Search found 93 matches
- Fri Jan 14, 2022 5:39 pm
- Forum: Guides & Videos
- Topic: MiSTer Core Dev Episode 5: Tilemap Graphics
- Replies: 4
- Views: 4244
Re: MiSTer Core Dev Episode 5: Tilemap Graphics
Hehe - thanks - it was a bit of a killer to finish this one. Unfortunately it just gets more and more complicated!! Still, all good fun.
- Fri Jan 14, 2022 5:24 pm
- Forum: Guides & Videos
- Topic: MiSTer Core Dev Episode 5: Tilemap Graphics
- Replies: 4
- Views: 4244
MiSTer Core Dev Episode 5: Tilemap Graphics
Displaying a tilemap tank graphic on the screen using logic chips and the Tank Battalion character rom chip, then explaining how it works (hopefully..)
This time it's all breadboard, but next time the Verilog code is done so the same thing can be shown from the MiSTer.
This time it's all breadboard, but next time the Verilog code is done so the same thing can be shown from the MiSTer.
- Sun Jan 02, 2022 10:55 pm
- Forum: Guides & Videos
- Topic: Arcade PCB's Layout Design Book
- Replies: 16
- Views: 16336
Re: Arcade PCB's Layout Design Book
So I was hoping the actual hardcopy book had better diagrams than the hand drawn ones. I was so relieved to see that they are! On the logic analyzer ideally there'd be one that does 24 channels, because you'll see later in the videos that we need to see the address lines and the data lines at the same time. I'll use the Ben Eater method of using an...
- Sun Jan 02, 2022 8:02 pm
- Forum: Guides & Videos
- Topic: Arcade PCB's Layout Design Book
- Replies: 16
- Views: 16336
Re: Arcade PCB's Layout Design Book
So I bought the Andre LaMouthe book and also the course on Udemy was only $11 - it's hours and hours long, so I say it's a steal. Overall some really excellent info there. Thanks for putting me on to the book and the course.
- Sun Jan 02, 2022 3:43 pm
- Forum: Guides & Videos
- Topic: MiSTer Core Dev Episode 4: Colors^2
- Replies: 1
- Views: 3334
MiSTer Core Dev Episode 4: Colors^2
Displaying a color pattern on the screen using logic chips and then implementing the same design in Verilog on the MiSTer platform.
- Fri Dec 31, 2021 2:30 pm
- Forum: Guides & Videos
- Topic: MiSTer Core Dev Episode 2 : Get Your Flip-Flops
- Replies: 10
- Views: 11488
Re: MiSTer Core Dev Episode 2 : Get Your Flip-Flops
MysteryM10 - thanks. Yes - we'll have Episode 4 coming in the next day or two - it's getting a video picture on the screen.
- Fri Dec 24, 2021 4:18 pm
- Forum: Guides & Videos
- Topic: MiSTer Core Dev Episode 3: Let This Sync In
- Replies: 0
- Views: 11256
MiSTer Core Dev Episode 3: Let This Sync In
Completing the timing circuit & TV sync signals of the Namco Tank Battalion arcade game, on both breadboard and in Verilog & Modelsim software.
- Fri Dec 24, 2021 3:54 pm
- Forum: Guides & Videos
- Topic: MiSTer Core Dev Episode 2 : Get Your Flip-Flops
- Replies: 10
- Views: 11488
Re: MiSTer Core Dev Episode 2 : Get Your Flip-Flops
Yes - it's from the TTL book from Texas Instruments. You can get it from this link: https://www.ti.com/lit/ug/scyd013b/scyd013b.pdf Just a quick point - the TI book has the pinout and logic 'truth table' on different pages - by the magic of video they are together, so don't go looking for a page with both on, because you won't find it! Most other d...
- Tue Dec 21, 2021 9:56 pm
- Forum: Guides & Videos
- Topic: Arcade PCB's Layout Design Book
- Replies: 16
- Views: 16336
Re: Arcade PCB's Layout Design Book
Mine was that and an Akai Sampler S3000, with the CD-Rom. I actually got an Akai S612 that had the same disks as the Amstrad 6128 - the 3" jobs!
- Tue Dec 21, 2021 9:39 pm
- Forum: Guides & Videos
- Topic: Arcade PCB's Layout Design Book
- Replies: 16
- Views: 16336
Re: Arcade PCB's Layout Design Book
It's funny - I was heavily into synths and samplers after my 8-bit computer days, probably the reason I never got into the 16-bit computers. I haven't looked much into the sound side of FPGAs, but I can see that becoming a real rabbit hole!
