Search found 40 matches

by Zorlac
Thu Feb 25, 2021 3:53 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Narrower or wider hv integer scale?
Replies: 8
Views: 6815

Re: Narrower or wider hv integer scale?

On a 4K panel myself and so far wider seems to be the closest on the cores I have tested. An automatic mode would still be a better option though IMHO.
by Zorlac
Mon Feb 22, 2021 9:36 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others

I think in theory this would eliminate worrying about aspect ratio setting if Sorg implements Yim’s idea of having an “auto” option that will choose narrow or wide based on which setting is closer to the correct AR.
by Zorlac
Mon Feb 22, 2021 12:52 am
Forum: NES (Nintendo Entertainment System)
Topic: Border/Overscan Options
Replies: 0
Views: 2293

Border/Overscan Options

Would it be possible to have at least three options for border/overscan? Original- Every pixel output by the core is visible untouched. Yes you would see garbage along with a colored border (depending on the game), etc. (this is completely missing right now) Black - Border/overscan area is colored black. (this seems to be the current setting when o...
by Zorlac
Thu Feb 18, 2021 11:31 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others

With a 4K LG CX OLED monitor, will it be best to enable this running MiSTer at 1920x1080, or would 1920x1440 be better?
by Zorlac
Mon Feb 15, 2021 4:32 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others

So in theory, we just set AR to 4:3 when horizontal and vertical are both running in integer mode now? :)
by Zorlac
Sat Feb 13, 2021 11:55 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS

Yes! Pretty sure this would also fix border mode aspect ratio for the Mega Drive and Mega-CD cores that is currently wrong.
by Zorlac
Fri Feb 12, 2021 4:16 am
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS

That actually sounds like the best of both worlds!!! Nice job!! Hope to see this become the new standard!
by Zorlac
Thu Feb 11, 2021 11:38 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS

Damn dude...this sounds really cool! I hope the other devs are open to a 1:1 pixel mapping mode (or whatever it will be called).

I need to try and learn this stuff so I can fix Mega Drive / Mega-CD borders too. Just need more time!! 😂
by Zorlac
Thu Feb 11, 2021 10:40 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS

Nice! So there would be no need for aspect ratio settings if one wanted perfect pixel mapping?

Also, this will theoretically work for games that change resolutions during game play? I think I remember Vay for Mega-CD changes resolution for battles.
by Zorlac
Thu Feb 11, 2021 10:00 pm
Forum: Display Devices
Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Replies: 49
Views: 14689

Re: Automatic horizontal integer scaling implementation on SMS

I’m still a little confused by this...

Are you trying to achieve perfect horizontal AND vertical integer scaling at the same time?

If so, then would this achieve perfect aspect ratios assuming square pixels?
by Zorlac
Tue Feb 09, 2021 4:36 pm
Forum: Sega Master System / Game Gear
Topic: 248/256 wide resolutions on SMS
Replies: 13
Views: 11340

Re: 248/256 wide resolutions on SMS

Yim - Just in case you decide to look at the Mega Drive / Mega-CD cores in the future ;)

https://misterfpga.org/viewtopic.php?f=16&t=1985
by Zorlac
Tue Feb 09, 2021 4:32 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Border Mode & Aspect Ratio
Replies: 3
Views: 3126

Re: Border Mode & Aspect Ratio

Rysha has confirmed that the aspect ratio is incorrect when border mode is enabled, but has no interest fixing it anytime soon because of her dislike of borders (which is fair...her opinion). I would totally fix it if I knew what I was doing haha. Just wanted to get this documented on the forum in case someone smarter that I would like to take shot...
by Zorlac
Sat Feb 06, 2021 7:06 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Border Mode & Aspect Ratio
Replies: 3
Views: 3126

Border Mode & Aspect Ratio

I have asked about this on Discord before, but figured I should get it on here as well. I would like to see border mode enabled by default and with the correct aspect ratio ...along with the overscan area shown. This would be true to the consoles native output. Plus, I have heard some games would change the border color depending on what is happeni...
by Zorlac
Tue Feb 02, 2021 6:28 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Lunar 2 Not Loading
Replies: 20
Views: 7520

Re: Lunar 2 Not Loading

Fixed...thank you!
by Zorlac
Tue Feb 02, 2021 6:26 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: A brief clarification for unfiltered Mega CD redbook audio.
Replies: 10
Views: 4940

Re: A brief clarification for unfiltered Mega CD redbook audio.

