Search found 48 matches

by 80sArcadeKid
Sun Mar 10, 2024 11:39 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

I consider myself pretty versed in this game. (11 killscreens & 1 million point player) so I figure I'm speaking from a pretty experienced level when talking about the sound and gameplay. I personally haven't found any input issues at all. I've not played the MiSTer core as much as real PCBs. The person who reported that bug (Matt Tecchio - 1.2...
by 80sArcadeKid
Wed Feb 07, 2024 3:26 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

I have a MiSTer cab sitting next to my Donkey Kong cab both with similar 8ohm arcade speakers. I hit the start button and joystick right at the same time then one at a time and I can tell you that the melody of the music and the run sound timing is identical to untrained ears like mine. I’ve played on dozens of DK arcade machines and the general so...
by 80sArcadeKid
Thu Feb 01, 2024 1:46 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

The music is perfect (I think), has that 'bell' sound of the PCB which is why I thought it was samples. I reckon the walk is just a matter of time until prefect too. Such great progress and a long time coming. Love it.

by 80sArcadeKid
Wed Jan 31, 2024 11:40 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

The digital sound update is so much better than it was, especially for the digital/sampled music. I take it the samples from MAME were used or new samples captured. Great work. However, running sound is almost 100% the main (remaining) issue. With "Samples" it's a very odd non-modulating/repeating sound that changes pitch and is very 'hig...
by 80sArcadeKid
Thu Dec 07, 2023 2:42 am
Forum: General Discussions
Topic: Arcade button setup as part of main menu
Replies: 4
Views: 2922

Re: Arcade button setup as part of main menu

Yeah I’m finding out the hard way that there are a lot of cores that simply won’t allow me to map P2 Start, even though those coin + start dips are off on Mistercade. For example some older arcade games with just 2 buttons will let me map the extra 6 buttons on my candy to coin etc, but the P2 Start is locked out for mapping in the core even though...
by 80sArcadeKid
Wed Dec 06, 2023 9:00 am
Forum: General Discussions
Topic: Arcade button setup as part of main menu
Replies: 4
Views: 2922

Arcade button setup as part of main menu

I’m not sure if it’s just me or a combination of main menu controller setup and MiSTercade, but I have a hellish time with conflicting or non-mapable buttons. So I get that the ‘virtual Dpad setup thing in the main menu is suppose to be the ‘base’ setting for all cores, and then you can modify per core. But it never seems to play nice. I wish there...
by 80sArcadeKid
Mon Jul 31, 2023 3:06 am
Forum: Arcade Cores
Topic: Pleaids Core Game Sound not matching real Hardware
Replies: 4
Views: 832

Re: Pleaids Core Game Sound not matching real Hardware

Analogue audio reproduction seems to be one of the most common issues with FPGA arcade cores. I find it a little odd that it doesn't get more focus/interest. I reckon it's gonna take a very dedicated developer to create some kind of "analogue sound simulation tool" where you can recreate then simulate analogue circuits. Then the FPGA hard...
by 80sArcadeKid
Fri Feb 24, 2023 5:23 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

Checking in 2 months later :)
Anybody got updates on the Donkey Kong soudn issues? I know there was a few parties in this thread interested in doing the analouge sound simulaiton.

by 80sArcadeKid
Fri Feb 24, 2023 5:14 am
Forum: General Discussions
Topic: Abandoned Cores, Long Outstanding Feature Requests
Replies: 24
Views: 3360

Re: Abandoned Cores, Long Outstanding Feature Requests

I check in here every now and then to see if the Rygar sprite sync issue (@nullobject) or the Donkey Kong sound issues have been further investigated.
I don't really care that much myself as I have both original PCBs but I'd really love MiSTer and the cores to not stop at 97% done. ( made up value :P )

by 80sArcadeKid
Sat Dec 17, 2022 3:07 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

Super glad you find it a challenge to help with the sound fixes! So are you intending to try fix all the sounds? Not just the walk? I wish you a good challenge and hope you can do it! :D While you are there maybe you can fix the default draw mode in the core, for some reason it is flipped like pleyr one is sitting on a cocktail cab in player two sp...
by 80sArcadeKid
Thu Nov 17, 2022 10:50 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

