Search found 141 matches

by Hetzen
Mon Dec 26, 2022 3:48 pm
Forum: Input Devices
Topic: Off the Shelf Trackball Options
Replies: 28
Views: 14477

Re: Off the Shelf Trackball Options

So I bit the bullet and got a Couchcade from Santa to see if it scratches that arcade itch and I got to say it's been good fun. But the intention was always to see if I can hack into it and use it as a USB controller. Going to get a Pi Pico next and see if I can wire it all up, and get some code running. Here's the inside, the spinner is on the lef...
by Hetzen
Tue Dec 13, 2022 7:47 pm
Forum: Input Devices
Topic: Off the Shelf Trackball Options
Replies: 28
Views: 14477

Re: Off the Shelf Trackball Options

Here are some pics of the insides. I guess, like the Couchcade trackball + spinner, all you really need is access to wiring of X and Y (both directions), Ground, and possibly 5v. As you can see in a couple of pics, the boards have the directions written on them, so that should help with X1 X2, Y1 Y2 on the IPAC. Just need to find ground, and maybe...
by Hetzen
Sun Dec 11, 2022 8:40 pm
Forum: Input Devices
Topic: Off the Shelf Trackball Options
Replies: 28
Views: 14477

Re: Off the Shelf Trackball Options

and, you have to hope it has wiring that is compatible with a USB controller - but, you need a USB controller that has trackball support. Something like an Ultimarc IPAC 2 will support trackball, joystick, buttons, and even a spinner, all on one controller. Actually I seem to remember that Arcade1up needs it's own interface to connect their spinne...
by Hetzen
Sun Dec 11, 2022 1:00 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 13: UN Squadron (Capcom Play System) [Arcade]
Replies: 6
Views: 5569

Re: CGC Game 13: UN Squadron (Capcom Play System) [Arcade]

One thing I appreciate in an arcade game over a console port is the ability to keep continuing all the way to the end by "adding credits" with the press of a button. Console ports often limit the number of continues. I'm not much better than average at most games, so I can appreciate the ability to spam credits until the end of a hard ga...
by Hetzen
Sun Dec 11, 2022 12:45 pm
Forum: Input Devices
Topic: Off the Shelf Trackball Options
Replies: 28
Views: 14477

Re: Off the Shelf Trackball Options

I was looking at this Couchcade and thinking it could be an easy mod to make into a wired USB controller with a £20 interface board.

https://qwirkyshop.com/products/arcade1 ... de-machine

12472-atari-couchcade-front-and-back.jpg
12472-atari-couchcade-front-and-back.jpg (107.31 KiB) Viewed 14297 times
by Hetzen
Thu Dec 01, 2022 12:20 am
Forum: MiSTer Community Game Club
Topic: CGC Game 13: UN Squadron (Capcom Play System) [Arcade]
Replies: 6
Views: 5569

Re: CGC Game 13: UN Squadron (Capcom Play System) [Arcade]

I've only played the SNES version of this, so it will be good to compare to the Arcade version.

by Hetzen
Thu Dec 01, 2022 12:04 am
Forum: General Discussions
Topic: EmulationStation Interface for MiSTer and a NES Style Case
Replies: 19
Views: 3047

Re: EmulationStation Interface for MiSTer and a NES Style Case

I guess if you have a remote operated video switcher, you could potentially send launch commands from a Pi to a DE10 to launch menu'd games. You'd have to switch the video signal between the two systems if you wanted to share the same screen.

RMC had a barcode scanner that launched MiSTer games from original boxes. So remote control is possible.

by Hetzen
Mon Nov 21, 2022 11:10 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: ZX Spectrum Recreated Would Work as Bluetooth Keyboard With MiSTer?
Replies: 130
Views: 86027

Re: ZX Spectrum Recreated Would Work as Bluetooth Keyboard With MiSTer?

LamerDeluxe wrote: Mon Nov 21, 2022 10:54 pm Thanks for testing!

