Search found 27 matches

by Telemachus
Wed Apr 17, 2024 5:08 pm
Forum: Sega Master System / Game Gear
Topic: New Nuked Core?
Replies: 8
Views: 23700

Re: New Nuked Core?

jordi wrote: Sun Mar 10, 2024 9:31 pm
Mirest wrote: Sun Jan 14, 2024 9:13 am

Is anyone working to bring @nukeykt's Nuked-SMS to MiSTer?

Don't think so

Technically it isn't finished until it supports "SMS2/GG VDP extensions"

Various PAL games and Codemasters mapper games won't work without it.

by Telemachus
Wed Apr 17, 2024 4:54 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 1736073

Re: N64 Core

I don't know that it helps comparing to ARES as other people have made lists that show the MiSTer 64 core is fairly incompatible compared to many emulators when it comes to games, it isn't like they are insignificant or just 5 games like certain commentators on Youtube would lead you to believe. MiSTer 64 Core is around 86.6%. compatible. (50 known...
by Telemachus
Mon Mar 18, 2024 12:28 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 7499

Re: N64 Core Development Ends

It seems like these guys found a solution to the latency issue in DDR3 on another FPGA board, but it's DDR3 memory as well. https://www.ultrafp64.com/ Look the logs. Some of the REPLAY2 folks have said similar things with regards to queuing and caching to fix the problem. "clever cache arrangement" " using two channels in pairs"...
by Telemachus
Fri Feb 24, 2023 1:07 pm
Forum: General Discussions
Topic: Abandoned Cores, Long Outstanding Feature Requests
Replies: 24
Views: 3510

Re: Abandoned Cores, Long Outstanding Feature Requests

80sArcadeKid wrote: Fri Feb 24, 2023 5:14 am

I'd really love MiSTer and the cores to not stop at 97% done. ( made up value :P )

Those be dangerous words right there but also very true. :D But I'm glad people are also starting see this pattern.

by Telemachus
Wed Jan 18, 2023 8:23 am
Forum: Sony PlayStation (PSX)
Topic: Deinterlacing on PSX Core?
Replies: 15
Views: 5227

Re: Deinterlacing on PSX Core?

I'd be happy enough with bob, so long as filters could be updated to support alternating scanlines. Same here! I only use bob, because it looks "truer" with filters, but alternating scanlines would be MUCH better imo. The 480p hack is really convenient in some games where it works well. :) Even if you are willing to risk using Bob on you...
by Telemachus
Tue Jan 17, 2023 3:33 pm
Forum: Sony PlayStation (PSX)
Topic: Deinterlacing on PSX Core?
Replies: 15
Views: 5227

Re: Deinterlacing on PSX Core?

We did just get a 480p hack, that seems like the ideal way to fix the issue if a game is compatible. You should probably try that hack for yourself. It doesn't work with a lot of games and the games it does somewhat work with the 2D elements are not displayed progressively. So combing artefacts still exist. e.g. it only works with polygons. t1-1.p...
by Telemachus
Tue Jan 17, 2023 2:00 pm
Forum: Sony PlayStation (PSX)
Topic: Deinterlacing on PSX Core?
Replies: 15
Views: 5227

Re: Deinterlacing on PSX Core?

Weave you have the combing mess and Bob you have a softer image combined with risk of damaging IPS or OLED displays. I have had image retention on an IPS display from Bob and thankfully I got rid of it but it was there for hours. Bob should come with a warning. Motion Adaptive isn't really a silver bullet either as it will still show combing, The o...
by Telemachus
Mon Jan 16, 2023 2:58 pm
Forum: Atari ST / STe
Topic: IPF Support
Replies: 54
Views: 12266

Re: IPF Support

I am not aware of non working games, because of "non cracked" disc images. Do you have any examples for this? I don't have a list of non working games because of bad cracks but you can find many posts about it on various forums. The problem is people boot these games and see that it loads and think it is fine. But what often happens is t...
by Telemachus
Mon Jan 16, 2023 12:19 pm
Forum: Atari ST / STe
Topic: IPF Support
Replies: 54
Views: 12266

