Search found 27 matches

by Shaneus
Sun Mar 24, 2024 7:53 am
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 133
Views: 10346

Re: 0MHz DOS Collection 2024.03.20 Released

I've already posted this in the github as an issue, but some people might find this useful. The following is a joystick-keyboard input mapper that works within DOS 7.1 that is used with the 0MHz collection: https://szanella.tripod.com/joyemueng.htm PS. I haven't noticed it in this thread (TBH I haven't followed it too closely) but is there an easy ...
by Shaneus
Sat Feb 25, 2023 12:12 am
Forum: Arcade Cores
Topic: Join the beta test team (SFZero3)?!!!
Replies: 22
Views: 2302

Re: Join the beta test team (SFZero3)?!!!

I'm guessing something's accidentally broken when he updated his older cores? I did notice during update_all that a bunch of his cores were updated, so that might be it. Try the other cores by him (not just CPS2-based ones) and see if they do the same thing. Edit: Just renamed my jtbeta.zip (which removes that message for non-public cores) and my S...
by Shaneus
Tue Nov 15, 2022 1:27 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: TurboGrafx 16 Changed Core Clock to 60hz
Replies: 3
Views: 4022

Re: TurboGrafx 16 Changed Core Clock to 60hz

I tested it on my TV, and even though the refresh rate is showing 59.7Hz (instead of 60Hz, or the original core's 59.8Hz) my TV is able to sync with it perfectly now (without needing vsync_adjust at 0 or 1).

Can you share how you managed to do it? So I can do it in the future for any unstable core releases etc. :)
by Shaneus
Tue Dec 21, 2021 4:30 am
Forum: General Discussions
Topic: Reducing the space taken by the HTGDB Gamepacks with symlinks
Replies: 4
Views: 7002

Re: Reducing the space taken by the HTGDB Gamepacks with symlinks

Thanks for this tip, definitely something I'm going to implement on my MiSTer (even if it is a little convoluted). Nice find!
by Shaneus
Fri May 21, 2021 12:04 pm
Forum: General Discussions
Topic: Sorgs Cat
Replies: 8
Views: 3655

Re: Sorgs Cat

Something happened to Sorgelig's cat? :(
by Shaneus
Sun May 16, 2021 11:21 pm
Forum: General Discussions
Topic: Small request: Composite Blend filters w/ vertical scanlines
Replies: 1
Views: 1747

Small request: Composite Blend filters w/ vertical scanlines

Hate to make requests for something that's already based around being free and open, but is it possible for there to be a composite blend filter that has vertical scanlines instead of horizontal? The horizontal filters that already exist look great (particularly for nullobject's Cave core), but I vastly prefer filters that have that slight blur to ...
by Shaneus
Wed Apr 07, 2021 10:26 pm
Forum: General Discussions
Topic: Stupid question: "Stereo Mix" option
Replies: 2
Views: 2066

Re: Stupid question: "Stereo Mix" option

Your latter assumption is correct. None is unaltered stereo. Imagine none as LEFT and RIGHT are mixed as LEFT is fully left and RIGHT is fully right. 100% is LEFT and RIGHT are mixed fully in the center. Everything in between is some percentage of that mix. This is mostly helpful when using headphones, especially for cores like the Amiga where the...
by Shaneus
Wed Apr 07, 2021 4:47 am
Forum: General Discussions
Topic: Stupid question: "Stereo Mix" option
Replies: 2
Views: 2066

Stupid question: "Stereo Mix" option

I've come across this option in several cores, but still don't know exactly what it means (and I've searched everywhere for a definition). When it is set to "none", does that mean there's no stereo and it's only mono? Or does "none" mean that it doesn't mix either channel and they're both discrete ie. stereo?
by Shaneus
Thu Feb 18, 2021 3:39 am
Forum: Other Console Cores
Topic: Atari Jaguar Core
Replies: 159
Views: 154296

Re: Atari Jaguar Core

Ash has been talking in the discord about working on the core again and some others are hopefully going to help him, so fingers crossed we see some progress. I have raised a ticket for the BIOS getter script to grab the jaguar BIOS, so hopefully they add that which would make things easier for people wanting to try out the core. https://github.com...
by Shaneus
Tue Feb 16, 2021 10:33 am
Forum: Arcade Cores
Topic: IremM62 core: Output buffer incorrect?
Replies: 2
Views: 1562

Re: IremM62 core: Output buffer incorrect?

No worries, I figured it was pretty obvious but also would've assumed I'd see it mentioned somewhere already!

No hurry, just wanted to bring it to your attention if it wasn't already :)
by Shaneus
Mon Feb 15, 2021 12:13 pm
Forum: Arcade Cores
Topic: IremM62 core: Output buffer incorrect?
Replies: 2
Views: 1562

IremM62 core: Output buffer incorrect?

Is anyone else having an issue with most (if not all titles) using this core displaying incorrectly? It's most visible with shimmering when something is scrolling across the screen, or fonts that don't appear correctly. I think the output resolution doesn't match the buffer or something, and I'm sure I read someone else having this issue but couldn...
by Shaneus
Mon Jan 25, 2021 12:40 pm
Forum: Input Devices
Topic: Xbox Wireless Adapter Driver (xow) Ready for Testing
Replies: 35
Views: 24955

Re: Xbox Wireless Adapter Driver (xow) Ready for Testing

Seems to work great for me! Only problem I had was with the update script, where it was trying to detect the active user as 'MiSTer', but on mine for whatever reason it's 'root'. I just modified the script to remove those lines and it worked fine.
by Shaneus
Thu Jan 14, 2021 9:15 pm
Forum: Input Devices
Topic: Xbox Series/Core Controller
Replies: 5
Views: 3270