What I heard is that, as it is one of Sorgelig's cores, the official update will probably happen the next time the core gets a framework update.
That's good to hear. Still makes me grin using this keyboard on this core. Certainly helps with the shortcut gymnastics.
by Hetzen
Mon Nov 21, 2022 10:10 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: ZX Spectrum Recreated Would Work as Bluetooth Keyboard With MiSTer?
Replies: 130
Views: 86027

Re: ZX Spectrum Recreated Would Work as Bluetooth Keyboard With MiSTer?

I'm not sure how it works with getting the official release rbf updated. Maybe people in this thread can test the unstable nightly version to see if it has any problems at all: https://github.com/MiSTer-unstable-nightlies/ZX-Spectrum_MISTer/releases/download/unstable-builds/ZX-Spectrum_unstable_20221108_20fb16.rbf All seems to work for me. Giving ...
by Hetzen
Tue Nov 15, 2022 8:26 pm
Forum: Hardware Setups
Topic: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.
Replies: 32
Views: 10403

Re: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.

I’d also be interested in the target interface on the MiSTer? Is it USB? Or GPIO? Would it be identical to the RPi/Mame if people don’t want to spend on the MiSTer? There's a few arcade to USB interfaces out there with different latency timings and inputs. Most have similar requirements for input voltages, so it should be possible to knock up some...
by Hetzen
Tue Nov 15, 2022 7:42 pm
Forum: Hardware Setups
Topic: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.
Replies: 32
Views: 10403

Re: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.

Ribbon: In my experience they’re finicky and easier to break. Something wireless of course would be perfect, but the lag would a killer :( I wonder if there’s any inductive signals solutions? There maybe a better solution out there. As long as the blocks are secure, transfer of player kinetics should be minimal. Ribbon cable is fairly cheap and ea...
by Hetzen
Mon Nov 14, 2022 8:15 pm
Forum: Hardware Setups
Topic: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.
Replies: 32
Views: 10403

Re: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.

@seastalker, I think swappable panels are a must. There’s lots of physical connector options available to route the signals… ironically old console cartridges were designed for frequent insertions and removals :) So a card edge connector could be both cheap and reliable. @Hetzen, I thought it might be useful to integrate RFID/NFC tags onto the con...
by Hetzen
Thu Nov 10, 2022 8:16 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 14 core: Atari ST -Nominations closed
Replies: 14
Views: 6571

Re: CGC Round 14 core: Atari ST -Nominations closed

Actually it was the first one I played. Droid. What's not to like about powering up an ED-209 robot around a platform maze?

https://www.youtube.com/watch?v=NPWz0nuRacg
by Hetzen
Thu Nov 10, 2022 1:34 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 14 core: Atari ST -Nominations closed
Replies: 14
Views: 6571

Re: CGC Round 14 core: Atari ST -Nominations closed

I had an ST running Cubase for a few years. Never played games on it. The one I did was a platformer so I'll nominate that one. Droid 2 I'll second Obsession and Super Cars 2 You should nominate Cubase :D :lol: I guess it could hook up to a Pi32, there might even be a midi interface out there that could control a load of soft synths on a modern PC.
by Hetzen
Wed Nov 09, 2022 7:13 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: ZX Spectrum Recreated Would Work as Bluetooth Keyboard With MiSTer?
Replies: 130
Views: 86027

Re: ZX Spectrum Recreated Would Work as Bluetooth Keyboard With MiSTer?

That's great news! It's not the real thing but it helps get near the feels of the system.
by Hetzen
Mon Nov 07, 2022 1:15 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 14 core: Atari ST -Nominations closed
Replies: 14
Views: 6571

Re: CGC Round 14 core: Atari ST -Nominations closed

I had an ST running Cubase for a few years. Never played games on it. The one I did was a platformer so I'll nominate that one.

Droid 2

I'll second Obsession and Super Cars 2
by Hetzen
Sat Nov 05, 2022 1:02 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 13 core: Capcom Play System 1/1.5/2!
Replies: 9
Views: 5695

Re: CGC Round 13 core: Capcom Play System 1/1.5/2!

