Search found 19 matches

by Count Duckula
Wed Jan 04, 2023 6:36 am
Forum: General Discussions
Topic: All Was Going Well but Then I Updated All
Replies: 22
Views: 2936

Re: All Was Going Well but Then I Updated All

Notepad got support for unix/mac EOL a few years back (https://devblogs.microsoft.com/commandl ... n-notepad/), ++ is still nicer for its syntax highlighting etc though.

by Count Duckula
Mon Dec 19, 2022 4:10 am
Forum: Arcade Cores
Topic: CPS2 Alien vs Predator No Sound
Replies: 11
Views: 2342

Re: CPS2 Alien vs Predator No Sound

Just gave it a test and music/sound fx are working. Alien vs. Predator (Euro 940520).mra jtcps2_20220819.rbf avsp.zip - MD5: D653F588335359F64CA6D4DB844B9A5F qsound.zip - MD5: 758388893761EA3FF0D820F60344A38E I thought maybe the new update_all was grabbing different versions so I renamed the 2 zip files and let it re-download them, but the newly do...
by Count Duckula
Wed Dec 07, 2022 2:30 pm
Forum: General Discussions
Topic: InsertCoin Script a Worthwhile Addition?
Replies: 21
Views: 3844

Re: InsertCoin Script a Worthwhile Addition?

I think it could be worthwhile for some people. If the github page had a description of what it actually does that would help folks determine for themselves.

by Count Duckula
Sat Dec 03, 2022 3:18 pm
Forum: Input Devices
Topic: G-Con 45 and PSX SNAC Adapter
Replies: 4
Views: 1219

Re: G-Con 45 and PSX SNAC Adapter

G-con 45/guncon 1 (needs SNAC) and guncon 2 (USB) are CRT only.

Guncon 3 is an IR tracker so works with HDTVs,
GUN4IR and wiimotes are other options.

by Count Duckula
Thu Dec 01, 2022 2:09 pm
Forum: Input Devices
Topic: G-Con 45 and PSX SNAC Adapter
Replies: 4
Views: 1219

Re: G-Con 45 and PSX SNAC Adapter

You don't need the Namco adapter, the gun's cable has the normal psx controller connector and another lead that plugs into the RCA Jack on the PSX SNAC adapter for sync.

You can use 2 gcon 45s, they have a T connector so both can use the single RCA jack on the SNAC adapter.

by Count Duckula
Sat Nov 12, 2022 7:41 am
Forum: Sony PlayStation (PSX)
Topic: Saves After Moving a CHD to a New Directory
Replies: 2
Views: 605

Re: Saves After Moving a CHD to a New Directory

LamerDeluxe is correct. Rename the game's save file (/saves/PSX/<old folder name>.sav) to /saves/PSX/<new folder name>.sav and the core will load it.

Each game should be stored within its own folder inside /games/PSX/ so they get their own memcard created automatically.
by Count Duckula
Thu Oct 13, 2022 1:15 pm
Forum: Linux
Topic: bootcore_timeout Not Working Anymore
Replies: 1
Views: 691

Re: bootcore_timeout Not Working Anymore

I beleive this is now fixed in unstable main, which fixes osd_timeout also. https://github.com/MiSTer-unstable-nightlies/Main_MiSTer/releases/download/unstable-builds/MiSTer_unstable_20221009_092cef Edit 2022-11-27: The fix is included in the current stable main release (https://github.com/MiSTer-devel/Main_MiSTer/tree/master/releases), so download...
by Count Duckula
Mon Aug 29, 2022 5:00 am
Forum: Other Console Cores
Topic: Game & Watch Core
Replies: 211
Views: 106843

Re: Game & Watch Core

I can't seem to figure this core out. When I load up any game, it just shows all sprites on screen, kind of like when you pop a new battery into the real thing. I cannot get past this, no matter what button I press on the keyboard. :oops: 'A' button should start game A and 'B' button game B, once you've mapped the buttons in the 'Define GameNWatch...
by Count Duckula
Sat Aug 27, 2022 2:40 am
Forum: Arcade Cores
Topic: Issue With the Donkey Kong Core Original Aspect Ratio After Update
Replies: 10
Views: 1155

Re: Issue With the Donkey Kong Core Original Aspect Ratio After Update

The ini file wont change during an update, but perhaps there is something configured in there that could be relevant. If nothing else it lets folk see your config/rule things out.

If its only the donkey kong core doing it, you could try deleting/moving the 'dkong*.cfg' files from \config (\media\fat\config) on your SD to see if it helps.
by Count Duckula
Fri Aug 26, 2022 9:06 am
Forum: Arcade Cores
Topic: Issue With the Donkey Kong Core Original Aspect Ratio After Update
Replies: 10
Views: 1155

Re: Issue With the Donkey Kong Core Original Aspect Ratio After Update

Yep, original.
Sorry for the crappy phone image:

XaNFu3o.jpg
XaNFu3o.jpg (1.78 MiB) Viewed 977 times

I'd guess its a setting in your MiSTer.ini. If you post it here, or better yet on the discord, someone should be able to spot the issue.
I''m far from an expert by happy to try and help.
by Count Duckula
Fri Aug 26, 2022 7:15 am
Forum: Arcade Cores
Topic: Issue With the Donkey Kong Core Original Aspect Ratio After Update
Replies: 10
Views: 1155

Re: Issue With the Donkey Kong Core Original Aspect Ratio After Update

The aspect ratio in donkey kong (US, Set 1) looks OK to me (using HDMI out).

'About' menu in the core lists:
MISTER V220819
A.DKONG v220502
by Count Duckula
Fri Aug 26, 2022 2:41 am
Forum: Other Console Cores
Topic: Game & Watch Core
Replies: 211
Views: 106843

Re: Game & Watch Core

I can't seem to figure this core out. When I load up any game, it just shows all sprites on screen, kind of like when you pop a new battery into the real thing. I cannot get past this, no matter what button I press on the keyboard. :oops: 'A' button should start game A and 'B' button game B, once you've mapped the buttons in the 'Define GameNWatch...
by Count Duckula
Sat Jul 23, 2022 9:46 am
Forum: Sony PlayStation (PSX)
Topic: Weird Graphic Glitch
Replies: 9
Views: 1473

Re: Weird Graphic Glitch

I feel like I should know this.....how does one go about updating to the unstable nightly build? -Download the latest nightly build from FPGAzumSpass's link (eg MiSTer_unstable_20220719_179301) -Rename the file to 'MiSTer' -Connect to your MiSTer from PC via FTP, SFTP, SMB etc or connect the microsd directly to your PC with a card reader -On the r...
by Count Duckula
Sat Jul 23, 2022 5:30 am
Forum: Sony PlayStation (PSX)
Topic: Skullmonkeys Runs too Fast
Replies: 4
Views: 1079

Re: Skullmonkeys Runs too Fast

It's running at 60fps for me

USA redump compressed to CHD
Tried both current release version and latest test build of the PSX core, combined with both stable and latest unstable main. Couldnt get it to go above 60
20220723_131751-screen.png
20220723_131751-screen.png (600.54 KiB) Viewed 910 times
by Count Duckula
Sat Jul 23, 2022 3:14 am
Forum: Sony PlayStation (PSX)
Topic: Weird Graphic Glitch
Replies: 9
Views: 1473

Re: Weird Graphic Glitch

I feel like I should know this.....how does one go about updating to the unstable nightly build? -Download the latest nightly build from FPGAzumSpass's link (eg MiSTer_unstable_20220719_179301) -Rename the file to 'MiSTer' -Connect to your MiSTer from PC via FTP, SFTP, SMB etc or connect the microsd directly to your PC with a card reader -On the r...
by Count Duckula
Fri Jul 15, 2022 8:39 am
Forum: Sony PlayStation (PSX)
Topic: Face Buttons Not Registering in Game With PSX Core
Replies: 5
Views: 1046

Re: Face Buttons Not Registering in Game With PSX Core

Possibly a stupid question, but have you mapped the controller within the PSX core, as well as in the main menu?
by Count Duckula
Sat Apr 16, 2022 3:52 am
Forum: Input Devices
Topic: Guncon 2 and PSX Core
Replies: 3
Views: 1501

Re: Guncon 2 and PSX Core

After calibrating the gun within the core (f10 from the mister menu with the core loaded), map inputs as:

Circle: maps to Trigger
Start: maps to A (left button)
Cross: maps to B (right button)

https://github.com/NolanNicholson/GunCon2-MiSTer
by Count Duckula
Sun Dec 19, 2021 5:04 am
Forum: Other Computer / System Cores
Topic: Updated BBC Micro .MMB released
Replies: 27
Views: 20840

Re: Updated BBC Micro .MMB released

Thank you for this awesome collection, now I just need to try and remember the names of a few of the more obscure games I loved as a kid :)
by Count Duckula
Fri Oct 01, 2021 4:22 am
Forum: Hardware Setups
Topic: MiSTer Multisystem - All-in-One System
Replies: 365
Views: 1105615

Re: MiSTer Multisystem - All-in-One System

Hey Gyruss,

Yep, both of those cables are included. The cases include a heatsink and (generic brand) fan too.

"What's in the Multisystem box
Multisystem board with 128mb of SDRAM
HDMI coupler
short USB cable
short network cable"