Re: Xbox Series/Core Controller

I have an Xbox Series (Core) (what terrible names!!) controller but I'm not sure I want to tear it open plus I don't know where the pads are to solder the buttons. However, I am the one who tested the Xbox Wireless Protocol ('now' driver) for latency which is fantastic so I am wondering about the new controller. I also need to see if Sorgelig will...
by Shaneus
Sat Dec 19, 2020 12:21 pm
Forum: Arcade Cores
Topic: CPS 1.5
Replies: 136
Views: 49983

Re: CPS 1.5

If you're having those issues after updating, you might want to let Jotego know via Twitter that you're having a problem. I think he wants to know where you got your module from (and when), what the board layout is... I think that might be it. But it doesn't mean you module is faulty at all, just that it's not entirely compatible with how Jotego ha...
by Shaneus
Fri Dec 18, 2020 12:42 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: CRAM color palette dots option
Replies: 19
Views: 9378

Re: CRAM color palette dots option

Very cool, to be honest I'm surprised it was so simple!
by Shaneus
Fri Sep 04, 2020 4:06 am
Forum: PC 486SX (ao486)
Topic: AdLib Emulation - Missing Percussion?
Replies: 15
Views: 6887

Re: AdLib Emulation - Missing Percussion?

I assume similar can be heard with the bundled AdLib Jukebox demo tunes, which I know almost from memory. I think I have them downloaded somewhere, I'll test them as well and let you know how I get on. I also wonder if the same problems happened with actual SB Pro hardware vs. AdLib? I can't imagine there's any difference, but I guess there could be.
by Shaneus
Mon Aug 31, 2020 12:11 pm
Forum: Other Console Cores
Topic: 3DO
Replies: 45
Views: 33464

Re: 3DO

NightShadowPT wrote: Sat Aug 29, 2020 3:25 pm This core would be worth just to play Star Control 2.

I've very recently bought a 3DO and it's a great little machine. Too expensive when it came out, but that doesn't make it bad.
PC version works in the ao486 core ;)
by Shaneus
Wed Aug 19, 2020 12:55 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Zipped MegaCD images?
Replies: 13
Views: 14405

Re: Zipped MegaCD images?

CHD requires supporting FLAC for audio, and I have no idea how CD access works within an FPGA, doubtful it could handle decoding any kind of compressed audio. I'd say it's unlikely.
by Shaneus
Sat Aug 15, 2020 1:02 am
Forum: PC 486SX (ao486)
Topic: Breakthrough for the ao486 core announced - Cache
Replies: 644
Views: 281514

Re: Breakthrough for the ao486 core announced - Cache

I hate to be one to complain, but there's a difference in how joysticks are seen (I think) between the Cache41 build and the final build. For example, a USB joypad calibrates and works perfectly with Tempest 2000 with the older build, but with the new main one I don't think it registers inputs properly.
by Shaneus
Wed Aug 05, 2020 6:45 am
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 520
Views: 312015

Re: X68000 beta - stopped working all of a sudden

Does this still require the I/O board and/or a second microSD card for disk storage? Or will it use a VHD?
by Shaneus
Sat Jul 18, 2020 6:54 am
Forum: PC 486SX (ao486)
Topic: Breakthrough for the ao486 core announced - Cache
Replies: 644
Views: 281514

Re: Breakthrough for the ao486 core announced - Cache

Can anyone tell me if I'm missing something re building the latest dev commit? I download it and it builds in Quartus, but there's no RBF file. There's a SOF file which I think can be converted, but it says it's time-limited or something. Apologies if it's been brought up before, I hadn't noticed anything of it earlier. Edit: Ignore, it was address...
by Shaneus
Sun Jul 12, 2020 11:59 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MD+/MSU Games Are Here!
Replies: 80
Views: 67869

Re: MD+/MSU Games Are Here!

I wish I knew how the conversion/patching for these worked, there's an MD+ version of Rock n Roll Racing with real music but doesn't seem to be on anyone's radar.
by Shaneus
Wed Jun 17, 2020 10:10 pm
Forum: Official Addon Boards
Topic: Can the IO board be constructed per function required?
Replies: 3
Views: 2872

Re: Can the IO board be constructed per function required?

Sigismond0 wrote: Wed Jun 17, 2020 3:37 pm Sounds like you might just be better off with the digital IO board.
Is that different from the regular one? Again, really only want one for the buttons/LEDs and fan mount, don't need the extra ports etc.

Edit: That looks perfect in its bare form, and seems like it can be fully operational (for me) without having to solder unneeded parts/ports.
by Shaneus
Wed Jun 17, 2020 11:04 am
Forum: Official Addon Boards
Topic: Can the IO board be constructed per function required?
Replies: 3
Views: 2872

Can the IO board be constructed per function required?

Hi all,

Obviously a lot of cases make use of some features of the IO board, like the buttons and LEDs. My question is, is there a way of building/populating the board to only utilise these features (and the fan as well) without too much hassle? And if so, would it be a task an amateur solderer like myself could accomplish?

Thanks in advance!
by Shaneus
Mon Jun 01, 2020 11:07 am
Forum: Arcade Cores
Topic: Gauntlet, Gauntlet II and Vindicators II
Replies: 12
Views: 8773

Re: Gauntlet, Gauntlet II and Vindicators II

Woah, that's impressive progress so far! Wonderful to read :)
by Shaneus
Mon May 25, 2020 11:31 am
Forum: Arcade Cores
Topic: Gauntlet, Gauntlet II and Vindicators II
Replies: 12
Views: 8773

Re: Gauntlet, Gauntlet II and Vindicators II

Not wanting to sound like I'm port begging, but it looks like these utilise similar hardware to the Atari System 1 which included Marble Madness and Road Blasters. Would I be far off in saying if Gauntlet etc. are working, these others are too?