Search found 218 matches

by Alkadian
Sun Dec 20, 2020 12:29 pm
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

Please let me know if I can test/try anything you might think of when you get a chance to look at it again. Many thanks!! Could you attach your MiSTer.ini? I’ll try it on my MiSTer. And if you have a usb mouse, please try it instead of the spinner. Of couse set vid and pid in ini both 0xFFFF if you...
by Alkadian
Sun Dec 20, 2020 12:07 pm
Forum: Arcade Cores
Topic: CPS 1.5
Replies: 122
Views: 9631

Re: CPS 1.5

So I have updated the core. I went through the first stages of The Punisher and C&D. No issues at all. However, I need to report that Slammasters doesn't boot anymore, at least with my setup. I have tried to reboot several times but to no avail. I do get the Capcom initial screen presentation but no...
by Alkadian
Sun Dec 20, 2020 11:52 am
Forum: NeoGeo
Topic: NEO-GEO CPU overclocking?
Replies: 31
Views: 2845

Re: NEO-GEO CPU overclocking?

A different patch, this time with only the CPU overclocked to 24MHz. It seems to remove some subtle visual glitches in Metal Slug 2. Not sure if this affects the performance negatively compared to the previous patch (which overclocks more components). @Cyril1980, I have finally managed to try your ...
by Alkadian
Sun Dec 20, 2020 11:30 am
Forum: Input Devices
Topic: Re-Assigning Keyboard Keys
Replies: 5
Views: 355

Re: Re-assigning keyboard keys

Yep, please see my post here: https://misterfpga.org/viewtopic.php?f=27&t=1453&p=12345#p12345 How exactly did you re-assign the keys? Follow these steps: 1. From the MiSter Menu go to Remap Keyboard 2. When it asks 'press key to remap', just press the key you want to use, for example in my case I u...
by Alkadian
Sun Dec 20, 2020 11:10 am
Forum: Arcade Cores
Topic: CPS 1.5
Replies: 122
Views: 9631

Re: CPS 1.5

So I thought it was for a good cause and I felt I had to complete C&D :D After loads of coins I have managed to finish it without experiencing any issues/glitches at all. I have got a 128mb module from Nat at Misterfpga.co.uk and I haven't updated to the last version of Jotego's update though. I wil...
by Alkadian
Sun Dec 20, 2020 10:40 am
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

@bellwood420 I have done further testing but to no avail. I have actually identified the correct vendor/product ID and I have edited the lines below accordingly: spinner_vid=0xD209 spinner_pid=0x15A2 spinner_throttle=200 I have also tried with different spinner_throttle values and I have enabled the...
by Alkadian
Sat Dec 19, 2020 3:20 pm
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

Does that mean that somehow my .ini file has not been updated? I don't think the updater updates mister.ini after the initial install. I usually grab the latest mister.ini and use a diffing tool to merge in any updates. Thanks for pointing that out! I was not aware of that. I will grab the latest o...
by Alkadian
Sat Dec 19, 2020 3:00 pm
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

I suspect that the SpinTrak USB Arcade Spinner adaptor behaves as mouse input because even with your beta version the spinner doesn't work. I have selected the Spinner option under the control settings and I can confirm that I have got the latest Mister firmware and that I have added the following ...
by Alkadian
Sat Dec 19, 2020 11:06 am
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

@bellwood420 Thank you so much for looking at this implementation! I have been very glad to test it and I did follow your very clear instructions. I suspect that the SpinTrak USB Arcade Spinner adaptor behaves as mouse input because even with your beta version the spinner doesn't work. I have select...
by Alkadian
Fri Dec 18, 2020 2:55 pm
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

If there is a demand for it, I will try to implement it. That's fantastic! Many thanks for looking at it! I will buy Arduino Micro + rotary encoder for exact testing :) That's cool! :mrgreen: I've tried Spinner implementation and almost worked. But I have one question. What do you think is the adva...
by Alkadian
Fri Dec 18, 2020 2:22 pm
Forum: Commodore 16, 64, VIC-20
Topic: Playing SID music files?
Replies: 7
Views: 659

Re: Playing SID music files?

Hi tontonkaloun,

Thanks! :mrgreen: I am just having fun with creating a few compilations with DIRMaster. It's a shame that it is not possible to point to a specific folder and read the .SID files from there. Maybe one day we will get a SID player built in the C64 core. That would be terrific :D
by Alkadian
Fri Dec 18, 2020 11:33 am
Forum: Commodore 16, 64, VIC-20
Topic: Playing SID music files?
Replies: 7
Views: 659

Re: Playing SID music files?

