Search found 34 matches

by Xzarian
Tue Mar 29, 2022 3:52 pm
Forum: General Discussions
Topic: Filters, Shadowmask and LCDs
Replies: 35
Views: 6833

Re: Filters, Shadowmask and LCDs

I haven't touched a CRT since the 90s. Over the years, like many others, I've spent way to much time playing with filters to never be satisfied. Then one day, I said screw it, and picked up a CRT and I have been happy ever since and scratch my head sometimes wondering why I just didn't get one earlier. I mean people still give them away for free if...
by Xzarian
Sat Mar 19, 2022 4:41 pm
Forum: Linux
Topic: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
Replies: 602
Views: 144734

Re: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!

How I remove sam? Just delete Scripts/.MiSTer_SAM ? Also, I noticed it's now creating temporary MGL files to load the game. But could we actually add support for using already created MGL files? For example I have a _Favorites folder with a few hundred files, it would be nice to just point to this folder and load random mgl files from that folder.
by Xzarian
Mon Apr 12, 2021 12:25 am
Forum: Linux
Topic: Multi cores/roms "attract mode" with Linux bash script
Replies: 45
Views: 14971

Re: Multi cores/roms "attract mode" with Linux bash script

Wow, this script is exactly what I was looking for! :D So I have some mra files in various sub directory (_Arcade/_CPS2). I haven't tried yet, but I guess in the text file they would be listed with forward slash like /_CPS2/Street Fighter Alpha 3 (Euro 980904).mra? EDIT: Looks like you can't use sub directories? I tried with and without forward sla...
by Xzarian
Mon Mar 22, 2021 12:54 am
Forum: Linux
Topic: Multi cores/roms "attract mode" with Linux bash script
Replies: 45
Views: 14971

Re: Multi cores/roms "attract mode" with Linux bash script

I wanted to bump this thread as I'm trying to figure out a way to do this as well. I did find this script which apparently loads a nes game every 5 minutes, so it sounds like it should be possible, although I haven't tried the script myself. I recently finished an arcade MiSTer build so I thought it would be awesome, especially now MiSTercade is on...
by Xzarian
Thu Mar 04, 2021 11:41 pm
Forum: Linux
Topic: Arcade MRAs not downloaded
Replies: 10
Views: 5817

Re: Arcade MRAs not downloaded

Yup, same problem here. I was trying to create a fresh sd card following the steps on the wiki using mr. fusion image.
by Xzarian
Thu Mar 04, 2021 8:02 pm
Forum: Hardware Setups
Topic: Neo Geo MVSX
Replies: 4
Views: 5393

Neo Geo MVSX

I recently picked up one of these with the riser It's basically the same size as a standard arcade1up. I did a tear down and pictures are here I have a spare de-10 nano I'm going to use with this build. Does anyone know if the power can be wired to a power bar to place inside the cab? Or should I just get one of these ? There is a power switch and ...
by Xzarian
Thu Mar 04, 2021 4:58 pm
Forum: General Discussions
Topic: Front end swap?
Replies: 17
Views: 7891

Re: Front end swap?

Here is a project that used a web server running on mister arm to control cores

https://github.com/nilp0inter/MiSTer_WebMenu

You could use the interface on your phone and the core would load. I don't think there was anyway to load a rom into a console core though.
by Xzarian
Tue Feb 09, 2021 8:33 pm
Forum: Official Addon Boards
Topic: User Button on IO Board
Replies: 10
Views: 6014

User Button on IO Board

I've been trying to find any documentation on what this button does, but I can't find anything. The core docs don't mention it at all. Is this trial and error to figure out what it does for each core?
by Xzarian
Tue Feb 09, 2021 7:11 pm
Forum: Input Devices
Topic: NES SNAC Issues
Replies: 2
Views: 1688

Re: NES SNAC Issues

SegaSnatcher wrote: Tue Feb 09, 2021 12:20 am Is your controller NTSC or PAL? I know the PAL NES controller has some extra resistors or something, curious if that might be the issue.
I did find this article

