Search found 16 matches

by nullobject
Thu Jan 28, 2021 12:22 am
Forum: Arcade Cores
Topic: CAVE 68000 Any News for MiSTer
Replies: 169
Views: 124328

Re: CAVE 68000 Any News for MiSTer

If you are having trouble booting the core, please try the latest (unreleased) version.

Make sure you update the main menu core also.

And if you can please you let me know in the GitHub issue if it works/doesn't work for you: https://github.com/MiSTer-devel/Arcade- ... /issues/18

Arcade-Cave_20210128.zip
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by nullobject
Fri Jan 15, 2021 12:41 am
Forum: Arcade Cores
Topic: CAVE 68000 Any News for MiSTer
Replies: 169
Views: 124328

Re: CAVE 68000 Any News for MiSTer

Sorry some folks are having trouble getting the core to run.

I just posted something about this on my Patreon (public post): https://www.patreon.com/posts/46222825

TL;DR I'm working on the boot issues for some people.
by nullobject
Sat Dec 26, 2020 3:21 am
Forum: Official Addon Boards
Topic: SDRAM Reliability
Replies: 36
Views: 36888

Re: SDRAM Reliability

Thank you for turning your analog engineering skills at this issue, Jotego. I agree that this is something the community needs to figure out. I have no doubt that if we want to see the more modern arcade cores come to MiSTer, then we will need to be able to access the full bandwidth (~100MHz) of the SDRAM module. Sure you can do other tricks, like ...
by nullobject
Tue Jul 28, 2020 7:19 am
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 777
Views: 3530105

Re: MiSTer updates and changelog

Tecmo:

* Run Rygar CPU at 6MHz
* Fix layer DMA timing
* Add reset signal to PLL
* Tweak SDRAM phase shift
by nullobject
Wed Jul 08, 2020 1:23 am
Forum: Arcade Cores
Topic: Tecmo Driver Problems with Mame Roms
Replies: 9
Views: 4655

Re: Tecmo Driver Problems with Mame Roms

Glad to hear you figured it out.
by nullobject
Wed Jul 08, 2020 1:22 am
Forum: Arcade Cores
Topic: Tecmo Core - Rygar glitch on the first Let's Fight
Replies: 5
Views: 3886

Re: Tecmo Core - Rygar glitch on the first Let's Fight

Gryzor wrote: Sat Jul 04, 2020 12:47 pm Edit: Never mind, just saw Josh has already managed to fix it :D
Yep, new release coming soon which should hopefully sort out any SDRAM-related memory issues (i.e. glitches).
by nullobject
Mon Jun 22, 2020 4:59 am
Forum: Development for MiSTer
Topic: Books and Tutorials about Verilog / HDL
Replies: 7
Views: 6618

Re: Books and Tutorials about Verilog / HDL

A book that I am currently using and that I am finding very practical to use Verilog at the synthesized level, with many tips and practical examples is: https://www.amazon.es/FPGA-Prototyping-Verilog-Examples-Spartan-3-ebook/dp/B00HLHWWGA Although it is oriented to Xilinx FPGA, almost everything is applicable to an Altera FPGA. I have the VHDL ver...
by nullobject
Mon Jun 15, 2020 6:57 am
Forum: Development for MiSTer
Topic: Basic architecture questions
Replies: 14
Views: 8181

Re: Basic architecture questions

Completely misleading conclusion. Compilation time depends on FPGA fabric and Quartus version. 1) Using Quartus 13 gives faster compilation time than Quartus 17, but support of Cyclone V in Q13 was preliminary and sometimes it produces misbehaving core. So Q13 is good for debug compilation, but releases should be compiled in Quartus 17. 2) Compili...
by nullobject
Fri Jun 12, 2020 7:39 am
Forum: Arcade Cores
Topic: Is anyone working on Snow Bros. by Toaplan (or would fit any of the current cores?)
Replies: 7
Views: 5696

Re: Is anyone working on Snow Bros. by Toaplan (or would fit any of the current cores?)

Beeble wrote: Mon Jun 08, 2020 8:28 am Well, I would love a "Wardner no mori", my favourite non-shooter Toaplan game =)
Me too, I love that game.

Unfortunately it looks like there aren't any other games which run on that arcade hardware, so it's not good bang-for-buck in terms of development effort. But for classic games it's worth it :D
by nullobject
Fri Jun 12, 2020 7:32 am
Forum: Development for MiSTer
Topic: Basic architecture questions
Replies: 14
Views: 8181

Re: Basic architecture questions

Coming from a large-scale C++ software development background, these iteration times are something I'll have to adjust to. Maybe it means I do a lot of work in Verilator first. It also seems like disabling HDMI support does substantially improve iteration time though? Yes, unfortunately long compile times are the norm with MiSTer cores. I have hea...
by nullobject
Fri Jun 12, 2020 1:33 am
Forum: Development for MiSTer
Topic: Learning to develop a new MiSTer core
Replies: 27
Views: 19165

Re: Learning to develop a new MiSTer core

@nullobject, as this is Verilog and also the top Level of any Mister project is a Verilog .sv file ... do you think it is better to start with Verilog or with VHDL? I think you need to at least be familiar with Verilog/SystemVerilog and VHDL — but you only need to be proficient in one of these. It doesn't really matter which one. I find VHDL much ...
by nullobject
Wed Jun 03, 2020 12:13 am
Forum: Development for MiSTer
Topic: Debugging/simulation?
Replies: 9
Views: 6636

Re: Debugging/simulation?

FPGAzumSpass wrote: Tue Jun 02, 2020 4:36 pm The Framework is checked into the project, but i'm not sure if it still compiles after the latest folder restructure.
Sounds very interesting, I'll check it out.
by nullobject
Mon Jun 01, 2020 1:14 am
Forum: Development for MiSTer
Topic: Debugging/simulation?
Replies: 9
Views: 6636

Re: Debugging/simulation?

Coming from the software world, I feel that proper testing is really missing from hardware projects. Yes you can create a test bench or use signal tap to help debug one-off issues, but IMHO what we really need is proper integration testing — i.e. tests that are run every time someone pushes a code change to GitHub. It's the only way to have a high ...
by nullobject
Fri May 29, 2020 4:51 am
Forum: Development for MiSTer
Topic: Learning to develop a new MiSTer core
Replies: 27
Views: 19165

Re: Learning to develop a new MiSTer core

I can also recommend this book, which is a fairly gentle intro to arcade hardware in Verilog. It covers fundamental things like CPU, memory, video hardware, tilemaps, sprites, etc.

You can run their example code in your browser, which is nice for playing around with the concepts they cover.

51JOCwN0IoL.jpg
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by nullobject
Fri May 29, 2020 4:39 am
Forum: Development for MiSTer
Topic: Learning to develop a new MiSTer core
Replies: 27
Views: 19165

Re: Learning to develop a new MiSTer core

I want to learn more about developing a MiSTer core. What would be the simplest core to review the source of? To build a core, first you should get a handle on some of the fundamentals (depending on your skill level). If you're completely new to FPGA development, start by blinking LEDs on/off, etc. A good book on VHDL and/or Verilog is highly reco...