Search found 24 matches

by cruz1383
Thu Mar 21, 2024 7:33 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 368
Views: 39325

Re: 0MHz DOS Collection 2024.03.20 Released

Can anyone test out earthworm Jim 2 before I submit a ticket on 0mhz's github. I tried to run it with an 8bitdo sn30 controller but I can't get it to register the controller letters in the game menu (not the mister menu it works fine on the mister menu but the game's menu it does not). I tried the esc and typing dir in DOS and then setup but that ...
by cruz1383
Thu Mar 21, 2024 5:14 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 368
Views: 39325

Re: 0MHz DOS Collection 2024.03.20 Released

Can anyone test out earthworm Jim 2 before I submit a ticket on 0mhz's github. I tried to run it with an 8bitdo sn30 controller but I can't get it to register the controller letters in the game menu (not the mister menu it works fine on the mister menu but the game's menu it does not). I tried the esc and typing dir in DOS and then setup but that ...
by cruz1383
Thu Mar 21, 2024 4:21 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 368
Views: 39325

Re: 0MHz DOS Collection 2024.03.20 Released

Can anyone test out earthworm Jim 2 before I submit a ticket on 0mhz's github. I tried to run it with an 8bitdo sn30 controller but I can't get it to register the controller letters in the game menu (not the mister menu it works fine on the mister menu but the game's menu it does not). I tried the esc and typing dir in DOS and then setup but that o...
by cruz1383
Wed Sep 06, 2023 11:09 pm
Forum: Arcade Cores
Topic: Display Arcade Artwork?
Replies: 4
Views: 2201

Re: Display Arcade Artwork?

oh I did hear about the nfc stuff and I think that is amazing work. I didn't know wizzo was working on something like this with the picture of the game I will look asap thanks Neocaron.

by cruz1383
Wed Sep 06, 2023 1:52 am
Forum: Arcade Cores
Topic: Display Arcade Artwork?
Replies: 4
Views: 2201

Re: Display Arcade Artwork?

I mean to be honest ( a little off topic but... ) I would take a picture of the game I'm selecting in the OSD at the very least, This would be the cherry on top though lol. I wonder if anyone can chime in and say if its possible on the mister to have the game art next to the title of the game in the select games section? it would be better instead ...
by cruz1383
Sat Sep 02, 2023 4:29 pm
Forum: X68000, PC88, PC98
Topic: XDF to D88 Floppy Image Conversion?
Replies: 6
Views: 9388

Re: XDF to D88 Floppy Image Conversion?

@PikWik thank you so much man I was looking for this updated game for a while i was then stuck with the slow .d88 and man that takes the joy out of playing it lol

by cruz1383
Tue Aug 29, 2023 5:31 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Widescreen Super Mario World ROM Hack Possible?
Replies: 5
Views: 8797

Re: Widescreen Super Mario World ROM Hack Possible?

this would be amazing has this been considered or done ?

by cruz1383
Tue Aug 29, 2023 5:20 am
Forum: NES (Nintendo Entertainment System)
Topic: Is Support for HD Textures Packs Possible?
Replies: 8
Views: 5430

Re: Is Support for HD Textures Packs Possible?

Yeah for what Mesen seems to be doing to work on MiSTer would require a specific theoretical chip (ideally one that's already well-implemented in FPGA) that can be added to the NES core along with games altered to use this chip. What's interesting to me is there's already a much easier way to give NES games a graphical boost: The SNES. The SNES is...
by cruz1383
Thu May 04, 2023 5:39 am
Forum: X68000, PC88, PC98
Topic: X68000 I must be missing something
Replies: 2
Views: 4159

Re: X68000 I must be missing something

You are correct charmless it is a core issue, the core is not 100% yet and most of the cps games have sound effects issues like final fight, street fighter etc I don't know exactly why on the core. I have read about this happening on the 68000 and it was something on the board. I can't really remember exactly what it was. Maybe the system puu-san w...
by cruz1383
Thu May 04, 2023 1:12 am
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 520
Views: 321480

Re: X68000 Beta - Updates and Releases

Puu has done some great work with the X68000, but I cannot say im looking forward to another near done abandoned core, even if i am very interested in a FM Towns core. I can also second that. Wish he would have finished the 68000 before going to the fm towns. I have emulated the fm towns and it is a very good system but the 68000 should have taken...
by cruz1383
Sun Apr 30, 2023 7:02 am
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 520
Views: 321480

Re: X68000 Beta - Updates and Releases

Milspex wrote: Sun Feb 26, 2023 6:54 pm

have there been any updates to this core since the October release? Is there a patreon to back for it?

