Search found 189 matches

by Armakuni
Sat Apr 20, 2024 8:56 am
Forum: Newcomers Forum
Topic: What Are the Reasons to Own a MiSTer Without a CRT?
Replies: 20
Views: 1482

Re: What Are the Reasons to Own a MiSTer Without a CRT?

Even without a CRT the experience via MiSTer as a end user is far better. I have tried software emus in comparison recently and some of the multi system setups are horrendous to use.

The HDMI scaler is a great feature and low latency. MiSTer was built around HDMI from what i have seen too

In the end it doesn't really matter the choice is yours

by Armakuni
Sat Apr 13, 2024 12:09 pm
Forum: Arcade Cores
Topic: WWF WrestleFest Arcade Core?
Replies: 15
Views: 3052

Re: WWF WrestleFest Arcade Core?

Unfortunately the guys behind CoinOp Collection are the same from MARS project. They won’t release any other core to MiSTer so they can try to leverage sales to their product (which doesn’t exist yet by the way). Yes that is well known but i cant see how they make closed cores for Pocket using OpenFPGA, open source frameworks and modules. Now they...
by Armakuni
Fri Apr 12, 2024 10:27 am
Forum: Arcade Cores
Topic: WWF WrestleFest Arcade Core?
Replies: 15
Views: 3052

Re: WWF WrestleFest Arcade Core?

FPGA64 wrote: Thu Apr 11, 2024 2:04 pm
Armakuni wrote: Thu Apr 11, 2024 11:18 am
FPGA64 wrote: Mon Apr 08, 2024 5:50 pm

if no source code release it would be as if it never existed

They are using OpenFPGA though so can they keep the source code closed ?

Open FPGA means nothing, They can do whatever they want

They are also using Jotegos framework and other open source modules. I dont think its that clean cut tbh

by Armakuni
Thu Apr 11, 2024 11:18 am
Forum: Arcade Cores
Topic: WWF WrestleFest Arcade Core?
Replies: 15
Views: 3052

Re: WWF WrestleFest Arcade Core?

Well this core has been released for the Analogue Pocket but according to Twitter it's a "Pocket exclusive" :cry: Is there any possibility this can be ported over to the MiSTer? I don't want an Analogue Pocket and this is literally the final core I want for my collection! if no source code release it would be as if it never existed They ...
by Armakuni
Sun Apr 07, 2024 9:15 am
Forum: General Discussions
Topic: Store All My Original Hardware and Use Only MiSTer
Replies: 43
Views: 3056

Re: Store All My Original Hardware and Use Only MiSTer

I ditched all my original hardware and software a few years ago when the prices started to go silly, most of which i picked up in the previous decade for peanuts so was a nice little earner. MiSTer does all i need and good enough to not make me feel like i am missing out by not having the real hardware, In some ways i find it makes revisiting these...
by Armakuni
Fri Apr 05, 2024 8:34 am
Forum: Display Devices
Topic: Phillips Discoverer TV - Fuzzy Untuned Screen
Replies: 7
Views: 809

Re: Phillips Discoverer TV - Fuzzy Untuned Screen

bazza_12 wrote: Wed Apr 03, 2024 7:18 am

lovely looking crt.. but such a shame phillips didn't put a scart connection on it..

Yeah always loved the look too but Philips had a nasty habit of locking their CRTs to PAL only even as late as 1998 on their Blackline series, ludicrous

by Armakuni
Thu Mar 28, 2024 10:48 am
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 327
Views: 26626

Re: 0MHz DOS Collection 2024.03.20 Released

Has anyone had an issue trying to run 7th Guest ?

It starts to run but always stops with a critical error has occurred

by Armakuni
Tue Mar 26, 2024 2:26 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 MiSTer RGB vs C64 Reloaded MKII S-Video
Replies: 7
Views: 1314

Re: C64 MiSTer RGB vs C64 Reloaded MKII S-Video

mong00se wrote: Fri Mar 22, 2024 11:54 pm

I have several 8580 and they all sound different. When you play Mister demo vs 8580 on a real SID its totally different. To my ears. Maybe I am out of tune? Roughly the same is not the same but i get you.

For 8580 SID I recommend the recent test build of the core as the digifix was causing issues and it's switchable on the test build

by Armakuni
Sun Mar 24, 2024 7:44 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 484089

Re: Sega Saturn Core in Development

The new Main core update is brilliant, some piece of work by Sergey

by Armakuni
Wed Mar 20, 2024 10:13 am
Forum: Arcade Cores
Topic: Out Run High Scores and World Record
Replies: 13
Views: 2035

Re: Out Run High Scores and World Record

I finally managed to complete a route in Outrun arcade, only took nearly 40 years...

