Search found 141 matches

by LeftEmpty
Thu Jan 14, 2021 4:26 pm
Forum: General Discussions
Topic: Automated saved on non system storage
Replies: 7
Views: 2911

Re: Automated saved on non system storage

Oh, I thought Sorgelig had stated the current way was because he didn't want too many SD writes way back when, my bad.
by LeftEmpty
Tue Jan 12, 2021 4:52 am
Forum: Atari ST / STe
Topic: Working versions of TOS
Replies: 3
Views: 3658

Re: Working versions of TOS

I think they all are, but be aware that the computer's refresh rate is tied to the OS, so you will need two TOS image: a 60hz, American one, and a 50hz, European one.
by LeftEmpty
Tue Jan 12, 2021 3:28 am
Forum: General Discussions
Topic: Automated saved on non system storage
Replies: 7
Views: 2911

Re: Automated saved on non system storage

To look up a word means to search for it in a database, in thise case, these forums.
by LeftEmpty
Mon Jan 11, 2021 8:33 pm
Forum: General Discussions
Topic: Automated saved on non system storage
Replies: 7
Views: 2911

Automated saved on non system storage

Forgive me if this has been suggested or discussed before, but looking up "saves" is kind of tricky. I was wondering if it would be feasible to allow for saves or data write to be automatically done the moment they are done (instead of having to summon the MiSTer menu) when using an external storage like an HD, since the risk of corruptio...
by LeftEmpty
Tue Dec 22, 2020 5:28 pm
Forum: Game Boy, Game Boy Color
Topic: No logo starting at the Gameboy Core (kinda)
Replies: 11
Views: 15615

Re: No logo starting at the Gameboy Core (kinda)

Check the date next time you practice thread necromancy, thanks ;)
by LeftEmpty
Sat Nov 28, 2020 3:01 am
Forum: General Discussions
Topic: Composite Adapter for MiSTer
Replies: 64
Views: 28272

Re: Composite Adapter for MiSTer

I bought an RGB to composite adapter from Axunworks and it has been interesting, but I think I should test it further. The adapter worked only through VGA to VGA connection through the I/O board (using a VGA to SCART adapter didn't work at all). Only a few cores actually worked: the NES, SNES and PCE ones mainly. The Megadrive one didn't at all. Th...
by LeftEmpty
Fri Nov 27, 2020 5:33 pm
Forum: Input Devices
Topic: 8 Directional Dpad Support (Neo Geo Mini Pad USB C)
Replies: 3
Views: 2294

Re: 8 Directional Dpad Support (Neo Geo Mini Pad USB C)

Sounds like a very strange dongle to make sure the pad won't work with any USB hardware known to man.
by LeftEmpty
Wed Nov 25, 2020 1:53 am
Forum: Display Devices
Topic: Recommended scaler settings to rotate vertical-only games? (re: 15 kHz arcade monitor)
Replies: 4
Views: 3748

Re: Recommended scaler settings to rotate vertical-only games? (re: 15 kHz arcade monitor)

The lack of reply should tell you something ;) Until recently, it was not a decent possibility. Now it's usable, and doesn't look too bad actually, but it comes with limitations. The basic setting for each game should be: ; Insert here [romset name as specified in the MRA] vga_scaler=1 video_mode=320,8,32,24,240,4,3,16,6048 vscale_mode=0 The last s...
by LeftEmpty
Fri Nov 20, 2020 6:27 am
Forum: Other Computer / System Cores
Topic: Amstrad , COPY key
Replies: 2
Views: 1906

Re: Amstrad , COPY key

It should be the Insert (often labelled Ins) key.
by LeftEmpty
Wed Nov 18, 2020 3:56 pm
Forum: Input Devices
Topic: About azerty keyboard
Replies: 4
Views: 3104

Re: About azerty keyboard

I don't know the exact process or hardware specifications for Apple II and Oric (two platforms I have basically zero knowledge of), but it probably requires different from a simple keyboard layout switch. For instance, you need to insert the proper BASIC ROM into the MiSTer boot.rom ( see the read.me for reference ) to get AZERTY support on the CPC...
by LeftEmpty
Wed Nov 18, 2020 12:55 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Last Armageddon graphical glitch
Replies: 6
Views: 7244

Re: Last Armageddon graphical glitch

Awesome!
by LeftEmpty
Tue Nov 17, 2020 11:32 am
Forum: NES (Nintendo Entertainment System)
Topic: Your favorite NES palette?
Replies: 31
Views: 21747

Re: Your favorite NES palette?