- Tue Dec 21, 2021 6:13 pm
- Forum: Guides & Videos
- Topic: Arcade PCB's Layout Design Book
- Replies: 16
- Views: 16336
Re: Arcade PCB's Layout Design Book
Thanks for the feedback!
I've just bought that book too, since it looks really really good. Can't wait to get it.
Great website too. Thanks.
I've just bought that book too, since it looks really really good. Can't wait to get it.
Great website too. Thanks.
- Tue Dec 21, 2021 3:29 pm
- Forum: Guides & Videos
- Topic: Arcade PCB's Layout Design Book
- Replies: 16
- Views: 16336
Re: Arcade PCB's Layout Design Book
Alkadian,
This book looks amazing. Thanks for the link - I had no idea this existed!!
You probably know about my video series on MiSTer core development. But if you don't, check out episode 1 that has a resources section. A good book in there about arcade design - it is a bit old though.
https://youtu.be/qxgM9NPrhqw
This book looks amazing. Thanks for the link - I had no idea this existed!!
You probably know about my video series on MiSTer core development. But if you don't, check out episode 1 that has a resources section. A good book in there about arcade design - it is a bit old though.
https://youtu.be/qxgM9NPrhqw
- Tue Dec 21, 2021 2:35 pm
- Forum: Guides & Videos
- Topic: MiSTer Core Dev Episode 2 : Get Your Flip-Flops
- Replies: 10
- Views: 11488
Re: MiSTer Core Dev Episode 2 : Get Your Flip-Flops
Xbytez - I'm honored that you'd be posting my videos to this site. Thank you!! I was going to do it myself by I see you've been me to it. If there are any questions about the content please fire away. The EP2 was actually getting to be close to an hour so I've split it into 2 parts. The now EP3 will be coming out pretty soon too, since it's almost ...
- Thu Nov 25, 2021 6:49 pm
- Forum: Development for MiSTer
- Topic: Controller issue with core development
- Replies: 5
- Views: 5122
Re: Controller issue with core development
I'll give it a go. I didn't now you could have it ready for acquisition if you didn't use the Program Device route!
Thanks.
Thanks.
- Thu Nov 25, 2021 6:47 pm
- Forum: Development for MiSTer
- Topic: Arlet 6502 Core
- Replies: 3
- Views: 6009
Re: Arlet 6502 Core
I'm going to do an upcoming video about how to get over this with the 6502 core.
- Thu Nov 25, 2021 5:42 pm
- Forum: Development for MiSTer
- Topic: Controller issue with core development
- Replies: 5
- Views: 5122
Re: Controller issue with core development
Thanks - I'll setup the code in a github. At the moment I'm just fudging the MiSTer shell to allow the pass-through of the comp sync and RGB signals, so it's only working on my CRT. The strange thing is that if I change the order of the up and right control inputs it works. I really don't see how that would affect anything. I can use Signal Tap to ...
- Wed Nov 24, 2021 5:02 pm
- Forum: Development for MiSTer
- Topic: Controller issue with core development
- Replies: 5
- Views: 5122
Controller issue with core development
Hi, I wonder if anyone has had a similar issue. I've put together a simple arcade core - I'm going to start publishing the step in videos coming up - anyway I'm putting the controller inputs into my core as so (Verilog): .BUTTONS(~{m_coin, m_start, m_bomb, m_fire, m_right, m_left, m_down, m_up}), This is the standard setup for the controls as far a...
- Wed Nov 24, 2021 4:58 pm
- Forum: Development for MiSTer
- Topic: Arlet 6502 Core
- Replies: 3
- Views: 6009
Re: Arlet 6502 Core
The answer by the way, is no, it's not.
- Mon Jun 28, 2021 1:41 pm
- Forum: Development for MiSTer
- Topic: Arlet 6502 Core
- Replies: 3
- Views: 6009
Arlet 6502 Core
Is it possible to use the low PHI clock cycle for RAM access with the Arlet 6502 core - as in a real 6502 chip? Most cores (maybe all) I have seen just split the VRAM circuitry from the operation of the 6502 core, but I'd be interested to know if you can indeed mimic actual hardware ram/rom timing or it's not actually possible.
