Search found 29 matches

by Dacaskos
Sat Sep 30, 2023 4:51 pm
Forum: Sony PlayStation (PSX)
Topic: Increment/Decrement Type Cheat Codes
Replies: 0
Views: 3445

Increment/Decrement Type Cheat Codes

Is it possible on Mister? I know some Action Replay/Gameshark codes can be translated into the Mister's Cheat function. But I can't find a list of all types of code available to use in Mister. For example: D0XXXXX 0010 (Joker Command "If" code - if you press triangle) 10XXXXXX 0001 (Increment type code - increase address X by 1) or 11XXXX...
by Dacaskos
Wed Jun 29, 2022 9:21 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Castlevania/Dracula Rondo Missing SFX?
Replies: 18
Views: 30078

Re: Castlevania/Dracula Rondo Missing SFX?

Still sounds weird. Noticed with other games as well... the sounds are either weak or sound only a fraction of it or are missing.
by Dacaskos
Sun Jun 26, 2022 11:59 pm
Forum: General Discussions
Topic: Variable Refresh Rate support added thanks to zakk4223
Replies: 33
Views: 9346

Re: Variable Refresh Rate support added thanks to zakk4223

Can't make it work with a LG C1. If anyone could confirm if it works with this TV =s
by Dacaskos
Sat May 14, 2022 5:38 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 93405

Re: PSX Compatibility List

Could someone confirm if Descent actually recognize the Analog stick? I know it works with both Flight Stick And the early version of Dualshock
by Dacaskos
Wed May 04, 2022 9:26 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 124026

Re: Nightly Public Builds for the PlayStation Core

Does anyone manage to make the analog work as it should (like in Descent, for example, it supports both the original analog flight stick and the earlier Dualshock model which didn't have rumble but it had the analog driver on it)?

I can't make it work. The controller won't respond to any input while analog or wheel analog is selected.
by Dacaskos
Mon May 02, 2022 9:56 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 93405

Re: PSX Compatibility List

carlo3do wrote: Mon May 02, 2022 2:44 am Has anyone tried Road Rush the music keep looping and skipping on the main menu but in game its fine i tried many dumps chd repump even got a rip from my original copy still the same
Yeah, same thing here. Road Rash menu music still skips/hangs
by Dacaskos
Sun Feb 20, 2022 3:14 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 124026

Re: Nightly Public Builds for the PlayStation Core

Noticed some games are working now, like Doom (past loading screen) and Mk3 (the rounds now begin)

\o/
by Dacaskos
Tue Jan 25, 2022 9:25 pm
Forum: Display Devices
Topic: Scanline filters not working after latest update
Replies: 36
Views: 22512

Re: Scanline filters not working after latest update

Still can't make it work with the last updated filters. Nothing happens.

Gamma correction is also greyed out for some reason.

---NVM, actually made it work but... still trying to find the equivalent setting/image I was using before...
by Dacaskos
Thu Jan 06, 2022 5:17 pm
Forum: Display Devices
Topic: Scanline filters not working after latest update
Replies: 36
Views: 22512

Re: Scanline filters not working after latest update

Is there a "safe" way to rollback Mister updates? Yes, just download the previous Main_MiSTer file. But why would you do that? Thanks! Rolled with the updated cores too Well, the scanline filter is "broke" and I just wanted to play some games at the last day off work Tested the TG16-CD to see if the castlevania weird low sfx wa...
by Dacaskos
Thu Jan 06, 2022 3:26 pm
Forum: Display Devices
Topic: Scanline filters not working after latest update
Replies: 36
Views: 22512

Re: Scanline filters not working after latest update

Is there a "safe" way to rollback Mister updates?
by Dacaskos
Thu Jan 06, 2022 2:54 pm
Forum: Display Devices
Topic: Scanline filters not working after latest update
Replies: 36
Views: 22512

Re: Scanline filters not working after latest update

Same here, the f happened? ='(
by Dacaskos
Mon Apr 12, 2021 12:09 am
Forum: General Discussions
Topic: 224p? Video_info
Replies: 3
Views: 1673

Re: 224p? Video_info

SuperBabyHix wrote: Mon Apr 12, 2021 12:07 am CPS1/2 has 224 active lines in a 240 line signal. It's the same thing with most of the NTSC consoles. This is correct behavior.
Living and learning.

