You won't be able to run direct video on most VGA monitors. They don't support 15kHz (240p).
Search found 19 matches
- Fri Dec 29, 2023 3:53 pm
- Forum: Display Devices
- Topic: Direct Video No Picture on CRT VGA Monitor
- Replies: 21
- Views: 2418
- Thu Aug 31, 2023 9:32 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 1716435
- Sat May 06, 2023 10:02 am
- Forum: Display Devices
- Topic: Advice about PVMs
- Replies: 32
- Views: 3620
Re: Advice about PVMs
If you are in Europe, PVMs are really not that much of an upgrade over a regular Sonys, since they all have RGB via SCART. I understand that they are sought after in the US, since americans never got RGB hookups on their TV sets, except for the PVMs. Other than RGB, they do have some nice service menus etc, but most consumer sets have that as well,...
- Tue Apr 25, 2023 11:13 am
- Forum: General Discussions
- Topic: Problem With the PAL CRT TV
- Replies: 14
- Views: 2379
Re: Problem With the PAL CRT TV
I guess you are using an NTSC console. You need an RGB connection.
- Sat Apr 22, 2023 9:49 am
- Forum: Sony PlayStation (PSX)
- Topic: Hogs War PAL
- Replies: 4
- Views: 2856
Re: Hogs War PAL
So you are running some janky patched game? 60hz has a lower resolution than 50hz, so I guess the patch has to crop the frame buffer, since it's impossible to fit on a 60hz output.
- Sun Mar 26, 2023 2:27 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Quality C64 video cables?
- Replies: 4
- Views: 3048
Re: Quality C64 video cables?
I have bought lots of cables from retrogamingcables.co.uk. I've always been happy with the quality.
- Sun Feb 12, 2023 7:57 pm
- Forum: Newcomers Forum
- Topic: What would I gain from upgrading my hardware?
- Replies: 9
- Views: 2051
Re: What would I gain from upgrading my hardware?
Upgrading the RAM would not improve PSX. It will however enable some of the larger Neo Geo games to work correctly.
- Tue Jan 03, 2023 7:01 pm
- Forum: Newcomers Forum
- Topic: Pre-built Recommendations UK
- Replies: 11
- Views: 3481
Re: Pre-built Recommendations UK
There's also the multisystem from RMC. It's a well built "consolised" version with a printed shell. I like it a lot.
- Thu Nov 24, 2022 7:55 pm
- Forum: Sony PlayStation (PSX)
- Topic: Request: Possible to Select a Game Before Loading the Core?
- Replies: 6
- Views: 1137
Re: Request: Possible to Select a Game Before Loading the Core?
Cores load so fast I never even thought about it. A few seconds max. If it takes longer, I'd say something is wrong with your setup.
- Sat Sep 17, 2022 6:08 am
- Forum: General Discussions
- Topic: Next Generation FPGA Hardware's Potential for Existing MiSTer Cores?
- Replies: 27
- Views: 6156
Re: Next Generation FPGA Hardware's Potential for Existing MiSTer Cores?
System link games on PSX with 2 instances running simultaneously.
- Tue Aug 16, 2022 11:35 am
- Forum: Sony PlayStation (PSX)
- Topic: Missing Top 8 Lines of Analog Video
- Replies: 2
- Views: 1343
Re: Missing Top 8 Lines of Analog Video
Tomb Raider was always kinda funky looking, even on real hardware. I think the devs calculated the aspect ratio for 50hz, where the vertical resolution is higher.
- Sat Aug 06, 2022 3:52 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Official Release
- Replies: 115
- Views: 34795
Re: PSX Core Official Release
i have no idea what it even means. From what i understand it transmits 10bit colors to the TV, but PSX only has 8bit per color maximum(e.g. FMVs) and even just 5 bit per color for normal 2D/3D rendering, so i don't know what the goal would be. It makes the TV utilize full brightness. Makes quite a difference apparently, useful for scanlines and CR...
- Fri Jul 29, 2022 5:49 pm
- Forum: Display Devices
- Topic: Why Are the Analog Images of All Cores Zoomed In on My MiSTer?
- Replies: 4
- Views: 816
Re: Why Are the Analog Images of All Cores Zoomed In on My MiSTer?
It's just overscan. Console games were designed with this in mind, and placed no important information close to the edges. Arcades are a different story, and you might want to adjust your set to compensate for it.
- Tue Jul 26, 2022 8:04 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Can SNAC Zapper Work on 31Khz VGA CRT Monitor
- Replies: 8
- Views: 4640
Re: Can SNAC Zapper Work on 31Khz VGA CRT Monitor
Yes, there is a filter in it, and that is the main reason it won't register lightbulbs. That "black frame check" is a mix of misconceptions and sort of facts, and it is unfortunately spread by a lot of youtubers etc. There is no need to look for a black frame before looking for a hit, even though some games do this as well. Even if there ...
- Mon Jul 25, 2022 11:00 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Can SNAC Zapper Work on 31Khz VGA CRT Monitor
- Replies: 8
- Views: 4640
Re: Can SNAC Zapper Work on 31Khz VGA CRT Monitor
Thinking about it a little more; if you use 100% black scanline effect you will effectively recreate a 240p 15kHz flicker rate on a 31kHz VGA display, so then it should work.
- Mon Jul 25, 2022 10:57 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Can SNAC Zapper Work on 31Khz VGA CRT Monitor
- Replies: 8
- Views: 4640
Re: Can SNAC Zapper Work on 31Khz VGA CRT Monitor
The NES Zapper has a filter in it tuned to only register a 15kHz light source. This is done so you can't point it at a lightbulb etc. 31kHz should be too high a flicker rate for the Zapper to register, but I haven't tried it myself.
- Sat Jul 16, 2022 8:36 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Proper handling of Left+Right/Up+Down?
- Replies: 6
- Views: 1909
Re: Proper handling of Left+Right/Up+Down?
Original hardware alllows this, so why shouldn't mister? If speedrunning is allowed on original hardware it should be OK on mister too. At least if using original controllers via SNAC.
- Thu Jun 16, 2022 2:00 pm
- Forum: Display Devices
- Topic: Another Guy With Trinitron CRT Issues
- Replies: 8
- Views: 1332
Re: Another Guy With Trinitron CRT Issues
You need component or RGB inputs on the TV.
- Wed May 11, 2022 2:06 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Official Release
- Replies: 115
- Views: 34795
Re: PSX Core Official Release
Amazing work!