Thanks,
Nick
Thanks,
Nick
- Sun May 09, 2021 2:12 pm
- Forum: Arcade Cores
- Topic: Komani´s Hyper sports
- Replies: 19
- Views: 7345
Re: Komani´s Hyper sports
Great news in the works it sounds then!
Interesting that FGPA Arcade already has some of these Konami titles - shame it's not open like MiSTer. Oh well, in time we'll have them.
Interesting that FGPA Arcade already has some of these Konami titles - shame it's not open like MiSTer. Oh well, in time we'll have them.
- Sun Mar 21, 2021 1:28 pm
- Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
- Topic: ZX Spectrum Next Port to MiSTer
- Replies: 112
- Views: 69885
Re: ZX Spectrum Next Initial Port to MiSTer
Thanks - but can't see the EDIT key on there.
- Sat Mar 20, 2021 7:42 pm
- Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
- Topic: ZX Spectrum Next Port to MiSTer
- Replies: 112
- Views: 69885
Re: ZX Spectrum Next Initial Port to MiSTer
Anybody know how to get the special keys to work - like EDIT or Graph key etc.?
- Wed Nov 25, 2020 9:36 pm
- Forum: Development for MiSTer
- Topic: Ram / Rom Timing Question
- Replies: 3
- Views: 2559
Re: Ram / Rom Timing Question
Thanks Paul.
- Wed Nov 25, 2020 1:12 am
- Forum: Development for MiSTer
- Topic: Ram / Rom Timing Question
- Replies: 3
- Views: 2559
Ram / Rom Timing Question
I put together an actual 65C02 chip with 32kb of Ram and 32kb of Rom. In the ROM I placed a few bytes of test code: At FFFC 00, FFFD 80 - the reset vector to point to address 8000 to start the code I won't bore with the code but essentially load 42 into the accumulator, and then load address 2000 and write the number 42 to address 2000. It then doe...
- Sat Oct 10, 2020 5:14 pm
- Forum: Arcade Cores
- Topic: Pacman Custom Chip/Board Schematics
- Replies: 1
- Views: 1643
Re: Pacman Custom Chip/Board Schematics
Turns out IT'S IN THE PAC MAN MANUAL!!!!!
Very happy to see that indeeeeeed!!!
Very happy to see that indeeeeeed!!!
- Sat Oct 10, 2020 4:04 pm
- Forum: Arcade Cores
- Topic: Pacman Custom Chip/Board Schematics
- Replies: 1
- Views: 1643
Pacman Custom Chip/Board Schematics
Does anyone know if the custom chips have available schematics anywhere on the internet? There are two custom chips: VRAM Addresser Sync Controller They have daughterboard equivalents with, I think typical TTL chips. However can't find any info. I know it is possible to just bypass all those chips, if you re-write the code in a non-schematic way. I...
- Sun Jul 19, 2020 8:27 pm
- Forum: Other Computer / System Cores
- Topic: Rememotech MTX ported to MiSTer by retrovader [Yo_Me]
- Replies: 54
- Views: 29641
Re: Rememotech MTX ported to MiSTer by retrovader [Yo_Me]
So I worked out if you type MTXL and then switch the display mode, you are in basic.
- Sun Jul 19, 2020 1:16 pm
- Forum: Other Computer / System Cores
- Topic: Rememotech MTX ported to MiSTer by retrovader [Yo_Me]
- Replies: 54
- Views: 29641
Re: Rememotech MTX ported to MiSTer by retrovader [Yo_Me]
Is it possible to get into BASIC? Any ideas how this might be done?
Thanks!
Thanks!
- Tue Jun 16, 2020 6:52 pm
- Forum: Arcade Cores
- Topic: Crazy Balloon
- Replies: 5
- Views: 6028
Re: Crazy Balloon
This is some of the most clearly written code I've seen for an arcade core. I will really be able to understand what is going on, for a change. Thanks.
- Fri Jun 12, 2020 8:42 pm
- Forum: Arcade Cores
- Topic: 6809 Arcade Cores
- Replies: 0
- Views: 2002
6809 Arcade Cores
The FPGAarcade - Replay board etc. team seem to have some 6809 cores released, such as Yie Ar Kung Fu & Hyper Olympics.
Interesting development - but seems to be very much NOT open source. Is there any more information around on such cores?
Interesting development - but seems to be very much NOT open source. Is there any more information around on such cores?