Search found 371 matches

by Captain FPGA
Sat Jan 06, 2024 5:31 pm
Forum: Arcade Cores
Topic: Captain America & the Avengers wasn't someone making this core?
Replies: 1
Views: 1065

Captain America & the Avengers wasn't someone making this core?

Remember seeing a post about this a while back. I'd like to find out his name so I can follow his website or social media for progress on this core.

by Captain FPGA
Thu Jan 04, 2024 4:03 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418990

Re: Sega Saturn Core in Development

arbitrate wrote: Wed Jan 03, 2024 1:43 am

Its been a while since Ive seen any sort of update from srg320. Anyone know if he is okay?

Don't worry he's in good health. :D

by Captain FPGA
Sat Dec 16, 2023 6:13 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418990

Re: Sega Saturn Core in Development

Lightwave wrote: Sat Dec 16, 2023 4:37 am
Captain FPGA wrote: Fri Dec 15, 2023 7:32 pm

Don't know about you guys, but I'm still stoked to play X-Men vs Street Fighter should we be so lucky for it be get fixed!

Does the Saturn port have extra features over the CPS2 version?

viewtopic.php?t=7460

by Captain FPGA
Fri Dec 15, 2023 7:38 pm
Forum: Sega Saturn
Topic: Sega Saturn version of X-Men Vs Street Fighter & MSHvsSF
Replies: 0
Views: 2717

Sega Saturn version of X-Men Vs Street Fighter & MSHvsSF

Correct me if I'm wrong but didn't the Saturn version offer additional colors? For instance Rogue had a yellow and blue palette swap. Was this exclusive to Saturn or was it in the Japanese PS1 version as well? I couldn't find it on any North American release be it Arcade or the busted PS1 version (US). Those versions Rogues alt color was only red a...
by Captain FPGA
Fri Dec 15, 2023 7:32 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418990

Re: Sega Saturn Core in Development

Don't know about you guys, but I'm still stoked to play X-Men vs Street Fighter should we be so lucky for it be get fixed! I realize the issues that it's having and submitted them to Github, I beta tested what I could. I feel like one day we'll get to a time where we can play all of the Saturn games on both MiSTer and MARS without any sound issues,...
by Captain FPGA
Wed Oct 18, 2023 2:34 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 418990

Re: Sega Saturn Core in Development

Tulius wrote: Fri Oct 13, 2023 12:52 pm

From the games I tested only four dont work properly: Marvel SuperHeroes vs Street Fighter, X-Men vs Street Fighter, Shienryu and Shining the Holy Ark... maybe there some others too, but I think the compatibility is close to 95% working now.

Also had trouble with said games. I'm sure our great Srg will have the bugs ironed out at some point

by Captain FPGA
Tue Sep 05, 2023 9:39 pm
Forum: PC 486SX (ao486)
Topic: Duke Nukem Atomic Edition Malfunctioning
Replies: 8
Views: 4117

Re: Duke Nukem Atomic Edition Malfunctioning

Strange, I do not remember Duke Nukem 3D ever needing a CD, even the Atomic Edition. But either way, remember to use DOS32A to replace DOS4GW or it will probably not run into errors, other than this one. Make sure the CD is in the drive it expects it to be or try reinstalling the game. The Atomic Edition needs the CD to be in the drive. How strang...
by Captain FPGA
Mon Sep 04, 2023 10:26 pm
Forum: PC 486SX (ao486)
Topic: Duke Nukem Atomic Edition Malfunctioning
Replies: 8
Views: 4117

Re: Duke Nukem Atomic Edition Malfunctioning

jordi wrote: Mon Sep 04, 2023 4:21 pm

Menu hides the error, so no one will be able to help you

Surely there's gotta be a way to find out what's wrong.

