I agree that pulling the TMNT core before the other is publicly available isn't the right move. It may end up being redundant at some point, but it's clearly not right now.
Search found 44 matches
- Thu Sep 14, 2023 10:02 pm
- Forum: Arcade Cores
- Topic: TMNT Core is Gone?
- Replies: 18
- Views: 7433
- Sun Mar 12, 2023 5:55 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Bug Report NES_20230223
- Replies: 9
- Views: 6499
Re: Bug Report NES_20230223
Oh, interesting, the version of Gall Force I tested was apparently a translated version, not the original. SHA-1 is 9F4560D0982BA365B619A497E5CBB7AC90DBD2C0. But it looks like it was an issue with the disk swapping, so thanks! I had swapped mine to manual swapping, so that's why it worked. My version of Arkanoid 2 has an SHA-1 of 9300EE2ACFE7F43CBC...
- Fri Mar 10, 2023 6:23 am
- Forum: Hardware Setups
- Topic: Recommended WiFi Dongles
- Replies: 67
- Views: 39453
Re: Recommended WiFi Dongles
Sorry I missed your post, yes, I managed to get it all working correctly.
- Fri Mar 10, 2023 6:21 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Bug Report NES_20230223
- Replies: 9
- Views: 6499
Re: Bug Report NES_20230223
I haven't checked the checksum, but the version of Gall Force I have seems to work fine. Arkanoid 2 had glitched graphics, so it's either a bad ROM or a bad header.
- Fri Mar 18, 2022 9:27 pm
- Forum: Hardware Setups
- Topic: Recommended WiFi Dongles
- Replies: 67
- Views: 39453
Re: Recommended WiFi Dongles
I seem to be running into an issue getting WiFi working on mine as well. I ordered the "Ovker" Bluetooth+WiFi one on Amazon, and Windows identifies it as a RTL8821CU as others have gotten working here. Using a USB 2.1 hub (just installed) but only the stock power supply. However, I've only got the dongle hooked up right now, and Bluetooth...
- Sun Jan 16, 2022 4:06 am
- Forum: Display Devices
- Topic: YBrPr CRT Question - Pink/Purple at Startup Only
- Replies: 3
- Views: 2767
Re: YBrPr CRT Question - Pink/Purple at Startup Only
Mine is the same way. I think it's normal.
- Fri Jan 14, 2022 3:07 am
- Forum: Game Boy, Game Boy Color
- Topic: Galaga destination earth sound issue
- Replies: 1
- Views: 9968
Re: Galaga destination earth sound issue
Yes, I'm getting it, too. I was thinking maybe it was the "GBC-on-GBA" sound issue from other games like Vigilante 8, but I didn't get the sound issues on a GBA with an EverDrive X3.
- Fri Dec 10, 2021 7:34 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Captain Saver gfx glitches
- Replies: 9
- Views: 7033
Re: Captain Saver gfx glitches
Headers contain a fair amount of info, but the most important is that it identifies which mapper chip the game uses, since the mapper isn't part of the ROM dump.
- Fri Dec 10, 2021 2:17 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Captain Saver gfx glitches
- Replies: 9
- Views: 7033
Re: Captain Saver gfx glitches
I think it is - I just grabbed the single file in the 2020-04-16 set from the usual source and it seems to work fine.
- Thu Dec 09, 2021 5:42 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Captain Saver gfx glitches
- Replies: 9
- Views: 7033
Re: Captain Saver gfx glitches
I have a ROM that did the same thing - I think it's either from an older No-Intro or EverDrive pack. Check out the one in a newer EverDrive pack. CRC32 is FC97FC14 for the one that works for me.
- Fri Dec 03, 2021 9:04 pm
- Forum: General Discussions
- Topic: MiSTer all in 1 Shortcircuit video disaster / LTT
- Replies: 33
- Views: 13970
Re: MiSTer all in 1 Shortcircuit video disaster / LTT
No sense getting upset over what is supposed to be an entry-level look at the MiSTer Multisystem. Yes, there's lots of stuff that could have been covered, but doing so gets heavily into the weeds and doesn't help the lay user at all. The video was fine.
- Mon Sep 27, 2021 7:15 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: There is a graphic problem with kof2003
- Replies: 1
- Views: 4120
Re: There is a graphic problem with kof2003
I'm seeing this too. Everything downloaded via the update-all script. Not sure if it's a core issue or a ROM issue.
- Wed Sep 22, 2021 3:58 am
- Forum: Sega Master System / Game Gear
- Topic: FM Sound problem in Outrun
- Replies: 2
- Views: 8827
Re: FM Sound problem in Outrun
Can confirm that I'm having the same issue with FM sound enabled.
- Sat Sep 11, 2021 2:57 am
- Forum: Neo Geo MVS / AES / CD
- Topic: Neogeo sound pitch issue
- Replies: 25
- Views: 14556
Re: Neogeo sound pitch issue
Okay, thanks. I meant to check when I got home yesterday, but got sucked into other stuff.
- Thu Sep 09, 2021 11:01 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Neogeo sound pitch issue
- Replies: 25
- Views: 14556
Re: Neogeo sound pitch issue
Anyone check the issue with Zed Blade yet?
- Sun Sep 05, 2021 11:00 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: DOOM Enemy Behavior?
- Replies: 61
- Views: 32316
Re: DOOM Enemy Behavior?
A bad ROM dump could certainly cause unintended behavior, but I don't think that's the case here. I'm using a no-intro version on both the MiSTer and SD2SNES, and also tested the same ROM in bsnes just for sanity's sake while getting the checksum.
sha256: d45e26eb10c323ecd480e5f2326b223e29264c3adde67f48f0d2791128e519e8
sha256: d45e26eb10c323ecd480e5f2326b223e29264c3adde67f48f0d2791128e519e8
- Sun Sep 05, 2021 9:49 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: DOOM Enemy Behavior?