Hello you can use sidplay64 software with sid files in d64 file Hi tontonkaloun , Nice to see you in this thread as well! Can you please explain how to use sidplay64 under Mister? I would love to play my favourite SID's as well from Mister! Normally I use VLC on my laptop but I would love to use Mi...
by Alkadian
Thu Dec 17, 2020 8:04 pm
Forum: Input Devices
Topic: Re-Assigning Keyboard Keys
Replies: 5
Views: 355

Re: Re-assigning keyboard keys

Yep, please see my post here:

viewtopic.php?f=27&t=1453&p=12345#p12345
by Alkadian
Thu Dec 17, 2020 12:55 pm
Forum: Commodore 16, 64, VIC-20
Topic: Playing SID music files?
Replies: 7
Views: 659

Re: Playing SID music files?

Hi,
I would recommend to look at https://hvsc.c64.org/ . They keep updating the database!
by Alkadian
Thu Dec 17, 2020 12:47 pm
Forum: NeoGeo
Topic: NEO-GEO CPU overclocking?
Replies: 31
Views: 2845

Re: NEO-GEO CPU overclocking?

@Cyril1980
That's awesome, many thanks for that! I can't wait to check it out! :mrgreen:
by Alkadian
Wed Dec 16, 2020 11:14 am
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

bellwood420 wrote: Wed Dec 16, 2020 12:40 am If there is a demand for it, I will try to implement it.
That's fantastic! Many thanks for looking at it!
bellwood420 wrote: Wed Dec 16, 2020 12:40 am I will buy Arduino Micro + rotary encoder for exact testing :)
That's cool! :mrgreen:
by Alkadian
Tue Dec 15, 2020 3:04 pm
Forum: Development for MiSTer
Topic: How can I contribute to MiSTer-devel with a new core?
Replies: 28
Views: 1851

Re: How can I contribute to MiSTer-devel with a new core?

@bellwood420,
Many thanks for this brand new core! I do love it a lot, really!

Would you please let me know if you are planning to implement the support for a spinner?

Many thanks and looking forward to new cores :D
by Alkadian
Sat Dec 12, 2020 2:24 pm
Forum: Arcade Cores
Topic: CPS 1.5
Replies: 122
Views: 9631

Re: CPS 1.5

FatSlob71 wrote: Sat Dec 12, 2020 12:46 pm All Games work fine with the 128mb Module in this MiSTer.
Yep, I can confirm that. I have got the 128mb module as well and I haven't experienced any issues so far.
by Alkadian
Sat Nov 28, 2020 11:27 pm
Forum: Arcade Cores
Topic: Arkanoid - Custom Aspect Ratio
Replies: 9
Views: 972

Re: Arkanoid - Custom Aspect Ratio

Great,
Thanks again!
by Alkadian
Thu Nov 26, 2020 9:06 am
Forum: NeoGeo
Topic: NEO-GEO CPU overclocking?
Replies: 31
Views: 2845

Re: NEO-GEO CPU overclocking?

A turbo mode would be awesome indeed!
by Alkadian
Sun Nov 22, 2020 7:49 pm
Forum: Arcade Cores
Topic: Arkanoid - Custom Aspect Ratio
Replies: 9
Views: 972

Re: Arkanoid - Custom Aspect Ratio

@Firebrandx,

That's great, many thanks for your so clear explanations! This is exactly what I was looking for. Thanks again!
by Alkadian
Sat Nov 21, 2020 11:10 am
Forum: Arcade Cores
Topic: Arkanoid - Custom Aspect Ratio
Replies: 9
Views: 972

Re: Arkanoid - Custom Aspect Ratio

Guys, Just out of curiosity, could you please explain how this 200:171 has been calculated? As I am very keen to learn more I have been browsing a little bit and I stumbled across this web source: http://pineight.com/mw/index.php?title=Dot_clock_rates According to this web site Arkanoid has got a pi...
by Alkadian
Fri Nov 20, 2020 11:59 am
Forum: Arcade Cores
Topic: Arkanoid - Custom Aspect Ratio
Replies: 9
Views: 972

Re: Arkanoid - Custom Aspect Ratio

Ace wrote: Fri Nov 20, 2020 3:57 am The core will be updated in the next few days to make 200:171 the default aspect ratio so you don't have to set a custom ratio anymore.
@Ace,
That's fantastic, many thanks for that! :mrgreen:
by Alkadian
Mon Nov 16, 2020 6:13 pm
Forum: Arcade Cores
Topic: Arcade SegaSys1 and update script
Replies: 14
Views: 1641

Re: Arcade SegaSys1 and update script

@OriginalXOR,
Thanks for sharing this!
by Alkadian
Sun Nov 15, 2020 9:08 pm
Forum: Other Computer / System Cores
Topic: Could the FM Towns Marty be implemented on the DE10?
Replies: 3
Views: 654

Re: Could the FM Towns Marty be implemented on the DE10?

Hi,
That would be my dream too. I love the system! My favourite game is Raiden. It has got a fantastic sound track as well!