Here I screen grabbed this, does this picture tell of anything?

by Captain FPGA
Mon Sep 04, 2023 4:04 pm
Forum: PC 486SX (ao486)
Topic: Duke Nukem Atomic Edition Malfunctioning
Replies: 8
Views: 4117

Duke Nukem Atomic Edition Malfunctioning

Hopefully the video will clue you guys in on what's wrong, I can't make heads or tails of it. There anyway I can get the core to generate me an error report or some kind of ini that I may post here? The game used to work, now all of a sudden it refuses to cooperate.

by Captain FPGA
Mon Sep 04, 2023 2:33 pm
Forum: PC 486SX (ao486)
Topic: eXo/Flynn Top 300 DOS Pack Updates (Updated to 2.0.2 MyMenu) and Support
Replies: 745
Views: 293835

Re: eXo/Flynn Top 300 DOS Pack Updates (Updated to 2.0.2 MyMenu) and Support

Hey guys! Noticed the title on this topic changed to (Updated to 2.0.2 MyMenu) I would like nothing more now to switch those games over from TDL to MyMenu. I suppose this would mean I wouldn't need TDL anymore and am glad to dump it for the new and improved launcher. That said I appreciate what the TDL had to offer and am ready to move on So how do...
by Captain FPGA
Thu Aug 31, 2023 9:28 pm
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

dcubed wrote: Tue Aug 29, 2023 3:07 pm

I hope Sergey gets to complete this core eventually. Would be killer to have this game fully up and running properly :D

Much as I'd love to see this core finish, I hope he completes the Saturn first.

by Captain FPGA
Wed May 03, 2023 3:20 pm
Forum: Display Devices
Topic: Centering a CRT screen
Replies: 2
Views: 846

Re: Centering a CRT screen

Thanks, I will study these instructions to a T

by Captain FPGA
Wed May 03, 2023 2:53 pm
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

@Captain FPGA Thanks for the files. I was surprised when you said the files loaded automatically. To do so a mra would be necessary but now I see that your mgl acts as some sort of mra. One thing I do not understand yet is the location of your Battletoads directory. I will try when I am back home. I won't use the Arcade directory as you did but th...
by Captain FPGA
Wed May 03, 2023 4:37 am
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

This is really weird. Could you post your mgl? Did you place the Battletoads directory in games or games/mame? I tried to make it work like you did but the files do not load automaticxally. Certainly! Glad to help. I put Battletoads directory at the root though. So just /media/fat Both mgl and rbf are the same files from Terminator2k2's test build...
by Captain FPGA
Wed May 03, 2023 3:42 am
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

But you still have to load the 3 bin files manually. Here's the weird part, I did not have to load the three bin files manually. I simply booted the game, set my button config, and switch the service button to yes. Worked like a dream! :ugeek: EDIT: One other thing, I was performing a series of tests to see what's needed and not needed. Simply to ...
by Captain FPGA
Wed May 03, 2023 3:28 am
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

Figured out how to get it working. Renamed the 3 files to bin within the btoads dot zip Placed the mgl file in the arcade folder Placed the rgf in arcade cores folder Put the btoads.zip in the games ===> mame Using this method, I was unable to get the rom to work. So instead, I did placed the 3 bin files in their own folder titled Battletoads. Then...
by Captain FPGA
Wed May 03, 2023 1:50 am
Forum: Linux
Topic: MAC Address
Replies: 3
Views: 999

Re: MAC Address

worked like a charm

by Captain FPGA
Tue May 02, 2023 11:42 pm
Forum: Linux
Topic: MAC Address
Replies: 3
Views: 999

MAC Address

How to find out my MiSTers current MAC address? I need it before my comcast router can allow me to port forward a reserved-IP address.

by Captain FPGA
Tue May 02, 2023 11:10 pm
Forum: Arcade Cores
Topic: TMNT Core Beta Release Finally Available!
Replies: 34
Views: 8721

Re: TMNT Core Beta Release Finally Available!