Thanks for taking the time!
by Dacaskos
Sun Apr 11, 2021 11:56 pm
Forum: General Discussions
Topic: 224p? Video_info
Replies: 3
Views: 1673

224p? Video_info

I just noticed the option (video_info) that informs what resolution/refresh rate mister is outputting and I turned it on...

I use it on a 15khz CRT display (Vga Scaler off)

I noticed stuff that runs at native 224p shows at 240p (most notably CPS1 games, which ran at native 384x224)

Is that just wrong info or Mister Fpga can't output 224p?
by Dacaskos
Thu Mar 18, 2021 2:57 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MegaCD O.C/Turbo Option
Replies: 0
Views: 2130

MegaCD O.C/Turbo Option

Any possibility of that happen in the future (like the regular genesis one already does?) Road Rash 2 with turbo enabled is a bliss, totally different game. On the Sega CD is nearly unplayable. Funny thing is that the Sega CD version is the only version that plays the actual tracks (band songs/redbook audio) in-races. It's bigger cousins (3DO/PS1/S...
by Dacaskos
Tue Mar 16, 2021 4:45 pm
Forum: Neo Geo MVS / AES / CD
Topic: Neo Geo CD
Replies: 95
Views: 91627

Re: Neo Geo CD

Wouldn't be possible to implement faster loadings? Or skip loads altogether. Seriously, in either case the arranged soundtracks alone are worth the effort of playing it with loading times. I had a NGCD with serveral games, sold it to buy MVS carts/boards, and I regret it so much. Except for bigger/larger games (Kof starting from 97 onwards, Real Bo...
by Dacaskos
Mon Mar 15, 2021 8:34 pm
Forum: Display Devices
Topic: 100% scanlines?
Replies: 27
Views: 12661

Re: 100% scanlines?

This looks kind of suspect actually. It might work for you but fail for others. video_mode=1920,48,192,240,224,3,10,7,69750 vsync_adjust=2 vga_scaler=1 forced_scandoubler=1 refresh_min=119 refresh_max=120 Not sure it hurts but we don't want or need forced_scandoubler, we are aiming to output 240p after all. So set that to 0. vsync_adjust=2 and ref...
by Dacaskos
Thu Mar 11, 2021 2:17 am
Forum: Display Devices
Topic: 100% scanlines?
Replies: 27
Views: 12661

Re: 100% scanlines?

https://youtu.be/HjTNmwl3jWM I got it working. I'll look into the vsync adjust changes you have. What is your vscale set to? Also you're using 224 height? My vscale is set to 1 But it is pretty much it. The only issue is it will display some minor strobing (scroll ghosting). Vga scale off + Scandouble fx 75% delivers pretty much the visual quality...
by Dacaskos
Mon Mar 08, 2021 2:00 pm
Forum: Display Devices
Topic: 100% scanlines?
Replies: 27
Views: 12661

Re: 100% scanlines?

https://youtu.be/HjTNmwl3jWM I got it working. I'll look into the vsync adjust changes you have. What is your vscale set to? Also you're using 224 height? My vscale is set to 1 But it is pretty much it. The only issue is it will display some minor strobing (scroll ghosting). Vga scale off + Scandouble fx 75% delivers pretty much the visual quality...
by Dacaskos
Wed Mar 03, 2021 11:35 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Castlevania/Dracula Rondo Missing SFX?
Replies: 18
Views: 30078

Re: Castlevania/Dracula Rondo Missing SFX?

Thanks for taking the time answering.

I tested the version from 05/17/2020 and the whip sound is a lot louder.

A lot of sfx still sounds weird or off, but I don't know if it's the game itself.

I tried a version from november 2020 and the sound was already low by that revision.

So yeah, must be... something.
by Dacaskos
Wed Mar 03, 2021 10:40 pm
Forum: PC 486SX (ao486)
Topic: Did anyone manage to run Heretic?
Replies: 9
Views: 3983

Re: Did anyone manage to run Heretic?

FoxbatStargazer wrote: Wed Mar 03, 2021 8:36 pm When even Fastdoom chugs at times, I doubt anything can be done for Quake engine games.

Really just wish we had Fastdoom II because Doom II runs a lot worse than I.
I guess even Hexen runs under Doom engine. A heavily modified one, but still Doom. Heretic is basically Doom 2 with Look Up/Down implemented.

But there's a FastDoom 2 port.
by Dacaskos
Wed Mar 03, 2021 10:37 pm
Forum: Display Devices
Topic: 100% scanlines?
Replies: 27
Views: 12661

Re: 100% scanlines?

