Search found 447 matches

by Flandango
Sun Sep 15, 2024 1:45 pm
Forum: General Discussions
Topic: Unable to play in 4:3 on my QLED
Replies: 3
Views: 454

Re: Unable to play in 4:3 on my QLED

rhester72 wrote: Sun Sep 15, 2024 1:40 pm

Erm...what on earth is that UI?

That's Wizzo's Remote.

by Flandango
Mon Sep 09, 2024 11:09 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C16 Giana Sisters
Replies: 11
Views: 890

Re: C16 Giana Sisters

Yup. Looks like it relies on the loader...which isn't working :(

by Flandango
Mon Sep 09, 2024 12:33 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C16 Giana Sisters
Replies: 11
Views: 890

Re: C16 Giana Sisters

The loader for the game tries to identify what emulator you are using and seems to hang. I am not sure how it runs on a real machine for comparison but if you want to at least get into the game, don't load the first program, load MI instead:

Code: Select all

LOAD "MI",8,1

It will take a while...you should see the led on mister stay on for a while.

by Flandango
Wed Sep 04, 2024 2:58 pm
Forum: Other Computer / System Cores
Topic: TI-994a How-To
Replies: 368
Views: 237863

Re: TI-994a How-To

Hey @flandango just wondering if you have made any updates to the F18 and TIPI cores recently? I am keen to get back into using these and any other cores you may be working on....:) Seriously if you need someone to do some detailed testing I am happy to help. 👍 Sorry Mnielsenau, I haven't had much free time to work on any of the cores. Thanks for ...
by Flandango
Wed Aug 28, 2024 1:28 pm
Forum: Linux
Topic: Move Single SDRAM to GPIO 1
Replies: 10
Views: 1589

Re: Move Single SDRAM to GPIO 1

For a core, that uses SDRAM, to use the other GPIO, you'll need to first make a modified Mister Framework which will use the different pins for the sdram, and of course not use them for their current I/O functions. Once you make that modification, you can recompile each core you want to use with that framework and, if done right it would work...but...
by Flandango
Tue Jul 30, 2024 11:20 am
Forum: Arcade Cores
Topic: Jaleco Psychic 5 Has Been Released!
Replies: 32
Views: 14593

Re: Jaleco Psychic 5 Has Been Released!

Then use a utility that calculates crc32 checksums and you should get the 50060ecd value. Mister doesn't have the crc32 command pre-installed so you'll have to find another method. Zipping is the method I always resort to in absence of a crc32 command, as zip/unzip are usually available everywhere: zip p5a.zip p5a unzip -v p5a.zip Great Tip! It ne...
by Flandango
Mon Jul 29, 2024 3:35 pm
Forum: Arcade Cores
Topic: Jaleco Psychic 5 Has Been Released!
Replies: 32
Views: 14593

Re: Jaleco Psychic 5 Has Been Released!

Update All for me grabbed the MRA's and the Psychic5 world rom. It didn't grab the .rbf nor the Japan ROM. The Japanese MRA still seems to start, after I grabbed the .rbf file from Github but it is missing a file. The MRA for the Japanese version has an outdated checksum or reference to a file that is now part of a...larger file. The p5a file it's...
by Flandango
Wed Jul 17, 2024 8:48 pm
Forum: Display Devices
Topic: Menu rotation based on video output used?
Replies: 6
Views: 2211

Re: Menu rotation based on video output used?

How can I create a script to automatically detect whether the output is analog or direct video and adjust the main menu rotation accordingly? You can't really. Outside of modifying Mister's Main to possibly detect if an HDMI connection is present and then maybe selecting a particular INI, which isn't something feasible, there is also no way (at le...
by Flandango
Fri Jul 12, 2024 10:27 pm
Forum: Hardware Setups
Topic: Pi-MMS Troubleshooting
Replies: 6
Views: 2785

Re: Pi-MMS Troubleshooting

Since you are getting the 3.3/5v on the RPI, then it's getting the necessary power. Double check to see if the SD card is still good (it can get corrupt if it's powered on and off repeatedly) and post the configuration file. Only other thing I can possibly think of, to see if the RPI is good or not, is to use a mini(micro?) hdmi cable to hook it up...
by Flandango
Fri Jul 12, 2024 5:09 pm
Forum: Hardware Setups
Topic: Pi-MMS Troubleshooting
Replies: 6
Views: 2785

