Turn on the GPU slowdown option under the miscellaneous submenu in the OSD and reset the games that don't work. See if that works.
Also make sure you don't have any "unsafe" hack options (U) turned on in there currently.
Turn on the GPU slowdown option under the miscellaneous submenu in the OSD and reset the games that don't work. See if that works.
Also make sure you don't have any "unsafe" hack options (U) turned on in there currently.
That's a different one yeah. It's hard to tell if it will work or not based on that, but if you get the vid:pid from linux then maybe someone can add support.
Sounds like your microSD card might be full, or corrupted, or a fake one.
PVM's are not really worth the extreme cost if you just wanna play games. My advice is to just get a used Trinitron instead, the quality is comparable.
I'm so happy to see your hard work come to fruition wizzo! Thanks for working with the community to get feedback during the development process!
On the face of it, it would be much less powerful as a result of it not having integrated HPS. You would somehow have to add a dual core arm processor and at least 1GB DDR3 to it in order to be relatively similar.
Can you connect it to the network and then run the update script please?
You could just zip it up and attach it here like I did.
Thanks for the work on the core agg23, and thanks for the thorough documentation and for having a detailed commit history, it's useful for anyone wanting to troubleshoot their own tamagotchi emulator as well.
What happens when you use a USB gamepad instead? Same behavior? If so it's something that might need fixing in the core (software is causing some kind of inversion of the axis on one joystick when that setting is turned on), if not then it could be something in Main or in your hardware layout.
What kind of usb arcade encoder are you using, or is it straight JAMMA to something like a MiSTercade?
Python is supported already, you call the script from within a bash script.
https://github.com/MiSTer-devel/Downloader_MiSTer
Requests to add more python modules to the image will likely not be accepted though as the image is kept purposefully very small.
Longtime4321 wrote: ↑Mon Apr 24, 2023 3:38 amit's pretty much impossible to brick a MiSTer. Worst case scenereo, you have to copy your saves to a pc and reflash your sd card.
I don't think you bricked it, I would just start over and use balenaEtcher this time instead of straight dd.
Do you have an example game that uses this area in mind?
Both are wrong, this is where the Presets live on GitHub:
https://github.com/MiSTer-devel/Presets_MiSTer/
Robby's presets are up to date in the official repo above now.
Yeah for some stupid reason, Filezilla still defaults to ASCII on installation, which is utterly stupid lol...
The MiSTer's Linux kernel is not identical to the current release kernel anyways (by design) so I would just go with the ones recommended here instead:
I looked it up by googling it and finding a closed issue for it on kernel.org. It's been awhile since I did this, sorry I don't remember exactly how.
What's the code for the arduino? My guess would be that you aren't using any debounce.
The sound chip support is the largest chunk of what makes ao486 so huge. If everything except for one soundblaster 16 implementation were removed it would probably save a good chunk of space.
He said he was working on fixing a few bugs that came up as a result of this. From what I remember, the changes in this fork caused some of the current core's supported games to not work anymore and he was working on that still.
Alternately you can always order directly from Terasic, they ship very promptly, but often times the shipping costs are much higher: