Search found 277 matches

by AmintaMister
Sat Mar 23, 2024 11:25 am
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 127
Views: 10082

Re: 0MHz DOS Collection 2024.03.20 Released

Are you going to handle the slew of games that have multiple sound configs at all? Like MT32, General MIDI, SB(Pro/16) in different combinations? I've had this in some cases and the BAT-menu at startup gets really long supporting all those permutations. For instance Sierra adventures using SCI. They support many graphics options (Hercules, CGA 4-c...
by AmintaMister
Wed Mar 20, 2024 4:46 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 127
Views: 10082

Re: 0MHz DOS Collection 2024.03.20 Released

The following PR I have just created may be of interest: https://github.com/MiSTer-devel/Main_MiSTer/pull/887 With this, we can indicate in the MGL file, a CFG file associated with a core set. Not only that, but any change to it inside the core will affect only this CFG in core...leaving ao486.cfg , pcxt.cfg or any other of the default config path...
by AmintaMister
Thu Mar 07, 2024 6:05 pm
Forum: PC 486SX (ao486)
Topic: DOSContainer Alpha Release
Replies: 22
Views: 3604

Re: DOSContainer Alpha Release

Format C: as FAT12 now also works. IBM and MS made a lot of assumptions that they never actually put into prose. It's not easy getting a faithfully emulated XT to eat just any random variety of hard disk, even if it's no bigger than 32MB. Good thing is that the IBM 5160 technical manual comes with the full Assembler listings of both the HDD contro...
by AmintaMister
Wed Feb 21, 2024 9:05 pm
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 125700

Re: Individually Bootable VHDs for Each Game

Time for an update. I've been silent for a while. That's a combination of my day job plus a rewrite of DOSContainer in Rust. I figured that the shell script is usable for now. It works, which is better than the vaporware DOSContainer was for a long time, but it's a maintenance nightmare. I'm currently writing the whole thing in Rust: no more leani...
by AmintaMister
Wed Jan 17, 2024 8:00 am
Forum: IBM PC, PCXT, Tandy 1000
Topic: IBM PCjr BIOS in PCXT Core
Replies: 27
Views: 3602

Re: IBM PCjr BIOS in PCXT Core

spark2k06 wrote: Wed Jan 17, 2024 4:35 am
AmintaMister wrote: Wed Jan 17, 2024 3:27 am

So, no luck to support Pc Jr Bios even only for the booters?

It has many implications. I know kitune-san is working on a version of PCJr, currently as POC:

https://github.com/kitune-san/KFPCJr

Maybe in the future it will become a reality and we can have a core exclusive to this system.

Great news to hear, thanks!

by AmintaMister
Wed Jan 17, 2024 3:27 am
Forum: IBM PC, PCXT, Tandy 1000
Topic: IBM PCjr BIOS in PCXT Core
Replies: 27
Views: 3602

Re: IBM PCjr BIOS in PCXT Core

So, no luck to support Pc Jr Bios even only for the booters?

by AmintaMister
Mon Jan 15, 2024 11:34 pm
Forum: IBM PC, PCXT, Tandy 1000
Topic: Pixel Perfect Output on VGA CRT 31khz
Replies: 25
Views: 8108

Re: Pixel Perfect Output on VGA CRT 31khz

You can do other multiples: 640x600@59.8Hz, 1280x600@59.8Hz, 640x200@179.4Hz (although this one may be too much stress on it) Thanks! I've tried 640x600@59.8Hz, it works but obviously when the resolution changes because a game starts, it keeps this "text mode" resolution; in A0486 you can set the "dynamic video modes" instead.....
by AmintaMister
Fri Jan 12, 2024 8:33 am
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 125700

Re: Individually Bootable VHDs for Each Game

Bas wrote: Thu Jan 11, 2024 10:33 am

I got a heads-up this morning that a number of links on the release page were broken. They're fixed now!

Hi! Your FTP is not working these days...

by AmintaMister
Wed Jan 10, 2024 12:02 pm
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 125700

Re: Individually Bootable VHDs for Each Game

For the possibly wider community of Mac users: something I wasn't aware of, but macOS switched to ZSH a few major releases ago and that won't work. You must use Bash for the framework script. Bash can be installed through Homebrew (https://brew.sh). Once you have Homebrew up and running, it's a matter of running 'brew install bash', making the 'bu...
by AmintaMister
Tue Jan 09, 2024 8:21 pm
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 125700

Re: Individually Bootable VHDs for Each Game

Did some catching up to @NML32's homework. A whole slew of additions made the list today. I haven't been able to test them all myself yet, but the ones I did pull through PCEM worked just fine. I still have some work to do on enabling CD-ROM games, but I'm getting there. Day job gets in the way, as it tends to do.. ;-) New additions: Altered Desti...
by AmintaMister
Thu Jan 04, 2024 11:05 am
Forum: PC 486SX (ao486)
Topic: Networking Under MS-DOS
Replies: 35
Views: 20444

Re: Networking Under MS-DOS

thera34 wrote: Thu Jan 04, 2024 11:04 am

Yes, because by default the core's IP address assigned via PPP would be .254, first three octets being your LAN specific (like 192.168.1.0/24 in most cases).
Here is the up-to-date how-to on PPP (and not only)connections on different cores/OSes: https://mister-devel.github.io/MkDocs_M ... connection

Thanks a lot!

by AmintaMister
Thu Jan 04, 2024 10:51 am
Forum: PC 486SX (ao486)
Topic: Networking Under MS-DOS
Replies: 35
Views: 20444

Re: Networking Under MS-DOS

Hi! I've followed all the instructions, but pinging google.com (or other servers) I get: "error resolving server name". Sequence: C:\>epppdd com1 115200 local sifaddr pppO: local 192.168.1.254, remote 192.168.1.90, netmask 255.255.255.0. Installed packet driver handler at vector 0x60. C:\>ping google.com mTCP Ping by M Brutman (mbbrutman...
by AmintaMister
Thu Jan 04, 2024 10:41 am
Forum: PC 486SX (ao486)
Topic: Networking Under MS-DOS
Replies: 35
Views: 20444

Re: Networking Under MS-DOS

Hi! I've followed all the instructions, but pinging google.com (or other servers) I get: "error resolving server name". Sequence: C:\>epppdd com1 115200 local sifaddr pppO: local 192.168.1.254, remote 192.168.1.90, netmask 255.255.255.0. Installed packet driver handler at vector 0x60. C:\>ping google.com mTCP Ping by M Brutman (mbbrutman@...
by AmintaMister
Mon Jan 01, 2024 5:59 pm
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 78
Views: 12476

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

Hi there, thanks as ever for this fundamental release! One question: I'm using MiSTer+AmigaVision on my VGA Crt 31khz monitor that has a maximum resolution of 1280 x 1024 / 60Hz (Non-Interlace). I've noticed that the recommended settings for mister.ini outputs a "squashed" image on VGA, so I've set video_mode_ntsc=4 video_mode_pal=4 (128...
by AmintaMister
Sun Dec 31, 2023 8:05 pm
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 78
Views: 12476

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

Hi there, thanks as ever for this fundamental release! One question: I'm using MiSTer+AmigaVision on my VGA Crt 31khz monitor that has a maximum resolution of 1280 x 1024 / 60Hz (Non-Interlace). I've noticed that the recommended settings for mister.ini outputs a "squashed" image on VGA, so I've set video_mode_ntsc=4 video_mode_pal=4 (1280...
by AmintaMister
Thu Dec 14, 2023 6:21 pm
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 125700

Re: Individually Bootable VHDs for Each Game

I may be going just a little bit overboard here, but my framework now eats YAML instead of raw Bash for game configuration. I'd say something like this looks reasonable for human authors to create: metadata: title: Quest for Glory I publisher: Sierra OnLine year: 1989 comment: Original EGA version diskname: qfg1.vhd disksize: 10 distfiles: - name:...
by AmintaMister
Wed Dec 13, 2023 6:59 pm
Forum: PC 486SX (ao486)
Topic: mTCP NetDrive for DOS
Replies: 3
Views: 1320

Re: mTCP NetDrive for DOS

Bas wrote: Tue Dec 12, 2023 5:22 pm

Just wanted to drop something cool here:

https://www.brutman.com/mTCP/mTCP_NetDrive.html

I have nothing to do with this tool but it looks incredibly useful. Will be testing it myself later this week. The prospect of remote mounting actual disks from DOS looks really tempting!

Very interesting! So can we map a file image from a local NAS?

by AmintaMister
Tue Nov 28, 2023 9:54 am
Forum: PC 486SX (ao486)
Topic: Return to Zork
Replies: 15
Views: 6544

Re: Return to Zork

The core itself does not support CD-audio according to the AO486 Github README. There is code in there from a commit on the 16th of August of this year, but I'm not sure in how far this has all been wired into the handling of the BIN/CUE format itself to allow MS-DOS to actually handle these mixed mode CD's properly and feed the audio back out. So...
by AmintaMister
Fri Nov 24, 2023 1:06 pm
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 125700

Re: Individually Bootable VHDs for Each Game

The Legacy: Realm of Terror is up for testing. I don't know this game but it seems to start up with 625K of conventional memory and a bunch of EMS configured on PCEm. Can't test on my MiSTer right now because my kid is hogging my TV... gaming.. so who am I to complain right? ;-) Have some framework tweaks to do to facilitate the EMM386.EXE / HIMEM...
by AmintaMister
Thu Nov 23, 2023 6:06 pm
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 125700

Re: Individually Bootable VHDs for Each Game

My point isn't to generate packs. I'm deliberately splitting them all up one by one and generating build-scripts for them so anyone can easily make any kind of customized spins of them. The reason? Because I can, and because I deeply dislike huge "packs" of hundreds of games in a single disk image. The end result of this will be thousand...
by AmintaMister
Thu Nov 02, 2023 4:17 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 942
Views: 419290

Re: Sega Saturn Core in Development

Is 147 Mhz after 5 hour a good result?

by AmintaMister
Fri Oct 27, 2023 10:03 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: SNAC Version of C64/C16/VIC-20
Replies: 7
Views: 11274

Re: SNAC Version of C64/C16/VIC-20

An absolute priority for the MiSTEr project and for the preservation of the history of the computing and of the art of videogames.

by AmintaMister
Sat Oct 21, 2023 8:57 am
Forum: PC 486SX (ao486)
Topic: etherdfs-client and MS-DOS 6.22 on PC 486SX!
Replies: 4
Views: 4302

Re: etherdfs-client and MS-DOS 6.22 on PC 486SX!

Thanks!

I hope one day Ethernet card will be implemented in ao486... Is that difficult?

by AmintaMister
Mon Oct 16, 2023 8:29 pm
Forum: PC 486SX (ao486)
Topic: etherdfs-client and MS-DOS 6.22 on PC 486SX!
Replies: 4
Views: 4302

etherdfs-client and MS-DOS 6.22 on PC 486SX!

Hi! I've downloaded the official Dos Tools for networking on AO486 core here https://github.com/MiSTer-devel/ao486_MiSTer/raw/master/sw/dos_ftpd.zip . In AO486 I've installed MS-DOS 6.22 on a VHD partition, I've launched PPPDD.EXE and I've got correctly a 192.168.1.254 ip on my local ethernet network. Because I have a Retronas ( https://github.com/...
by AmintaMister
Wed Oct 04, 2023 12:49 pm
Forum: Display Devices
Topic: Video Info On CRT TV 15Khz
Replies: 10
Views: 3350

Re: Video Info On CRT TV 15Khz

Gryzor wrote: Wed Oct 04, 2023 12:49 pm

Your setup is fine. The res above indicates your analog output, which is what matters, while the one below states the digital output res.
If you’re using a CRT, you can pretty much ignore the 2nd line shown, cause you’re not connecting via hdmi at all :P

Ah now I've understood, many thanks!!!!

by AmintaMister
Wed Oct 04, 2023 12:33 pm
Forum: Display Devices
Topic: Video Info On CRT TV 15Khz
Replies: 10
Views: 3350

Re: Video Info On CRT TV 15Khz

Hi there, Your CRT should display the same resolution as original hardware would, if you're using the analog port. For instance, Castlevania on the Mega Drive switches between 256x224 and 320x224 and that's exactly what the MiSTer will display. Your ini-file should look similar to this: [MiSTer] key_menu_as_rgui=0 ; set to 1 to make the MENU key m...
by AmintaMister
Wed Oct 04, 2023 9:09 am
Forum: Display Devices
Topic: Video Info On CRT TV 15Khz
Replies: 10
Views: 3350

Re: Video Info On CRT TV 15Khz

Ok I will try! So, in CRT TV 15khz hooked up via analog board VGA to scart and composite_sync=1 and vga_scaler=0, the two resolutions displayed on video info have to be always the same? I mean: if I'm in a NES game and the resolution (native resolution of the machine) showed in the first row of video info "popup" is 256×240px, I MUST hav...
by AmintaMister
Wed Oct 04, 2023 8:20 am
Forum: Display Devices
Topic: Video Info On CRT TV 15Khz
Replies: 10
Views: 3350

Re: Video Info On CRT TV 15Khz

If the cores display properly without artifacts despite this rez being reported then it's rather strange. Perhaps try with a fresh mister.ini from here . Ok I will try! So, in CRT TV 15khz hooked up via analog board VGA to scart and composite_sync=1 and vga_scaler=0, the two resolutions displayed on video info have to be always the same? I mean: i...
by AmintaMister
Wed Oct 04, 2023 7:08 am
Forum: Display Devices
Topic: Video Info On CRT TV 15Khz
Replies: 10
Views: 3350

Re: Video Info On CRT TV 15Khz

aberu wrote: Wed Oct 04, 2023 3:56 am

Why not? This might be normal.

Each core's resolutions will vary, not only by core, but often by the software that is running on the core (the roms).

What core are you referring to with a 640x224 reported resolution?

Every one of them, that is very strange...