Anyone getting interference problems inside of the core?

by Captain FPGA
Tue May 02, 2023 11:08 pm
Forum: Display Devices
Topic: Centering a CRT screen
Replies: 2
Views: 846

Centering a CRT screen

Is there a setting in the OSD I can use to simply center the television? If so wouldn't it apply to all cores?

by Captain FPGA
Sun Apr 30, 2023 10:11 pm
Forum: Display Devices
Topic: H/V centering on console cores over VGA
Replies: 2
Views: 657

Re: H/V centering on console cores over VGA

Is there an H/V adjust for the OSD?

by Captain FPGA
Sun Apr 30, 2023 9:26 pm
Forum: Arcade Cores
Topic: TMNT Core Beta Release Finally Available!
Replies: 34
Views: 8721

Re: TMNT Core Beta Release Finally Available!

If you enable unofficial cores in Update all it will grab everything for you Tried yesterday morning and it worked fine including inputs Pretty sure I did enable unofficial cores... Unless update all resetted back to default at some point? I'll have a look. Edit: Turns out one of the Arcade options was disabled. I turned it on. By now I got tmnt w...
by Captain FPGA
Sun Apr 30, 2023 5:07 pm
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

No CRT here so I cannot say. From MISTer resolution display it says for native mode: 512x224 15.63KHz 60.8 Hz Does you CRT can do it? It seems to run every other core and game on the MiSTer. If the res is higher like TMNT which starts at 320x224 at 15.63kHz it will just convert to 640x240 at like 12 kHz... I assume it handles it, it's supposed to ...
by Captain FPGA
Sun Apr 30, 2023 4:52 pm
Forum: Arcade Cores
Topic: TMNT Core Beta Release Finally Available!
Replies: 34
Views: 8721

Re: TMNT Core Beta Release Finally Available!

I'm getting some very noticeable blanking interference when running this core. Very curious since I don't get that when running other beat-em-up cores like Alien vs Predator. This is the only core I could find that does this. I can't really tell if it's my PVM or the core itself! I realize the core is in beta so if the blanking is a known issue I h...
by Captain FPGA
Sun Apr 30, 2023 4:40 pm
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

Followed the instructions as best I could from both Discord test builds and here. All I keep getting is a jumpy black screen. If it helps I'm trying to load the core off a crt. I couldn't find an error message Let's see I grabbed the btoads.zip, renamed the corresponding files in it with the aforementioned dot bin names. Threw the mgl files in _Arc...
by Captain FPGA
Sat Apr 29, 2023 11:47 pm
Forum: Arcade Cores
Topic: TMNT Core Beta Release Finally Available!
Replies: 34
Views: 8721

Re: TMNT Core Beta Release Finally Available!

jca wrote: Sat Apr 29, 2023 11:44 pm

@Captain FPGA: Time for heavy surgery to revive the patient.
Delete the rbf.
Delete the 2 main mras and the alternatives corresponding to these 2 mras.
Delete mia.zip and tmnt.zip from games/mame.
Run the update all script.

On it!

EDIT: Just to let you know the surgery was successful!

Great stuff the music is even there!

by Captain FPGA
Sat Apr 29, 2023 11:32 pm
Forum: Arcade Cores
Topic: TMNT Core Beta Release Finally Available!
Replies: 34
Views: 8721

Re: TMNT Core Beta Release Finally Available!

I love it when someone cries "Help! I've got an error." but they are the only one knowing what the error is. You know what? Your right. I should have screen shotted the error before posting. Looks like it's missing a file in the rom? My damned crt has the text cut off. At the time I'm making this post I just discovered the core is missin...
by Captain FPGA
Sat Apr 29, 2023 10:54 pm
Forum: Arcade Cores
Topic: TMNT Core Beta Release Finally Available!
Replies: 34
Views: 8721

Re: TMNT Core Beta Release Finally Available!

Been a while since I messed with MiSTer.

I've been waiting for such a core to surface. I noticed part of it installed due to update_all. When I started it up I got an error message. I realize this is a beta, is there anything I need to do to get the core operational?

by Captain FPGA
Tue Apr 11, 2023 3:02 pm
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 9805

Re: Battletoads

It's finally happening!