I think my controllers are the correct ones, nes-004, and they work on my AVS. I though maybe it was the bliss adapter, but it works on blisster, just not the snac.
by Xzarian
Mon Feb 08, 2021 1:06 am
Forum: Input Devices
Topic: NES SNAC Issues
Replies: 2
Views: 1688

NES SNAC Issues

I just recently got a new i/o board, and snac from misteraddons. I've got all the bliss adapters from back when I was using a blister and llapi. I was able to get genesis, sega cd, tg16 and snes working no problems. NES on the other hand, the two controllers I have, won't work. I've tested these on my avs and blister, so I know the adapter and cont...
by Xzarian
Tue Jan 26, 2021 12:10 am
Forum: PC 486SX (ao486)
Topic: Depricated.
Replies: 746
Views: 300666

Re: eXoFlynn Top 300 DOS Pack Updates and Support

I tried mounting a games vhd I built using the steps in flynnsbit's youtube video, but I get error "invalid drive specification" and "Secondary VHD not mounted" when using IDE 0-0 BOOT-DOS98.vhd. Is there anything I need to update in the os vhd or is my games vhd no good? It mounts fine under windows 10 and all the files seem to...
by Xzarian
Fri Oct 23, 2020 1:15 am
Forum: Input Devices
Topic: Picade
Replies: 2
Views: 2176

Picade

Very specific to raspberry pi but curious if possible to work with a mister perhaps? Small one player bar top, looks interesting.

https://shop.pimoroni.com/products/pica ... 0087489619
by Xzarian
Fri Oct 23, 2020 1:06 am
Forum: Input Devices
Topic: Atari Ultimate Dual Arcade Fight Stick with Trackball
Replies: 7
Views: 4270

Atari Ultimate Dual Arcade Fight Stick with Trackball

There are versions that come with a built in raspberry pi or one without and it seems the mister would fit perfectly inside this stick. Looks like versions without trackball as well, no buttons on side for pinball. A bit pricey but I might check it out. https://www.amazon.ca/Fightstick-Joystick-Controller-Raspberry-Console/dp/B089B8SMVJ https://www...
by Xzarian
Fri Jun 05, 2020 7:22 pm
Forum: Linux
Topic: WebMenu A Web interface for MiSTer
Replies: 0
Views: 2169

WebMenu A Web interface for MiSTer

I just wanted to share an interesting script that allows you to use your phone, tablet, etc to run cores. This wasn't developed by me, but nilp0inter. Right now, it is in the early stages, but looks very promising once more features are implemented.

https://github.com/nilp0inter/MiSTer_WebMenu
by Xzarian
Fri Jun 05, 2020 6:11 pm
Forum: General Discussions
Topic: Canadian MiSTer Sellers
Replies: 9
Views: 10167

Re: Canadian MiSTer Sellers

I'm in Canada as well and I've ordered everything from misteraddons which in the US. I don't remember getting hit with any duties from about 3 shipments from porkchop.
by Xzarian
Fri Jun 05, 2020 6:08 pm
Forum: General Discussions
Topic: Game Gear Micro
Replies: 7
Views: 4353

Re: Game Gear Micro

Better hope you don't have large hands :D
by Xzarian
Fri Jun 05, 2020 5:57 pm
Forum: Hardware Setups
Topic: The C64 Maxi
Replies: 20
Views: 29814

Re: The C64 Maxi

Pretty neat, I didn't even know the C64 Maxi existed... and not available in NA. :( Sounds like they intend to ship to NA sometime this year.
by Xzarian
Tue Jun 02, 2020 3:37 pm
Forum: Hardware Setups
Topic: Show Us Your MiSTers
Replies: 614
Views: 392287