This was done on Cannonball on the PC though

by Armakuni
Mon Mar 18, 2024 9:19 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 MiSTer RGB vs C64 Reloaded MKII S-Video
Replies: 7
Views: 1314

Re: C64 MiSTer RGB vs C64 Reloaded MKII S-Video

I have been impressed with the C64 core output using RGB scart via the Ironclad ITX. Its the cleanest analogue image ive seen The 8580 SID is basically spot on in the core BUT i recommend grabbing the test build with the switchable digifix as the auto system in the main core causes extra noise with 8580 design samples and music that contain sample...
by Armakuni
Sun Mar 17, 2024 10:34 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 MiSTer RGB vs C64 Reloaded MKII S-Video
Replies: 7
Views: 1314

Re: C64 MiSTer RGB vs C64 Reloaded MKII S-Video

I have been impressed with the C64 core output using RGB scart via the Ironclad ITX. Its the cleanest analogue image ive seen The 8580 SID is basically spot on in the core BUT i recommend grabbing the test build with the switchable digifix as the auto system in the main core causes extra noise with 8580 design samples and music that contain samples...
by Armakuni
Sun Mar 17, 2024 10:26 am
Forum: Development for MiSTer
Topic: Discussion and Development of a 'MiSTer 2.0' Modular Hardware Platform
Replies: 64
Views: 33313

Re: Discussion and Development of a 'MiSTer 2.0' Modular Hardware Platform

I wouldn't get too carried away just yet. It still doesn't have enough resources to handle Nintendo DS which was confirmed by Robert. It's worth pointing out also that after a certain point the need for cycle accurate emulation diminishes because everyone stopped coding close to the hardware... dreamcast and up probably don't need cycle accurate C...
by Armakuni
Wed Mar 13, 2024 3:22 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 7239

Re: N64 Core Development Ends

What Robert has created is some piece or work and we should be very grateful for the effort put into it
MiSTer has cores some with their origins dating back decades which are not perfect so he has nothing to be sad about

by Armakuni
Fri Mar 01, 2024 5:42 pm
Forum: Linux
Topic: Copy One Micro SD Card to Another?
Replies: 4
Views: 1594

Re: Copy One Micro SD Card to Another?

There is a Migrate SD script that will clone the card directly on MiSTer and expand to a larger size at the same time. Its not the fastest due to the DE10 IO but works very well
https://github.com/Natrox/MiSTer_Utils_ ... in/scripts

by Armakuni
Fri Mar 01, 2024 11:01 am
Forum: Hardware Setups
Topic: d3fmod hifi blaster
Replies: 3
Views: 2563

Re: d3fmod hifi blaster

Milspex wrote: Fri Mar 01, 2024 9:14 am

yes as per instructions

Are you using HDMI output with anything like a HDMI switch ? as the HDMI on the DE10 is not isolated and can partially power up via HDMI power.
Apart from this you will have to wait for Roberto

by Armakuni
Thu Feb 29, 2024 11:43 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: How to fix the sound issue in C64 core?
Replies: 2
Views: 3025

Re: How to fix the sound issue in C64 core?

There is an issue with the digifix being applied wrongly to 8580 samples and music but there a test build which adds a manual toggle now.

Can you give us more info ?

by Armakuni
Wed Feb 28, 2024 4:40 pm
Forum: Hardware Setups
Topic: d3fmod hifi blaster
Replies: 3
Views: 2563

Re: d3fmod hifi blaster

did you flip the switch on the De10 Nano ?

by Armakuni
Mon Feb 26, 2024 7:58 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 core test build with switchable Digifix for 8580 SID
Replies: 2
Views: 1999

Re: C64 core test build with switchable Digifix for 8580 SID

After spending some time testing it yesterday it's surprising how much having the digifix always on was harming the 8580 sound.

