Search found 382 matches
- Fri Apr 19, 2024 6:33 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
- Fri Apr 19, 2024 4:22 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
- Tue Mar 19, 2024 2:11 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core Development Ends
- Replies: 43
- Views: 12159
Re: N64 Core Development Ends
Primeira_Fase wrote: ↑Sat Mar 16, 2024 6:57 amIt seems like these guys found a solution to the latency issue in DDR3 on another FPGA board, but it's DDR3 memory as well.
Look the logs.
Completly different story.
Mazamars has a dedicated DDR3 that is not shared with other components. With hardware like this, we would have zero issues.
- Tue Feb 27, 2024 2:32 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
You database is not working, make sure you download it and put it with the correct name in the folder on the sdcard.
Double check when starting OoT that in system settings the CIC is set correct and no "database missing" overlay appears
- Wed Feb 07, 2024 6:38 pm
- Forum: Sony PlayStation (PSX)
- Topic: Audio skipping issues using SSD
- Replies: 4
- Views: 2954
Re: Audio skipping issues using SSD
Unfortunatly external drives via USB will result in increased access times, no matter how fast the drive itself is.
As the PSX core needs CD data in realtime, every random delay can lead to issues.
Therefore I cannot really recommend anything USB based.
Network drives however work fine and SDcard also.
- Sat Jan 20, 2024 5:12 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
Not yet, need to look what the issue is.
- Sun Dec 31, 2023 12:58 pm
- Forum: Sony PlayStation (PSX)
- Topic: How to Install the 2X PlayStation Core?
- Replies: 5
- Views: 3955
Re: How to Install the 2X PlayStation Core?
I don't get the question...just copy over the rbf with winscp either into the root folder (where mister.ini is) or where your psx core is (games folder?)
- Sat Dec 23, 2023 9:35 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
- Fri Dec 22, 2023 5:45 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
I have also run into this yesterday when i made further changes. I don't understand why it's sometimes there and mostly not.
As my new build has this 100% of the time, i can easily research it and i will fix it.
I don't have a solution ready, but i can promise you to look into it after the christmas days.
- Wed Dec 20, 2023 7:51 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
I put a new version on discord that should fix it, you might want to test.
- Sat Dec 09, 2023 6:35 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
- Sat Dec 09, 2023 8:47 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
Sounds like your TV has to sync because of the resolution change.
You can try to set vsync_adjust = 0 in your mister.ini to test if that is the issue or not.
- Thu Dec 07, 2023 4:55 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
You can put a request in the mister main repo on github and you will get an answer from Sorg if he will (consider) implement or why it is not useful or needed.
It's a valid request, because often you don't know the defaults and might want to go back to them, so you can try it.
- Mon Nov 27, 2023 5:29 am
- Forum: Nintendo 64 (N64)
- Topic: N64 - analog down also sends d-pad down to Zelda OOT Redux
- Replies: 4
- Views: 4745
Re: N64 - analog down also sends d-pad down to Zelda OOT Redux
Other way around: the core only asks for DPAD, Stick is only mapped in Mister Main.
Don't move the stick in the cores input config and it should be fine.
- Fri Nov 24, 2023 4:49 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2130669
Re: N64 Core
- Wed Nov 22, 2023 6:17 pm
- Forum: Sony PlayStation (PSX)
- Topic: Does the 480p hack actually work?
- Replies: 2
- Views: 7047
Re: Does the 480p hack actually work?
Yes, only for 480i and also only for HDMI, not analog out.
the purpose is to get rid of combining artifacts from 480i not for outputting 480p over analog for CRT monitors.
- Fri Nov 17, 2023 4:28 am
- Forum: Nintendo 64 (N64)
- Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
- Replies: 21
- Views: 12019
Re: Anyone got the Transfer Pak to work with PKMN Stadium?
Yes, currently only MBC5 with fixed rom and ram size is really implemented, but second gen uses MBC3 and a different rom size, so they don't work yet.