Re: Show Us Your MiSTers

bukkerz wrote: Tue Jun 02, 2020 9:28 am Very cool.
How much playtime do you get from the battery?
~3 hours
by Xzarian
Mon Jun 01, 2020 9:32 pm
Forum: Hardware Setups
Topic: Show Us Your MiSTers
Replies: 614
Views: 392287

Re: Show Us Your MiSTers

I don't have a fancy case, but I do have a portable mister setup. :D byrD1lk.jpg McK5pPW.jpg It's a G-Story 11.6 Inch FHD Gaming Monitor (1080p 60hz) with a Anker PowerCore 13000 portable battery. The case was designed for a playsation classic or snes/nes classic, but it fits the de-10 nano, battery, and one controller no problem as you can see in ...
by Xzarian
Mon Jun 01, 2020 9:04 pm
Forum: General Discussions
Topic: MiSTer Wallpapers
Replies: 180
Views: 288545

Re: MiSTer Wallpapers

mmmonkey wrote: Tue May 26, 2020 5:52 am I’ve got this in my bookmarks to download and put a few in a folder to get random wallpapers.

https://wallpaperaccess.com/8-bit
Very nice collection :D
by Xzarian
Fri May 29, 2020 7:10 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

Thank you Sorgelig and srg320!! Wow, so glad this is fixed. :D
by Xzarian
Wed May 27, 2020 8:25 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

SNES_20190609 doesn't work either for me.
by Xzarian
Wed May 27, 2020 8:21 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

Oh wow, those are old builds! Was 128MB SDRAM modules for MiSTer a thing back then? When I had issues with my SDRAM module, even though it passed memtest, it caused graphical glitches on Super Castlevania once I updated to SNES_20190719.rbf but the build I updated to previously worked fine, SNES_20190609.rbf. I'm guessing maybe the memory speed or...
by Xzarian
Wed May 27, 2020 5:04 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

Sorgelig wrote: Wed May 27, 2020 4:24 pm Those who have intro problem, please test this version:
SNES.zip
Unfortunately doesn't fix it for me.
by Xzarian
Wed May 27, 2020 2:59 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

I just checked some older snes core releases as bootsector pointed out in the github issue. Just like bootsector, the last working version for me is SNES_20190204. Something happened between SNES_20190204 and SNES_20190225 to cause this I assume? As the atari forums are gone, so is the change log that Sorgelig maintained so I can't see what he post...
by Xzarian
Wed May 27, 2020 12:50 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

I just ordered another de-10 nano. This is bugging me too much. hahaha
by Xzarian
Wed May 27, 2020 12:38 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

zypheratus wrote: Mon May 25, 2020 11:18 pm @Xzarian Have you tried running FF3 with a 32MB module with your current setup (IO Board and hdmi switch) ?, is your hdmi switch powered separately ?
Ya, it works fine with 32mb sdram switch or no switch. Ya, both switches I use are powered. I don't use an i/o board though.
by Xzarian
Tue May 26, 2020 3:16 pm
Forum: Input Devices
Topic: Show us your keyboards
Replies: 54
Views: 41646

Re: Show us your keyboards

Sigismond0 wrote: Tue May 26, 2020 1:29 pm The K400 is nice, because Sorg put in some special code on the Linux side to automatically swap the media keys with the F1-12 keys at boot. Other similar keyboards require you to hold down the FN key to use the MiSTer OSD button, toggle wallpapers, etc.
Yes I love this keyboard, I have 3 of them for various devices. :D
by Xzarian
Mon May 25, 2020 7:34 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30657

Re: Final Fantasy III - 128MB SDRAM Issue

Also, not sure if it helps, but I just ran latest memtest for 20 minutes at 140 with no errors.

EDIT: 90 minutes and still going no errors
by Xzarian
Mon May 25, 2020 7:28 pm
Forum: Sellers
Topic: MisterAddons.com / MiSTerFPGA.com / Amazon.com
Replies: 28
Views: 58619

Re: MisterAddons.com / MiSTerFPGA.com

Awesome NA based seller, got all my addons from him, fast shipping and great communication! :D