I use bright colours: most of the emulators had a tendancy to got for washed out colours for a long time, while the original Japanese Famicom I played on had distinctively very, very bright colours. I'm personally using one of Wavebeam's, which fits my souvenir on my current TV. And also using a "compositer" to make it all look jagged and...
by LeftEmpty
Sun Nov 15, 2020 4:45 pm
Forum: Other Computer / System Cores
Topic: Coco 2 + Mantra Alice + Dragon 32/64
Replies: 112
Views: 44935

Re: Coco 2 + Mantra Alice + Dragon 32/64

Aw, I was stupid! I was using Python 2 instead of 3. Now your script works perfectly.
Sadly, I still got an IO Error on the two tapes I tried.
by LeftEmpty
Sun Nov 15, 2020 4:25 pm
Forum: Other Computer / System Cores
Topic: Coco 2 + Mantra Alice + Dragon 32/64
Replies: 112
Views: 44935

Re: Coco 2 + Mantra Alice + Dragon 32/64

I get a 0 byte file as output now. But something is probably wrong on my end from the very start: I always got syntax error on the print commands (which I deleted), and in this new script or the precedent one, I was getting TypeError: cannot concatenate 'str' and 'int' objects Previous one outputed properly sized c10 files though. Disclaimer: I don...
by LeftEmpty
Sat Nov 14, 2020 8:04 pm
Forum: Other Computer / System Cores
Topic: Coco 2 + Mantra Alice + Dragon 32/64
Replies: 112
Views: 44935

Re: Coco 2 + Mantra Alice + Dragon 32/64

The core works here on a 15khz pretty common CRT screen: I have set

Code: Select all

[AliceMC10]
vga_scaler=1
video_mode=320,8,32,24,240,4,3,16,6048
vscale_mode=0
and my vsync_mode is set to 0 as well.
by LeftEmpty
Fri Nov 13, 2020 2:35 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Last Armageddon graphical glitch
Replies: 6
Views: 7244

Re: Last Armageddon graphical glitch

Thank you very much for confirming it and making the effort to report it, David!
by LeftEmpty
Thu Nov 12, 2020 6:29 pm
Forum: Other Computer / System Cores
Topic: Atari 8-Bit Computers
Replies: 127
Views: 81711

Re: Atari 8-Bit Computers

I seem to have an issue now: I can't run anything but cartridges.
When I try to run my Seven Cities of Gold or MULE floppies, it either tells be to not use a custom OS, or to remove the cartridge in the cartridge slot (which there is none inserted, obviously), depending on the machine type.
Help :O
by LeftEmpty
Thu Nov 12, 2020 4:14 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Last Armageddon graphical glitch
Replies: 6
Views: 7244

Re: Last Armageddon graphical glitch

The procedure is the same whether you load a saved game or start a new one: - Wait for the title screen, press run button at the prompt; - Skip the intro sequence by holding the II button; - Start a new game (first option) or load a saved one (second option) at the menu; - Hold down the I button to skip time until an encounter happens; - Press I to...
by LeftEmpty
Wed Nov 11, 2020 10:01 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Last Armageddon graphical glitch
Replies: 6
Views: 7244

Last Armageddon graphical glitch

Hello, I am experiencing a slight graphical glitch in Last Armageddon. After a fight, the borders of some of the coastline are changed to parts of the ideograms used to signal an encounter ("獲物がいたぜ!"). Here is a screen capture : IMG_2475.jpg I don't have a mean to test another dump, as I don't own the game anymore. If anybody can check it...
by LeftEmpty
Fri Nov 06, 2020 11:17 am
Forum: Linux
Topic: Wifi link (AC600) and Bluetooth dongle (8bitdo) conflict
Replies: 1
Views: 2258

Wifi link (AC600) and Bluetooth dongle (8bitdo) conflict

Hello, not sure where to post this. I just got an AC600 TP link (rtl8812au based, I think?), and it wasn't working out of the box. I went through lot of tries, before I figured the problem was that the MiSTer was trying to connect using my USB to Bluetooth adapter from 8Bitdo instead of the Wifi one. Unplugging the BT dongle fixes it. I tried to sw...
by LeftEmpty
Fri Aug 21, 2020 9:04 am
Forum: Arcade Cores
Topic: Ganbare! Marine Kun
Replies: 1
Views: 1821

