Search found 90 matches

by RndMnkIII
Tue Dec 27, 2022 1:08 pm
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 771
Views: 3444224

Re: MiSTer updates and changelog

XSleena Core update: Unified core using dynamic PLL reconfiguration to adjust the speed to the pixel video clock for support different video modes (57.4Hz and 60.0Hz). Many thanks to Martin Donlon aka @WickerWaka for helping me to understand how this works. Added a Hacks menu to alternate CPU speed between 1.0x and 2.0x turbo mode. You need to upd...
by RndMnkIII
Mon Dec 12, 2022 8:30 pm
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 771
Views: 3444224

Re: MiSTer updates and changelog

XSleena
New core includes: Xain'd Sleena bootleg versions (xsleenab, xsleenaba)
Two rbf files:

  • Arcade-XSleenaCore_20221212_120MHzSDR.rbf

  • Arcade-XSleenaCore_20221212_96MHzSDR.rbf

Rename the one that works best in your MiSTer system to Arcade-XSleenaCore_20221212.rbf (see Readme.md). Availaible by default the 96MHz SDRAM version.

by RndMnkIII
Sat Nov 26, 2022 7:43 pm
Forum: Development for MiSTer
Topic: Help Needed Compiling Xain'd Sleena
Replies: 11
Views: 4086

Re: Help Needed Compiling Xain'd Sleena

Hi, sorry, while doing file cleanup in the release version I deleted some memory initialization files used by the code. They're not really needed anymore, but it's easier to add them to the repository to avoid errors in the synthesis process. I just uploaded said files to the repository, it should now synthesize with no problems. This code is in be...
by RndMnkIII
Sat Nov 26, 2022 7:21 pm
Forum: Arcade Cores
Topic: Xain'd Sleena or Cosmic Warrior
Replies: 3
Views: 2527

Re: Xain'd Sleena or Cosmic Warrior

Hi, I just posted the source code for Sleena's Xain'd core for MiSTer. This is the bootleg version that does not have the MCU protection. The beta rbf binary file and the corresponding mra files are available to those who contribute to my projects via the Ko-fi portal at: https://ko-fi.com/rndmnkiii Here you can see a video from the first release r...
by RndMnkIII
Fri Sep 02, 2022 8:41 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

You should be one method to setup GPIO pins of port B, not enable both methods at the same time or odd things could occurr. Remember, you have to follow a methodology, this means that you should not introduce more than one change at a time each time you want to try something, or you will never be sure what is failing, because each time you introduc...
by RndMnkIII
Fri Sep 02, 2022 8:34 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

This will fail because the core expects to receive correct (consistent) information from the SNAC adapter. If you only connect a pushbutton to an input and don't connect the LS-30 harness, or at least include the pull-up resistors (external or internal) you will read garbage from the IO pins (random and meaningless data) and this will surely interf...
by RndMnkIII
Sun Aug 28, 2022 7:04 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

the resistors connected to 3.3V are called Pull-Up resistors sre their function is to hold the input to a well known value (in this case 3.3v or logic 1) when the circuit is open (the buttom or switch is not pressed). When you press the button you close the circuit conecting it to GND and you get a 0v voltage or logic 0 value in the STM32 port pin,...
by RndMnkIII
Sun Aug 28, 2022 6:34 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

You have to focus on getting player1's controller to work properly, then we'll see what player2 is. Of course disable any player2 controller in the core for testing. and do not keep any of player2's wiring connected while testing player1's controls.
by RndMnkIII
Sun Aug 28, 2022 6:25 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

In any case, you have to follow a methodology to test things, for now, do the tests with a single joystick connected to the pcb in the player1 port, you have to simplify the test cases, and try to reconfigure the wiring following this new scheme, you don't have to touch any of the resistors but you will have to resolder the wires to follow the new ...
by RndMnkIII
Sun Aug 28, 2022 6:13 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

Before considering that something else fails, you will have to check the wiring of the LS30 harness since from what you tell me it is not the same as the one I used to make my prototype, based on the information you have provided me, surely this would be the new order to continue with the wiring (it only affects the order of the wiring in the conne...
by RndMnkIII
Sat Aug 27, 2022 7:38 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

Sorry, I dont have accesible the hardware (I'm in vacation mode)
by RndMnkIII
Sat Aug 27, 2022 11:50 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

I understand not well or pin 7 from joystick goes to pin 1 on the pcb connector?
by RndMnkIII
Sat Aug 27, 2022 10:04 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