Thank you for getting this pushed thru. I was one of those kids that saved up my Summer working money for a stereo system and I used the AV cable :)
by Zorlac
Mon Jan 25, 2021 4:00 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Lunar 2 Not Loading
Replies: 20
Views: 7520

Lunar 2 Not Loading

Latest 01/24/2021 core. US 2.21 BIOS with core set to auto-detect. BIOS loads without issues. Game music is heard for a split second like it is trying to load, but just a black screen. This repeats over and over.
by Zorlac
Mon Jan 25, 2021 12:40 am
Forum: Sega Master System / Game Gear
Topic: 248/256 wide resolutions on SMS
Replies: 13
Views: 11340

Re: 248/256 wide resolutions on SMS

Not sure if aspect ratio code needs to be adjusted for your new changes...might be worth a look.
by Zorlac
Sun Jan 24, 2021 9:05 pm
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

Re: LG C9 OLED & 1920x1440p

No luck...I ended up getting a 2nd OLED (the CX) for my battle station and moved the MiSTer to that display. Works perfect now.
by Zorlac
Sun Jan 24, 2021 2:42 am
Forum: Sega Master System / Game Gear
Topic: 248/256 wide resolutions on SMS
Replies: 13
Views: 11340

Re: 248/256 wide resolutions on SMS

My gawd man...this is brilliant! Thank you for figuring this out. I think maybe the other cores need looked-in to now if you ever get bored....hint-hint ;)

This was an enjoyable read...thank you again!!!!
by Zorlac
Wed Jul 15, 2020 11:53 pm
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

Re: LG C9 OLED & 1920x1440p

I got 1200p to work, but the aspect ratio is all messed up...which got me to thinking. 2560x1440p would be the best resolution for a 16:9 native display like the C9, but that will not happen with current MiSTer hardware. I think for now...1080p with integer scaling enabled will have to do (for me).
by Zorlac
Sat Jul 04, 2020 6:44 pm
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

Re: LG C9 OLED & 1920x1440p

Does anyone know what timing standard MiSTer's HDMI uses? (e.g., GTF, DMT, CVT, CVT Reduced Blanking) Did a little more looking and it looks like nVidia's custom resolution settings will tell you all timing info except for horz/vert "back porch". UPDATE - I am almost positive nVIDIA is using this CVT Reduced Blanking timing: video_mode=19...
by Zorlac
Sat Jul 04, 2020 12:54 am
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

Re: LG C9 OLED & 1920x1440p

I tried both the 60 Hz ones you posted Grabulosaure..., but no luck. :/

Thank you for trying! It really is weird that it works with a nVidia GPU, but not MiSTer. I have no idea how to see the timing info nVidia is using for this resolution.
by Zorlac
Fri Jul 03, 2020 8:38 pm
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

Re: LG C9 OLED & 1920x1440p

I am assuming you recommend trying the 3rd option since this display is not a CRT?
by Zorlac
Fri Jul 03, 2020 6:13 pm
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

Re: LG C9 OLED & 1920x1440p

As a reference, here are the VESA timings for 1920x1440@60Hz if I am understanding correctly:

video_mode=1920,128,208,344,1440,1,3,56,234000

https://glenwing.github.io/docs/VESA-DMT-1.13.pdf

I tested and it does not work. Also, tested yours mambrino and no luck.
by Zorlac
Wed Jul 01, 2020 6:52 pm
Forum: Arcade Cores
Topic: Nintendo VS. System & PlayChoice-10
Replies: 10
Views: 6942

Nintendo VS. System & PlayChoice-10

I was going to post this under the NES forum, but after reading on Wikipedia, I decided these should fall under the arcade section of MiSTer.

Is anyone working on or planning to work on VS. System and PlayChoice-10 arcade cores? :)
by Zorlac
Fri Jun 26, 2020 3:00 pm
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

Re: LG C9 OLED & 1920x1440p

Yes, I have heard that it works just fine on the CX models.
by Zorlac
Thu Jun 25, 2020 6:39 pm
Forum: Display Devices
Topic: LG C9 OLED & 1920x1440p
Replies: 38
Views: 21291

LG C9 OLED & 1920x1440p

Hi All, I have a LG C9 OLED and the new 1920x1440p option will not work in MiSTer. What is odd is that if I set my computer (using HDMI) to 1920x1440, the LG works just fine and I get the pillar bars on each side since this is a 4:3 aspect ratio. Does anyone know how I can get the settings that nVIDIA use for 1920x1440 and then add said settings to...