- Replies: 61
- Views: 32316
Re: DOOM Enemy Behavior?
Bummer. Well, I'm sure as the core gets more accurate, it will all get sorted out. Thanks to everyone that works on these cores!
- Mon Aug 30, 2021 10:57 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: DOOM Enemy Behavior?
- Replies: 61
- Views: 32316
Re: DOOM Enemy Behavior?
Can confirm that through an original model SD2SNES, enemies shoot at you a ton on the highest level in Episode 3. They do virtually nothing on MiSTer. Definitely some sort of edge case broken in there.
- Thu Aug 19, 2021 5:59 am
- Forum: General Discussions
- Topic: Place your virtual bets, PS1 or Saturn, which core will get released 1st?
- Replies: 29
- Views: 19314
Re: Place your virtual bets, PS1 or Saturn, which core will get released 1st?
Exciting times to be sure. Rooting for both of these to be amazing!
- Thu Aug 12, 2021 10:41 pm
- Forum: Other Console Cores
- Topic: Intellivision Core (INTV)
- Replies: 171
- Views: 153706
Re: Intellivision Core (INTV)
Might want to bring it up as an issue in the repository.
https://github.com/MiSTer-devel/Intv_MiSTer/issues
I'm going to take a look at this core for sure. It's the one system that I haven't reobtained from my childhood yet, and I probably should.
https://github.com/MiSTer-devel/Intv_MiSTer/issues
I'm going to take a look at this core for sure. It's the one system that I haven't reobtained from my childhood yet, and I probably should.
- Wed Aug 04, 2021 5:17 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: SD2SNES SRM files on MiSTer
- Replies: 3
- Views: 5560
Re: SD2SNES SRM files on MiSTer
Or if you're comfortable with command line stuff, you can just do a "rename *.srm *.sav" in a Windows command prompt from the save directory. Preferably on a copy just in case something goes wrong.
- Mon Aug 02, 2021 7:09 pm
- Forum: General Discussions
- Topic: "complex" cores ?
- Replies: 10
- Views: 3380
Re: "complex" cores ?
Definitely appreciate the info from an FPGA guru.
- Sat Jul 31, 2021 5:53 pm
- Forum: General Discussions
- Topic: "complex" cores ?
- Replies: 10
- Views: 3380
Re: "complex" cores ?
I suspect "complex" in this case mostly refers to using pretty much all the logic elements available in the FPGA. And as that quoted statement says, when timings are really tight, heat can potentially affect said timings enough to cause undesirable behavior. While it may be rated for those high temps, heat still often reduces the lifespan...
- Thu Jun 10, 2021 9:15 pm
- Forum: Arcade Cores
- Topic: New distribution system for Jotego cores
- Replies: 108
- Views: 36208
Re: New distribution system for Jotego cores
I like the functionality, and yeah, the options to disable the download are there. From a legal standpoint it's not great, but I didn't realize that the MAME-GETTER stuff is also a separate script that's part of it, like Jotego's stuff. Good to know in the future. So basically, yeah, if you use the update_all script, just be aware of what you're ge...
- Thu Jun 10, 2021 6:39 pm
- Forum: Display Devices
- Topic: Analog IO Board Color Issue
- Replies: 12
- Views: 7214
Re: Analog IO Board Color Issue
Definitely something strange going on - I forgot to mention that mine was via component as well, and no issues with colors that I could see.
- Thu Jun 10, 2021 6:35 pm
- Forum: Arcade Cores
- Topic: New distribution system for Jotego cores
- Replies: 108
- Views: 36208
Re: New distribution system for Jotego cores
Someone correct me if I'm wrong, but Jotego's updater doesn't actually grab the ROMs, right? It's the update_all script, which integrates his updater.
As nice as the update_all script grabbing the arcade ROMs is, I do think it's problematic that it does so. Much like emulators, the scripts should only be distributing the cores.
As nice as the update_all script grabbing the arcade ROMs is, I do think it's problematic that it does so. Much like emulators, the scripts should only be distributing the cores.
- Wed Jun 09, 2021 4:30 am
- Forum: Display Devices
- Topic: Analog IO Board Color Issue
- Replies: 12
- Views: 7214
Re: Analog IO Board Color Issue
It looks fine on my Trinitron. Hard to make out that last band, but it's still the right colors. I got my I/O board from MisterAddons.
- Sun May 02, 2021 11:16 pm
- Forum: General Discussions
- Topic: Is MiSTer FPGA Overkill For My Needs?
- Replies: 82
- Views: 39431
Re: Is MiSTer FPGA Overkill For My Needs?
Ha, missed a bunch of responses. Still, I'll leave this up. The input lag is additive. You'll get display lag coupled with emulation lag. The MiSTer will still have a small amount of lag from an LCD (although this highly depends on if this is a TV or monitor and the brand), but it'll be less than what you'd get with emulation + LCD. Basically, thin...
- Sun May 02, 2021 8:24 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Early prototype of MiSTer FPGA NES core Savestates
- Replies: 15
- Views: 14023
Re: Early prototype of MiSTer FPGA NES core Savestates
Yeah, I'd assume to avoid accidental saves. On the EverDrive, you can map to two buttons, and there have been a few occasions where I've accidentally saved or loaded when I didn't want to.
- Sun Apr 18, 2021 10:27 pm
- Forum: Arcade Cores
- Topic: Rastan and/or Speed Rumbler (Rush n’ Crash) — Anyone working on them?
- Replies: 14
- Views: 5688
Re: Rastan and/or Speed Rumbler (Rush n’ Crash) — Anyone working on them?
Oh, nice. Thanks for that tidbit!