How did you get 240p@120hz out of Mister? Like FoxbatStargazer said, by making modelines This is the modeline I used for CPS1 (CPS 1 native vertical resolution is 224p) video_mode=1920,48,192,240,224,3,10,7,69750 vsync_adjust=2 vga_scaler=1 forced_scandoubler=1 refresh_min=119 refresh_max=120 You can use this spreadsheet to help you. http://ramos....
by Dacaskos
Wed Mar 03, 2021 7:12 pm
Forum: Neo Geo MVS / AES / CD
Topic: Metal Slug turn red blood on
Replies: 24
Views: 23832

Re: Metal Slug turn red blood on

Running under japan Bios it has blood by default afaik.

In fact, some features in some games like Mai's "boing boing" physics are only available while playing on the japanese version, so if you can select that, it's better anyway.

Jap Samsho 2 doesn't show the Special moves inputs though :/
by Dacaskos
Wed Mar 03, 2021 3:17 am
Forum: PC 486SX (ao486)
Topic: Did anyone manage to run Heretic?
Replies: 9
Views: 3983

Re: Did anyone manage to run Heretic?

Tried here the Shadow of The Serpent Riders version (I guess it's 1.3 right) and it worked, Thanks for taking the time and testing. It's not that bad! Really... at open areas it crawls to a certain degree... but... it's a 486 after all. Back in the day we didn't notice the frame pacing as much... it's funny to think that most of the "recommend...
by Dacaskos
Sun Feb 28, 2021 7:53 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Castlevania/Dracula Rondo Missing SFX?
Replies: 18
Views: 30078

Castlevania/Dracula Rondo Missing SFX?

I don't have the original hardware to compare, but I do compared to soft emulation and... the whip/hit sound fx are apparently missing, or at least, too low to be heard properly.

Is that how the original sounded or is something broken with the core itself or maybe it's just my setup. Can anyone confirm that?
by Dacaskos
Sun Feb 28, 2021 1:08 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Super Mario World Restored soundtrack ROM
Replies: 5
Views: 4654

Re: Super Mario World Restored soundtrack ROM

Last time I’ve heard, someone was almost done doing a MSU patch with the new reconstructed soundtrack. Not sure if they’re finished yet, but going to Romhacking.net might be a better place to search and discuss that kind of stuff unless you have trouble getting it to run. The good news is that MSU-1 is supported on the Mister SNES core (at least t...
by Dacaskos
Sat Feb 27, 2021 8:19 pm
Forum: Arcade Cores
Topic: Street Fighter 1 Arcade
Replies: 25
Views: 9423

Re: Street Fighter 1 Arcade

Thanks , the work that’s going into this amazes me even got my girlfriend into the mister community If it still fails for you, I would advise getting an SDRAM replacement. I can't make any CPS0 game work. It shuts down the entire system and I have to reboot. Tested both 48 and 96 for like 20 minutes to no problem. Big Neogeo games work well too......
by Dacaskos
Sat Feb 27, 2021 2:55 pm
Forum: PC 486SX (ao486)
Topic: Did anyone manage to run Heretic?
Replies: 9
Views: 3983

Did anyone manage to run Heretic?

Man I even downloaded a pre-installed package to rule out if there was something odd, but whenever I try to boot Heretic it stucks at the loading graphics screen.

If anyone could try it and give a input to see if it's something with the core itself... Thanks.
by Dacaskos
Fri Feb 26, 2021 6:45 pm
Forum: Display Devices
Topic: 100% scanlines?
Replies: 27
Views: 12661

Re: 100% scanlines?

I had so far terrible results using Vga_scale with a crt (even if it's the only way to get native resolution with double refresh rate, which still gives strobing and small scrolling hiccups (calculating the modeline "by hand") I prefer disabling it and sticking to doublescan + scanline fx for now. At least it displays the native refresh r...
by Dacaskos
Fri Feb 26, 2021 3:02 pm
Forum: Display Devices
Topic: 100% scanlines?
Replies: 27
Views: 12661

Re: 100% scanlines?

That would be great since I can't make the Filters look good I prefer using the doublescan FX feature... It gives exactly the same look as using native 224/240p resolution on 120hz in a PC/VGA Crt But at 75% you can still see through the lines dBMqkGT.jpeg Ubdnfhp.jpeg Top is 640x480 + Crt Doublescan FX Bottom is native 224p resolution under a 120h...