Search found 250 matches

by Captain FPGA
Tue Jan 11, 2022 12:43 am
Forum: Arcade Cores
Topic: Would Killer Instinct 1 & 2 be possible on MiSTer?
Replies: 19
Views: 5605

Re: Would Killer Instinct 1 & 2 be possible on MiSTer?

I'll stick with the Xbox One and modded OG XBOX versions then.
by Captain FPGA
Tue Dec 28, 2021 7:51 pm
Forum: Arcade Cores
Topic: When is Sega 16 being Released to the Poor Public?
Replies: 11
Views: 2540

Re: When is Sega 16 being Released to the Poor Public?

😭 Crying can sometimes be helpful. Like that time Stone Cold Steve Austin cried because Kurt Angle kidnapped him. Now you made me cry, with all that bad acting OMG :lol: What are you talking about? This is a very serious situation. A man's life is in danger someone should call the cops on Angle bef...
by Captain FPGA
Mon Dec 27, 2021 10:22 pm
Forum: Arcade Cores
Topic: When is Sega 16 being Released to the Poor Public?
Replies: 11
Views: 2540

Re: When is Sega 16 being Released to the Poor Public?

:cry: ? https://www.youtube.com/watch?v=alcKBAxl82k If you become a patreon here for only $3 a month, you can probably play tonight if its a beta. Crying won't help :lol: 😭 Crying can sometimes be helpful. Like that time Stone Cold Steve Austin cried because Kurt Angle kidnapped him. https://youtu....
by Captain FPGA
Sat Dec 25, 2021 8:34 am
Forum: General Discussions
Topic: Happy Christmas
Replies: 12
Views: 1120

Re: Happy Christmas

Christmas is awesome
by Captain FPGA
Sun Dec 19, 2021 5:07 pm
Forum: PlayStation (PSX)
Topic: Compatibility List
Replies: 65
Views: 9760

Re: Compatibility List

Twisted Metal 2 - crashes before splash screen
Tomb Raider 3 - working but must press start to get through menus and into gameplay or risk crashing
Crash Bandicoot - working with artifacts above screen
by Captain FPGA
Wed Dec 15, 2021 12:03 pm
Forum: PlayStation (PSX)
Topic: Two Player Support Now implemented on the Playstation Core
Replies: 2
Views: 1067

Re: Two Player Support Now implemented on the Playstation Core

I didn't even know it lacked 2-players. Always nice to get a feature you never knew wasn't there! :)
by Captain FPGA
Mon Dec 13, 2021 8:27 pm
Forum: Neo Geo MVS / AES
Topic: Fatal Fury 3's Endings Are Broken
Replies: 7
Views: 1351

Re: Fatal Fury 3's Endings Are Broken

Playing on my Analogue CMVS I've beaten the game multiple times with Terry and it never crashed. Is this an issue that happens under certain conditions i.e. beating the game with anyone but Terry? Beating it with continues perhaps? Edit: Upon reading the bug report they confirmed it's when you play ...
by Captain FPGA
Sat Dec 11, 2021 2:33 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

Yes, if the game comes with 2 floppies, you pretty much always run it by putting floppy 1 in drive 1 and floppy 2 in drive 2. If the game comes with 3 or more floppies, it's harder to tell. It could be that it has two floppies for playing and a third floppy for saving progress. Or it might not run ...
by Captain FPGA
Mon Dec 06, 2021 11:54 am
Forum: Discussion About The Forum
Topic: Dark Mode
Replies: 4
Views: 1239

Re: Dark Mode

Funnily enough I'd been a member of this forum for over 6 months and only discovered Dark Mode last month.
by Captain FPGA
Fri Nov 26, 2021 12:03 am
Forum: PlayStation (PSX)
Topic: PlayStation, whats your favorite game?
Replies: 32
Views: 3135

Re: PlayStation, whats your favorite game?

Twisted Metal 2
Street Fighter EX2
by Captain FPGA
Tue Nov 23, 2021 12:41 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

What's you guys' opinion on a dual SDRAM solution for the X68000 Sharp Core? In theory could the extra 256 MB help with the sound? I was thinking about getting something like this if the Playstation/Saturn core needed it. Then I thought about other possibilities that can be used with this thing tha...
by Captain FPGA
Mon Nov 22, 2021 10:44 pm
Forum: Arcade Cores
Topic: Jotego Confirms CPS3 / PGM / Mortal Kombat
Replies: 33
Views: 5553

Re: Jotego Confirms CPS3 / PGM / Mortal Kombat

I don't know about all the CPS3 hype... Me neither.... It offers objectively one of the greatest Street Fighter games ever made and JoJo is really hot right now. Not at all difficult to understand, this is a layup. Besides we never got a console port of Red Earth. Even if I grant you a game like th...
by Captain FPGA
Sun Nov 21, 2021 11:59 pm
Forum: Arcade Cores
Topic: Jotego Confirms CPS3 / PGM / Mortal Kombat
Replies: 33
Views: 5553