This from Ikari Warriors Service Manual: IKARI_WARRIORS_SERVICE_MANUAL_LS30_WIRING.png http://www.aurcade.com/games/manuals/00000109.pdf I told this because I buyed my LS30 from ebay and I dont know from that specific machine comes and because I saw several sites where says that the GND goes in pin 13 or pin 1(this simple is how the harness cables ...
by RndMnkIII
Sat Aug 27, 2022 7:46 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

Also make sure to use the latest core version available, you can get it from:
https://github.com/MiSTer-devel/Arcade- ... ors_MiSTer
I tested with 1Player and should work fine. And delete any input configuration of the core stored in the MiSTer.
by RndMnkIII
Sat Aug 27, 2022 7:41 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

Now I dont can test it because I dont have acccess to it, when I can, I will check this, but you checked where the GND cable of LS30 harness goes, NOT always goes in the middle and is the first thing to test.
by RndMnkIII
Sat Aug 27, 2022 4:11 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

If the game goes crazy is because the incorrect data for the selected input interface is coming. Check and recheck the harness cables because is too easy to attach them in the wrong order.
by RndMnkIII
Sat Aug 27, 2022 4:09 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

You have two different SNAC choices in the core:
* DB15 Devices
* Native LS-30 Adapter

You should choose the second for the LS-30 controller.
The first is for game controllers as the NeoGeo DB15.
by RndMnkIII
Sat Aug 20, 2022 9:53 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

You need a male to male USB3 cable, something as this:
https://amzn.eu/d/4wj5CXj
by RndMnkIII
Fri Aug 19, 2022 2:13 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

You also can buy a ready to use DB15 SNAC adapter:
https://www.antoniovillena.es/store/pro ... al-mister/
by RndMnkIII
Mon Aug 15, 2022 8:57 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

I'm glad to hear that the problem is fixed, please note that arduino installs a new toolchain and tools to be able to compile code for an ARM processor that is different from the one used for AVR MCUs used by Arduino boards. From my experience as a programmer, I already knew about this type of problem and with nothing that I saw that your username ...
by RndMnkIII
Mon Aug 15, 2022 6:48 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

see my last answer because the blank character in the username can be the problem.
by RndMnkIII
Mon Aug 15, 2022 6:04 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

My gut tells me that the username "Dell 5593" which has a blank may be the culprit: see this line: arm-none-eabi-g++: error: 5593\AppData\Local\Arduino15\packages\STMicroelectronics\hardware\stm32\2.3.0=.: No such file or directory Seems that the arm executable dont understand the folder name as "Dell 5593", but instead only see...
by RndMnkIII
Mon Aug 15, 2022 5:55 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

There are many factors that can cause the compiler to fail here: antivirus that sees the IDE activity as suspicious, file access permissions, environment variables, the only thing I can tell you is that it works correctly on my computer, I don't know what it can go wrong, try to use a slightly older version of arduino 1.8.18 or 1.8.16, but remove a...
by RndMnkIII
Mon Aug 15, 2022 5:49 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

Can you check this:
check_error.png
check_error.png (184.23 KiB) Viewed 2238 times
by RndMnkIII
Mon Aug 15, 2022 4:53 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

I understand that you installed this from the board manager:
stm32_boardmanger.png
stm32_boardmanger.png (24.4 KiB) Viewed 2274 times
by RndMnkIII
Mon Aug 15, 2022 4:41 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

You are using wrong settings for the compiler. If you Blue Pill is the STM32F103CB, STM32F103C8 or STM32F103C6 select the correct device and for programming you will not used a port, because you will use the STLINK V2 (STM32CubeProgrammer(SWD), so see my Arduino settings for reference:
arduino_stlinkv2_bluepill_settings.png
arduino_stlinkv2_bluepill_settings.png (36.32 KiB) Viewed 2291 times
by RndMnkIII
Mon Aug 15, 2022 3:56 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

1- Launch Arduino.cc IDE. Click on "File" menu and then "Preferences".
The "Preferences" dialog will open, then add the following link to the "Additional Boards Managers URLs" field:

Code: Select all

https://github.com/stm32duino/BoardManagerFiles/raw/main/package_stmicroelectronics_index.json
Click "Ok"
by RndMnkIII
Mon Aug 15, 2022 3:55 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

This is really the most tedious part if it is the first time you do it, once the tools work correctly it is very easy and fast to program the Blue Pill.
by RndMnkIII
Mon Aug 15, 2022 3:48 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 19077

Re: SNK Ikari Warriors Arcade Core

https://github.com/stm32duino/wiki/wiki/Getting-Started Only follow this guide in the software installation part. As uses a different SMT32 board (Nucleo board) as example, you should skip the whole part where the configuration of the STM32 board is detailed since it is different (it is for a Nucleo board not a Blue Pill) to what you have to do wit...