Ah that’s awesome, great news!
The TCRF has a nice little write up on the regional differences with the European damage explained at the bottom. I think this was the only Castlevania on NES where they did PAL optimisation too
Ah that’s awesome, great news!
The TCRF has a nice little write up on the regional differences with the European damage explained at the bottom. I think this was the only Castlevania on NES where they did PAL optimisation too
I’m having the same issue with the PAL version running in PAL mode on the NES core too
Interestingly too the PAL version is slightly different to the US NTSC in that enemies do less damage, so it’s kind of like a hybrid of Akumajo Densetsu and CV3, it puts the game in an odd category where each region’s version plays differently!