Re: IPF Support

Are there really games out there that exist only in IPF or STX format? I believe that is the case but the better case is that accurate backups vs bad cracked ones should offer better feedback on improving things which gives more confidence in the process of bug fixing. There are a lot of bad dumps out there even non cracked ones. Fortunately there...
by Telemachus
Mon Jan 16, 2023 11:05 am
Forum: Atari ST / STe
Topic: IPF Support
Replies: 54
Views: 12266

Re: IPF Support

The GitHub page for MiSTery suggests a lot of cycle accuracy. "Cycle accurate STe GLUE+MMU combo (re-created from the original schematics) Cycle accurate FX68K CPU core Cycle accurate Blitter offered by Jorge Cwik Mostly cycle accurate shifter based on schematics made from reverse engineering" It isn't clear if using an Atari 520ST config...
by Telemachus
Mon Jan 16, 2023 9:08 am
Forum: Atari ST / STe
Topic: IPF Support
Replies: 54
Views: 12266

Re: IPF Support

May have been mentioned earlier but it was also reverse engineered by Olivier Galibert from MESS Stated as 3-clause BSD licensed, which is GPL-compatible. https://github.com/mamedev/mame/blob/master/src/lib/formats/ipf_dsk.h I suggest if anyone has any further questions they would be best directed to Mr. Vince who is the project leader. http://eab....
by Telemachus
Mon Jan 16, 2023 7:34 am
Forum: Atari ST / STe
Topic: IPF Support
Replies: 54
Views: 12266

Re: IPF Support

I don't think that's GPL compatible, so it's not usable in this project, and probably isn't going to get much wider acceptance. The non-commercial clause just isn't going to fly almost everywhere. WinUAE couldn't use it that way, for instance, nor Cloanto, nor MiSTer. " We have finally released the IPF library source code, under the same term...
by Telemachus
Fri Jan 13, 2023 9:26 am
Forum: Atari ST / STe
Topic: IPF Support
Replies: 54
Views: 12266

Re: IPF Support

I also can remember that this was already discussed somewhere and sometime. But even if IPF - along with KF, SCP and STX - wouldn't get supported, most of the games are available as (patched) ST image and as HDD version, so not a drama IMHO. The situation is similar for the Minimig core, At least for the Amiga you could just say WHDLoad and screw ...
by Telemachus
Wed Jan 11, 2023 3:01 pm
Forum: Sony PlayStation (PSX)
Topic: USB Dance Mat with Dance Dance Revolution
Replies: 2
Views: 1470

Re: USB Dance Mat with Dance Dance Revolution

If you are using the 3rd party USB mat I think you are then it will require some driver treatment I think.

This mat was tested on the PS Classic and it didn't work fully, with only some of the input responding on hacked models running RetroArch.

by Telemachus
Sun Jan 08, 2023 7:53 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Progressive Scan for Sonic 2 & Combat Cars?
Replies: 1
Views: 2933

Progressive Scan for Sonic 2 & Combat Cars?

Does the Genesis core provide a progressive mode option for interlacing? I know emulators going back to Kega Fusion did this and it looks really good on modern displays. This is preferable as it gets rid of the visually annoying combing artifacts that plagues modern displays and shows odd and even lines together. It would probably help for 5x scali...
by Telemachus
Sun Jan 08, 2023 7:39 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: EEPROM Support?
Replies: 7
Views: 18380

Re: EEPROM Support?

wark91 wrote: Sun Jan 08, 2023 10:28 am

Hi,
You need to use patch roms for the moment.
You could follow this comment : https://github.com/MiSTer-devel/Genesis ... 1104203939

I'll keep an eye on it, thanks. :)

by Telemachus
Sat Jan 07, 2023 7:40 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: EEPROM Support?
Replies: 7
Views: 18380

EEPROM Support?

