There just aren't a lot of complex components on that board to fail, but if you're sure you've got +5V on the board...it's dead, Jim. :/
Search found 1127 matches
- Fri Mar 15, 2024 5:05 pm
- Forum: Official Addon Boards
- Topic: USB Hub Ports Seem to Be Dead
- Replies: 19
- Views: 2936
- Fri Mar 15, 2024 4:17 pm
- Forum: Official Addon Boards
- Topic: USB Hub Ports Seem to Be Dead
- Replies: 19
- Views: 2936
Re: USB Hub Ports Seem to Be Dead
It may look like it's connecting well, but if that power is lost, the ports shut down...I saw exactly the same on mine, and you could 'bump' the MiSTer and everything would come back. My solution to ensure a very solid connection was to solder a wire between the connection point on the bottom of the board and the "finger".
- Fri Mar 15, 2024 3:39 pm
- Forum: Official Addon Boards
- Topic: USB Hub Ports Seem to Be Dead
- Replies: 19
- Views: 2936
Re: USB Hub Ports Seem to Be Dead
What form does that bridge take on yours? More specifically, where did you obtain it? (That bridge can occasionally get finicky if it's a metal "finger" that extends up to the DE-10 versus a plug.)
- Fri Mar 15, 2024 3:08 pm
- Forum: Official Addon Boards
- Topic: USB Hub Ports Seem to Be Dead
- Replies: 19
- Views: 2936
Re: USB Hub Ports Seem to Be Dead
Which USB board and how does it receive power?
- Thu Mar 14, 2024 7:14 pm
- Forum: General Discussions
- Topic: Which USB cable from amazon.de
- Replies: 3
- Views: 1861
Re: Which USB cable from amazon.de
Curious - did they have a black or blue plastic piece in the plug? USB 3.0 is always blue.
- Thu Mar 14, 2024 6:44 pm
- Forum: Newcomers Forum
- Topic: Want to get started with MiSTer for C64 and retro arcade, have some Qs
- Replies: 13
- Views: 2572
- Thu Mar 14, 2024 6:02 pm
- Forum: Newcomers Forum
- Topic: Want to get started with MiSTer for C64 and retro arcade, have some Qs
- Replies: 13
- Views: 2572
Re: Want to get started with MiSTer for C64 and retro arcade, have some Qs
No accessory for Hoth Luke? Sacrilege! =)
- Thu Mar 14, 2024 1:42 pm
- Forum: Newcomers Forum
- Topic: Want to get started with MiSTer for C64 and retro arcade, have some Qs
- Replies: 13
- Views: 2572
Re: Want to get started with MiSTer for C64 and retro arcade, have some Qs
@Syntax Error What makes you think the core won't run EF carts?
- Thu Mar 14, 2024 10:51 am
- Forum: Newcomers Forum
- Topic: Want to get started with MiSTer for C64 and retro arcade, have some Qs
- Replies: 13
- Views: 2572
Re: Want to get started with MiSTer for C64 and retro arcade, have some Qs
Problem with Keyrah is that one of the lines on port 2 is shared with port 1, so you can end up with crossover in less-than-ideal circumstances.
- Wed Mar 13, 2024 8:08 pm
- Forum: Newcomers Forum
- Topic: Want to get started with MiSTer for C64 and retro arcade, have some Qs
- Replies: 13
- Views: 2572
Re: Want to get started with MiSTer for C64 and retro arcade, have some Qs
I did this:
https://github.com/rhester72/c64_universal_usb_kb
(with a real C64 breadbin that had a very much broken motherboard)
- Wed Mar 13, 2024 8:06 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
Underwater sound appears to be fixed in Tomb Raider, and known play issues in Sega AGES appear to be resolved.
