bee? Isn’t available anymore.

The game is still sold in physical form

https://d-logames.es/product/qbee-for-zx-spectrum-next/

by Chris23235
Mon Mar 04, 2024 8:48 am
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29323

Re: Nintendo 64 Input Situation

So i have an N64 USB pad that i bought ages ago Im not sure on the manufacture as theres no marking just says 'Made in China' on the top of the pad. The pad works fine in Windows but with the MiSTer it doesn't detect any movement when moving the analog stick up and down!. Any ideas why this happens? Make sure you didn't map the analog stick in the...
by Chris23235
Sat Mar 02, 2024 11:05 am
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Spectrum Next Games?
Replies: 35
Views: 3637

Re: Spectrum Next Games?

The game was a KS2 backer reward it will be made available for backers first but I am pretty sure it will come to KS1 Nexts/clones at a later date.

by Chris23235
Fri Mar 01, 2024 5:45 am
Forum: Atari ST / STe
Topic: Old-school music production with MT-32pi and Cubase
Replies: 21
Views: 4534

Re: Old-school music production with MT-32pi and Cubase

danielb wrote: Thu Feb 29, 2024 6:53 pm

Thanks. So, if I were to purchase a usb-midi Interface, like a Roland UM-1, would the ST core with Cubase be able to use it for input and the MT-32pi for output?

Yes, this would work. I use a OTraki Midi USB converter for this, it works in the same way as the Roland UM-1.

by Chris23235
Thu Feb 29, 2024 3:14 pm
Forum: Atari ST / STe
Topic: Old-school music production with MT-32pi and Cubase
Replies: 21
Views: 4534

Re: Old-school music production with MT-32pi and Cubase

Hi all, I just got an MT-32pi, and it is finally set up and working well. It was a bit of a process, thanks to a defective SD-Card, voltage-draining power switch, and some gain-staging issues. The MT-32pi is connected to my IO board via the user port, and I have the standard MiSTer MT-32pi hat. Anyway, I have it working with the ST core, and with ...