Anyone working on proper support for EEPROM carts? Not SRAM conversions or using Save States. https://krikzz.com/pub/support/everdrive-md/v2/gen_eeprom.pdf Barkley: Shut Up and Jam! 2 (EEPROM) Blockbuster World Videogame Championship II (NBA Jam T.E. portion) (EEPROM) Brian Lara/Shane Warne Cricket (Europe/Australia exclusive title) (EEPROM) Colleg...
by Telemachus
Wed Jan 04, 2023 5:55 pm
Forum: Sony PlayStation (PSX)
Topic: PS1 Based Arcade Boards
Replies: 10
Views: 2994

Re: PS1 Based Arcade Boards

So I see the Konami Bemani System 573 and Namco system 11 /12 being a high priority and would give the biggest bang for the effort. Having FPGA DDR and konami rhythm games and heavy hitters in the arcade fighting scene with soul edge and Tekken series would Explore system16 and see what the various boards and their games. I personally would love t...
by Telemachus
Wed Jan 04, 2023 8:39 am
Forum: Sony PlayStation (PSX)
Topic: PS1 Based Arcade Boards
Replies: 10
Views: 2994

Re: PS1 Based Arcade Boards

Was just wondering the other day about the possiblity of the PS1 MISTer core being adapted and used to get the various PS1-based arcade boards up and running on the Arcade side of MiSTer... There's quite a lot of great arcade games that all run on PS1-based hardware, some with only mild changes from the base console hardware and some with more sub...
by Telemachus
Fri Dec 30, 2022 9:28 am
Forum: Newcomers Forum
Topic: Ordering a DE10-Nano direct from Terasic a Question?
Replies: 49
Views: 11548

Re: Ordering a DE10-Nano direct from Terasic a Question?

You can get away with just the DE-10, an SDRAM board, and a $10 OTG hub,. A lot of those cheap OTG Hub's don't actually work on the DE-10 Nano but work on other devices, which is something worth mentioning. I've tried 3 different ones and they did nothing. The USB port works as I've used a straight converter. So I don't think I'd recommend people ...
by Telemachus
Thu Dec 29, 2022 10:19 am
Forum: Newcomers Forum
Topic: Ordering a DE10-Nano direct from Terasic a Question?
Replies: 49
Views: 11548

Re: Ordering a DE10-Nano direct from Terasic a Question?

If you are in the UK. This is how much it will cost you to just get the DE-10 from Terasic. As of 29/12/22 DE-10 Nano + Shipping = £247.09 FedEx Import + Handling Fee = £60.05 So just over £300 for the DE-10 Nano alone. If you are going for the complete setup You are talking an additional £50 for 128MB RAM. £100 or more on case and I/O board and ex...
by Telemachus
Tue Dec 27, 2022 10:49 am
Forum: Newcomers Forum
Topic: MiSTer FPGA Update Module Retro Castle?
Replies: 4
Views: 1796

MiSTer FPGA Update Module Retro Castle?

Could someone explain the purpose of this update module?

aliexpress.com/item/1005004114904314.html

Based on a review; I see it has something to do with cleaning up the analog audio?

If that is the modules purpose is this fix included in newer versions of the Retro Castle IO Board or is it required for all versions?

by Telemachus
Mon Dec 05, 2022 6:45 am
Forum: Sony PlayStation (PSX)
Topic: PSX Link Cable
Replies: 15
Views: 3182

Re: PSX Link Cable

Due to the serial connection, it needs super low lag, so only direct connection via IO pins is possible. Would require either pin switching at runtime for the Controller SNAC or even a special build. If you only want to connect two De10-nano and not De10-nano + real psx, you can get away with 2 pins only. But still, there is no standard way to hav...
by Telemachus
Sun Dec 04, 2022 5:09 am
Forum: Sony PlayStation (PSX)
Topic: PSX Link Cable
Replies: 15
Views: 3182

Re: PSX Link Cable

Perhaps it is something that could be added to a SNAC adapter?

by Telemachus
Sat Dec 03, 2022 6:37 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Link Cable
Replies: 15
Views: 3182

Re: PSX Link Cable

Yeah it is odd that this isn't supported yet, There are quite a lot of games that supported it. https://en.wikipedia.org/wiki/PlayStation_Link_Cable I guess the question is how do you link two Mister FPGA's in a lag free way. I doubt we'll see two instances of PS1 core running side by side on one device supporting the link cable. Although that woul...
by Telemachus
Tue Jul 12, 2022 11:26 am
Forum: Sega Master System / Game Gear
Topic: SEGA Game Gear 2 Player Core (Link Cable)
Replies: 2
Views: 3388

SEGA Game Gear 2 Player Core (Link Cable)

Has anyone been working on a link cable core for SEGA Game Gear? There are a lot of games supported.

https://segaretro.org/Gear-to-Gear_Cable

I believe this has already been documented in support in some classic emulators. :)