This is a very small issue. I have 4 DK PCBs. They’re all slightly different, but I’ve replaced just about every component in the analog section of one (chasing a bug) and, while the sounds changed, it was more component to component variation than age related variations. 20% spec variation over several components will add up. That being said, I b...
by 80sArcadeKid
Fri Nov 11, 2022 3:38 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

sorry submitted previous early by accident The side-edge connector on of the TKG4 board has two audio outputs: Monitor out (brown path) and Speaker out (not colored, right next to the brown path), I think the monitor out path is normally connected (for upright cabinets ?, controlled by switch SW2). This signal is again connected to another amplifi...
by 80sArcadeKid
Wed Nov 02, 2022 9:04 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

I downloaded the Arcade-DonkeyKong_20220429.rbf that jopdorp created, the walk is different, definetly not as pitchy but still not really equivilant. Looped twice. Both with the 2khz LPF on. https://youtu.be/9cQT34x7lxY I notice that the jopdorp rbf mutes the over games sound as well (kinda like MAME) but not sure why? I had to reset and record twi...
by 80sArcadeKid
Wed Nov 02, 2022 8:09 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

I think thorr is on the right path here, each analog generated sound needs to be filtered?/simulated? rather than a holistic filter over the top of it all. I did a recording with the LPF 2khz 1st filter and it made very little difference to the underlying tone issue, sounds similar to the internal default setting but does take a slight overall edge...
by 80sArcadeKid
Tue Nov 01, 2022 3:27 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

None of the Mister sounds sound anything like the PCB. Also, the musical notes on the Mister are not short notes that stop, before the next note is played. On the Mister, the notes are just one long note that lasts until the next note is played. Listen to the PCB "Start Jingle" at 0:26, and keep listening to hear the Mister version, tota...
by 80sArcadeKid
Mon Oct 31, 2022 7:24 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

Ok one last video, I'll stop I promise I just want to make it clear and easy for whomever may try to fix it. FPGA sound increased by 6db to play at the same level. In general the PCB has a deeper more resonating sound, the FPGA is 'tinny' and higher pitched. https://youtu.be/fKtifT8Nexg Intro (Kong Climb) Jingle - Very similar except the high pitch...
by 80sArcadeKid
Mon Oct 31, 2022 6:16 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

Sorry I’m incorrect on the jump s, low level ttl work was done and it is accurate listening to them PCB then FPGA (will a little off pitch), it’s just there is so much going on differently around it. From discord chat it seems this stuff is possible to fix just a lot of work and knowhow on what TTL circuits (correct terminology?) are for what sound...
by 80sArcadeKid
Mon Oct 31, 2022 4:44 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

aberu wrote: Mon Oct 31, 2022 4:04 am The pitch is off to the jingle on MiSTer it sounds like.
It’s a lot more than just in the jingle, it’s off everywhere. Running, jumps, hammer hits, music. I do wonder if it’s a simple incorrect resistor/capacitor assignment the code (not that i know how that works.)
by 80sArcadeKid
Mon Oct 31, 2022 2:26 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

One last comparision to round this off, this time PCB v MAME, even though the MAME sound is quite a bit duller, the general tone is near identical. We want this on FPGA but with a nice crisp sound (maybe it was my PC settings for sound in MAME). Thanks for watching y'all, hope this helps.

by 80sArcadeKid
Mon Oct 31, 2022 1:53 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

So glad you asked for this, although some sounds are a little closer all the same issues are there.



