Search found 77 matches

by xFlesk
Tue May 21, 2024 6:31 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 378
Views: 61987

Re: 0MHz DOS Collection 2024.03.20 Released

Hi, I've noticed that many games in the collection have only english voices and not text (for example Monkey Island 2, Indiana Jones and the fate of Atlantis, etc). So even if I can understand well spoken english it would be great if I could turn subtitles on butI can't figure out how to do it... Am I missing something? Is there a way of doing it?...
by xFlesk
Thu May 02, 2024 2:54 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 378
Views: 61987

Re: 0MHz DOS Collection 2024.03.20 Released

do you think its possible to play Deluxe Ski Jump on the core ?

by xFlesk
Thu Oct 26, 2023 2:12 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 2130950

Re: N64 Core

the thing is, everything was working just before an update (i used N64update script)
now i see nothing in my zip's.

by xFlesk
Wed Oct 25, 2023 9:26 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 2130950

Re: N64 Core

hmmm, with a latest version of the core (N64_20231025.rbf) and the latest mister main nigthly i cant play any games. core does not see any files in my zip's. someone have the same problem ?

by xFlesk
Fri Apr 21, 2023 8:08 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 950
Views: 584095

Re: Sega Saturn Core in Development

now we talking :D thank you

by xFlesk
Fri Apr 21, 2023 7:40 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 950
Views: 584095

Re: Sega Saturn Core in Development

thank you ;) but these are saturn nightly builds. im looking for mister main unstable nightly builds ;)
any help ?

by xFlesk
Thu Apr 20, 2023 5:00 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 950
Views: 584095

Re: Sega Saturn Core in Development

im having trouble finding the nightly builds of mister. dont know why ;) before i just write fraze in google and thats it
can you please guide me to update mister to latest nightly build ?

by xFlesk
Wed Apr 19, 2023 3:45 pm
Forum: NES (Nintendo Entertainment System)
Topic: Is Support for HD Textures Packs Possible?
Replies: 8
Views: 7480

Is Support for HD Textures Packs Possible?

i was wondering if its possible to add in the future support for HD texture packs to NES core ? would be a nice addition ;)
do you think DE-10 Nano could handle it ? only curious

by xFlesk
Mon Jan 23, 2023 3:09 pm
Forum: NES (Nintendo Entertainment System)
Topic: Possible Sound Quality Improvement?
Replies: 6
Views: 6230

Re: Possible Sound Quality Improvement?

thank you for answer. im not a fpga or nes guru ;) i was sure he was "fixing" actual (emulated) chip
little bit shame because overal this sounds amazing ;)
cheers

by xFlesk
Sun Jan 22, 2023 10:07 pm
Forum: NES (Nintendo Entertainment System)
Topic: Possible Sound Quality Improvement?
Replies: 6
Views: 6230

Possible Sound Quality Improvement?

hello
i did not see anyone was mentioning that. there is a nice trick to make nes sounds better.
found it while exploring YT ;)

do you think its possible to implement such a feature into nes core ? of course as optional ;)

by xFlesk
Sat Oct 08, 2022 11:04 am
Forum: Arcade Cores
Topic: Sega Bank Panic Arcade Core Release
Replies: 14
Views: 2697

Re: Sega Bank Panic Arcade Core Release

this game is so good ;) thank you
by xFlesk
Mon Jul 18, 2022 2:05 pm
Forum: Arcade Cores
Topic: Gaia Crusaders Released For MiSTer FPGA
Replies: 4
Views: 1950

Re: Gaia Crusaders Released For MiSTer FPGA

this game is a smash hit. thank you very much ;)
by xFlesk
Sun Jul 17, 2022 10:56 am
Forum: Amiga (Minimig)
Topic: Vampire V4 core for MiSTer Real?
Replies: 30
Views: 7302

Re: Vampire V4 core for MiSTer Real?

wow, port like this would be amazing ;)
by xFlesk
Sun Jun 26, 2022 5:56 pm
Forum: Discussion About The Forum
Topic: Over 5000 MiSTer Forum Members!
Replies: 7
Views: 7281

Re: Over 5000 MiSTer Forum Members!

cheers :D
by xFlesk
Sun May 15, 2022 5:42 pm
Forum: Linux
Topic: Where to Find Latest Update All Script?
Replies: 4
Views: 3774

Re: Where to Find Latest Update All Script?

thank you ;)
by xFlesk
Sun May 15, 2022 4:47 pm
Forum: Linux
Topic: Where to Find Latest Update All Script?
Replies: 4
Views: 3774

Re: Where to Find Latest Update All Script?

damn, i've made mistake ;) i was ment to write downloader instead of update all.
so where can i find latest downloader than ? update all showing version v1.4 amd github site seems to have old version also (https://github.com/MiSTer-devel/Downloader_MiSTer).
by xFlesk
Sun May 15, 2022 3:59 pm
Forum: Linux
Topic: Where to Find Latest Update All Script?
Replies: 4
Views: 3774

Where to Find Latest Update All Script?