Hope there is a no core left behind mentality with the x68000 core.. lots of great work has been done and we are super grateful but fingers crossed for this core to be fully completed.

by cruz1383
Thu Apr 27, 2023 4:46 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Ok I finally found out what the problems was, first the NES DB9 core has a bug (was told by Antonio villena on telegram) that make it scroll up infinitely when the NES controller is plugged in and you go to the ODS menu while playing a game. The solution was to use the original core without DB9 for now until it gets fixed. For the SNES issue were p...
by cruz1383
Tue Apr 25, 2023 5:49 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Those new Megadrive six button DB9 controllers are no good with SNAC and cause issues In some games they work fine and in others you can't control it and the character will always move in one direction, I tried one a few weeks ago I believe some people believe it's due to the timing being slightly out compared to the original ones Sorry I didn't a...
by cruz1383
Mon Apr 24, 2023 4:44 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Well it looks like more problems, I got a new 8bitdo NES controller 2.4g version to use on the decapod and it looks like the old decapod that I have has issues with that controller. It does not work on the old decapod you can only press the B(Jump) button and if you hold the A button you can move to the right with the d-pad and sometimes down but ...
by cruz1383
Mon Apr 24, 2023 3:17 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Well it looks like more problems, I got a new 8bitdo SNES controller 2.4g version to use on the decapod and and the SNES core it looks like the old decapod that I have has issues with that controller. It does not work on the old decapod tried playing super Mario world and you can only press the B(Jump) button and if you hold the A button you can mo...
by cruz1383
Mon Apr 24, 2023 3:14 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

But why do you turn snac on? How is your decapod connected? Not via DB9? My understanding is, that the snac setting is unnecessary whit the db9 port of the cores. It's just a leftover from the normal core with the usb shaped snac. You see in my setting snac is off. The decapod is connected with the DB9 port. If I don't turn on the snac option on t...
by cruz1383
Sun Apr 23, 2023 12:00 am
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Yeah I can play NES with my genesis controller with no issues on the DB9 core(not ideal due to you know being an NES and not Genesis) it's with the snac ticked on and with NES controllers that I get the scrolling also it has to be while playing a game. I even have a 6amp power supply also by the way just if someone thinks it's power related but it ...
by cruz1383
Sat Apr 22, 2023 4:37 am
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Wow I never knew such problems were being encountered with the decapod. Is there like a thread that shows all the wonky issues going on with it ? Or is this just your experience with it( I'm assuming it's not just your experience but just asking). Also has Antonio addressed any of these issues? ( If you know ?) This is just my pure personal experi...
by cruz1383
Thu Apr 20, 2023 7:54 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Oh man thanks a lot, I though it was just me that has had these wonky issues and that it was my decapod that was defective. When this happened I did power down the mister and unplug the decapod but it would come back with the same problem. I would always plug the decapod in first before turning the mister on just the practice I have always used. I...
by cruz1383
Thu Apr 20, 2023 1:54 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Yes, I have seen some fancy things with decapod also. I also had this upward scrolling in some cores, don't remember wich one. Usually that went away when I did a reboot with the Decapod already connected. I experience the most problems, when I connect the decapod to an already running mister. On the other hand, there are issues with the Decapod w...
by cruz1383
Wed Apr 19, 2023 10:21 pm
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Well it looks like I am having more issues with the decapod. Whe I use the NES core suggested by Antonio with the DB9 support on update all with the NES controller on port one of the decapod the core screen menu (The one with load * .NES, fds nsf) will continually scroll up after I tick the option for snac controllers. It will not stop unless I unp...
by cruz1383
Sat Apr 15, 2023 5:33 am
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Thanks dshoff for your suggestions and the insight about the snac not having code i really didn't have a clue and was just guessing at what happened (still am really). I had turned it off for more then a couple of seconds lol as I had a day to contemplate the purchase of the Sega controller and a couple of days to wait for it to arrive. And it neve...
by cruz1383
Sat Apr 15, 2023 3:40 am
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Re: Antonio villena's decapod issues

Ok so I purchased the retrobit big6 Sega wired controller in order to see if that controller would have issue and some how I was able to use that controller without issues and then I retried the the original NES controllers and now they work. I don't know what could of happened my only hypothesis is something went wonky in the snac code on the Mist...
by cruz1383
Tue Apr 11, 2023 12:55 am
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2303

Antonio villena's decapod issues

Hello I have Antonio villena's mister setup the one with room for the USB drive on the bottom of the case. I also have a decapod. I was playing NES double dragon 2 with original NES controllers on the up to date mister core through the decapod with no issues. I paused the game and went to get some water and make a phone call(10 min tops) I came bac...