Hopefully it can help some smart person fix the problem?
by 80sArcadeKid
Mon Oct 31, 2022 12:29 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

If you have an original PCB, a comparison between that and MiSTer would be more meaningful; MAME should not be used as a reference at a detailed level (though it is often useful for broad, high-level things). Sure I can do that, this was quicker to capture. I have a direct capture card (Mr Video) on the PCB so will do that today. As a player that ...
by 80sArcadeKid
Sun Oct 30, 2022 3:13 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

The sound is not fixed. I've investigated this more with a MAME v FPGA comparison video. I own an original PCB and MAME is definitely similar in sound to the PCB whereas Mister is off in lots of places. https://youtu.be/PCD7DFL4Bek I also think that maybe the rom version is off? Old versions of MAME had very red girders like the FPGA implementation...
by 80sArcadeKid
Sun Oct 30, 2022 1:43 pm
Forum: Guides & Videos
Topic: Rygar Playthrough
Replies: 5
Views: 7268

Re: Rygar Playthrough

Wave wrote: Thu Jul 14, 2022 5:48 am Interesting. Are the gfx/sound issues documented anywhere?
Once again months later, I come back to check if anyone has worked on the core but alas it is not fixed.
The issues have been logged on github here back in January 2021:
https://github.com/MiSTer-devel/Arcade- ... r/issues/8
by 80sArcadeKid
Wed Jul 13, 2022 11:42 am
Forum: Guides & Videos
Topic: Rygar Playthrough
Replies: 5
Views: 7268

Re: Rygar Playthrough

I enjoyed that. Thanks for making it. :) By the way, I think I know the answer to this, but does the MiSTer feel identical to the real arcade board? If you did a blind test could you tell the difference? Wow, I'm almost a year behind on this reply as I don't frequent this forum often unless I'm after specific information or have something to share...
by 80sArcadeKid
Tue Dec 07, 2021 10:39 am
Forum: Guides & Videos
Topic: Rygar Playthrough
Replies: 5
Views: 7268

Rygar Playthrough

Hey MiSTer's! I've done a playthrough of the Rygar core (from start to finish) for the Arcade Wars I'm involved with. It's a bit of a tutorial so if you were interested in learning about the game and some of it's secrets. https://www.twitch.tv/videos/1226598434 You will also see the glitches that appear on Round (level) 1 with the red death head. (...
by 80sArcadeKid
Fri Nov 19, 2021 2:31 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

Really feels like a missing peice of the ambition of the MiSTer project to accuratley record old PCB hardware. So going by my interpretation of this conversation, we would need a new FPGA/FPAA platform (or analog hardware addon?) to really achieve 100% accuracy on both the digital and analog aspects of a PCB. In the meantime doing what software emu...
by 80sArcadeKid
Wed Nov 17, 2021 12:56 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

Although I want it fixed, I don't particularly like the idea of modifying a core (using wav's) to fix a sound issue, even if the original implementation did it. I'd rather a core be implemented 100% correctly true to original hardware and have a solution outside the core. For example, I'm curious to see if the audio coming out of the MiSTercade (wh...
by 80sArcadeKid
Tue Nov 16, 2021 2:19 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 102548

Re: Donkey Kong: Walking Sound Hack?

I've been wanting this sound fix since I got my MiSTers. I'd contribute to a direct fix. A shame when games are so close to being perfect then development goes into hiatus.

[Edit - an even more worthwhile inve$tment would be someone looking at analog audio in general for the sake of many old games. Def something I'd back]
by 80sArcadeKid
Thu Nov 04, 2021 11:50 am
Forum: Arcade Cores
Topic: Nintendo Arcade Cores not syncing on Arcade CRT after update
Replies: 6
Views: 1860

Re: Nintendo Arcade Cores not syncing on Arcade CRT after update

OK.. weird as I;ve always had to use composite sync before but setting it to 0 fixed it.
composite_sync=0
by 80sArcadeKid
Thu Nov 04, 2021 11:27 am
Forum: Arcade Cores
Topic: Nintendo Arcade Cores not syncing on Arcade CRT after update
Replies: 6
Views: 1860

Re: Nintendo Arcade Cores not syncing on Arcade CRT after update

I'm using the default ini from the MiSTer repro with composite sync on:
composite_sync=1
vsync_adjust=0

I'm using the i/O board VGA out into a JPAC. These cores have been fine previously.

I did try vsync_adjust=1 but seem to make no difference, I could try 2 I guess?