I only noticed the issue after building a couple of BMC64 builds for friends and ReSID used by that doesn't have the digifix.

by Armakuni
Sun Feb 25, 2024 10:26 am
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C64 core test build with switchable Digifix for 8580 SID
Replies: 2
Views: 1999

C64 core test build with switchable Digifix for 8580 SID

This test build allows the digifix to be switchable for the 8580 SID and removes the extra noise from the music and samples designed for the 8580 SID

https://github.com/MiSTer-unstable-nigh ... ble-builds

by Armakuni
Sat Feb 24, 2024 1:07 pm
Forum: Input Devices
Topic: I want to design the perfect "catch all" controller for MiSTer and emulation
Replies: 23
Views: 3041

Re: I want to design the perfect "catch all" controller for MiSTer and emulation

It only has four face buttons, like every other modern controller. Awful for Saturn, N64, Mega Drive and arcade 6-button games etc. As for joysticks, you can make playing C64, Amiga etc much more fun by mapping up and space to buttons so you have more than one "button". But anyway, this would be a catch all console control pad design. Na...
by Armakuni
Sat Feb 24, 2024 10:35 am
Forum: Input Devices
Topic: I want to design the perfect "catch all" controller for MiSTer and emulation
Replies: 23
Views: 3041

Re: I want to design the perfect "catch all" controller for MiSTer and emulation

Nah one button joystick games have to be played on one button with up for jump. Feels alien to play them any other way. The rolling of a joystick in the diagonals on a platformer cant never be replaced imho I grew up with microcomputers & joysticks and have always hated them, especially the up-to-jump mechanic (to the point I seriously missed ...
by Armakuni
Sat Feb 24, 2024 9:43 am
Forum: Input Devices
Topic: I want to design the perfect "catch all" controller for MiSTer and emulation
Replies: 23
Views: 3041

Re: I want to design the perfect "catch all" controller for MiSTer and emulation

Doesn't the 8Bitdo SN30 Pro cover the majority of bases well enough ? Dual analogue sticks and decent Dpad A gamepad style controller is not ideal for old computer cores where joysticks were used though, so there can never really be one controller to rule them all It only has four face buttons, like every other modern controller. Awful for Saturn,...
by Armakuni
Sat Feb 24, 2024 8:08 am
Forum: Input Devices
Topic: I want to design the perfect "catch all" controller for MiSTer and emulation
Replies: 23
Views: 3041

Re: I want to design the perfect "catch all" controller for MiSTer and emulation

Doesn't the 8Bitdo SN30 Pro cover the majority of bases well enough ? Dual analogue sticks and decent Dpad

A gamepad style controller is not ideal for old computer cores where joysticks were used though, so there can never really be one controller to rule them all

by Armakuni
Fri Feb 23, 2024 10:37 am
Forum: Input Devices
Topic: DB9 to USB wiring
Replies: 3
Views: 1096

Re: DB9 to USB wiring

Antonio used to sell a DB9 to USB adaptor

Edit

He still does

https://antoniovillena.com/product/db9-to-usb3-adapter/

There is also no way to extend the standard SNAC to a different USB connector. There are only headers for USB 2.0 on the Ironclad board

by Armakuni
Tue Feb 20, 2024 9:56 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 484089

Re: Sega Saturn Core in Development

Why aren’t these new updates added to update_all? There have been a few updates during past few weeks..yet we're stuck with the old beta core with many issues.. :? not everyone has the time to manually add cores and unstable versions of Mister, etc. They are just nightly test builds once enough issues has been solved without regression a new main ...
by Armakuni
Tue Feb 20, 2024 9:53 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 484089

Re: Sega Saturn Core in Development

Same on Virtua Fighter sometimes. ------ Another Question: Some Saturn games keep switching the resolution. In Die Hard, for example, always when changing between levels. As a result, you often see an image displayed too late and the Quicktime events are already over. Will there be a way to prevent this in the core? That would be great because Die...
by Armakuni
Sun Feb 18, 2024 3:42 pm
Forum: Amiga (Minimig)
Topic: Amiga 16-bit AHI audio support (Update: Released!)
Replies: 15
Views: 4989

Re: Amiga 16-bit AHI audio support (Update: Released!)

CartoonDonkey wrote: Fri Feb 16, 2024 1:57 am

It would be very cool to see 68060 cpu implementation in this core. Processing of 16 bit audio would be really helped by it, among other things.

The core is limited by the TG68K 020 module but is the only open source option available.

by Armakuni
Sun Feb 18, 2024 3:37 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 484089

Re: Sega Saturn Core in Development

The new test build has louder audio but has also broken Outrun, The road is present but nothing else

by Armakuni
Sun Feb 18, 2024 3:35 pm
Forum: Other Computer / System Cores
Topic: Update on MEGA65 Core?
Replies: 2
Views: 1067

Re: Update on MEGA65 Core?

I believe Sorg saw no point in producing a port of the core due to how unfinished the core is and how little software there is for it.

The irony of course is the Mega65 team have spent the past year porting the C64 core from MiSTer