so the new version v1.5 came out some time ago (viewtopic.php?t=147&start=450#p50709) and i have no idea how to put my hands on it ;)

any help ? github page offers only v1.4
by xFlesk
Sun May 15, 2022 9:16 am
Forum: Arcade Cores
Topic: Blackwine's MRA Based NeoGeo Core Updated
Replies: 25
Views: 25864

Re: Blackwine's MRA Based NeoGeo Core Updated

will this core ever appear in official releases ?
by xFlesk
Mon May 09, 2022 8:36 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 132526

Re: Nightly Public Builds for the PlayStation Core

Alkadian wrote: Mon May 09, 2022 7:46 pm How does it work with games with multi tracks .bins?
you should really switch your psx games collection to *.chd files ;) you gonna save avarage 50% disk space, and every cd file is a single chd file. no more mess with multiple bin files
by xFlesk
Mon May 09, 2022 3:49 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 132526

Re: Nightly Public Builds for the PlayStation Core

yes yes ;) i saw it. very quick support :D
by xFlesk
Sun May 08, 2022 1:40 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 132526

Re: Nightly Public Builds for the PlayStation Core

im so happy to see wipeout music skip problem is fixed ;) great job i was listening to the great soundtrack of wipeout xl (redump, usa region) and noticed that track 9 (the prodigy - firestarter instrumental) does not play at all. the rest of the tracks work just fine, only track 9 have a problem. does it mean my cd is scratched ? :D (kidding) anyo...
by xFlesk
Sat Mar 26, 2022 5:53 pm
Forum: Development for MiSTer
Topic: One "Palettes" Folder For All Supported Cores?
Replies: 1
Views: 1178

One "Palettes" Folder For All Supported Cores?

Hello there Its rather pure estetic thing ;) but, is it possible to move all the palettes for diverse cores into one Palettes folder ? for example, create new Palettes folder on the root of sd card (same place where saves, savestates, cheats etc) and inside of it folders with cores that support it. I would like to get rid of palettes folders from g...
by xFlesk
Sat Mar 19, 2022 12:56 pm
Forum: Sony PlayStation (PSX)
Topic: Widescreen hack feature is amazing
Replies: 3
Views: 2560

Re: Widescreen hack feature is amazing

rayman 2 looks and works absolutely amazing ;)
by xFlesk
Sun Mar 13, 2022 1:40 pm
Forum: Sony PlayStation (PSX)
Topic: FPS Boost For Some Games On PSX Core Due To CPU Data Cache
Replies: 10
Views: 4387

Re: FPS Boost For Some Games On PSX Core Due To CPU Data Cache

very nice ;)
but im having an issue now with "fast boot" option. when i start the core (fresh start) and select a chd file it wont boot direct. i have to reset console. after that every game boots normal. there was no problems with that before the update ;)
by xFlesk
Mon Feb 28, 2022 9:24 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 97889

Re: PSX Compatibility List

since few updates, some PAL games stoped working. for example "Worms Pinball (Europe) (En,Fr,De,Es,It) (SLES-00483)".
by xFlesk
Wed Feb 23, 2022 5:07 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 97889

Re: PSX Compatibility List

Persona 2 - Part II - Eternal Punishment (USA) (SLUS-01158) has messed up text.
all the ingame text not showing correctly.

Jackie Chan Stuntmaster (USA) (SLUS-00684) hang after developers and publishers logos.
by xFlesk
Tue Feb 22, 2022 4:02 pm
Forum: Sony PlayStation (PSX)
Topic: Z-Buffer emulation. Is it possible ?
Replies: 8
Views: 3191

Re: Z-Buffer emulation. Is it possible ?

FPGAzumSpass wrote: Tue Feb 22, 2022 6:03 am It's not really viable with the ressources we have, both memory requirements (you need to read back every pixel for z-buffer compare) and logic(FPGA is 90% full).
that what i was worried about ;) but its always good to ask :D
by xFlesk
Mon Feb 21, 2022 8:34 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 132526

Re: Nightly Public Builds for the PlayStation Core

These did not > Rollcage I > Rollcage II hmmm, weird. both of these games work fine with the latest build (PSX_unstable_20220221_157452.rbf). im using chd files and noticed no issues so far. games work good and all the sounds are present. i had issues with the core also. i decided to wipe my sdcard and perform a fresh mister install. after that ps...
by xFlesk
Mon Feb 21, 2022 5:38 pm
Forum: Sony PlayStation (PSX)
Topic: Z-Buffer emulation. Is it possible ?
Replies: 8
Views: 3191

Re: Z-Buffer emulation. Is it possible ?

duckstation doing a great job with z-buffer emu, lot of games i have tested looks very nice.
by xFlesk
Mon Feb 21, 2022 4:22 pm
Forum: Sony PlayStation (PSX)
Topic: Z-Buffer emulation. Is it possible ?
Replies: 8
Views: 3191

Z-Buffer emulation. Is it possible ?

as we all know, orginal psx missing Z-Buffer feature, which causing 3d graphics to be wobly.

i was wandering if its technicaly possible to add Z-Buffer to psx core ? it would make the core supperior to original hardware ;)
cheers