Re: Jotego Confirms CPS3 / PGM / Mortal Kombat

I wouldn't mind paying a little extra for more RAM if it means FPGA Saturn/Playstation/CPS3. I have a modded Xbox with CPS3 emulator however Red Earth on some stages runs slow af. There's a CPU mod for the Xbox to get it to run better but seems like a hassle. Now I do have the FBA emu frontend on PC...
by Captain FPGA
Sun Nov 21, 2021 11:49 pm
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

You can explore the contents of those floppies either within Human68k or one of those Windows programs that can open X68000 floppies. If there's a file called INSTALL.X or similar, that's probably what you need to run. You may need to set up a harddrive image with Human68k first. Sorry for the late...
by Captain FPGA
Fri Nov 19, 2021 12:41 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

https://youtu.be/0fggjHgRNUY Apparently sound does work on Final Fight. This is a video of someone running Final Fight on the Mister X68000 core. What's he doing to get both music and sound effects? Is he using the mt32-pi? If Final Fight gives sound fx I'll bet the farm both Street Fighter games do...
by Captain FPGA
Thu Nov 18, 2021 11:56 am
Forum: Linux
Topic: Set OSD background image for HDMI output
Replies: 4
Views: 858

Re: Set OSD background image for HDMI output

Plumps wrote: Thu Nov 18, 2021 11:42 am Thank you for your replies. I already copied a menu.jpg in media/fat but was not shown as background image, so F1 on keyboard is the trick.
Glad it worked out for you. 💪
by Captain FPGA
Wed Nov 17, 2021 10:29 pm
Forum: Linux
Topic: Set OSD background image for HDMI output
Replies: 4
Views: 858

Re: Set OSD background image for HDMI output

Greetings Plumps, Generally the background ini defaults to 1080p and even if you're using an ini that doesn't you can always set it in the ini txt file. If you wanna do it the fast way then make certain you're either using a wired connection or wireless ethernet. Download update_all script to the sc...
by Captain FPGA
Wed Nov 17, 2021 10:15 pm
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

I have a DIM to D88 converter in the page linked from my signature that works in MiSTer's Linux. It may not be too straightforward to run for those not used to a command line interface, though. Oh I got the D88 stuff converted and working. Ironically after I learned how to do it, I discovered Pez 8...
by Captain FPGA
Wed Nov 17, 2021 9:40 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

What the video shows at 3:44 is a hard disk image with several games on it. If you use D88 images be patient, loading from flopp images is very slow (don't know how it was on a real X68000). Try Alien Syndrome, this game works and it loads relatively fast. Okay, I was super confused at first. I did...
by Captain FPGA
Wed Nov 17, 2021 8:38 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

On floppy images I keep running into DIM files. I can't get the core to read those ideally I'd like to use files with the D88 extension but I can't seem to find them. That said what's the process for converting Ghostwares set? You can convert DIM files to D88 with the Virtual Floppy Image Converter...
by Captain FPGA
Wed Nov 17, 2021 6:18 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

On floppy images I keep running into DIM files. I can't get the core to read those ideally I'd like to use files with the D88 extension but I can't seem to find them.

That said what's the process for converting Ghostwares set?
by Captain FPGA
Tue Nov 16, 2021 10:07 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

So I watched a couple of videos of Super Street Fighter 2 with both music and sound for the X68000 not sure if those were pure emulators or real hardware. Regardless, if the core doesn't currently support it I'm SOL (as far as the Mister goes) appreciate the info though. Sucks about the sound, was ...
by Captain FPGA
Tue Nov 16, 2021 1:21 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays. Final Fight has the same problem, Strider play...
by Captain FPGA
Mon Nov 15, 2021 9:02 pm
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays. Also, is there a 6 button layout I can apply t...
by Captain FPGA
Mon Nov 15, 2021 7:57 pm
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays. Final Fight has the same problem, Strider plays...
by Captain FPGA
Sun Nov 14, 2021 10:34 pm
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

There still is an issue with the input, I can't get some games to recognise either Joystick or keyboard inputs, e.g. Afterburner II. I don't know if the X68000 had 2 joystick ports ghat had to be swapped ot if this is yomething else not working. To get controls to stick for specific games, define c...
by Captain FPGA
Sun Nov 14, 2021 5:57 pm
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

Encountered more sound issues in Super Street Fighter 2 hdf, R-Type appears to function though.
by Captain FPGA
Sun Nov 14, 2021 5:37 pm
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

Lord, I spent the last few days doing down the x68000 rabbit hole... I can't believe I didn't realize how bad ass this thing was. How well does this core work? How complicated is the setup? I might start trying to get it operational on my mister if it's not too bad. You just dump the x68000.rom int...
by Captain FPGA
Sun Nov 14, 2021 9:24 am
Forum: X68000, PC88, PC98
Topic: X68000 beta - Updates and releases
Replies: 438
Views: 114843

Re: X68000 beta - Updates and releases

Yeah thx guys I finally grabbed the download from one page back. Had some trouble at first but works like a charm! Going to test some games. Say, if I ran update all wouldn't that replace the rbf I downloaded with the official beta. As I understand it currently that version has more problems. Just w...