Re: Pi-MMS Troubleshooting

If you have a multimeter, I suggest you carefully check to see if the raspberry pi is getting power (at it's gpio ports) while it's plugged in to the MMS and powered up. Now, I do see you mentioned that you powered it directly at one point....hopefully it wasn't plugged into the MMS at the time....I am not sure if the Pi-MMS board has any protectio...
by Flandango
Fri Jul 12, 2024 1:12 pm
Forum: Hardware Setups
Topic: Pi-MMS Troubleshooting
Replies: 6
Views: 2785

Re: Pi-MMS Troubleshooting

When first powering on the unit...do you see any lights on the Raspberry Pi?
If so, at least you got power to the RPI. Next is check your MT32 configuration. It's been a while since I built my (standalone) Mt32Pi so I can't be 100% sure, but I don't think it worked with my oled and Mister without modifying the configuration file.

by Flandango
Fri Jul 12, 2024 2:37 am
Forum: Newcomers Forum
Topic: Script update_all Error [Solved]
Replies: 9
Views: 2733

Re: Script update_all Error [Solved]

While you are at it, might as well post what is in Scripts/.config/downloader/downloader.log

by Flandango
Thu Jul 04, 2024 3:24 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 2882

Re: [Apple II/e] Most .po disk images fail to boot

Sorry, I didn't try anything past loading the game and going just past the intro. Do you mean just loading disk 1 and seeing the initial "choose input" screen? ("Enter the letter of pointing device [...]") To load the actual game you need to use 3 disks. Sorry, just want to make sure we're on the same page and curious why this ...
by Flandango
Thu Jul 04, 2024 5:06 am
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 2882

Re: [Apple II/e] Most .po disk images fail to boot

Sorry, I didn't try anything past loading the game and going just past the intro.

by Flandango
Thu Jul 04, 2024 3:48 am
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 2882

Re: [Apple II/e] Most .po disk images fail to boot

I tested both the Ultima image and the Zork Zero (the one you linked above), renamed both to DO files and they work each time I booted it up. I tested the following scenarios....1- Initial Load of core, 2- Reload the core (by going to OSD->Core and re-selecting the Apple II core) and 3- by doing a Cold Reset via the menu. I did it over and over and...
by Flandango
Wed Jul 03, 2024 4:29 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 2882

Re: [Apple II/e] Most .po disk images fail to boot

vanfanel wrote: Wed Jul 03, 2024 1:54 pm

... it only loads sometimes... even if renamed. Doesn't it happen there?

I did not do intensive testing on it but once I named it as DO, I booted it up about 8-10 times and it worked every time.

by Flandango
Wed Jul 03, 2024 12:41 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 2882

Re: [Apple II/e] Most .po disk images fail to boot

@Newsdee: you have to rename https://archive.org/download/apple-ii-play-it-by-year-collection-v-0.1/Apple%20II%20PIBY%20v1.0%20-%20Games%20A-Z.zip/Ultima%20I%20%281981%29%2FUltima%20I%20%281981%29%28Origin%29%5BSingle%20Sided%5D.po to .DSK, and then it loads half of the times you try. As a .PO file, it never loads. That particular image is not act...
by Flandango
Mon Jul 01, 2024 1:08 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Using 2 floppy drives at the same time?
Replies: 3
Views: 1504

Re: [Apple II/e] Using 2 floppy drives at the same time?

There does seem to be an issue with the core when booting with two floppies mounted. The 1-disk version of the game is 800k image (3.5" floppy), which the core doesn't support. However, you can convert it to an HDV image and it should boot. Not sure if the game attempts to save or not so I don't know how it will behave down the line. Here is t...
by Flandango
Wed Jun 26, 2024 9:20 pm
Forum: Other Computer / System Cores
Topic: Tatung Einstein TC-01 Developer Update
Replies: 35
Views: 20072

Re: Tatung Einstein TC-01 Developer Update

I use MAME. The command line I use is mame einst256 -flop1 XXXXXX.dsk -flop2 XXXXXX.dsk.

by Flandango
Sun Jun 23, 2024 9:12 pm
Forum: Other Computer / System Cores
Topic: Tatung Einstein TC-01 Developer Update
Replies: 35
Views: 20072

Re: Tatung Einstein TC-01 Developer Update

Sorry for late response. I haven't had much free time to look into it but I did get the chance to fire it up today and check out the demo you mentioned. Not displaying correctly is an understatement. I'll have to look into the cause of it and see if it's something I can tinker with. As for the border issue on the 256 side, it's not directly support...
by Flandango
Thu Jun 20, 2024 1:45 pm
Forum: Development for MiSTer
Topic: Quartus version?
Replies: 3
Views: 1836

Re: Quartus version?