- Sun Nov 05, 2023 1:16 pm
- Forum: Sony PlayStation (PSX)
- Topic: Final Fantasy VII Cutscene Glitches
- Replies: 25
- Views: 15159
Re: Final Fantasy VII Cutscene Glitches
Wow, I have never seen that and cannot imagine what the reason is.
Thank you for testing and reporting back.
- Sun Nov 05, 2023 5:55 am
- Forum: Sony PlayStation (PSX)
- Topic: Final Fantasy VII Cutscene Glitches
- Replies: 25
- Views: 15159
Re: Final Fantasy VII Cutscene Glitches
Did you try to swap the sdcards to be sure it is really the board?
Could be it was only a setting in the end and it would be great to know if that was the case.
- Sat Nov 04, 2023 11:55 am
- Forum: Nintendo 64 (N64)
- Topic: Nintendo 64 Input Situation
- Replies: 94
- Views: 35525
Re: Nintendo 64 Input Situation
I'm not aware of such a function, sorry.
- Sat Nov 04, 2023 8:24 am
- Forum: Nintendo 64 (N64)
- Topic: Nintendo 64 Input Situation
- Replies: 94
- Views: 35525
Re: Nintendo 64 Input Situation
Rumble seems to work only wireless for now, but that works fine.
Assignment LEDs are all on for wired and first one for wireless.
Maybe you are on some old "zImage_dtb" image?
- Wed Nov 01, 2023 6:10 am
- Forum: Sony PlayStation (PSX)
- Topic: Final Fantasy VII Cutscene Glitches
- Replies: 25
- Views: 15159
Re: Final Fantasy VII Cutscene Glitches
- Sun Oct 29, 2023 3:53 pm
- Forum: Nintendo 64 (N64)
- Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
- Replies: 21
- Views: 12019
Re: Anyone got the Transfer Pak to work with PKMN Stadium?
- Sun Oct 29, 2023 9:00 am
- Forum: Nintendo 64 (N64)
- Topic: Anyone got the Transfer Pak to work with PKMN Stadium?
- Replies: 21
- Views: 12019
Re: Anyone got the Transfer Pak to work with PKMN Stadium?
- Sun Oct 29, 2023 4:12 am
- Forum: Sony PlayStation (PSX)
- Topic: Final Fantasy VII Cutscene Glitches
- Replies: 25
- Views: 15159
Re: Final Fantasy VII Cutscene Glitches
- Sat Oct 28, 2023 9:08 am
- Forum: Sony PlayStation (PSX)
- Topic: Final Fantasy VII Cutscene Glitches
- Replies: 25
- Views: 15159
Re: Final Fantasy VII Cutscene Glitches
- Fri Oct 20, 2023 8:21 pm
- Forum: General Discussions
- Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
- Replies: 78
- Views: 22014
Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
- Fri Oct 20, 2023 11:59 am
- Forum: General Discussions
- Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
- Replies: 78
- Views: 22014
Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
- Sat Oct 07, 2023 6:58 am
- Forum: Nintendo 64 (N64)
- Topic: N64: To PAL or not to PAL?
- Replies: 11
- Views: 9337
Re: N64: To PAL or not to PAL?
Some games have the "wrong" speed for me with NTSC, being used to PAL.
And for some i just prefer the text to be in my language.
So i accept lower FPS and even blurrier image.
Games that have slowdown are sometimes better for me on PAL, as i like static 25fps or even 17fps more than fluctuating 20/30.
- Fri Oct 06, 2023 11:24 am
- Forum: Nintendo 64 (N64)
- Topic: Getting the Plumber 64 Game to Work...
- Replies: 11
- Views: 6446
Re: Getting the Plumber 64 Game to Work...
Only use Lodgenet if you don't want to save
But both standard PAL and NTSC should also work with the patches available if you use the right one matching the version you have.