- Mon Mar 11, 2024 10:54 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
- Sat Mar 09, 2024 4:10 pm
- Forum: Amiga (Minimig)
- Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
- Replies: 79
- Views: 16073
Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
- Fri Mar 08, 2024 4:26 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
One thing I have noticed for the first time is how broken audio is underwater in Tomb Raider. Still, every few days, there's improvement!
- Fri Mar 08, 2024 12:44 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
- Fri Mar 08, 2024 12:21 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
Chris23235 wrote: ↑Fri Mar 08, 2024 12:11 pmNot fully fixed for me, but much improved. I still get some cracking whenever the sound is inititalised (e.g. after loading). It's very short, but audible (only tried DualSDRAM now).
I was referring to the menu sounds...never heard it on load, but wasn't listening for it, either.
- Fri Mar 08, 2024 4:15 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
Crackle in Exhumed is fixed!
- Thu Mar 07, 2024 9:20 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Commodore 128 for the MiSTer?
- Replies: 266
- Views: 120716
Re: Commodore 128 for the MiSTer?
Does it work on VICE?
- Wed Mar 06, 2024 7:02 pm
- Forum: Official Addon Boards
- Topic: Looking for Help With My MT32 Pi
- Replies: 18
- Views: 2758
Re: Looking for Help With My MT32 Pi
- Wed Mar 06, 2024 5:56 pm
- Forum: Official Addon Boards
- Topic: Looking for Help With My MT32 Pi
- Replies: 18
- Views: 2758
Re: Looking for Help With My MT32 Pi
- Wed Mar 06, 2024 11:38 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
MadDog wrote: ↑Wed Mar 06, 2024 1:45 amHmm... You can find the output on the build and associate it to the commit. For instance, this commit is associated to this build.
Perfect, this is exactly what I was looking for! Thank you!
- Tue Mar 05, 2024 1:28 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
I still can't tell the difference between unstable cores from here:
https://github.com/MiSTer-devel/Saturn_ ... mits/main/
I know the hex at the end of the filename corresponds to a github commit, but when I look at the shortnames for the commits, none of the IDs ever seem to match. What am I missing?
- Tue Feb 27, 2024 10:08 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 567
- Views: 2118987
Re: N64 Core
segamemister wrote: ↑Tue Feb 27, 2024 9:55 pmthe unstable release is not needed anymore?
is this true?
Are you talking about MiSTer Main? If so, no, unstable is not needed any longer.
- Mon Feb 26, 2024 1:48 pm
- Forum: Linux
- Topic: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
- Replies: 602
- Views: 179136
Re: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
mrchrister wrote: ↑Mon Feb 26, 2024 12:36 amIt will be overwritten. If you want to exclude games, follow instructions from the GitHub page :
Thank you!
- Sun Feb 25, 2024 7:23 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
Chris23235 wrote: ↑Fri Feb 23, 2024 11:18 pmJust tried Exhumed on the 20240222 nightly and sadly it's not fixed in the DualRam or the SingleRam core.
Very interesting - confirmed. That means whatever is causing that click is something different.
Cool game, too. =)
- Thu Feb 22, 2024 7:24 pm
- Forum: Linux
- Topic: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
- Replies: 602
- Views: 179136
Re: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
If <core>_blacklist.txt files are (deliberately) altered, will the changes 'stick' after updates or be overwritten?
- Thu Feb 22, 2024 5:51 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
The clicking may be fixed now:
https://github.com/MiSTer-devel/Saturn_ ... mits/main/
EDIT: OutRun also works properly again.
- Wed Feb 21, 2024 8:21 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
Stuttering sound isn't fixable by code, it's your RAM.
- Mon Feb 19, 2024 9:55 pm
- Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
- Topic: Spectrum Next Games?
- Replies: 35
- Views: 6060
Re: Spectrum Next Games?
- Sun Feb 18, 2024 3:18 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 569892
Re: Sega Saturn Core in Development
I let Daytona USA run through the demo loop twice and didn't hear any audio abnormalities.
It is indeed louder by intention (see "fix output levels"):