The cores are setup to use Quartus Prime 17 (Lite or standard if you can afford the license).

by Flandango
Mon Jun 17, 2024 3:02 pm
Forum: Other Computer / System Cores
Topic: Tatung Einstein TC-01 Developer Update
Replies: 35
Views: 20072

Re: Tatung Einstein TC-01 Developer Update

Ok try this one.
I still need to look at it closely and see what can be done to where timing constraints are met properly each time the core gets compiled before I feel comfortable submitting it Pierco.
Oh...and sorry for the LONG core name....

by Flandango
Mon Jun 17, 2024 1:34 pm
Forum: Other Computer / System Cores
Topic: Tatung Einstein TC-01 Developer Update
Replies: 35
Views: 20072

Re: Tatung Einstein TC-01 Developer Update

There is some kind of screen problem, possibly with the scandoubler, in 256 mode I'll see what I can do, but I don't think I can get to it this weekend. This one is a bit tricky due to having to handle two video processors at the same time (TMS9918 for the TC01 and the TMS9938 for the 256) and meeting timing requirements can be a pain, even betwee...
by Flandango
Sun Jun 16, 2024 11:25 pm
Forum: Other Computer / System Cores
Topic: Tatung Einstein TC-01 Developer Update
Replies: 35
Views: 20072

Re: Tatung Einstein TC-01 Developer Update

Had some spare time this weekend to take a look at this core and see if I can figure out why the sound wasn't working right and I think I found the cause. Attached you'll find an "Experimental" build that, from what I can tell, fixes the sound issue. I also added an additional drive. I can expand it up to a total of 4 drives if so desired...
by Flandango
Sat Jun 01, 2024 2:30 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Ultima IV and V Remastered Issues
Replies: 14
Views: 3140

Re: Ultima IV and V Remastered Issues

Both the C64 and the C128 should be able to load the D81 images as long as you provide the appropriate 1581 rom files for the C64 (the C128 has it included with update_all).
The only difference of course, at least with the Ultima V, is that on the C128 core, if you boot it up from C128 mode, it will enable the music track.

by Flandango
Fri May 31, 2024 11:12 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Ultima IV and V Remastered Issues
Replies: 14
Views: 3140

Re: Ultima IV and V Remastered Issues

Glad you got it working :)

by Flandango
Fri May 31, 2024 10:27 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Ultima IV and V Remastered Issues
Replies: 14
Views: 3140

Re: Ultima IV and V Remastered Issues

And how the heck did you do this? Did you go to C64 mode? If so, how? I tried using Load "*",8,1 and I get a long running break. You cant do that in C128. No don't go in C64 mode. When you first load up the core, it should be in C128 mode. Press F12 to open the OSD, mount the Disk in Drive #8 Then either press CTRL+ALT+ALT or from OSD te...
by Flandango
Fri May 31, 2024 9:53 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Ultima IV and V Remastered Issues
Replies: 14
Views: 3140

Re: Ultima IV and V Remastered Issues

I haven't tried Ultima IV but I have played some Ultima V Remastered on the C128 core using the D81 image and it works, music and all. I never got a prompt to Clear Memory or anything of the sort after attaching the D81 image and resetting the C128 core...just the Loading and then black screen for a couple of minutes (definitely not 10 min though) ...
by Flandango
Wed May 22, 2024 1:34 pm
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 529
Views: 363125

Re: X68000 Beta - Updates and Releases

I'm not sure what the difference is since I haven't looked into it further than what is on the website/article posted up above with the QAR files. Here is a translated snippet: DE10-nano MiSTer version: release-F68k_MiSTer.240509.qar DE10-nano MiSTer FDC emulation version: release-F68k_MiSTerFDC.240509.qar [Related articles] DMA error flag fix Erro...
by Flandango
Wed May 22, 2024 3:32 am
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 529
Views: 363125

Re: X68000 Beta - Updates and Releases

Here you go. Found two versions, so I compiled them both without modification.