Re: Ganbare! Marine Kun

It's a Medal game, and faking medals isn't something the MiSTer can do, probably.
by LeftEmpty
Fri Aug 14, 2020 8:07 am
Forum: Input Devices
Topic: No longer saving controller buttons
Replies: 1
Views: 1867

Re: No longer saving controller buttons

This is a weird change that's been included in the MiSTer framework abuot a month ago.
You have to press the "A" button while in the core (not its menu) to activate and assign a controller to a player.
See viewtopic.php?f=30&t=716&p=5352 for reference.

I hope the change will be reverted.
by LeftEmpty
Mon Jul 27, 2020 6:35 pm
Forum: Linux
Topic: Why use rar for compression when there are seemingly better alternatives?
Replies: 10
Views: 6539

Re: Why use rar for compression when there are seemingly better alternatives?

I have frankly no idea what you are talking about.
by LeftEmpty
Fri Jul 24, 2020 6:29 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Has anybody tried C16 core on a 15Khz CRT?
Replies: 11
Views: 7100

Re: Has anybody tried C16 core on a 15Khz CRT?

Code: Select all

Content of boot.rom: C1541 + kernal + basic + func_low + func_high
Each part is 16KB.
You can load only part of whole ROM, for example only C1541+kernal (JiffyDOS).
I'm guessing you need the C1541 part and concatenate them, at the very least.
by LeftEmpty
Fri Jul 24, 2020 4:28 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Has anybody tried C16 core on a 15Khz CRT?
Replies: 11
Views: 7100

Re: Has anybody tried C16 core on a 15Khz CRT?

It grabs the video frequency from the Kernal (which is why it defaults on PAL for many people I am guessing, as the boot.rom floating around use a PAL one).
Without the boot.rom the first time I tried to run it months ago, I'm pretty sure I experienced your issue akeley, but not anymore.
by LeftEmpty
Thu Jul 23, 2020 11:41 am
Forum: Display Devices
Topic: Is there a way to force (globally) 60Hz?
Replies: 17
Views: 8957

Re: Is there a way to force (globally) 60Hz?

I am going to try changing ROM extensions tomorrow. I think that is the culprit. I bet that changing the .md roms to .bin will correct this issue. We shall see. From the readme File name extension: BIN -> JP GEN -> US MD -> EU -___-; Anyway you shouldn't use this system, as rhester72 pointed out. So basically, there was no issue! Also C16 core doe...
by LeftEmpty
Thu Jul 23, 2020 3:34 am
Forum: Display Devices
Topic: Is there a way to force (globally) 60Hz?
Replies: 17
Views: 8957

Re: Is there a way to force (globally) 60Hz?

If the region priority is greyed out while using autodetect through ROM headers (it should be grayed out for the other options), something is definitely wrong, and that explains you experience issues. It might be worth reporting on github.

You might want a PAL compatible TV for the Commodore 64 though, as most games require it.
by LeftEmpty
Wed Jul 22, 2020 10:54 pm
Forum: Display Devices
Topic: Is there a way to force (globally) 60Hz?
Replies: 17
Views: 8957

Re: Is there a way to force (globally) 60Hz?

I've tried fiddling around the core's setting trying to figure something, using Altered Beast mostly, but to no available. The only situation where it will default to EU here is if choose Auto region detection through file extension. It then will load almost every game at 50hz, for some (equally mysterious, if you ask me) reason. Disabling autodete...
by LeftEmpty
Wed Jul 22, 2020 9:37 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Palette Options
Replies: 17
Views: 22383

Re: Palette Options

Ha ha, I totally remember the redskinned humans. I was striking as strange but whatever goes back then, and had totally forgotten about that.
I had no idea there were index tables and such. As a player, you take everything for granted, but it's funny to get glimpses of how the innards work.
by LeftEmpty
Wed Jul 22, 2020 9:33 pm
Forum: Display Devices
Topic: Is there a way to force (globally) 60Hz?
Replies: 17
Views: 8957

Re: Is there a way to force (globally) 60Hz?

Those settings are not for direct video output either.
The detection is based on ROM headers. If the rom doesn't provide such info, the core can't make it up. Why it defaults to 50hz for some people and 60hz for others is a mystery though.