I'll second Carrier Wing, Sports Club, Knights of the Round.
by Hetzen
Mon Oct 24, 2022 5:05 pm
Forum: MiSTer Community Game Club
Topic: Community Game Club Structure & Feedback
Replies: 21
Views: 9563

Re: Community Game Club Structure & Feedback

Sounds a good idea to use weightings.
by Hetzen
Mon Oct 24, 2022 5:02 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 13 core: Capcom Play System 1/1.5/2!
Replies: 9
Views: 5695

Re: CGC Round 13 core: Capcom Play System 1/1.5/2!

1/ Varth
2/ Magic Sword
3/ Mercs

There were a few other's I'd second.
by Hetzen
Wed Oct 12, 2022 4:59 pm
Forum: MiSTer Community Game Club
Topic: Community Game Club Structure & Feedback
Replies: 21
Views: 9563

Re: Community Game Club Structure & Feedback

Sorry :), didn't want to add any confusion to this.

I agree that unique threads make the games pop out and I guess that is the point of this part of the forum. Although the using of the core in the first place is as interesting.

Agree, see how fortnightly works out.
by Hetzen
Tue Oct 11, 2022 4:29 pm
Forum: MiSTer Community Game Club
Topic: Community Game Club Structure & Feedback
Replies: 21
Views: 9563

Re: Community Game Club Structure & Feedback

Apologies for not being very active the last few weeks. I've got a busy project on and don't have much time recently. I'm wondering if the Nominations and Selected game can stay in the same thread, so we end up with one thread per core. Changing the first post with a list of the winning/played games? If you don't get on with that game, you could re...
by Hetzen
Thu Oct 06, 2022 9:11 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 10 core: Atari 800XL
Replies: 22
Views: 9592

Re: CGC Round 10 core: Atari 800XL

I'll nominate and second.

Star Raiders 2
Boulderdash
Bruce Lee

TAC-2 always thought that looked like a piece of art.
by Hetzen
Fri Sep 16, 2022 3:11 pm
Forum: Hardware Setups
Topic: Show Us Your MiSTers
Replies: 614
Views: 419745

Re: Show Us Your MiSTers

You have to use resistors for the LEDs. His wiring diagram is very good to show where they need to go. Buttons are momentary and just need to close the circuit.
by Hetzen
Sun Sep 04, 2022 6:59 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 6: Castlevania: Circle of the Moon (GBA) [Console]
Replies: 13
Views: 6920

Re: CGC Game 6: Castlevania: Circle of the Moon (GBA) [Console]

I've got the LCD_Effect_08 (H/V) enabled with a little gamma correction on (I haven't decided which I think looks best). I've never found a video setting for GBA that I'm a 100% happy with. So I'm now going to try out the suggested setting from this thread https://misterfpga.org/viewtopic.php?t=5141 Got this running on a PVM and it's look really g...
by Hetzen
Thu Sep 01, 2022 10:51 pm
Forum: General Discussions
Topic: Terasic and Intel Deliver Cutting-Edge Platform for Intel Pathfinder for RISC-V
Replies: 9
Views: 2180

Re: Terasic and Intel Deliver Cutting-Edge Platform for Intel Pathfinder for RISC-V

I think that a PS3, Wii, Nintendo DS and Xbox 360, which are all cheap right now, covers most things up to modern consoles.

Extra gates should be directed at hardware addons and interfaces. Everything else is covered by the MiSTer.
by Hetzen
Wed Aug 31, 2022 7:35 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 6 core: Nintendo Game Boy Advance
Replies: 20
Views: 8395

Re: CGC Round 6 core: Nintendo Game Boy Advance

I took another look at a long play video and it looks like a Megaman type of game where you decide which level you want to play next on a hex type progression map. Ishat right? It also looks as if you put experience into your abilities. It's a mix of megaman, a shmup, and gunstar heroes. The first part of the game is linear, you get a "bad&qu...
by Hetzen
Tue Aug 30, 2022 8:59 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 6 core: Nintendo Game Boy Advance
Replies: 20
Views: 8395

Re: CGC Round 6 core: Nintendo Game Boy Advance

Newsdee wrote: Tue Aug 30, 2022 4:47 am Astro Boy: Omega Factor... great game by Treasure
I took another look at a long play video and it looks like a Megaman type of game where you decide which level you want to play next on a hex type progression map. Is that right?

It also looks as if you put experience into your abilities.

I'd play that. So seconded.